MMO-Champion - Patch 4.0.6 Archaeology Prices, Paragon Al'akir Kill, 2200 Arena Weapon, Blue Posts
Patch 4.0.6 Build 13561 - Archaeology Grey Artifacts
The latest PTR build updated the sale prices of the artifacts once again and it's time to make something useful out of these stats! Below is a breakdown of all the junk artifacts, their total, and their average value for each race!

Things are surprisingly balanced and you will probably end up getting 140G/Hour from junk items if you get 7 artifacts/hour. However, it will be slightly different if you're farming Troll archaeology to get Zin'rokh apparently, I'm not sure if this is intended or not.

Dwarf Artifacts
ItemRaceBuild 13561Live Price
Word of Empress ZoeDwarf375 10
Pipe of Franclorn ForgewrightDwarf20g10g
Silver Kris of KorlDwarf20 9
Warmaul of BurningeyeDwarf20 9
Spiked Gauntlets of AnvilrageDwarf20 9
Scepter of BronzebeardDwarf20 9
Dented Shield of Horuz KillcrowDwarf10 40
Scorched Staff of Shadow Priest AnundDwarf10 40
Scepter of Charlga RazorflankDwarf10 40
Mithril Chain of AngerforgeDwarf10 41
Skull Staff of ShadowforgeDwarf10 40
Notched Sword of Tunadil the RedeemerDwarf5 20
Bodacious Door KnockerDwarf5 20
Boot Heel with ScrollworkDwarf5 20
Golden Chamber PotDwarf5 20
Winged Helm of CorehammerDwarf5 20
Ironstar's Petrified ShieldDwarf5 20
Worn Hunting KnifeDwarf1 5
Wooden WhistleDwarf1 5
Bone Gaming DiceDwarf1 5
Belt Buckle with Anvilmar CrestDwarf1 5 50
Pewter Drinking CupDwarf1 10
Ceramic Funeral UrnDwarf1 10
Stone GryphonDwarf1 10
Silver Neck TorcDwarf1 11
Moltenfist's Jeweled GobletDwarf1 11
Dwarven Baby SocksDwarf1 5
Total 565 Average 20 90 / Artifact


Fossil Artifacts
ItemRaceBuild 13561Live Price
Imprint of a Kraken TentacleFossil200 5
Proto-Drake SkeletonFossil20 5
Feathered Raptor ArmFossil10 40
Vicious Ancient FishFossil10 40
Devilsaur ToothFossil5 20
Insect in AmberFossil5 20
Ancient Shark JawsFossil5 20
Black TrilobiteFossil1 5
Beautiful Preserved FernFossil1 5
Twisted Ammonite ShellFossil1 10
Shard of Petrified WoodFossil1 5
Strange Velvet WormFossil1 10
Total 260 Average 21 66 / Artifact


Night Elf Artifacts
ItemRaceBuild 13561Live Price
Silver Scroll CaseNight Elf200 90
Chest of Tiny Glass AnimalsNight Elf100 40
Carcanet of the Hundred MagiNight Elf20 90
Umbra CrescentNight Elf20 90
String of Small Pink PearlsNight Elf10 40
Scepter of XaviusNight Elf10 40
Kaldorei AmphoraNight Elf5 20
Hairpin of Silver and MalachiteNight Elf5 22
Delicate Music BoxNight Elf5 20
Cracked Crystal VialNight Elf5 40
Cloak Clasp with AntlersNight Elf3 10
Coin from Eldre'ThalasNight Elf2 10
Shattered GlaiveNight Elf2 10
Green Dragon RingNight Elf2 10
Scandalous Silk NightgownNight Elf1g5s
Highborne PyxisNight Elf1 5
Inlaid Ivory CombNight Elf1 5
Necklace with Elune PendantNight Elf1 5
Total 393 Average 21 83 / Artifact


