This post is being updated regularly, stay tuned for more stuff!





Patch 4.1 New Items
A bunch of items have been added to this patch, including ilvl 391 loot! Trinkets are available in ilvl 378 and ilvl 391 versions, only the ilvl 391 versions are listed here

Level Type Spec Slot Name
1MiscellaneousGuildTabardRenowned Guild Tabard
1MiscellaneousGuildTabardIllustrious Guild Tabard
391TrinketMeleeTrinketApparatus of Khaz'goroth
391TrinketMeleeTrinketVessel of Acceleration
391TrinketMeleeTrinketEssence of the Eternal Flame
391TrinketPhysical DPSTrinketHungerer
391TrinketPhysical DPSTrinketMatrix Restabilizer
391TrinketPhysical DPSTrinketAncient Petrified Seed
391TrinketSpell DPSTrinketVariable Pulse Lightning Capacitor
391TrinketSpell DPSTrinketNecromantic Focus
391TrinketSpell HealTrinketJaws of Defeat
391TrinketSpell HealTrinketEye of Awareness
391TrinketSpell SpiritTrinketFiery Quintessence
391TrinketSpellTrinketMark of the Firelord
391TrinketTankTrinketScales of Life
391TrinketTankTrinketGift of the Greatfather
391TrinketTankTrinketStay of Execution
0QuestTimeless Eye
0ConsumableFool's Gold
0ConsumableWar Party Hitching Post
80OtherLiving Ember
20PetLandro's Lichling
20MountSavage Raptor
40MountArmored Razzashi Raptor
40MountSwift Zulian Panther
60MountAmani Dragonhawk
70MountFlameward Hippogryph
70MountReins of the Crimson Fire Hawk
70MountReins of the Beryl Fire Hawk



Patch 4.1 on PTR - Zul'aman and Zul'gurub are back!
Patch 4.1 is hitting the PTRs and is full of surprises!
Originally Posted by Blizzard (Blue Tracker)
That's right, folks. Development on the first major content patch for World of Warcraft: Cataclysm is well underway! We're currently making preparations to bring some of the initial content and updates we've been working on for this patch to the Public Test Realms. So you ask, "what will we find in the first 4.1 test client?" (You did ask that, right?) Well, let me tell you!

The Gurubashi Tribe Persists

Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates, featuring updated lore, all-new encounters, achievements, and improved loot! Zul'Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346.

The Return of Zul'Aman

Ever a player favorite, the level-70 ten-player dungeon of Zul'Aman is being reintroduced as a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to the original dungeon featuring many of the same encounters, players can expect to find some updated gameplay mechanics, as well as new environment textures and lighting.

With the Zuls returning, you may be wondering about the unique mounts that were once contained therein. We're pleased to announce that new versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. We'll reveal more about how these updated mounts can be obtained in the future.

Class Design
While we do intend to make fewer balance changes in patch 4.1, you can still expect to find a fair number of updates. Below are just a few we'd like to share with you right now. Keep in mind these changes don't encompass the entirety of the 4.1 changes, nor do the initial Public Test Realm patch notes.

To start, we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process.

Inner Rage is now available at level 56. It was intended to solve an excess rage problem that largely isn’t affecting warriors anymore. We’ve added a replacement ability for warriors at level 83: Rallying Cry.

Colossus Smash now ignores 70% of an opponent's armor, down from 100%. We are compensating Fury and Arms warriors by increasing the damage of other attacks.

Word of Glory: We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. We’d rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing.

More To Come

We're still hard at work on additional features, balance updates, and bug fixes for patch 4.1. We look forward to sharing more information with you in the days and weeks ahead as we release new content on the Public Test Realms. Until then, have a look at the patch notes we've prepared thus far. As always, these notes are not final and will continue to change as we go through the iterative development and testing processes.

World of Warcraft PTR Patch 4.1
Originally Posted by Blizzard (Blue Tracker)
Classes: General
  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Dark Simulacrum now works on numerous additional spells in dungeon encounters.

