This post is being updated regularly, stay tuned for more stuff!





Patch 4.1 New Items
A bunch of items have been added to this patch, including ilvl 391 loot! Trinkets are available in ilvl 378 and ilvl 391 versions, only the ilvl 391 versions are listed here

Level Type Spec Slot Name
1MiscellaneousGuildTabardRenowned Guild Tabard
1MiscellaneousGuildTabardIllustrious Guild Tabard
391TrinketMeleeTrinketApparatus of Khaz'goroth
391TrinketMeleeTrinketVessel of Acceleration
391TrinketMeleeTrinketEssence of the Eternal Flame
391TrinketPhysical DPSTrinketHungerer
391TrinketPhysical DPSTrinketMatrix Restabilizer
391TrinketPhysical DPSTrinketAncient Petrified Seed
391TrinketSpell DPSTrinketVariable Pulse Lightning Capacitor
391TrinketSpell DPSTrinketNecromantic Focus
391TrinketSpell HealTrinketJaws of Defeat
391TrinketSpell HealTrinketEye of Awareness
391TrinketSpell SpiritTrinketFiery Quintessence
391TrinketSpellTrinketMark of the Firelord
391TrinketTankTrinketScales of Life
391TrinketTankTrinketGift of the Greatfather
391TrinketTankTrinketStay of Execution
0QuestTimeless Eye
0ConsumableFool's Gold
0ConsumableWar Party Hitching Post
80OtherLiving Ember
20PetLandro's Lichling
20MountSavage Raptor
40MountArmored Razzashi Raptor
40MountSwift Zulian Panther
60MountAmani Dragonhawk
70MountFlameward Hippogryph
70MountReins of the Crimson Fire Hawk
70MountReins of the Beryl Fire Hawk



Patch 4.1 on PTR - Zul'aman and Zul'gurub are back!
Patch 4.1 is hitting the PTRs and is full of surprises!
Originally Posted by Blizzard (Blue Tracker)
That's right, folks. Development on the first major content patch for World of Warcraft: Cataclysm is well underway! We're currently making preparations to bring some of the initial content and updates we've been working on for this patch to the Public Test Realms. So you ask, "what will we find in the first 4.1 test client?" (You did ask that, right?) Well, let me tell you!

The Gurubashi Tribe Persists

Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates, featuring updated lore, all-new encounters, achievements, and improved loot! Zul'Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346.

The Return of Zul'Aman

Ever a player favorite, the level-70 ten-player dungeon of Zul'Aman is being reintroduced as a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to the original dungeon featuring many of the same encounters, players can expect to find some updated gameplay mechanics, as well as new environment textures and lighting.

With the Zuls returning, you may be wondering about the unique mounts that were once contained therein. We're pleased to announce that new versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. We'll reveal more about how these updated mounts can be obtained in the future.

Class Design
While we do intend to make fewer balance changes in patch 4.1, you can still expect to find a fair number of updates. Below are just a few we'd like to share with you right now. Keep in mind these changes don't encompass the entirety of the 4.1 changes, nor do the initial Public Test Realm patch notes.

To start, we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process.

Inner Rage is now available at level 56. It was intended to solve an excess rage problem that largely isn’t affecting warriors anymore. We’ve added a replacement ability for warriors at level 83: Rallying Cry.

Colossus Smash now ignores 70% of an opponent's armor, down from 100%. We are compensating Fury and Arms warriors by increasing the damage of other attacks.

Word of Glory: We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. We’d rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing.

More To Come

We're still hard at work on additional features, balance updates, and bug fixes for patch 4.1. We look forward to sharing more information with you in the days and weeks ahead as we release new content on the Public Test Realms. Until then, have a look at the patch notes we've prepared thus far. As always, these notes are not final and will continue to change as we go through the iterative development and testing processes.

World of Warcraft PTR Patch 4.1
Originally Posted by Blizzard (Blue Tracker)
Classes: General
  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Dark Simulacrum now works on numerous additional spells in dungeon encounters.

Blood
  • Death Strike self-healing no longer generates threat.

Frost
  • Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Efflorescence has a new spell effect.

