This post is being updated regularly, stay tuned for more stuff!





Patch 4.1 New Items
A bunch of items have been added to this patch, including ilvl 391 loot! Trinkets are available in ilvl 378 and ilvl 391 versions, only the ilvl 391 versions are listed here

Level Type Spec Slot Name
1MiscellaneousGuildTabardRenowned Guild Tabard
1MiscellaneousGuildTabardIllustrious Guild Tabard
391TrinketMeleeTrinketApparatus of Khaz'goroth
391TrinketMeleeTrinketVessel of Acceleration
391TrinketMeleeTrinketEssence of the Eternal Flame
391TrinketPhysical DPSTrinketHungerer
391TrinketPhysical DPSTrinketMatrix Restabilizer
391TrinketPhysical DPSTrinketAncient Petrified Seed
391TrinketSpell DPSTrinketVariable Pulse Lightning Capacitor
391TrinketSpell DPSTrinketNecromantic Focus
391TrinketSpell HealTrinketJaws of Defeat
391TrinketSpell HealTrinketEye of Awareness
391TrinketSpell SpiritTrinketFiery Quintessence
391TrinketSpellTrinketMark of the Firelord
391TrinketTankTrinketScales of Life
391TrinketTankTrinketGift of the Greatfather
391TrinketTankTrinketStay of Execution
0QuestTimeless Eye
0ConsumableFool's Gold
0ConsumableWar Party Hitching Post
80OtherLiving Ember
20PetLandro's Lichling
20MountSavage Raptor
40MountArmored Razzashi Raptor
40MountSwift Zulian Panther
60MountAmani Dragonhawk
70MountFlameward Hippogryph
70MountReins of the Crimson Fire Hawk
70MountReins of the Beryl Fire Hawk



Patch 4.1 on PTR - Zul'aman and Zul'gurub are back!
Patch 4.1 is hitting the PTRs and is full of surprises!
Originally Posted by Blizzard (Blue Tracker)
That's right, folks. Development on the first major content patch for World of Warcraft: Cataclysm is well underway! We're currently making preparations to bring some of the initial content and updates we've been working on for this patch to the Public Test Realms. So you ask, "what will we find in the first 4.1 test client?" (You did ask that, right?) Well, let me tell you!

The Gurubashi Tribe Persists

Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates, featuring updated lore, all-new encounters, achievements, and improved loot! Zul'Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346.

The Return of Zul'Aman

Ever a player favorite, the level-70 ten-player dungeon of Zul'Aman is being reintroduced as a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to the original dungeon featuring many of the same encounters, players can expect to find some updated gameplay mechanics, as well as new environment textures and lighting.

With the Zuls returning, you may be wondering about the unique mounts that were once contained therein. We're pleased to announce that new versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. We'll reveal more about how these updated mounts can be obtained in the future.

Class Design
While we do intend to make fewer balance changes in patch 4.1, you can still expect to find a fair number of updates. Below are just a few we'd like to share with you right now. Keep in mind these changes don't encompass the entirety of the 4.1 changes, nor do the initial Public Test Realm patch notes.

To start, we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process.

Inner Rage is now available at level 56. It was intended to solve an excess rage problem that largely isn’t affecting warriors anymore. We’ve added a replacement ability for warriors at level 83: Rallying Cry.

Colossus Smash now ignores 70% of an opponent's armor, down from 100%. We are compensating Fury and Arms warriors by increasing the damage of other attacks.

Word of Glory: We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. We’d rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing.

More To Come

We're still hard at work on additional features, balance updates, and bug fixes for patch 4.1. We look forward to sharing more information with you in the days and weeks ahead as we release new content on the Public Test Realms. Until then, have a look at the patch notes we've prepared thus far. As always, these notes are not final and will continue to change as we go through the iterative development and testing processes.

World of Warcraft PTR Patch 4.1
Originally Posted by Blizzard (Blue Tracker)
Classes: General
  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Dark Simulacrum now works on numerous additional spells in dungeon encounters.

Blood
  • Death Strike self-healing no longer generates threat.