Troll Artifacts
ItemRaceBuild 13561Live Price
Tooth with Gold FillingTroll50 40
Bracelet of Jade and CoinsTroll25 22
Drakkari Sacrificial KnifeTroll10 40
Jade Asp with Ruby EyesTroll5 10
Eerie Smolderthorn IdolTroll5 10
Cinnabar BijouTroll5 10
Feathered Gold EarringTroll5g10s
Skull-Shaped PlanterTroll5 20
Gahz'rilla FigurineTroll5 20
Atal'ai ScepterTroll5 20
Zandalari Voodoo DollTroll1 5
Lizard Foot CharmTroll1 5
Fetish of Hir'eekTroll1 5 20
Fine Bloodscalp DinnerwareTroll1 5
Total 124 Average 8 85 / Artifact


Draenei Artifacts
ItemRaceBuild 13561Live Price
Anklet with Golden BellsDraenei50 1
Fine Crystal CandelabraDraenei50 1 20
Carved Harp of Exotic WoodDraenei10 1
Strange Silver PaperweightDraenei10 1 10
Scepter of the NathrezimDraenei10 1
Baroque Sword ScabbardDraenei10 1
Dignified PortraitDraenei10 1
Plated Elekk GoadDraenei10 1
Total 160 Average 20 / Artifact


Orc Artifacts
ItemRaceBuild 13561Live Price
Scepter of Nekros SkullcrusherOrc80 1
Maul of Stone Guard Mur'ogOrc50 1
Tiny Bronze ScorpionOrc25 1
Fierce Wolf FigurineOrc10 1
Fiendish WhipOrc10 1
Gray Candle StubOrc5 1
Tile of Glazed ClayOrc5 1
Skull Drinking CupOrc5 1
Rusted Steak KnifeOrc1 1
Total 191 Average 21 22 / Artifact


Nerubian Artifacts
ItemRaceBuild 13561Live Price
Scepter of Nezar'AzretNerubian50 5
Infested Ruby RingNerubian20 5
Six-Clawed CorniceNerubian20 5
Viziers Scrawled StreamerNerubian10g5g
Spidery SundialNerubian10g5g
Ewer of Jormungar BloodNerubian10g5g
Gruesome Heart BoxNerubian7g3g 50s
Total 127 Average 18 14 / Artifact


Vrykul Artifacts
ItemRaceBuild 13561Live Price
Intricate Treasure Chest KeyVrykul50 5
Fanged Cloak PinVrykul20 5
ScramseaxVrykul10g5g
Thorned NecklaceVrykul10g5g
Flint StrikerVrykul5 5
Total 95 Average 19 / Artifact


Tol'vir Artifacts
ItemRaceBuild 13561Live Price
Cat Statue with Emerald EyesTol'vir100 90
Tiny Oasis MosaicTol'vir15g1g
Castle of SandTol'vir10 90
Soapstone Scarab NecklaceTol'vir10 90
Engraved Scimitar HiltTol'vir10 1
Sketch of a Desert PalaceTol'vir10 1
Mummified Organ (Canopic Jar)Tol'vir2g1g
Total 157 Average 22 43 / Artifact



Paragon clears the first tier of Cataclysm Raiding
I didn't have time to mention it because of the patch notes update recently but Paragon killed Al'akir in 25-Man Heroic Mode on Monday and officially cleared the first tier of Cataclysm raiding! Congratulations to them, see the statement and kill shot below!

From Paragon
This is it - Cataclysm's first tier of raiding has finally been finished. We are quite satisfied with how everything went, despite some setbacks along the way. Right now we are probably even happier to be able to soon go back to our 1 day/week raiding schedule after the merciless non-gated grind.

Al'Akir was a rather merciless boss overall. The difference on this particular boss is absolutely massive in 10-man compared to 25s due to the area scaling. Congratulations to Dream though for getting the world first in 10-man! Here's to hoping the 25-man version of Al'akir won't get hotfixed or nerfed too soon; everyone else should go through the same soul draining wipes that we had to endure.

Thanks to all Paragon members for giving their best and making it possible for us to perform as good as we've done. Also thanks to all the supporters and people who have travelled the journey with us. Thanks also go to Steelseries and ASUS. Most of all, thanks to Blizzard.