Balance
  • Solar Beam is now more responsive when enemies move into or out of it.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Explosive Trap now has a new spell effect.
  • Master's Call now has a new spell effect.
  • Tame Beast now tames pets to match the hunter's level, rather than 5 levels below.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fire
  • Ignite is no longer triggered from periodic critical effects.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Word of Glory now has a 20-second cooldown.

Holy
  • Walk in the Light (passive) removes the cooldown of Word of Glory.

Protection
  • Divine Guardian cooldown is now 3 minutes, up from 2.

Retribution
  • Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets.
  • Sacred Shield's internal cooldown has been increased to 60 seconds, up from 30.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Divine Aegis duration has been increased to 15 seconds, up from 12.
  • Dispel Magic can only be used on the casting priest as a baseline effect.
  • Holy Word: Sanctuary has a new spell effect.
  • Power Word: Shield duration has been reduced to 15 seconds, down from 30.

Discipline
  • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.

Holy
  • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.

Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Recuperate base effect now heals 3% per tick, up from 2%.
  • Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
  • Tricks of the Trade now has a 100-yard range, up from 20.

Combat
  • Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.

Subtlety
  • Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses that same area-of-effect from each target that is afflicted by the shaman's own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced from 4 seconds, down from 10.
  • Magma Totem now lasts for 60 seconds, up from 21.
  • Stoneclaw Totem's area-of-effect threat pulse no longer affects critters.

Elemental Combat
  • Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.

Enhancement
  • Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear or Grounding Totem, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Charge and Intercept no longer have diminishing returns on their stun effects.
  • Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
  • Inner Rage is now available at level 56.
  • Intercept now has a 1.5-second stun, down from 3 seconds.
  • Overpower damage has been increased to 140% weapon damage, up from 125%.
  • Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
  • Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.

Arms
  • Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects.
  • Improved Slam increases Slam damage by 20/40%, up from 10/20%.
  • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 3 seconds (to 12 seconds total).
  • Mortal Strike damage has been increased to 175% weapon damage, up from 150%.

Dungeons & Raids
  • New dungeons available for partial testing.
    • Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
    • Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
    • Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
    • These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
  • Blackwing Descent
    • Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
    • Magmaw now triggers a raid emote when summoning Lava Parasites.
    • Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.

Guilds
  • The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
  • We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.

Items
  • The PvP Horde and Alliance trinkets have a new spell effect.

Professions
  • All major cities will now have every type of profession trainer and their associated trade supply vendors.

PvP
Battlegrounds
  • Twin Peaks
    • Graveyard Changes
    • Players will now only spawn at their base graveyard when they die in the enemy base.
    • Defending players will respawn at the middle graveyard.
    • Midfield players will respawn at the middle graveyard.
    • Attacking players will respawn at their base graveyard.

Races
  • The gnomish racial ability, Escape Artist, is no longer affected by the global cooldowns triggered by other abilities.
  • The human racial ability, Every Man for Himself, has a new spell effect.

User Interface
  • Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.
  • Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.

Zul'aman and Zul'gurub are back!
Tons of changes indicate that Zul'aman and Zul'gurub are back as 5-man instances! I couldn't find anything about the Abyssal Maw dungeon mentioned briefly during Blizzcon for the moment, but Firelands seems there too.
Originally Posted by MMO-Champion
Camera
  • Caverns of Time - Caster Legendary - Camera Bunny 00 < OMMMMMGGGGGG!!!!!!!!!!!!!!!
  • Coldarra - Tarecgosa Intro - Camera 00

LFD Dungeons
  • Zul'Gurub
  • Zul'Aman
  • Random Cataclysm Heroic Tier 2

Map
  • FirelandsDailies

Phases
  • Stranglethorn - 4.1 - ZG Event
  • Hyjal Regrowth Invasion
  • Hyjal Regrowth Pre-Invasion A
  • Anachronos Vision
  • Forlorn Spire Assault
  • Tarecgosa Intro

Screen Effects
  • Silithus 4.x - Cenarion Hold Hallucination
  • Zul'Gurub 4.x - Jin'do Spirit World - Screen effect



Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Cataclysm Dungeon
  • It's Not Easy Being Green Do not get hit by Bloodvenom, Pool of Acrid Tears, or Venomous Effusion in the High Priest Venoxis encounter in Zul'Gurub on Heroic difficulty.
  • Gurubashi Headhunter Defeat Gub, Mortaxx, Kaolema, Mor'Lek, the Florawing Hive Queen, a Lost Offspring of Ghaz'Ranka, and the Gurubashi Master Chef in Zul'Gurub on Heroic difficulty.
  • Tunnel Vision Defeat Halazzi in Zul'Aman on Heroic difficulty without killing any of his totems.