Frost
  • Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Efflorescence has a new spell effect.

Balance
  • Solar Beam is now more responsive when enemies move into or out of it.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Explosive Trap now has a new spell effect.
  • Master's Call now has a new spell effect.
  • Tame Beast now tames pets to match the hunter's level, rather than 5 levels below.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fire
  • Ignite is no longer triggered from periodic critical effects.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Word of Glory now has a 20-second cooldown.

Holy
  • Walk in the Light (passive) removes the cooldown of Word of Glory.

Protection
  • Divine Guardian cooldown is now 3 minutes, up from 2.

Retribution
  • Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets.
  • Sacred Shield's internal cooldown has been increased to 60 seconds, up from 30.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Divine Aegis duration has been increased to 15 seconds, up from 12.
  • Dispel Magic can only be used on the casting priest as a baseline effect.
  • Holy Word: Sanctuary has a new spell effect.
  • Power Word: Shield duration has been reduced to 15 seconds, down from 30.

Discipline
  • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.

Holy
  • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.

Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Recuperate base effect now heals 3% per tick, up from 2%.
  • Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
  • Tricks of the Trade now has a 100-yard range, up from 20.

Combat
  • Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.

Subtlety
  • Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses that same area-of-effect from each target that is afflicted by the shaman's own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced from 4 seconds, down from 10.
  • Magma Totem now lasts for 60 seconds, up from 21.
  • Stoneclaw Totem's area-of-effect threat pulse no longer affects critters.

Elemental Combat
  • Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.

Enhancement
  • Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear or Grounding Totem, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Charge and Intercept no longer have diminishing returns on their stun effects.
  • Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
  • Inner Rage is now available at level 56.
  • Intercept now has a 1.5-second stun, down from 3 seconds.
  • Overpower damage has been increased to 140% weapon damage, up from 125%.
  • Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
  • Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.

Arms
  • Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects.
  • Improved Slam increases Slam damage by 20/40%, up from 10/20%.
  • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 3 seconds (to 12 seconds total).
  • Mortal Strike damage has been increased to 175% weapon damage, up from 150%.

Dungeons & Raids
  • New dungeons available for partial testing.
    • Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
    • Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
    • Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
    • These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
  • Blackwing Descent
    • Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
    • Magmaw now triggers a raid emote when summoning Lava Parasites.
    • Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.

Guilds
  • The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
  • We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.

Items
  • The PvP Horde and Alliance trinkets have a new spell effect.

Professions
  • All major cities will now have every type of profession trainer and their associated trade supply vendors.

PvP
Battlegrounds
  • Twin Peaks
    • Graveyard Changes
    • Players will now only spawn at their base graveyard when they die in the enemy base.
    • Defending players will respawn at the middle graveyard.
    • Midfield players will respawn at the middle graveyard.
    • Attacking players will respawn at their base graveyard.

Races
  • The gnomish racial ability, Escape Artist, is no longer affected by the global cooldowns triggered by other abilities.
  • The human racial ability, Every Man for Himself, has a new spell effect.

User Interface
  • Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.
  • Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.

Zul'aman and Zul'gurub are back!
Tons of changes indicate that Zul'aman and Zul'gurub are back as 5-man instances! I couldn't find anything about the Abyssal Maw dungeon mentioned briefly during Blizzcon for the moment, but Firelands seems there too.
Originally Posted by MMO-Champion
Camera
  • Caverns of Time - Caster Legendary - Camera Bunny 00 < OMMMMMGGGGGG!!!!!!!!!!!!!!!
  • Coldarra - Tarecgosa Intro - Camera 00

LFD Dungeons
  • Zul'Gurub
  • Zul'Aman
  • Random Cataclysm Heroic Tier 2

Map
  • FirelandsDailies

Phases
  • Stranglethorn - 4.1 - ZG Event
  • Hyjal Regrowth Invasion
  • Hyjal Regrowth Pre-Invasion A
  • Anachronos Vision
  • Forlorn Spire Assault
  • Tarecgosa Intro