2200 Rating Weapon Availability
Originally Posted by Daxxarri (Blue Tracker)
As previously announced (http://us.battle.net/wow/en/forum/to...7814533?page=1), Conquest weapons requiring 2200 rating were to be made available today, January 25, but have been delayed. We currently plan to make the 2200 weapons available approximately two weeks after the release of patch 4.0.6.

The decision to further delay availability of weapons requiring 2200 rating was not made lightly. Currently very few guilds are clearing PvE content that drops weapons of this caliber, which would make rated Battlegrounds and Arenas the primary source for top-tier weapons. We of course don’t want players who are pursuing PvE content to feel as though they must engage in heavy PvP to obtain these weapons in order to be competitive or successful.

We do have some plans to help avoid similar situations in the future, and we’ll share more details when they become available.

Blue Posts
Originally Posted by Blizzard Entertainment
Price of Trade goods from Justice Vendors
They're definitely not cost effective and certainly not meant for everyone. Even still, there are scores of people out there with large excesses of Justice Points, with no need (or ability) to obtain more, and nothing to spend them on. This provides an excellent alternative for a select portion of players.

For everyone else who isn't concerned with the Justice Point cap or how to spend them, these vendors can be disregarded. They're not meant to replace the activity of farming for tradeskill materials for the general populace. (Source)

Enhanced Maps
We're definitely looking into ways to add more information about raid and dungeon bosses directly into the game client. For example, as discussed at BlizzCon 2010 in the Raids and Dungeons panel, we're already discussing the possibility of incorporating loot tables and boss abilities into zone maps. While "enhanced maps" are still in their formative stages, we love the idea of a player being able to access a variety of information about a specific boss -- including what it drops, what abilities it has, and maybe even some lore about who it is and why everyone in Azeroth wants to kill it -- just by opening her map and mousing over an icon.

This is all still on the horizon, of course, and would likely be something that's implemented in stages. Nevertheless, we agree that the game could provide better tools for players who are adapting to new content and are currently working to bridge that gap for the future (in a meaningful way that doesn't undermine or spoil the experience). (Source)

PvP Sets bonus nerf
Right now some hybrid classes benefit from wearing a pair of 2 piece set bonuses in PvP instead of their 4 piece bonus. We don't much like that behavior though, and we're going to eventually make the two bonuses exclusive so you can only ever have one 2 piece bonus at a time. We're not going to make that change in 4.0.6 as we realize some people have spent a lot of points to buy into the double-2 piece bonuses. However, it is likely we'll make the change at the start of the next PvP season. (Source)

Arena Weapons Availability
Sometimes, you have to make an unpopular decision, and you take a lot of heat for it. I understand that you guys aren't happy, and I'm sorry about that.

With regard to the weapon delay, as with any change which affects your gameplay, we always prefer to provide advance notice whenever possible, but in some situations it isn't an option. Unfortunately, this was one of those cases.

Some of you may recall that there were times in the past when it was common for the Arenas to be flooded by geared raiders actively engaging in arena matches exclusively to acquire weapons for the sake of defeating PvE content. That's not the intended design for arena rewards (that they be part of PvE progression), and that was a situation that we were hoping to avoid now. Raid content is very challenging currently, and as a direct result, there are fewer top tier weapons floating around. What we didn't want was a 'gold rush' on arenas, which would diffuse the competitive space there as well as give PvE focused players an undue advantage for raid content.