Blood
  • Death Strike self-healing no longer generates threat.

Frost
  • Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Efflorescence has a new spell effect.

Balance
  • Solar Beam is now more responsive when enemies move into or out of it.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Explosive Trap now has a new spell effect.
  • Master's Call now has a new spell effect.
  • Tame Beast now tames pets to match the hunter's level, rather than 5 levels below.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fire
  • Ignite is no longer triggered from periodic critical effects.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Word of Glory now has a 20-second cooldown.

Holy
  • Walk in the Light (passive) removes the cooldown of Word of Glory.

Protection
  • Divine Guardian cooldown is now 3 minutes, up from 2.

Retribution
  • Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets.
  • Sacred Shield's internal cooldown has been increased to 60 seconds, up from 30.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Divine Aegis duration has been increased to 15 seconds, up from 12.
  • Dispel Magic can only be used on the casting priest as a baseline effect.
  • Holy Word: Sanctuary has a new spell effect.
  • Power Word: Shield duration has been reduced to 15 seconds, down from 30.

Discipline
  • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.

Holy
  • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.

Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Recuperate base effect now heals 3% per tick, up from 2%.
  • Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
  • Tricks of the Trade now has a 100-yard range, up from 20.

Combat
  • Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.

Subtlety
  • Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses that same area-of-effect from each target that is afflicted by the shaman's own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced from 4 seconds, down from 10.
  • Magma Totem now lasts for 60 seconds, up from 21.
  • Stoneclaw Totem's area-of-effect threat pulse no longer affects critters.

Elemental Combat
  • Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.

Enhancement
  • Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear or Grounding Totem, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Charge and Intercept no longer have diminishing returns on their stun effects.
  • Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
  • Inner Rage is now available at level 56.
  • Intercept now has a 1.5-second stun, down from 3 seconds.
  • Overpower damage has been increased to 140% weapon damage, up from 125%.
  • Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
  • Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.

Arms
  • Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects.
  • Improved Slam increases Slam damage by 20/40%, up from 10/20%.
  • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 3 seconds (to 12 seconds total).
  • Mortal Strike damage has been increased to 175% weapon damage, up from 150%.

Dungeons & Raids
  • New dungeons available for partial testing.
    • Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
    • Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
    • Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
    • These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
  • Blackwing Descent
    • Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
    • Magmaw now triggers a raid emote when summoning Lava Parasites.
    • Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.

Guilds
  • The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
  • We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.

Items
  • The PvP Horde and Alliance trinkets have a new spell effect.

Professions
  • All major cities will now have every type of profession trainer and their associated trade supply vendors.

PvP
Battlegrounds
  • Twin Peaks
    • Graveyard Changes
    • Players will now only spawn at their base graveyard when they die in the enemy base.
    • Defending players will respawn at the middle graveyard.
    • Midfield players will respawn at the middle graveyard.
    • Attacking players will respawn at their base graveyard.

Races
  • The gnomish racial ability, Escape Artist, is no longer affected by the global cooldowns triggered by other abilities.
  • The human racial ability, Every Man for Himself, has a new spell effect.

User Interface
  • Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.
  • Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.

Zul'aman and Zul'gurub are back!
Tons of changes indicate that Zul'aman and Zul'gurub are back as 5-man instances! I couldn't find anything about the Abyssal Maw dungeon mentioned briefly during Blizzcon for the moment, but Firelands seems there too.
Originally Posted by MMO-Champion
Camera
  • Caverns of Time - Caster Legendary - Camera Bunny 00 < OMMMMMGGGGGG!!!!!!!!!!!!!!!
  • Coldarra - Tarecgosa Intro - Camera 00

LFD Dungeons
  • Zul'Gurub
  • Zul'Aman
  • Random Cataclysm Heroic Tier 2

Map
  • FirelandsDailies

Phases
  • Stranglethorn - 4.1 - ZG Event
  • Hyjal Regrowth Invasion
  • Hyjal Regrowth Pre-Invasion A
  • Anachronos Vision
  • Forlorn Spire Assault
  • Tarecgosa Intro