Screen Effects
  • Silithus 4.x - Cenarion Hold Hallucination
  • Zul'Gurub 4.x - Jin'do Spirit World - Screen effect



Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Cataclysm Dungeon
  • It's Not Easy Being Green Do not get hit by Bloodvenom, Pool of Acrid Tears, or Venomous Effusion in the High Priest Venoxis encounter in Zul'Gurub on Heroic difficulty.
  • Gurubashi Headhunter Defeat Gub, Mortaxx, Kaolema, Mor'Lek, the Florawing Hive Queen, a Lost Offspring of Ghaz'Ranka, and the Gurubashi Master Chef in Zul'Gurub on Heroic difficulty.
  • Tunnel Vision Defeat Halazzi in Zul'Aman on Heroic difficulty without killing any of his totems.

Exploration
Cataclysm

Eastern Kingdoms

General

Player vs. Player
Strand of the Ancients
  • Steady Hands now requires you to disarm 2 seaforium charges in a single battle, down from 5.

Professions
Fishing

Quests

Kalimdor

Reputation

Statistics
Dungeons & Raids
  • Tracking statistics have been added for all Cataclysm encounters. (Mostly used by addons)



Spell changes
Important - I am currently experimenting with new diffs, among other things we now have automated diffs and dual tooltips for all the changes. Regular recap posts will be available within the hour, it's just a faster way to get the information to you!

IF YOU HAVE ANY DOUBT ABOUT A CHANGE, JUST PUT YOUR MOUSE ON THE SPELL LINK AND CHECK THE SHINY MAGIC TOOLTIP

Originally Posted by MMO-Champion
Companion Pets
  • Landro's Lichling Right Click to summon or dismiss Landro's Lichling. Instant
  • Landro's Lil' XT Right Click to set down or pick up your Landro's Lil' XT action figure. Instant
  • Nightsaber Cub Right Click to summon and dismiss your Nightsaber Cub. Instant
  • Panther Cub Right Click to summon and dismiss your panther cub. Instant
  • Winterspring Cub Right Click to summon and dismiss your Winterspring cub. Instant

Mounts
  • Armored Razzashi Raptor Summons and dismisses a rideable Armored Razzashi Raptor. 1.5 sec cast
  • Beryl Fire Hawk Summons and dismisses a rideable Beryl Fire Hawk. This is a flying mount. 1.5 sec cast
  • Crimson Fire Hawk Summons and dismisses a rideable Crimson Fire Hawk. This is a flying mount. 1.5 sec cast
  • Flameward Hippogryph Summons and dismisses a rideable Flameward Hippogryph mount. This is a flying mount. 1.5 sec cast
  • Mottled Drake Summons and dismisses a rideable Mottled Drake. 1.5 sec cast
  • Savage Raptor Summons and dismisses a rideable Savage Raptor. 1.5 sec cast
  • Swift Zulian Panther Summons and dismisses a swift Zulian panther. 1.5 sec cast

Blacksmithing
  • Blacksmithing: Elementium Earthguard now gives +170 Strength, down from 190. now gives 117 Mastery Rating, down from 127. now gives 117 Hit Rating, down from 127. Now has a Blue Socket (Socket Bonus: +15 Stamina)
  • Blacksmithing: Elementium Stormshield now gives +170 Intellect, down from 190. Now gives +122 Spirit, down from 127. Now gives 112 Haste Rating, down from 127. Now has a Red Socket (Socket Bonus: +10 Intellect)

Engineering

Inscription

Leatherworking
  • Leatherworking: Assassin's Chestplate now gives +321 Agility, down from 341. Now gives 173 Hit Rating, down from 183. Now gives 243 Critical Strike rating, down from 253. Now has a Red Socket (Socket Bonus: +10 Agility)
  • Leatherworking: Belt of Nefarious Whispers now gives +233 Agility, down from 253. Now gives 174 Hit Rating, down from 184. Now gives 134 Mastery Rating, down from 144. Now has a Red Socket (Socket Bonus: +10 Agility)
  • Leatherworking: Corded Viper Belt now gives +233 Agility, down from 253. Now gives 159 Critical Strike rating, down from 169. Now gives 159 Mastery rating, down from 169. Now has a Red Socket (Socket Bonus: +10 Agility)
  • Leatherworking: Dragonkiller Tunic now gives +231 Agility, down from 341. Now gives 249 Haste rating, down from 259. Now gives 163 Mastery rating, down from 173. Now has a Red Socket (Socket Bonus: +10 Agility)

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Frost
  • Blood of the North now Permanently transforms your Blood Runes into Death Runes. Death Runes count as a Blood, Frost, or Unholy Rune.