Ultimately, what we really want is parity in the availability of top end PvP and PvE weaponry. We want to see top end PvP and PvE items filtering into the player community at roughly the same time. This delay is an effort to achieve that aforementioned parity in this case. (Source)

Bilgewater Cartel/Gilneas reputation from Elders
Thanks for the reports! We've implemented a hotfix to correct this issue and ensure that Horde players receive reputation with Bilgewater Cartel when completing Lunar Festival coin quests. (Source)

Elders reputation cap
I spoke with our designers a bit more about the Lunar Festival coin quests and what caps, if any, are place on the reputation provided from them. At present, these quests should only provide reputation with Horde (Orgrimmar, Undercity, Darkspear, Thunder Bluff, Silvermoon City, Bilgewater Cartel) and Alliance (Stormwind, Ironforge, Gnomeregan, Darnassus, Exodar, Gilneas) reputations up to 5999/6000 Friendly. This is indeed intended, as many of you have guessed, but we absolutely appreciate the feedback provided in this thread -- both in relation to the Lunar Festival and the reputation cap itself.

For clarity, there was a separate issue that was preventing eligible Horde characters, regardless of their faction standing, from earning Bilgewater Cartel reputation when completing the Lunar Festival coin quests. Even if they were Neutral with Bilgewater, for example, they were not receiving the 75 reputation as intended. This has since been resolved with a hotfix and should be live on all realms. (Source)

Storing Tabards
This is something we've been looking into for a while, and we're confident that we'll be able to implement a feature sometime in the future that gives players a better storage solution for their tabards. We're not sure if that feature will be a cosmetic tab or a drop-down list similar to titles just yet, though; there's still several factors that we need to consider carefully (certain tabards have on-use abilities, for example, which makes storing them a bit more complicated) before we can settle on the best course of action.

A 75 slot tabard only bag and bank slot doesn't sound any more complicated than a 32 slot mining bag.
Is that really the most elegant solution, though? It might be quickest and simplest, but that doesn't mean there aren't better alternatives available. If we can implement a type of storage that's integrated into the character UI and doesn't take up extra bank space, then that would be ideal.

That option might not be technically possible due to the way some tabards work, but it's something we're investigating.

[...] We're not trying to over complicate the situation, but if we're looking at adding a new feature, we want to make sure it's meaningful and appropriate for the game in the long-term. (Or, you know, at least try to.)

Right now, we're considering a variety of options because we agree that tabard storage would be great, and some of those options extend beyond simply adding another bank slot -- not because they're complex, but because we believe they'll make the most sense and feel the best when you're in game. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Conviction
Right, kind of. We discovered that Conviction (which can give up to a 9% healing bonus) was broken. It affected paladin self heals, but not healing other targets. Since we think that paladin healing throughput is in an overall good place we didn't want a 9% bonus sticking around. So we fixed Conviction and reduced the Holy passive, Walk in the Light, from 15% to 10%. Which actually does end up with a net 4% gain overall, assuming Conviction has near 100% uptime, which isn't too unreasonable.

Since it was applied in a hotfix the Walk in the Light tooltip won't be updated until 4.0.6. (Source)
This article was originally published in forum thread: Patch 4.0.6 Archaeology Prices, Paragon Al'akir Kill, 2200 Arena Weapon, Blue Posts started by Boubouille View original post
Comments 77 Comments
  1. Bahska's Avatar
    Quote Originally Posted by Alphamage View Post
    << From Paragon : Al'Akir was a rather merciless boss overall. The difference on this particular boss is absolutely massive in 10-man compared to 25s due to the area scaling. Congratulations to Dream though for getting the world first in 10-man! >>

    Grats to Paragon for the kill but that quote is totally pointless. In a few words they claim that Dream got an easy kill but their kill was the best(even if they kill it second) as it was harder. Very childish attitude here by Paragon and they lose some respect here...