Screen Effects
  • Silithus 4.x - Cenarion Hold Hallucination
  • Zul'Gurub 4.x - Jin'do Spirit World - Screen effect



Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Cataclysm Dungeon
  • It's Not Easy Being Green Do not get hit by Bloodvenom, Pool of Acrid Tears, or Venomous Effusion in the High Priest Venoxis encounter in Zul'Gurub on Heroic difficulty.
  • Gurubashi Headhunter Defeat Gub, Mortaxx, Kaolema, Mor'Lek, the Florawing Hive Queen, a Lost Offspring of Ghaz'Ranka, and the Gurubashi Master Chef in Zul'Gurub on Heroic difficulty.
  • Tunnel Vision Defeat Halazzi in Zul'Aman on Heroic difficulty without killing any of his totems.

Exploration
Cataclysm

Eastern Kingdoms

General

Player vs. Player
Strand of the Ancients
  • Steady Hands now requires you to disarm 2 seaforium charges in a single battle, down from 5.

Professions
Fishing

Quests

Kalimdor

Reputation

Statistics
Dungeons & Raids
  • Tracking statistics have been added for all Cataclysm encounters. (Mostly used by addons)



Spell changes
Important - I am currently experimenting with new diffs, among other things we now have automated diffs and dual tooltips for all the changes. Regular recap posts will be available within the hour, it's just a faster way to get the information to you!

IF YOU HAVE ANY DOUBT ABOUT A CHANGE, JUST PUT YOUR MOUSE ON THE SPELL LINK AND CHECK THE SHINY MAGIC TOOLTIP

Originally Posted by MMO-Champion
Companion Pets
  • Landro's Lichling Right Click to summon or dismiss Landro's Lichling. Instant
  • Landro's Lil' XT Right Click to set down or pick up your Landro's Lil' XT action figure. Instant
  • Nightsaber Cub Right Click to summon and dismiss your Nightsaber Cub. Instant
  • Panther Cub Right Click to summon and dismiss your panther cub. Instant
  • Winterspring Cub Right Click to summon and dismiss your Winterspring cub. Instant

Mounts
  • Armored Razzashi Raptor Summons and dismisses a rideable Armored Razzashi Raptor. 1.5 sec cast
  • Beryl Fire Hawk Summons and dismisses a rideable Beryl Fire Hawk. This is a flying mount. 1.5 sec cast
  • Crimson Fire Hawk Summons and dismisses a rideable Crimson Fire Hawk. This is a flying mount. 1.5 sec cast
  • Flameward Hippogryph Summons and dismisses a rideable Flameward Hippogryph mount. This is a flying mount. 1.5 sec cast
  • Mottled Drake Summons and dismisses a rideable Mottled Drake. 1.5 sec cast
  • Savage Raptor Summons and dismisses a rideable Savage Raptor. 1.5 sec cast
  • Swift Zulian Panther Summons and dismisses a swift Zulian panther. 1.5 sec cast

Blacksmithing
  • Blacksmithing: Elementium Earthguard now gives +170 Strength, down from 190. now gives 117 Mastery Rating, down from 127. now gives 117 Hit Rating, down from 127. Now has a Blue Socket (Socket Bonus: +15 Stamina)
  • Blacksmithing: Elementium Stormshield now gives +170 Intellect, down from 190. Now gives +122 Spirit, down from 127. Now gives 112 Haste Rating, down from 127. Now has a Red Socket (Socket Bonus: +10 Intellect)