Unholy
  • Dark Transformation now has a 100 yards range, up from 60.
  • Death's Advance now prevents movement-impairing effects from reducing you below 60/75% of normal movement speed, down from 75/100%.
  • Shadow Infusion now increases Ghoul damage by 6%, down from 8%.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Feral
  • Mangle now deals 260% normal damage plus 754, up from 235% plus 682.
  • Maul now scales from 26.4% of Attack Power, up from 24%.
  • Thrash now deals [202 + 12.8% of AP] to [249 + 12.8% of AP] damage instead of [202 + 15.4% of AP] damage. Bleed damage now scales from 6.51% of AP, down from 7.8%.

Balance
  • Moonfury now increases Arcane and Nature spell damage by 10%, down from 15%.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Beast Mastery

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane

Fire
  • Ignite now procs from non-periodic Fire damage spells.

Frost
  • Frostburn now increases your damage against Frozen targets by 5%, down from 20%.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy

Protection

Retribution
  • Divine Storm now grants a charge of Holy Power if it hits 4 or more targets.
  • Sacred Shield now cannot occur more than once every 60 sec, up from 30 sec.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Discipline
  • Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
  • Dispel Magic can now only be casted on yourself to remove harmful effects, and now only removes 1 beneficial spell from enemies, down from 2.
  • Power Word: Shield now costs 34% of base mana, up from 25%. Now lasts 15 sec, down from 30 sec.
  • Divine Aegis now lasts 15 sec, up from 12 sec.

Holy
  • Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.

Shadow
  • Shadow Power now increases Spell damage by 15%, down from 25%.

Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
Combat
  • Recuperate now restores 3% of maximum health, up from 2%.
  • Improved Recuperate now increases Recuperate's ability to restore by an additional 0.5/1% of your maximum health, down from 1/2%.

Subtlety
  • Stealth now has a 4 sec cooldown. Apparently no longer reduces your speed.
  • Tricks of the Trade now has a 100 yards range, up from 20 yards.
  • Nightstalker now increases your speed while stealthed by 5/10%, down from 7/15%. Now reduces the cooldown of Stealth by 2/4 sec, down from 3/6 sec.

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Elemental
  • Earthquake base damage has been reduced by 40%. The spell is no longer channeled and has a 2.5 sec cast time, a 10 sec cooldown, and now lasts 10 sec instead of 8 sec.
  • Fire Nova now has a 40 yards range, up from 30 yards. Cooldown reduced from 10 sec to 4 sec. Now Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals 647 to 724 Fire damage to every other enemy within 10 yards.
  • Improved Fire Nova has been replaced with Seasoned Winds - When you successfully prevent an enemy spellcast with Wind Shear or Grounding Totem, you gain [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7] resistance to that spell's magical school for 10 sec. (PL = Player Level, and if you're wondering, that's basically the same resist aura as any other spell)

Restoration
  • Purification now increases the effectiveness of healing spells by 25%, up from 10%.

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Nothing! But I have a hug for you!

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fury
  • Intercept now stuns for 1 sec, down from 3 sec.
  • Whirlwind now has its cooldown reduced by 6 sec. if it deals damage to 4 or more targets.