    Yeah except all it really says is 10 is easier than 25, they didn't have to congratulate any guild for anything IMO
    They even gave a reason why it's easier, keep hating guys keep hating.
  1. Miuku's Avatar
    The decision to further delay availability of weapons requiring 2200 rating was not made lightly. Currently very few guilds are clearing PvE content that drops weapons of this caliber, which would make rated Battlegrounds and Arenas the primary source for top-tier weapons. We of course don’t want players who are pursuing PvE content to feel as though they must engage in heavy PvP to obtain these weapons in order to be competitive or successful.
    Oh yeah, whenever PVE players can't have the best weapons in game they have to be kept out of reach so they don't feel like having to PVP but whenever it's the reverse, the answer is "LOL GO RAID LOL".
  1. Psykhe's Avatar
    Quote Originally Posted by Miuku View Post
    Oh yeah, whenever PVE players can't have the best weapons in game they have to be kept out of reach so they don't feel like having to PVP but whenever it's the reverse, the answer is "LOL GO RAID LOL".
    And lets blissfully ignore that getting the best weapons in game in PVE is considerably harder than getting them in PVP. If you disagree I'll suggest you a deal:

    Firstly, as soon as a boss has ilvl x weapons in his loottable you can also get ilvl x weapons in pvp.

    However, it counts the total global number of weapons equipped of both sources (no matter what weapon, only the ilvl counts) from all realms. And if, lets say 25%, or lets be generous: 50% more people have i.e. the PVP weapon equipped noone in the whole game can equip another of the pvp weapons of that max ilvl until enough people have equipped a max ilvl PVE weapon to bring the ration agai below 50%. And vice versa of cource, if too many people have the PVE weapon compared to PVP the same thing happens to PVE people.
    You can still buy (or loot) a max ilvl weapon, but you cannot equip it if the ratios are too screwed up.

    So. Equal temporal availability and you will have about the same amount of people running around with weapons from either source. Fair, isn't it?
  1. Miuku's Avatar
    Quote Originally Posted by Psykhe View Post
    And lets blissfully ignore that getting the best weapons in game in PVE is considerably harder than getting them in PVP. If you disagree I'll suggest you a deal
    Yes, fighting scripted bosses is super hard. It's like going to a hockey match every week where the opponent skates in exactly the same way and uses the same tactics, that surely is bloody mind bogglingly hard.
  1. coldviper18's Avatar
    Quote Originally Posted by Shambulanced View Post
    So what you're telling me is, I could spend an hour to make 125g average on archaeology junk.

    Kay. Or I could spend 15 minutes herbing/mining, sell those, and make more.

    I understand that this is a (small) bone being thrown at the folks grinding archaeology for epics...but come ON. 5g for a solve is just as much a slap in the face as 10s was. Not to mention a slap in the face of history...does Blizzard know what real artifacts go for, relatively, in today's market? Answer--depends on the artifact. But for a vast majority, the bidding would start significantly higher than these prices (were $$ gold pieces...)
    Archeology isn't a money making profession. It's a secondary. The reason they did this is to make it feel less worthless when you've say uncovered both fossil rares, now all you get is crap worth a few silver. Well they made it give a little money in the process. Frankly I'd rather them make it so you just don't get the dig sites of places you've discovered everything anymore instead. But I guess this might give me the slight more encouragement to keep trying for Zinrohk.
  1. Shadamehr's Avatar
    I'm hoping the 200 fragment limit in archaeology, and things like http://db.mmo-champion.com/i/68806/k...aunted-locket/
    may be hinting at more rares showing up in the next patch.
    Stuck on 17 rares atm, and none since the 2nd, 5 canopic jars, no recipes, 230 night elf commons, no doll ..... waves fist at rng !

