Blizzard is finally deploying a bunch of hotfixes for the Dungeon Finder! Also, if you missed the post a few hours ago, don't forget to check the Incoming Healer Changes!

Dungeon Finder/Vote Kick Hotfixes
Originally Posted by Bashiok (Blue Tracker)
We’re making a number of hotfixes to address use of the Dungeon Finder and vote kick tools. The following hotfixes will require realm restarts to implement, which are likely to be next Tuesday’s weekly maintenance.


  • Players who are outside a dungeon for more than a few minutes are now immediately able to be kicked.

  • If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.

  • If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.

  • If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.

  • If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks.

With these changes we hope to reduce some undesirable behavior and annoyances, and encourage greater patience when using the Dungeon Finder. In addition, keep in mind that both initiating and agreeing to vote kick have always carried the same weight to your ability to kick in the future. It's always best to save your votes for when it really counts to ensure your ability to kick is available when it does.

We’ll of course be watching how these changes work to improve these systems, and always appreciate your feedback.

As these and other hotfixes are implemented, they'll be added to the hotfix blog - http://us.battle.net/wow/en/blog/2259389#blog

Patch 4.0.6 Hotfixes - February 16
Originally Posted by Blizzard (Blue Tracker)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

February 16
Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • It is no longer possible for Skull Bash (Bear) to hit two targets at a time. A macro was previously circumventing the intended functionality of this ability.

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Purification (Restoration passive) now grants a 25% bonus to healing effects, up from 10%. More information can be found here.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • In addition to its current effects, the Body and Soul talent now grants 12.5%/25% reduction to the base mana cost of Power Word: Shield. This is not reflected in the tooltip, but is reflected in the amount of mana used when Power Word: Shield is cast by Holy priests who have this talent. The tooltip update will require a client-side patch.
  • Power Word: Shield now costs roughly 34% of base mana, up from 25%. This is not reflected in the tooltip, but is reflected in the amount of mana used when the spell is cast. The tooltip update will require a client-side patch.
  • More information on these changes can be found here.

Dungeons & Raids
Blackwing Descent
  • Maloriak will no longer cast Flash Freeze on anyone who is tanking Aberrations or anyone who has recently been hit by them.

Blue Posts
Originally Posted by Blizzard Entertainment
Bone Fishing Pole Hotfix
The item level was too high compared to the character level at which it could be used. This was updated in a hotfix on February 14.

It's not supposed to have a level 80 requirement, but it also wasn't supposed to be item level 200. (Source)

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Incoming Healer Changes / Shadowpriests using Power Word: Shield
I probably don’t have the answers you’re looking for in regard to PvP, but Shadow priests already put out significant damage in PvP, and we’re ok if they’re a little bit more vulnerable as a result of this change. Discipline priests while not putting out as much damage, were still healing well and were likewise difficult to kill in PvP. As always, we’ll keep an eye out on these changes to see how they play out on the PvP end.

Generally speaking (and more to the PvE end), the Discipline tree has talents that play off of Penance, Flash Heal, Greater Heal and Prayer of Healing. It wouldn’t be strange for these priests to leverage Power Word:Barrier to help mitigate damage either should the occasion present itself. There's a solid variety of available spells to be used, and we want you to use them. Moreover we think healing as a priest will be more fun if you have to think about which spell to use rather than robotically answering each damage event with PW: Shield. Overall, we’re not reducing the power of Power Word: Shield at all, just increasing its cost and making the more efficient heals more attractive to use.

Power Word: Shield will still have its time and place and as always. We want it to be used often, we just don't want it used to the exclusion of all other abilities. We'll keep an eye on how things play out once the change is applied too.

*Someone earlier in the thread asked if this was an increase from base mana, and it is from the base mana cost.

As an aside: For those sharing constructive feedback, as always, we thank you. For those who are utilizing this thread as a means to simply complain, we hear you, but overstatements of upset aren't going to help us address your concerns. (Source)

Power Word: Shield
We don't want Discipline priests completely reliant on a single spell or ability for everything- (as in), Shield should not be the only spell you feel worth casting. Discipline priests are still very powerful at damage mitigation and we're not trying to take away using PW:Shield on a regular basis or its value. There should still be some worth in choosing which spells to cast and when.