Exploration
Cataclysm

Eastern Kingdoms

General

Player vs. Player
Strand of the Ancients
  • Steady Hands now requires you to disarm 2 seaforium charges in a single battle, down from 5.

Professions
Fishing

Quests

Kalimdor

Reputation

Statistics
Dungeons & Raids
  • Tracking statistics have been added for all Cataclysm encounters. (Mostly used by addons)



Spell changes
Important - I am currently experimenting with new diffs, among other things we now have automated diffs and dual tooltips for all the changes. Regular recap posts will be available within the hour, it's just a faster way to get the information to you!

IF YOU HAVE ANY DOUBT ABOUT A CHANGE, JUST PUT YOUR MOUSE ON THE SPELL LINK AND CHECK THE SHINY MAGIC TOOLTIP

Originally Posted by MMO-Champion
Companion Pets
  • Landro's Lichling Right Click to summon or dismiss Landro's Lichling. Instant
  • Landro's Lil' XT Right Click to set down or pick up your Landro's Lil' XT action figure. Instant
  • Nightsaber Cub Right Click to summon and dismiss your Nightsaber Cub. Instant
  • Panther Cub Right Click to summon and dismiss your panther cub. Instant
  • Winterspring Cub Right Click to summon and dismiss your Winterspring cub. Instant

Mounts
  • Armored Razzashi Raptor Summons and dismisses a rideable Armored Razzashi Raptor. 1.5 sec cast
  • Beryl Fire Hawk Summons and dismisses a rideable Beryl Fire Hawk. This is a flying mount. 1.5 sec cast
  • Crimson Fire Hawk Summons and dismisses a rideable Crimson Fire Hawk. This is a flying mount. 1.5 sec cast
  • Flameward Hippogryph Summons and dismisses a rideable Flameward Hippogryph mount. This is a flying mount. 1.5 sec cast
  • Mottled Drake Summons and dismisses a rideable Mottled Drake. 1.5 sec cast
  • Savage Raptor Summons and dismisses a rideable Savage Raptor. 1.5 sec cast
  • Swift Zulian Panther Summons and dismisses a swift Zulian panther. 1.5 sec cast

Blacksmithing
  • Blacksmithing: Elementium Earthguard now gives +170 Strength, down from 190. now gives 117 Mastery Rating, down from 127. now gives 117 Hit Rating, down from 127. Now has a Blue Socket (Socket Bonus: +15 Stamina)
  • Blacksmithing: Elementium Stormshield now gives +170 Intellect, down from 190. Now gives +122 Spirit, down from 127. Now gives 112 Haste Rating, down from 127. Now has a Red Socket (Socket Bonus: +10 Intellect)

Engineering

Inscription

Leatherworking
  • Leatherworking: Assassin's Chestplate now gives +321 Agility, down from 341. Now gives 173 Hit Rating, down from 183. Now gives 243 Critical Strike rating, down from 253. Now has a Red Socket (Socket Bonus: +10 Agility)
  • Leatherworking: Belt of Nefarious Whispers now gives +233 Agility, down from 253. Now gives 174 Hit Rating, down from 184. Now gives 134 Mastery Rating, down from 144. Now has a Red Socket (Socket Bonus: +10 Agility)
  • Leatherworking: Corded Viper Belt now gives +233 Agility, down from 253. Now gives 159 Critical Strike rating, down from 169. Now gives 159 Mastery rating, down from 169. Now has a Red Socket (Socket Bonus: +10 Agility)
  • Leatherworking: Dragonkiller Tunic now gives +231 Agility, down from 341. Now gives 249 Haste rating, down from 259. Now gives 163 Mastery rating, down from 173. Now has a Red Socket (Socket Bonus: +10 Agility)

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Frost
  • Blood of the North now Permanently transforms your Blood Runes into Death Runes. Death Runes count as a Blood, Frost, or Unholy Rune.