    ---------- Post added 2011-01-27 at 01:24 AM ----------

    Quote Originally Posted by Miuku View Post
    Yes, fighting scripted bosses is super hard. It's like going to a hockey match every week where the opponent skates in exactly the same way and uses the same tactics, that surely is bloody mind bogglingly hard.
    Ha ha, I've also heard that if they spend the whole night wiping on said boss, they still get rewarded and their costs are minimal. How mind bogglingly insane is that ?
    Oh wait ... that's PvP
  1. qwikz's Avatar
    Quote Originally Posted by Miuku View Post
    Yes, fighting scripted bosses is super hard. It's like going to a hockey match every week where the opponent skates in exactly the same way and uses the same tactics, that surely is bloody mind bogglingly hard.
    And thats why everyone, including you and your nine buddies have cleared everything on heroic. Because scripted bosses are easy
  1. good diu bro's Avatar
    I know it was like that since season 1 that we need rating for every gear, but what is the point for 2200 weapons anyway?
    In most games, the term "arena" / "tournament" means both sides have the same conditions, no matter you are 2199- or 2201+.
    Its like giving units +1 damage in warcraft 1/2/3, because that guy has won 10 games in ladder so he can own even more.
    If they really want to give people motivation, they could make a different model for the 2200 amour rather than just recolouring it or just -50dkp for those who dont play arenas.
    (People only care about the glad title anyway)
  1. Eradicated's Avatar
    2.2k weapon delay made me really think that I am in nightmare.
  1. bloodfyr's Avatar
    Quote Originally Posted by Theholypally View Post
    Why dont you stop nerfing paladins now and start thinking about ways to make holy mastery useful.
    Get in line behind Resto Shamans.

    I'm gonna assume that the nerf of Walk in the Light to 5% is a typo and it's supposed to say BY 5%? In the Blue Post at the end it says it was getting knocked down to 10%
  1. smrtolet's Avatar
    Quote Originally Posted by Miuku View Post
    Yes, fighting scripted bosses is super hard. It's like going to a hockey match every week where the opponent skates in exactly the same way and uses the same tactics, that surely is bloody mind bogglingly hard.
    Ye, the point is that the opponent is so good that you must lose for years (assuming 52 matches per year) before you can finally figue out how to beat him.
  1. Vardjavi's Avatar
    Quote Originally Posted by Shadamehr View Post
    Ha ha, I've also heard that if they spend the whole night wiping on said boss, they still get rewarded and their costs are minimal. How mind bogglingly insane is that ?
    Oh wait ... that's PvP
    No it isn't? You need to win both in rated BGs and arenas to earn points to buy these weapons ofc... so not a good/ true comparison
  1. Rainei's Avatar
    Enough of the fucking bullshit. Paragon has NOT cleared Cata! They need to get their heads out of their asses and finish BWD, because they used a huge exploit to finish it. They have NOT finished, they shoudl NOT be recognized on the front of this site, they have NOT completed cata! See how they haven't gone back to fight the last BWD encounter? Because they can't. Whoever finishes it POST-change and the rest of the content deserves the prestige, and I hope blizz yanks it from Paragon. They're no better than those failures Nihilum.
  1. Desire's Avatar
    Grats Paragon.
  1. Bernee's Avatar
    Quote Originally Posted by Rainei View Post
    Enough of the fucking bullshit. Paragon has NOT cleared Cata! They need to get their heads out of their asses and finish BWD, because they used a huge exploit to finish it. They have NOT finished, they shoudl NOT be recognized on the front of this site, they have NOT completed cata! See how they haven't gone back to fight the last BWD encounter? Because they can't. Whoever finishes it POST-change and the rest of the content deserves the prestige, and I hope blizz yanks it from Paragon. They're no better than those failures Nihilum.
    Wow. Here's something that may help you with that problem of yours.
  1. yueyue73's Avatar
    money!!money!!
  1. gamerunknown's Avatar
    And if, lets say 25%, or lets be generous: 50% more people have i.e. the PVP weapon equipped noone in the whole game can equip another of the pvp weapons of that max ilvl until enough people have equipped a max ilvl PVE weapon to bring the ration agai below 50%. And vice versa of cource, if too many people have the PVE weapon compared to PVP the same thing happens to PVE people.
    Cool

    So that means they should release 2200 agi 272 weapons right? Because I'm fairly sure more ferals have Malevolence heroic on my battlegroup than are at 2200 rating. Unless you believe that PvPers should always be held back behind PvErs in getting their highest ilvl weapons so that PvErs can faceroll burst to catch up.

    You know for a fact that if Blizz didn't put these weapons on a bosses loot table or just prevented anyone from doing the bosses until enough people got over 2200 rating there would be widespread outcry and people dropping accounts. Blizz has free reign to shit over PvPers, just not PvErs.

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