[...] We want people using Power Word: Shield. As others have pointed out, it's something Discipline priests do well (Damage Mitigation) and it took awhile before more people began to believe that (remember those days?). Damage Mitigation will still happen and is still important even with this change, it's just not going to be the ONLY thing that the Discipline spec is going to be using to keep their groups and Raids up. There will be heals as well. Also, in Raids, there will be more than a Discipline priest supporting the raid. So knowing the best use of your abilities in that situation is key and playing off of the strengths of other healers will be as essential as it has always been.

Again, we're continuing to watch constructive feedback even if we may not be responding to all of the questions and thoughts that have been brought up in this thread. We are definitely reading. (Source)
This article was originally published in forum thread: Dungeon Finder/Vote Kick Hotfixes, Patch 4.0.6 Hotfixes - Feb 16, Blue Posts started by Boubouille View original post
Comments 193 Comments
  1. Tierael's Avatar
    If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.

  1. Harith's Avatar
    If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.

    If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.
    both of these are terribal ideas to implement for the first one if blizzard where to fix the issue of 40 min ques by making going tank more intresting ppl would only be skiping a 10 min que time so it dosen't really matter that much.

    as for the secound one, so blizzard is sacrifceing the enjoyment of playing there game for 3 ppl so 1 person will enjoy the game just wrong. if 3 ppl dosen't want that person in the group they have majority vote witch means he should get kicked no if ends or buts. now what happens to this person is a diffrent matter, i think is a 3 pre made group kicks a pug he should be put infront of the que so he only needs to wait 1-2 min, but he should not contiune to be in the group sens 3 ppl dosen't want him in the group.

    i forse ppl beaing giant dicks with these changes you know what i would do if the upp coming boss had an item i needed and a pug will need on the same item, i would just stand there with my 2 from the premade group and say "we are not moving untill said person has been kick or left" this would men that the last guy will kick him or i we wanted both of them out of the group just say "priest and warrior we are not going to move untill you guys have left and sens you guys can't kick us your not going to get the items from this boss just cut your lost now"

    see you can be a dick even with these changes so this really dose nothing to help the pug but it dose help the that dps that is doing 3k dps sens the pre made group can't kick him
  1. mitcheldk's Avatar
    Just a quick question and sorry if this has been answered but is this hotfixed already or will it be at a server restart?
  1. Avisagalla's Avatar
    I was actually hoping that they would implement a way to continue a group after it has completely disbanded. On my rogue there have been times where we get to a boss like steelbender and after a single wipe everyone would bail. Waiting another hour to re queue after spending quite a bit of time in an incomplete instance really sucks.

    As a general rule I never vote kick anyone. When a vote kick option appears I usually let it time out unless the kick passes/fails without my vote. Unless they are directly being an ass or causeing wipes I give people the chance, even if the dps is a little low, to finish the instance
  1. mordras's Avatar
    Quote Originally Posted by mitcheldk View Post
    Just a quick question and sorry if this has been answered but is this hotfixed already or will it be at a server restart?
    Dude the answer is in the first line of Bashiok's quote!
  1. Macra's Avatar
    Alright I asked this on the main wowforums and got my account banned so I'll ask it here. How long does a tank have to wait before he can leave a heroic and not have the people he queued with get booted as well?
  1. mmocedbf46d113's Avatar
    Quote Originally Posted by Avisagalla View Post
    I was actually hoping that they would implement a way to continue a group after it has completely disbanded. On my rogue there have been times where we get to a boss like steelbender and after a single wipe everyone would bail. Waiting another hour to re queue after spending quite a bit of time in an incomplete instance really sucks.

    As a general rule I never vote kick anyone. When a vote kick option appears I usually let it time out unless the kick passes/fails without my vote. Unless they are directly being an ass or causeing wipes I give people the chance, even if the dps is a little low, to finish the instance
    Me too. Once I queued for Grim Batol 4 times. We either wiped on the first boss and everybody left or people left right at the beginning or I got vote kicked the second I entered the dungeon. I waited for hours without even doing something there. I'm glad they made some of the changes, especially taking some power away from 3/4-man guild groups, but to be able to requeue after all 4 members left the group is the one thing that is missing. It happens way too often.
  1. neobahamut20's Avatar
    Would you stay in a guild group that wants you to leave if they all strip naked and wipes on purpose until you leave?