Unholy
  • Dark Transformation now has a 100 yards range, up from 60.
  • Death's Advance now prevents movement-impairing effects from reducing you below 60/75% of normal movement speed, down from 75/100%.
  • Shadow Infusion now increases Ghoul damage by 6%, down from 8%.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Feral
  • Mangle now deals 260% normal damage plus 754, up from 235% plus 682.
  • Maul now scales from 26.4% of Attack Power, up from 24%.
  • Thrash now deals [202 + 12.8% of AP] to [249 + 12.8% of AP] damage instead of [202 + 15.4% of AP] damage. Bleed damage now scales from 6.51% of AP, down from 7.8%.

Balance
  • Moonfury now increases Arcane and Nature spell damage by 10%, down from 15%.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Beast Mastery

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane

Fire
  • Ignite now procs from non-periodic Fire damage spells.

Frost
  • Frostburn now increases your damage against Frozen targets by 5%, down from 20%.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy

Protection

Retribution
  • Divine Storm now grants a charge of Holy Power if it hits 4 or more targets.
  • Sacred Shield now cannot occur more than once every 60 sec, up from 30 sec.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Discipline
  • Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
  • Dispel Magic can now only be casted on yourself to remove harmful effects, and now only removes 1 beneficial spell from enemies, down from 2.
  • Power Word: Shield now costs 34% of base mana, up from 25%. Now lasts 15 sec, down from 30 sec.
  • Divine Aegis now lasts 15 sec, up from 12 sec.

Holy
  • Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.

Shadow
  • Shadow Power now increases Spell damage by 15%, down from 25%.

Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
Combat
  • Recuperate now restores 3% of maximum health, up from 2%.
  • Improved Recuperate now increases Recuperate's ability to restore by an additional 0.5/1% of your maximum health, down from 1/2%.

Subtlety
  • Stealth now has a 4 sec cooldown. Apparently no longer reduces your speed.
  • Tricks of the Trade now has a 100 yards range, up from 20 yards.
  • Nightstalker now increases your speed while stealthed by 5/10%, down from 7/15%. Now reduces the cooldown of Stealth by 2/4 sec, down from 3/6 sec.

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Elemental
  • Earthquake base damage has been reduced by 40%. The spell is no longer channeled and has a 2.5 sec cast time, a 10 sec cooldown, and now lasts 10 sec instead of 8 sec.
  • Fire Nova now has a 40 yards range, up from 30 yards. Cooldown reduced from 10 sec to 4 sec. Now Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals 647 to 724 Fire damage to every other enemy within 10 yards.
  • Improved Fire Nova has been replaced with Seasoned Winds - When you successfully prevent an enemy spellcast with Wind Shear or Grounding Totem, you gain [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7] resistance to that spell's magical school for 10 sec. (PL = Player Level, and if you're wondering, that's basically the same resist aura as any other spell)

Restoration
  • Purification now increases the effectiveness of healing spells by 25%, up from 10%.

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Nothing! But I have a hug for you!

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fury
  • Intercept now stuns for 1 sec, down from 3 sec.
  • Whirlwind now has its cooldown reduced by 6 sec. if it deals damage to 4 or more targets.