Arms
  • Rallying Cry *New* (Level 83) - Temporarily grants you and all party or raid members within 30 yards 20% of maximum health for 10 sec. After the effect expires, the health is lost. 3 min cooldown, Instant
  • Colossus Smash now bypass 70% of armor instead of 100%.
  • Mortal Strike now deals 175% weapon damage, up from 150%.
  • Overpower now deals 145% weapon damage, up from 125%.
  • Two-Handed Weapon Specialization (Mastery) now increases damage dealt with 2H weapons by 20%, up from 10%.
  • Improved Hamstring now also reduces the global cooldown of Hamstring by 0.5/1 sec.
  • Improved Slam now increases Slam's damage by 20/40%, up from 10/20%
  • Juggernaut now reduces the cooldown of Charge by 3 sec but no longer increases the stun duration.
This article was originally published in forum thread: Patch 4.1 on PTR - Zul'aman and Zul'gurub are back! started by Boubouille View original post
Comments 725 Comments
  1. Nume's Avatar
    Quote Originally Posted by Starcatch View Post
    Hey kids! Guess what...We are putting more old content like they are new!It was vanilla version 2 but we didnt tell you.We are sick of working so we wont do new stuff but we want more money so there you go more old content!! Enjoy...And AQ20 coming as a 5 man heroic in next patch!! what a suprise.
    Because we dont wanna work anymore we quickly made up some legs for ragnaros that looks totaly gay but we dont give a fuck! give more money pls thx!
    Because heroics are the most important and really only content in a patch, right?
  1. stumpy's Avatar
    Quote Originally Posted by Sonneillon View Post
    Personally I think the ragnaros fight with him having legs and moving around would be a really interesting spin on things as it is. People losing their shit over the model often forget that he is covered in fire as it is that doesnt show on the base model. This does make Therazane make more sense now and implys that all the Elemental Lords are infact Humanoid in form (shes no longer weird, well she is but still). Mechanically its exciting as a fight thinking about the possibilities and lore wise its interesting too, meaning we havent seen the true form of Neptulon, Al'Akir or the others if your theory is right.
    Except we did kill Al'Akir on his home plane.

    Didn't we?
  1. mmocbfaacb1cad's Avatar
    More content recycling!Yey...

    And ragnaros looks like a clown.
  1. mmocabe3548219's Avatar
    EU PTR is online !!!!
  1. Syphke's Avatar
    •Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version

    -40%..great end tier talent
  1. Buddahpal's Avatar
    Anyone know what happened to the cooldown on Flame Orb i know i saw it this morning when the post went up at first.
  1. Justiman's Avatar
    most interested in what the new mount models look like, gunna be hard to top the first ZG mounts
  1. Cusco's Avatar
    Quote Originally Posted by Kalx View Post
    because farming a level 60 raid as 80 was very hard, am I right? and the "stupid 5-man heroics" won't be soloable, like ZG was before
    not only you have to hope it to drop after a much harder fight, than you'll have to roll on it against 4 others

    even if the mounts are different, your reasoning makes no sense
    Well, it will become harder for one person to obtain, but it doesn't matter who wins it for it to become more common. For a larger amount of mounts to drop every week from ZG New than from ZG Old at 80, you could argue that the amount of players running ZG New has to be five times greater than the amount of players who farmed the mounts in ZG Old, which in itself isn't hard to imagine. But you also have to take into account that you can run ZG New three times more often than you could run ZG Old. It's all up to RNG, but if the droprate remains the same as in ZG Old, it would statistically only reqiure 67% more people to run ZG New for there to drop a larger amount of mounts per week. I know people will say that "1% is always 1%, even if you run it 100 times!" and I agree, so I cannot stress enough that those 67% are statistical. It could very well turn out at 30% or 253%, but after an infinite amount of runs, the number would move towards 67%.