Engineering

Inscription

Leatherworking
  • Leatherworking: Assassin's Chestplate now gives +321 Agility, down from 341. Now gives 173 Hit Rating, down from 183. Now gives 243 Critical Strike rating, down from 253. Now has a Red Socket (Socket Bonus: +10 Agility)
  • Leatherworking: Belt of Nefarious Whispers now gives +233 Agility, down from 253. Now gives 174 Hit Rating, down from 184. Now gives 134 Mastery Rating, down from 144. Now has a Red Socket (Socket Bonus: +10 Agility)
  • Leatherworking: Corded Viper Belt now gives +233 Agility, down from 253. Now gives 159 Critical Strike rating, down from 169. Now gives 159 Mastery rating, down from 169. Now has a Red Socket (Socket Bonus: +10 Agility)
  • Leatherworking: Dragonkiller Tunic now gives +231 Agility, down from 341. Now gives 249 Haste rating, down from 259. Now gives 163 Mastery rating, down from 173. Now has a Red Socket (Socket Bonus: +10 Agility)

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Frost
  • Blood of the North now Permanently transforms your Blood Runes into Death Runes. Death Runes count as a Blood, Frost, or Unholy Rune.

Unholy
  • Dark Transformation now has a 100 yards range, up from 60.
  • Death's Advance now prevents movement-impairing effects from reducing you below 60/75% of normal movement speed, down from 75/100%.
  • Shadow Infusion now increases Ghoul damage by 6%, down from 8%.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Feral
  • Mangle now deals 260% normal damage plus 754, up from 235% plus 682.
  • Maul now scales from 26.4% of Attack Power, up from 24%.
  • Thrash now deals [202 + 12.8% of AP] to [249 + 12.8% of AP] damage instead of [202 + 15.4% of AP] damage. Bleed damage now scales from 6.51% of AP, down from 7.8%.

Balance
  • Moonfury now increases Arcane and Nature spell damage by 10%, down from 15%.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Beast Mastery

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane

Fire
  • Ignite now procs from non-periodic Fire damage spells.

Frost
  • Frostburn now increases your damage against Frozen targets by 5%, down from 20%.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy

Protection

Retribution
  • Divine Storm now grants a charge of Holy Power if it hits 4 or more targets.
  • Sacred Shield now cannot occur more than once every 60 sec, up from 30 sec.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Discipline
  • Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
  • Dispel Magic can now only be casted on yourself to remove harmful effects, and now only removes 1 beneficial spell from enemies, down from 2.
  • Power Word: Shield now costs 34% of base mana, up from 25%. Now lasts 15 sec, down from 30 sec.
  • Divine Aegis now lasts 15 sec, up from 12 sec.

Holy
  • Absolution (Mastery) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.

Shadow
  • Shadow Power now increases Spell damage by 15%, down from 25%.

Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
Combat
  • Recuperate now restores 3% of maximum health, up from 2%.
  • Improved Recuperate now increases Recuperate's ability to restore by an additional 0.5/1% of your maximum health, down from 1/2%.

Subtlety
  • Stealth now has a 4 sec cooldown. Apparently no longer reduces your speed.
  • Tricks of the Trade now has a 100 yards range, up from 20 yards.
  • Nightstalker now increases your speed while stealthed by 5/10%, down from 7/15%. Now reduces the cooldown of Stealth by 2/4 sec, down from 3/6 sec.

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Elemental
  • Earthquake base damage has been reduced by 40%. The spell is no longer channeled and has a 2.5 sec cast time, a 10 sec cooldown, and now lasts 10 sec instead of 8 sec.
  • Fire Nova now has a 40 yards range, up from 30 yards. Cooldown reduced from 10 sec to 4 sec. Now Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals 647 to 724 Fire damage to every other enemy within 10 yards.
  • Improved Fire Nova has been replaced with Seasoned Winds - When you successfully prevent an enemy spellcast with Wind Shear or Grounding Totem, you gain [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7] resistance to that spell's magical school for 10 sec. (PL = Player Level, and if you're wondering, that's basically the same resist aura as any other spell)

Restoration
  • Purification now increases the effectiveness of healing spells by 25%, up from 10%.

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Nothing! But I have a hug for you!

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Fury
  • Intercept now stuns for 1 sec, down from 3 sec.
  • Whirlwind now has its cooldown reduced by 6 sec. if it deals damage to 4 or more targets.