    Thought so, nothing is fixed except tank-queue-passing.
    PS: I like the grief trick of queuing and doing 1k dps. Still not a 100% thing tho. My fav is queuing with a healer and tank, and every other pull, we all go stealth and wipe. Then we QQ about how the game is hard.
  1. Culexus's Avatar
    Quote Originally Posted by Malleus View Post
    Are you stupid, or did you just not read? The whole fucking point of these changes is that a pre-formed group that has to remove a tank from within its numbers is bumped to the back of the queue.
    No reason to be mean to someone when you clearly dont even read the post. He was right and talking about how it used to be. Also even if you were right to correct him on something your attitude is really annoying.

    On Topic:
    All of these changes are good for pug people. They will eventually lower the wait time when you are queuing as a dps. I dont think this will be the end of exploiting of the queue system, people will find their workarounds like someone mentioned when youre a class capable of tanking in general you queue as Tank, take a dps with you and this dps leaves the group after entering. When the group tries to requeue you simply just requeue yourself as a dps only and the group gets a new tank. Voila ...
  1. thebbandit's Avatar
    I AM GETTING SO SICK OF ALL THESE BUFF/NERFS.

    Blizzard, next time you decide to pick priest apart, please do so outside of public releases and please stop releasing 15 patches a month
  1. Silenti's Avatar
    Quote Originally Posted by Tryxtira View Post
    I see why this is hotfixed, but truth to be told, as a dps, this just makes my day even worse. I don't have that many hours playing WoW every day and I've always done the queing with a tank who then leave-trick. That way my friends can help me get in front of the queue even though they don't have time to do a heroic.

    I will now instead be queing as tank myself, and since my gear sucks, that will lead to a lot more wipes and a lot more unhappy people.. I don't know how smart that is in the long run...
    So to recap:

    You are casual, you buy queues, you are bad, and you are undergeared for the content. The whole point of these changes is to eliminate people like you from the gene pool. YOU and people like you created this situation in LFD, but you're not sure how smart it is to try and fix it? Your completely self-centered thought process illustrates the entire problem with the WoW community.
  1. mmoccea65f61c7's Avatar
    * It is no longer possible for Skull Bash (Bear) to hit two targets at a time. A macro was previously circumventing the intended functionality of this ability.
    What about fixing the warrior one-shot macro?
  1. Gvaz's Avatar
    Quote Originally Posted by HeyJoe View Post
    As someone who plays mainly DPS, I don't understand the complaints. While waiting in the queue, which is rarely more than 20 minutes, I quest, craft, do dailies, etc. It's not really a big deal at all.
    Are you ranged?

    Are you 85?

    Because it's seriously like 45 minutes, even 30 minutes for the holiday boss queue. That's unacceptable.
  1. Keristrasza's Avatar
    Quote Originally Posted by PlatedPriest View Post
    i like how everyone missed the point:



    how about you give advise to the Terra-bad so he wont be Terra-bad.
    if you dont wanna do this get a full guild group or server group. you would be surprise how far a little advise can go sometimes!!!
    ^ THIS! How hard is it to take a little "precious" time and try HELPING instead of being elitist morons and kicking because they are "bad players"? Its called being social and helpful, not getting stuck on the "I'm better than you" kick and being an anti-social prick. If the person refuses the help or gets offended THEN kick them.
  1. Scot's Avatar
    Quote Originally Posted by Silenti View Post
    So to recap:

    You are casual, you buy queues, you are bad, and you are undergeared for the content. The whole point of these changes is to eliminate people like you from the gene pool. YOU and people like you created this situation in LFD, but you're not sure how smart it is to try and fix it? Your completely self-centered thought process illustrates the entire problem with the WoW community.
    This recap is completely inaccurate.
    1.You mean to say you're not a casual? This is the wrong game for you then.
    2. Buying queues? He (and I) said friends, and idk about his, but my friends don't charge to queue me.
    3. Bad? I don't really know where you came up with this one, but its rare for a pug to do better than me.
    4. Undergeared? See above. I don't need any heroic gear, and did only the daily. On my hunter I had crap gear (some pvp and a 359 boe in my bags for ilvl boost) and was almost always the top dps.
    5. Having a tank queue and leave is NOT what created this situation. Its the shortage of decent tanks taht created it.