    Although all of this is redundant since the new mounts are, of course, different from the ones that dropped in ZG Old.
  1. varstjasol's Avatar
    Quote Originally Posted by Syphke View Post
    •Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version

    -40%..great end tier talent
    It's almost like they lowered the damage because you can do other things while the damaging is ticking.
  1. mmoc91f5e00b68's Avatar
    anyone knows when 4.1 is going to hit the live servers?
  1. Buddahpal's Avatar
    Quote Originally Posted by anusaj View Post
    anyone knows when 4.1 is going to hit the live servers?
    I never understand why anyone ever asks these kinds of questions, does anyone ever know other than maybe a couple days before hand.
  1. mmoc5730929faf's Avatar
    Quote Originally Posted by klob View Post
    glad i cancelled my subscription.

    dumb game just got dumber.
    Why cancelled your subscription?... this new patch has troll content like yourself... he he... please go trolling to another place... if you don't want to play this game why posting here and keep watching these or that wow news?... I see there are people dumber than the game... XD
  1. mmoc8eb592856e's Avatar
    Rag whit legs look totaly unintuitive.
  1. seru's Avatar
    stop being butthurt from return of ZG and ZA

    1. ZG stopped being theoretically atractive in dec 2006 and thats more than four years, practically much sooner (it's like if you claimed that you were still doing naxxramas in 3.4 ... :/ ). stop being so oldfag. and yes i raided ZG at 60 too. and know what? i'm happy to see its return

    2. ZG will have completely new encounters and trash. it is gonna be completely new dungeon but in familiar zone

    3. ZA was introduced in nov2007, wotlk was introduces in nov2008 (and at that time, as in #1, it was far from attractive dungeon, except that mount). so you want me tell me "wtf i was doing it for 2YEARS EVERY WEAK"?

    4. im in average guild, people comes and goes, we have around +/- 60 active players - newcomers and oldfags (founded 2006). two guildmates since than passed away (all young people) r.i.p., have seen so many newcomers and so many old friends leaving. now, in my guild, we are only three!!! active players that raided and progressed ZG and maybe around 10-15 that raided and progressed ZA. nowadays, most of active players are newcomers that come during expansions. and i will be happy for them to see ZA and mainly ZG. stop your faggotry
  1. Eriken's Avatar
    Please drop the "So what`s next? BWL 5 man? LOL!" comments, it`s getting old fast. Apart from that I can`t avoid being excited, I have not visited these instances since they where relevant and it`s gonna be cool to run them as 5 man. Also, haters need to man up or visit Rift sites exclusively.
  1. mmoc5a340e0fcc's Avatar
    Quote Originally Posted by Eriken View Post
    Please drop the "So what`s next? BWL 5 man? LOL!" comments, it`s getting old fast. Apart from that I can`t avoid being excited, I have not visited these instances since they where relevant and it`s gonna be cool to run them as 5 man. Also, haters need to man up or visit Rift sites exclusively.
    I raided those in classic. Sure, it is nothing new. But I like to see thode instances again.
  1. Ricen's Avatar
    Blizz is juzt killing their own game for their next mmo to come out. nice originality blizz..
  1. andy_mitchelluk's Avatar
    ZG now a level 85 5 man? WITHOUT the original mounts dropping? Glad I quit this sh**e game back in January because Blizzard are just being lazy ass idiots re-hashing old content yet again. At least make ZG a raid if anything. And ZA becoming a 5 man is also a joke.
  1. arthar77's Avatar
    Quote Originally Posted by Yuumz View Post
    Dear boubz,

    On the official site preview notes there's a bit tacked onto the end of the warrior notes that goes something like this:

    Fury
    Raging Blow damage has been increased back up to 120% weapon damage (up from 100%).

    please update the front page to reflect this, thanks!
    Pls change the intercept idea.
    Wtf we fury need are 3 sec coldown. is pvp essential
    or eliminate throwdown

    ---------- Post added 2011-02-25 at 09:07 AM ----------

    Quote Originally Posted by Yuumz View Post
    Dear boubz,

    On the official site preview notes there's a bit tacked onto the end of the warrior notes that goes something like this:

    Fury
    Raging Blow damage has been increased back up to 120% weapon damage (up from 100%).

    please update the front page to reflect this, thanks!
    Pls change the intercept idea.
    Wtf we fury need are 3 sec STUN. is pvp essential
    or eliminate throwdown
  1. Airath's Avatar
    Awesome! They are redoing these instances for the MAJORITY of people, who did not manage to do them at intended level (60 and 70). That is indeed what I call caring for your customers!

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