Arms
  • Rallying Cry *New* (Level 83) - Temporarily grants you and all party or raid members within 30 yards 20% of maximum health for 10 sec. After the effect expires, the health is lost. 3 min cooldown, Instant
  • Colossus Smash now bypass 70% of armor instead of 100%.
  • Mortal Strike now deals 175% weapon damage, up from 150%.
  • Overpower now deals 145% weapon damage, up from 125%.
  • Two-Handed Weapon Specialization (Mastery) now increases damage dealt with 2H weapons by 20%, up from 10%.
  • Improved Hamstring now also reduces the global cooldown of Hamstring by 0.5/1 sec.
  • Improved Slam now increases Slam's damage by 20/40%, up from 10/20%
  • Juggernaut now reduces the cooldown of Charge by 3 sec but no longer increases the stun duration.
This article was originally published in forum thread: Patch 4.1 on PTR - Zul'aman and Zul'gurub are back! started by Boubouille View original post
Comments 725 Comments
  1. Cirque's Avatar
    About all the "recycle" QQ....anyone realize how hard it is to add things that are truely new to something that is 6 years old? This happens with everything. Books, movies, tv series. The only way to add something completely new, original and different to a 6 year old MMO is to make a different game altogether.
    @ Kerold.

    It is their responsability by developing and keeping a game updated to create new content. No, it's not very hard. You may lack imagination, but it's NOT hard to create new models, to create new instances and new bosses. I'm not asking for pure originality for every 5 man, I'm just asking not to be made run ZA when I have done so for 2 years every week, or for my mage to not look like a priest because they cba to make some proper gear models.

    That's not hard: that's their job.
  1. Nekosom's Avatar
    Quote Originally Posted by Cirque View Post
    i really can't help but feel a bit shafted at all the recycling. I know they're attempting to revamp it but it's still old Naxx, it's still DM (which used to be great and now, IMHO, has become the worst instance), it's still SFK and it's still going to be ZA and ZG which I personally farmed SO MUCH... I don't even... I'd rather have something fresh and interesting, maybe something that continues on a storyline like the Vash one, or even a new one, not this old stuff again and again and again.. And again.. Let's revamp ICC while we're at it..
    Then don't do it. You still have a brand new 5-man instance AND a brand new raid. I like how people complain about something when it's coming IN ADDITION to what they already knew about. It's like bitching about getting extra presents during Christmas because they're not as awesome as your first presents, in spite of them being a total bonus! What entitled babies you have all become. They give you what is shaping up to be one of the biggest non-expansion patches ever, and you still manage to find fault. I'm amazed, I really am.
  1. Sinea's Avatar
    Quote Originally Posted by Duallegend View Post
    Go recycle
    Actually, at least 2 of them are going to be the same bosses (not that i mind that, cause a revamped hakkar/Zul'jin fight would be sick) but Halazzi and Venoxis are staying, judging by the achievements associated with the 2 new 5 mans...

    I'm looking forward to this, only thing im wondering though is if ZA 10 is being removed

    ---------- Post added 2011-02-24 at 10:25 PM ----------

    Also, yay for not being obligated to use 100% of my Holy power on WoG as a tank anymore!
  1. The Last DJ's Avatar
    "Rift is gonna be the new WoW-killer! All u scrubs can stay here!"

    "Warhammer Online is gonna be the new WoW-killer! All u scrubs can stay here!"

    "Conan is gonna be the new WoW-killer!"

    "Vanguard!"

    K. You kids have fun. Good news is that the vacuum formed by all the people flocking to Rifts is going to allow some better talent to rise to the top of respective servers. It'll definitely freshen up the place. At least two guilds on my server have (publicly) collapsed from 25 HMs to 10s because so many of their players are flouncing off in a cloud of butthurt to Rifts, and all they can keep together are 10 people. We've heard it before, and we'll hear it again. Yawn. Moving on.

