Update - Added Blue Posts and a nice wallpaper!

Patch 4.0.6 PTR Build 13580
Another build will be deployed on test realms tonight, I'm sure you will all understand that the impressively short list of changes means that we're closer to the live release of the patch now.

Achievements Changes
Originally Posted by MMO-Champion
Player vs. Player



Item Changes
Originally Posted by MMO-Champion
Mail
  • Feludius' Mantle now has +154 Spirit, up from 144 and +164 Critical strike rating, up from 154.
  • Feludius' Mantle now has +176 Spirit, up from 166 and +186 Critical strike rating, up from 176.

Plate



Spell Changes
Originally Posted by MMO-Champion
Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Pet Abilities
  • Spore Cloud (Sporebat) now has a 8 sec cooldown, down from 12 sec. Now reduces the casting speed of all enemy targets within 6 yards by 30% for 10 sec, up from 25% for 9 sec.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fire

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Pet Abilities



Core Hound Pup Adoption Campaign
Originally Posted by Blizzard (Blue Tracker)
If your account is protected by a Battle.net Authenticator or the Battle.net Mobile Authenticator, then you already know how safe and secure your Core Hound Pup pet can make you feel. But there are plenty of players out there who can still benefit from the companionship and peace of mind that our infernal puppy provides.

We're kicking off a Core Hound Pup adoption campaign and we need your help! Simply send us funny, cute, or just plain epic screenshots featuring your fiery two-headed buddy. We'll be picking two of the most memorable images each month in 2011 and awarding the winners with a brand new iPad.

If you have yet to adopt a Core Hound Pup of your very own, then don't wait a moment longer, or we just might have to give you the big puppy-dog eyes. Visit our account security site to learn how to get a Battle.net Authenticator or download the Battle.net Mobile Authenticator, available through our mobile apps page or as a free download from the Apple App Store or the Android Market.

Adopt a puppy! Protect your loots! Win an iPad! Read the contest rules for details and eligibility requirements, and happy screenshotting!

Blue Posts
Originally Posted by Blizzard Entertainment
Tol Barad faction balance "exploit"
It doesn't actually work. The balance of factions is not dependant on if you’re in a raid or not. It's a mis-perception based on the inability to see the opposing team's numbers. What’s happening is that you can leave a raid, remain in Tol Barad, and because your old raid may pick up an additional player from the queue there’s an assumption that your side is getting more players. In fact the other side is keeping up and also getting additional players. We’ve verified across a number of realms that faction balance remains equal, even in cases where we found people actively attempting to use this to outnumber the opposing team. They weren't.

We keep a close eye on Tol Barad faction balance and turnover. (Source)

Dungeon & Raids Changes in 4.0.6
Granted those 80 or so lines of changes may not all be difficulty adjustments, but the majority of them will help in some way. You could argue that they're not the right changes, or not enough, and I could counter argue that they are, and you should try it first. But, what I don't believe you can accuse us of is sticking our fingers in our ears and ignoring anything. Not jumping to implement every request, yes, making measured approaches to alterations, yes, a slow decrease in content difficulty over time, yes indeed. (Source)

PvP Set Bonus Nerf in 4.0.6
Right now some hybrid classes benefit from wearing a pair of 2 piece set bonuses in PvP instead of their 4 piece bonus. We don't much like that behavior though, and we're going to eventually make the two bonuses exclusive so you can only ever have one 2 piece bonus at a time. We're not going to make that change in 4.0.6 as we realize some people have spent a lot of points to buy into the double-2 piece bonuses. However, it is likely we'll make the change at the start of the next PvP season. (Source)

Arena 2200 Weapons Delay
Sometimes, you have to make an unpopular decision, and you take a lot of heat for it. I understand that you guys aren't happy, and I'm sorry about that.

With regard to the weapon delay, as with any change which affects your gameplay, we always prefer to provide advance notice whenever possible, but in some situations it isn't an option. Unfortunately, this was one of those cases.

Some of you may recall that there were times in the past when it was common for the Arenas to be flooded by geared raiders actively engaging in arena matches exclusively to acquire weapons for the sake of defeating PvE content. That's not the intended design for arena rewards (that they be part of PvE progression), and that was a situation that we were hoping to avoid now. Raid content is very challenging currently, and as a direct result, there are fewer top tier weapons floating around. What we didn't want was a 'gold rush' on arenas, which would diffuse the competitive space there as well as give PvE focused players an undue advantage for raid content.