Arms
  • Rallying Cry *New* (Level 83) - Temporarily grants you and all party or raid members within 30 yards 20% of maximum health for 10 sec. After the effect expires, the health is lost. 3 min cooldown, Instant
  • Colossus Smash now bypass 70% of armor instead of 100%.
  • Mortal Strike now deals 175% weapon damage, up from 150%.
  • Overpower now deals 145% weapon damage, up from 125%.
  • Two-Handed Weapon Specialization (Mastery) now increases damage dealt with 2H weapons by 20%, up from 10%.
  • Improved Hamstring now also reduces the global cooldown of Hamstring by 0.5/1 sec.
  • Improved Slam now increases Slam's damage by 20/40%, up from 10/20%
  • Juggernaut now reduces the cooldown of Charge by 3 sec but no longer increases the stun duration.
This article was originally published in forum thread: Patch 4.1 on PTR - Zul'aman and Zul'gurub are back! started by Boubouille View original post
Comments 725 Comments
  1. Spotnick's Avatar
    Quote Originally Posted by Fullblod View Post
    What is the point of handing out epic items in these new instances? Sure they're not 359 quality, but I hate seeing people running around with full epic that isn't even worth a nickel. Why couldn't they just've dropped blue improved gear?
    They will be running in epics anyways once valor point gear will become the new justice point gear in that patch.
  1. mrminus's Avatar
    Rag has been working out as he apparently has legs now. wooosh!
  1. Pretorian's Avatar
    Quote Originally Posted by citizenpete View Post
    Wohoo another Frost Mage nerf! /irony off
    Irony and sarcasm are very different, citizen.
  1. snowcrash512's Avatar
    More stuff that ive already run so many times it makes my eyes bleed... but now with slightly different bosses and probably more recycled loot... I realize the theme for this whole expansion is remaking all the old world stuff, but this is just too much, im done, I really dont need to play through these things again, and this probably wont be the last time at the rate blizz is going, wait another couple years and they will put out the new heroic level 100 zul gurub, now with extra trollness.
  1. mmocf091b86e91's Avatar
    Quote Originally Posted by SharQueDo View Post
    yay, more recycled content.. and no, im not coming back because of this
    +1

    Blizzard, you are soooooo boring! No vision and no imagination, just caving in to obsessed farmers who didn't get mounts prior to Cataclysm.

    And new Ragnaros - omfg, 'thank you' for destroying the sweet memory of vanilla Molten Core ... he looks so retarded compared to awesome swirly elemental as he is now.
  1. Fuzz's Avatar
    Quote Originally Posted by SharQueDo View Post
    yay, more recycled content.. and no, im not coming back because of this
    I'm sorry but I just have to say; who cares if you come back?
  1. Silvertaurus's Avatar
    Few seconds in GIMP:
    http://img444.imageshack.us/img444/1183/ragnaros3.jpg
  1. Merendel's Avatar
    I love how they "Forgot" to update the leatherworking crafted pieces to have sockets in the last patch dispite how much feedback they got about it and are only now geting around to fixing the oversight when the pieces will be shortly replaced by new tier items.
  1. Sinister Knight's Avatar
    Ok all you D&D nuts out there, did you also notice the reference? The Apparatus of Khaz'goroth....aka THE APPARATUS OF KWALISH!! AH haha, that's an epic win Blizzard, I salute you!
    http://en.wikipedia.org/wiki/Apparatus_of_Kwalish
  1. Krackto's Avatar
    yaaaaaay!!!!!
  1. Revengencer's Avatar
    Quote Originally Posted by SharQueDo View Post
    yay, more recycled content.. and no, im not coming back because of this
    I don't think anyone started missing you, so it's all good.

    Seriously, why do people announce that they're gone or leaving like anyone is supposed to care? Your announcement that you left doesn't indicate any sort of trend, or that anything is "wrong" with the game, contrary to popular belief. All it shows is that you, individually, are unhappy. You're gone, that's it. Sionara, farewell, good wishes to future endeavors. Goodbye.

    I for one am thrilled to enjoy ZA and ZG again. They were always two of my favorite experiences. ZG was some of the very little vanilla raiding I got a chance to do and ZA was always a fun goof.
  1. Thlop's Avatar
    Way to go blizzard, re-using content like always.

    Stupid idiots.
  1. Revengencer's Avatar
    Quote Originally Posted by Merendel View Post
    I love how they "Forgot" to update the leatherworking crafted pieces to have sockets in the last patch dispite how much feedback they got about it and are only now geting around to fixing the oversight when the pieces will be shortly replaced by new tier items.
    I think you severely estimate the brevity of the timeline on 4.1 We're just now seeing the absolute earliest sneak peeks of the patch. Or are you one of those people who will be asking every week in trade chat "OMG IS THE PATCH OUT TOMORROW?"

    ---------- Post added 2011-02-24 at 11:52 AM ----------

    Quote Originally Posted by Thlop View Post
    Way to go blizzard, re-using content like always.