    Glad to see ZA and ZG returning, although this means I've gotta finish farming some ZA gear on my alts, as some of that gear looked really badass, and I doubt they'll be recycling the models. It's good to see that the two great bastions of troll strength aren't just going to be empty husks. Now all we need to do is move past the NPC trolls acting like two-bit action flick villains and maybe start behaving like one of the oldest and most powerful civilizations like they are. Yeah, we get it. They lost a war against the elves (of both versions) and maybe sorta intentionally unleashed a blood-drinking demi-god onto the material plane. That doesn't excuse them from coming up with the same hairbrained idea over and over again.

    "Hey, I know! We'll summon this great deity to squash our enemies! All we have to do is subjugate the physical avatars of our ancient primal gods to his will! ...ooops! We fucked up! Better kill the avatars!"

    "Hey I know! We're being beset by the Scourge and are really pissed that the Horde brought in the Blood Elves! We'll have our leader subjugate the physical avatars of our ancient primal gods and siphon their power! ...oops! We fucked up! Better kill the avatars!"

    "Hey I know! We're a small tribe of ice trolls slowly getting overrun by the Scourge! Hey I know! We'll siphon the power of our ancient primal gods and use their power to fight off the Scourge! ....hey we didn't fuck up we meant to kill their avatars! ....oh hey the Zandalari are laughing at us and taking all our shit because we're gonna wind up killing ourselves off. Goddammit guys, I told you this was a dumb idea."
  1. jonyx's Avatar
    Quote Originally Posted by malletin View Post
    i know all of you are like " omg recycle QQ im out " but have you ever thought about the possibility of new encounters? or total redone encounters with the old bosses?
    You're asking people who always avoid reading in detail and just focus on one aspect to feed their ridiculous rage, to think about stuff more. Don't be silly! : P
  1. Cirque's Avatar
    Quote Originally Posted by Nekosom View Post
    Then don't do it. You still have a brand new 5-man instance AND a brand new raid. I like how people complain about something when it's coming IN ADDITION to what they already knew about. It's like bitching about getting extra presents during Christmas because they're not as awesome as your first presents, in spite of them being a total bonus! What entitled babies you have all become. They give you what is shaping up to be one of the biggest non-expansion patches ever, and you still manage to find fault. I'm amazed, I really am.
    But I will have no choice. I raid hardcore and will simply be required to because no doubt items will drop there. Besides, the random dungeon grind will pick it for me too.

    There's a brandnew raid, sure, awesome. Let's forget for a moment all the models they recycled, Onyxia, Naxxramas, DM, SFK, Ragnaros, even Baron Geddon had to suffer recycling, have I mentioned the incoming ZA and ZG yet oh and by the way, how are you liking the level 20 staff model you got from DM? THIS is my issue. It's not just limited to bringing back raids people have grinded until they puked of it. You may not, that's awesome for you and everyone else who has never experienced ZA. But for others, it's just boredom revamped.

    Nothing is "In addition". Everything is what I pay for, and over the course of years, the amount of actual new stuff I pay for has increasingly become, well, recycled.
  1. PyroGhozt's Avatar
    All this talk of the 346 blues probably being better itemized than the 353 epics to come. How many of you have actually put some thought into this. For so many of the classes and specs the epic will win even if the itemization is poor, plainly because of the value of our primary stats in this current expo.

    Look at your stat weights.

    And sure they are recycling content. But people have been asking for it. THe mounts are getting different skins. Even the most casual guilds are going to be geared in 359 before this patch hits. There is nothing to cry about and nothing to see here.

    Unlike Wraith where we walked into Naxx which was barely changed aside from being too easy. We already have 2 decent sized raids with mostly new bosses (not so many new mechanics) and also a 2 Boss raid with maybe not the best loot, but still 2 decent fights.

    Why do raiders even care about heroics they wont need?

    Only real difference being made is the value of maelstroms, which is inevitable.