    TL;DR: If you had friends and didn't want to spend your whole life in wow, you'd probably not like these changes much either.
  1. Nanotech's Avatar
    Quote Originally Posted by Scot View Post
    TL;DR: If you had friends and didn't want to spend your whole life in wow, you'd probably not like these changes much either.
    Instead of giving this advice to strangers on wow forums, why not take it yourself, stop posting asinine comments and go hang out with your friends instead? I'm sure the wow community will thank you for it.
  1. daburton's Avatar
    Quote Originally Posted by 420rogue View Post
    This is the stupidest shit ever. If your too fucking stupid to know how to do ANY fight in a heroic after a few attempts, then do not just pass it on to someone else. why carry them? I would rather vote kick and wait 30 minutes for someone else then carry someone that fucking stupid. in fact, I would rather not finish the dungeon and not get credit than give them credit for it. I would even roll need on gear just because they don't deserve it.

    p.s- don't even start that "your an elitist bullshit" all classes only use like 5 buttons in PvE. how hard is it to press polymorph? How hard is it to let the tank pull? how hard is it to press the lever? All of these (which is most of the problems people see) require little to no thought and the fact someone isn't capable means their useless to humanity and should be put down like a sick dog.
    Lol. If ever there was a case of the pot calling the kettle black, this is probably the ultimate.
  1. kaloryth's Avatar
    Quote Originally Posted by daburton View Post
    Lol. If ever there was a case of the pot calling the kettle black, this is probably the ultimate.
    I'm not sure if that's necessarily the appropriate analogy, but I must admit his attitude is absolutely disgusting. Claiming anyone is useless to humanity and should be put down like a sick dog... ugh.
  1. Azrile's Avatar
    To me, Blizzards decision was probably made because of GM tickets. The fact is, there is only a minor ´penalty´ if you kick that 5th person. If they are really that bad, then it is well worth the penalty to get rid of them. But the fact remains, a LOT of guilds were kicking people right before a boss and bringing in someone else who needed the drop. The new penalty is minor to get rid of a bad player, but it was really unfair to kick someone who was doing good just for a certain boss´s drop table, especially with ques being so long for dps.

    In any event. I think they fixed a big problem and created a minor one. Honestly though, as long as the DPS is doing nothing stupid, right now most guilds can 4 man heroics. Let them die if they stand in fire, don´t count on them for CC and be grateful for any dps you get out of them. Yeah, it sucks that sometimes you may have to carry some dead weight.. but it sucks much worse to be kicked out of a heroic 5 mins before getting your valor points, then having to reque and wait 40 minutes for a chance to possibly get lucky and finish the next one.
  1. Nanotech's Avatar
    Quote Originally Posted by Azrile View Post
    To me, Blizzards decision was probably made because of GM tickets. The fact is, there is only a minor ´penalty´ if you kick that 5th person. If they are really that bad, then it is well worth the penalty to get rid of them. But the fact remains, a LOT of guilds were kicking people right before a boss and bringing in someone else who needed the drop. The new penalty is minor to get rid of a bad player, but it was really unfair to kick someone who was doing good just for a certain boss´s drop table, especially with ques being so long for dps.

    In any event. I think they fixed a big problem and created a minor one. Honestly though, as long as the DPS is doing nothing stupid, right now most guilds can 4 man heroics. Let them die if they stand in fire, don´t count on them for CC and be grateful for any dps you get out of them. Yeah, it sucks that sometimes you may have to carry some dead weight.. but it sucks much worse to be kicked out of a heroic 5 mins before getting your valor points, then having to reque and wait 40 minutes for a chance to possibly get lucky and finish the next one.
    I would agree with you IF the cases of "kick 5th for loot for guildie" cases were more frequent than running into people with terrible attitudes and terrible dps and being forced to carry them. Maybe it's just me but I've never kicked anyone over loot for myself or friend or guildie. And I don't know anyone in my guild who has. Maybe we're just especially nice (even though I don't consider myself to be particularly nice to everyone). Point is being stuck with dead weight seems far more likely than being kicked because of gear.

    I gotta say though anyone who cares that much about heroic drops is just...sad. And I say that as a non-raider.

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