    Stupid idiots.
    People whine and cry like children when old content becomes obsolete, and they whine and cry like small children when it is made relevant again. Can't win. Oh, by the way, since when were we entitled to brand spanking new 5 MAN DUNGEONS every content patch? Last time I checked, it happened exactly 3 times in patch history, ad never on the first content patch of an expansion. "Gimme gimme gimme." Get over it.
  1. mmocf091b86e91's Avatar
    Quote Originally Posted by Revengencer View Post
    I don't think anyone started missing you, so it's all good.

    Seriously, why do people announce that they're gone or leaving like anyone is supposed to care? Your announcement that you left doesn't indicate any sort of trend, or that anything is "wrong" with the game, contrary to popular belief. All it shows is that you, individually, are unhappy. You're gone, that's it. Sionara, farewell, good wishes to future endeavors. Goodbye.

    I for one am thrilled to enjoy ZA and ZG again. They were always two of my favorite experiences. ZG was some of the very little vanilla raiding I got a chance to do and ZA was always a fun goof.

    You're a loonie, that's what you are. I've run enough Zul Gurubs and Amans to last me a lifetime, why should I play it again??? I myself don't care about me leaving the game, so why should you? But hey, reality check, you lose if you think you're better off than us, quitters. Enjoy your farming of basically boring old content and losing mount rolls to retards.
  1. Swizzle's Avatar
    Quote Originally Posted by Xingu View Post
    You're a loonie, that's what you are. I've run enough Zul Gurubs and Amans to last me a lifetime, why should I play it again??? I myself don't care about me leaving the game, so why should you? But hey, reality check, you lose if you think you're better off than us, quitters. Enjoy your farming of basically boring old content and losing mount rolls to retards.
    Because...it's different? With different bosses, different gear, and different mounts? Best part about all of this: they haven't even been released, so everyone is again bitching about something they've yet to see.
  1. Navyr's Avatar
    Quote Originally Posted by Urza29 View Post
    my first thought was if the ZG gives ZG rep from vanilla reputation? i'd like to finish that reputation i only got to honoroed on my now main hunter, but i am exalted on my priest and druid...and if they do allow you to get rep they should revamp a new vendor with new rewards for sure..then it will all be complete!

    Also this marks the first time you can ride a dragonhawk isnt it? dragonhawks were always mobs, until bc, when you could tame them as a hunter, but i dont think they have ever been mounts? so that makes them unique i think

    I do believe in wrath there was Blue for alliance, and red for horde... for having an ton of mounts.
  1. Armen2's Avatar
    Oh, the imagination...
  1. Grishnok's Avatar
    Anyone else notice that the majority of the people that are happy with this garbage patch are happy because of the pets and mounts? Seriously? Go play nintendogs or buy a barbie. I agree with the poster that previously said that it is clear how much this games community has gone down hill.

    YOU ARE PAYING MONEY FOR SHIT YOU ALREADY PAID FOR YOU RETARDS! It takes a developer probably upwards of around 10 minutes of programing and modeling time to take a tiger mount and make it a panther mount with a new name. Blizzard is planning and programming this content now on their coffee breaks while sitting on the john with a laptop.

    Thank god my sub ends on the 28th and I start RIFT today. I was considering doing some raiding on the side when 4.1 came out but now that is completely out of the question. This entire crap half ass expansion is a compiled mess of things that I paid for 3 years ago. Wow is so terrible now and those that have any sense and know how this industry works would agree with me.

    Its like if your kid had a bike that he or she outgrew and was falling apart and he/she no longer used. If you went to the same trusted bike manufacturer to get a replacement and saw that all they did was go to your dumpster, take the bike out, repaint it and raise the seat and put a "cool sticker" on it and tried to sell it back to you for the same price you originally paid for it when it was new years earlier. WOULD YOU BUY IT? Of course not! Nobody would be that stupid. But when it comes to wows community it appears that people are taking stupidity and gullibility to new heights.

    and LOL at rags god awful legs.
  1. Bill's Avatar
    * Purification now increases the effectiveness of healing spells by 25%, up from 10%.
    Ty blizzard
  1. Fuzz's Avatar
    Quote Originally Posted by Bill View Post
    * Purification now increases the effectiveness of healing spells by 25%, up from 10%.
    Ty blizzard
    Most of the changes listed, including this one, is on live right now.

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