Ultimately, what we really want is parity in the availability of top end PvP and PvE weaponry. We want to see top end PvP and PvE items filtering into the player community at roughly the same time. This delay is an effort to achieve that aforementioned parity in this case. (Source)

Tabard Storage
We have a variety of things that we want to do as part of ongoing development for World of Warcraft, and a storage solution for tabards is just one of them. We understand that many of you care about this kind of feature, so we want to make sure that whatever we come up with is not only in line with our design goals (both in the short- and long-term), but is also appealing to you. We know that you have a lot of ideas on how this may be accomplished, so we're going to be keeping an eye on your discussions in the meantime. We may ask questions or point out potential concerns along the way, but don't let that discourage you; we love that you're being open with us and want you to keep sharing your thoughts and criticisms -- constructively, of course. (Source)

More Bank Slots?
We're not aware of any current plans to increase bank slots. The only thing that comes to mind is pretty much what other players have already pointed out -- bigger bags. With that in mind, you might have noted that in patch 4.0.6 the Illusionary Bag is being increased to 26 slots. I know you're saying that won't help you much though, but it can't hurt to mention it for others who might not be in quite as dire a situation storage-wise as you are. (Source)

New Wallpaper
A new wallpaper has been added to the official Wallpaper Gallery.

This article was originally published in forum thread: Patch 4.0.6 PTR Build 13580 started by Boubouille View original post
Comments 95 Comments
  1. Clarise's Avatar
    Quote Originally Posted by Derpaderp View Post
    Mages complaining about dps beeing low obviously have l2p issues, currently progressing through 10man heroics and some normal fights our mage is barely doing less dps than our hunter and shadowpriest, and it's mainly because he goes oom and has to use evocate + mana gems, so this mana change will be great for mages that know how to play, our mage will definitely top meters when patch comes.
    Compare his damage done to the actual boss with the other classes... I'm sure the mage is casting living bombs on adds to get use of his 10% haste buff and such doing more damage... also its possible that he is casting combustion on sayd adds and impact spread them.

    Take a look at a pure dps rotation fight like chimeron and then come whine.
  1. Jarkeld's Avatar
    Quote Originally Posted by Chaoslux View Post
    The problem with pve mage dps is that they have to weave scorches in between fireballs or they run OOM and have to spam scorch waiting for mana to come back.

    Reducing mana costs = Less Scorches = More Fireball = More Damage done = More DPS

    Yes, they are indeed fixing pve mage dps by reducing mana costs.
    thank you for your measure of sanity.

    it is this kind of understanding of your class that people need to reach.
  1. Randomerror's Avatar
    Quote Originally Posted by Chaoslux View Post
    The problem with pve mage dps is that they have to weave scorches in between fireballs or they run OOM and have to spam scorch waiting for mana to come back.

    Reducing mana costs = Less Scorches = More Fireball = More Damage done = More DPS

    Yes, they are indeed fixing pve mage dps by reducing mana costs.
    Fixing one spec out of three isn't exactly what I would call fixing Mage dps. Blizz said they wanted Cata to give people more choices. The only choice for a mage atm is to go fire.
  1. Demonidze's Avatar
    so patch 4.0.6 next lockout then?
  1. gamerunknown's Avatar
    Tol Barad isn't balanced at all. I've seen 5 Horde players and 2 Alliance players in 1 game, probably because of people from ally d/cing or leaving. They either need tenacity or just to kick players from the majority team.
  1. Vook's Avatar
    Quote Originally Posted by Demonidze View Post
    so patch 4.0.6 next lockout then?
    Seems likely, if not, tuesday after that. I noticed that on the PTR login screen, this build has (Release) next to it.
  1. Pyr's Avatar
    Quote Originally Posted by Exera View Post
    Not incredibly low but slightly lower then it should be yes.
    If your mage's dps is too low, You're doing it wrong. Just sayin.
  1. Halbarad's Avatar
    As I haven't been able to login since the patch (servers down, ptr ended maybe?) I hope they fixed the Blade Flurry Bug thats been ingame since they made its changed, if you activate Blade flurry inside a raid/instance zone it still only lasts 15 seconds, then cannot be used again till you zone out, if you already have blade flurry toggled on when you zone in, it stays on (as it should) all the time.
  1. ob1coyote's Avatar
    Quote Originally Posted by wiIdi View Post
    Tired for searching for the right quest item in your bags? We don't need Tabard Storage, we need storage for Quest Items instead. We have an extra "bag" for keys, we need the same thing for quest items.
    Tried searching for an addon? ArkInventory can be configured to sort gear, quest items, food, reagents, trash, profession mats, etc..
  1. wiIdi's Avatar
    Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
    this sounds good

    Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
    now this is terrible, because you know.. defending is hard

    Dalaran/Shattrath Portals
    Those portals had a few fun side effects like letting people warp all around the world to do anything they felt like.
    going through a portal in dalaran or shattrath does not bring you to your end destination. When you are standing in dalaran and want to help someone in feralas, you still need to travel after you went through a portal. You probably think that traveling around the world for over 25 minutes is fun but I have to disagree.
  1. Tinkerspell's Avatar
    Quote Originally Posted by Baever View Post
    Ahh, so that's why they do so well on Maloriak, my mistake.

    ---------- Post added 2011-01-28 at 12:59 AM ----------



    Being in the middle as the 'glass cannon' of WoW isn't exactly what I call great placement, and as I noted before, 1.8k difference from the top spot is a fairly sharp gap to make up based on skill alone.

    If you even look @ parses on WoL, you would notice top 40 in 10 man reg/h + and mostly in the top 40 in 25 man reg/h are demo locks, not destro for Maloriak. Demo locks had their AoE dps nerfed, so stop whining.
  1. Cirque's Avatar
    I love mages who say Spellsteal isn't useful in PvE, or that it has big downsides. It really hasn't. You must be one of those mages we structurally kick from our random dungeon groups for not offensively dispelling what you should even after being told to.

    That said, Fire mages have mana issues. They're not in need of any buffs though, as anyone who's raiding can say, Fire mages are scaling very, very rapidly as they gear, and as someone pointed out, any real buffs at this point will only result in nerfs later on. On the other hand, Arcane Mages are still stuck in their corner crying over their shit damage and nobody gives a rat's butt.

    That is a shame, because from my perspective, the whole bring the player and not the class ideology falls apart just looking at which classes bring the buffs. In our raid setup, having an Arcane mage is simply mandatory, as is having a Demo lock, yet again. I would be a happy puppy if spec specific buffs became more class specific, so both the mage and I get to actually pick which spec we want to play, and yes, in most cases that would be the spec which yields the most dps so we actually feel like more than just the buffbot that makes sure others "top meters".
  1. kukuluku's Avatar
    pve mage dps are not too low, they are just faceroll in my opinion.
    they should be nerved in pvp though cause they are just overpowerd with their cc and slows
    look at he first set bonus of the protection warrior t11 5% extra dmg on shield slam? like come on o_O... that's not even worth it
  1. sp0on1's Avatar
    glad to heard this
  1. alvie's Avatar
    Quote Originally Posted by ComputerNerd View Post
    We were told that mana draining abilities were too powerful, and with the removal of Drain Mana that Mana Burn would be evaluated. Which as of yet there is no sign of, and by the looks of it will no longer happen.
    As usual a mechanism which is deemed too good, only gets nerfed or in this case totally removed from warlocks yet is all of a sudden seen as fine elsewhere.
    Mana Burn has been nerfed since 4.0.1. Pre-cata Discipline Priests had a talent that reduced the cast by 1 second... it was somewhere around 1.3-1.5 with 7-10% haste. Now , most priests are reforging a lot of their stuff into SPI, because our regen sucks, and the cast time is about 2.3 seconds, with 5%-ish haste, which makes it VERY susceptible to interrupts or LoS.
    Now, personally I DO think that -10% mana is a lot (about 9000-10000 mana now) and that part should be nerfed, but the cast time should be buffed.
    I would nerf it to 5% mana , and as a Discipline bonus (to avoid Mana Burn spamming Shadow Priests) make the base cast 1.5 seconds and 2 seconds for non Discipline. If Blizz takes this into consideration, the mana cost should only be 1000-1400 or else mana burning wont even be worth it.

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