    I think the playerbase of this game is going to cry no matter what blizzard does, I do hope that they release more varied raids this expansion. But I'm also glad to see ZA and ZG back in use.
  1. link064's Avatar
    Quote Originally Posted by CR1MS1N View Post
    don't you mean up from 10 yards?
    Probably means "range that you can cast it from" not radius of the effect.
  1. Crispin's Avatar
    Oh sweet! more new recycled content! yaay!

    God I can't wait to do ZG and Zul'aman all over again? does anyone know when they'll turn MC and BWL into 5 mans? or reuse Naxx one more time? I mean it was a vanilla expansion and apparently cata is vanilla v.2

    /sarcasm off

    oh and at all the "stop QQ Blizzard are the best and they can't create anything new the game is old! so just love it or get out!!1" fanbois. stfu, unlike you some of us played from the start and arent interested in doing the same dungeons with a twist and a few new abilities all over again, so just put a sock in it pls, getting sick of your blind fanboy attitude, you act as if Blizzard actually cares about you.
  1. Farora's Avatar
    Haha, what have they done to Ragnaros. That looks ridiculous.
    And ZG/ZA recycled is so boring for people playing since vanilla. We don't need everything recycled Blizzard :/
  1. Cadwe's Avatar
    wow.... many pleasent suprises .... btw raggy looks bad ass
  1. Honeyprime's Avatar
    Oh Yeah, the trolls are back!!! Woot.

    Love all the new achievements, pets and mounts. And the new Rag model sucks imo. Liked the old one better.
  1. oldandmean's Avatar
    cant see any mention of mojo
  1. WowgGirly's Avatar
    Okie so you guys hated ZG and ZA being removed from the game, now when Blizz tried to bring it back to make peeps happy evryone goes SCREW U WE DONT WNAT OLD STUFF! >.< make up your minds blizz is trying here, and btw Blizz works daily for us and yeah they are a money making business but have you ever scene how hard it is to make a video game? Don't get greedy get needy !, also my brother is a game designer so i've seen the work he has done... you guys have no idea >.<
  1. Andreia's Avatar
    do want! :>
  1. Shadowdoom's Avatar
    Can't wait to see how those Fire Hawk look like.

    Very nice change for warlock btw.
  1. Devil's Avatar
    Quote Originally Posted by Kiro View Post
    This is due to all the fanboys/girls that just love the recycled content. It's shameful to see the "leader" of MMO's just cashing in on fan loyalty, and the "lol what else are they going to play" factor. Blizzard has been recycling so much stuff anymore it's sickening, which includes 10/25man loot tables, special tier models which used to define classes are now non-set epic pieces (now you TOO can look like a warrior/dk/etc). I don't care if these are going to be "retuned" raids into 5-mans. I wonder how many of these mounts will be "dyed" current models as well. It's really sickening already how shameless and lazy blizzard has become, taking advantage of their own fanbase. Then again, looking at those "zomg ty blizz for giving me stuff I did before" style posts I guess I can't blame them how hypnotized a selection of their fanbase has become, easy money.

    WoW is really in a sad state right now, with both the devs and certain sections of the fanbase killing the game.
    I totally agree the recycling has become ridiculous... the fanbase is so blinded

    Lol @ Ragnaros
    Johnny Bravo is that you?
  1. MasterDinadan's Avatar
    Recycled content is great.

    Think with the amount of effort it takes to recycle two old instance into an 85 instance, they probably couldn't even make one brand new instance.
    Would you rather have one new instance or two?

    Anyway, it's not like they are going to be the same. The new Deadmines and Shadowfang Keep have completely different encounters. The only thing recycled is the environment. That's fine - I'd rather them spend more effort designing new and interesting encounters. There's plenty of environments to explore already.
  1. mmocb691fa1770's Avatar
    oh, warrior buffs ..




    how surprising.

    its not like arms now is hitting like a truck, even if cs isnt up.
    mortal strike is ridicolously overpowered (i dont want to mention the laughable necrotic strike state of my class, ty) and they even buff it, i mean .. yes "more sustained damage" its not like warriors need it.
  1. seru's Avatar
    ragnaros with legs, loooking soooooooooooooooooooo gay

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