Update - The patch notes have been updated once again with the resilience changes and more class changes. New additions have been marked in the notes below!

World of Warcraft PTR Patch 4.1 - Updated February 28th
Originally Posted by Blizzard (Blue Tracker)
  • x - Notes added in the 2nd notes update of the day.

General
  • Flying mounts can now be used in Ghostlands.
  • x Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.

Classes

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • x Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

Blood

Frost
  • x Frost Strike now deals 130% of weapon damage, up from 110%.
  • x Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.

Glyph

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Cyclone duration has been reduced to 5 seconds, down from 6.
  • Lifebloom's bloom effect has been reduced by 20%. In addition, it now costs 11% of base mana, up from 7%.
  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  • x Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.

Balance

Restoration
  • x Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy
  • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

Discipline

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction
  • Haunt damage has been increased by 30%.
  • x Shadow Mastery (passive) has been increased to 30%, up from 25%.

Demonology
  • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.

Pet
  • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
  • x Shadow Bite (Felhunter) damage and effect has doubled.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)

Arms
  • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
  • Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.

Fury
  • Flurry haste bonus has been doubled to 16/32/50%.

Protection
  • Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to reduce magic damage as well.
  • Gag Order now only affects Heroic Throw.

Glyphs

Dungeons & Raids
  • The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

Items
Item Sets
  • x The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
  • x The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.

PvP
Battlegrounds
  • The Focused Assault and Brutal Assault buffs have changed.
    • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
    • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
    • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
  • The Battle for Gilneas
    • Graveyard Changes
      • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
      • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
      • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
      • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.

Quests & Creatures
  • A handful of quests have been added to Northern Barrens to provide more level 18-20 content. Look for new quests at Nozzlepot's Outpost and Darsok's Outpost.

User Interface
  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
This article was originally published in forum thread: Patch 4.1 Notes - February 28 Update started by Boubouille View original post
Comments 281 Comments
  1. Sargerus's Avatar
    DKs got a Bress...

    That i DID NOT see it coming
  1. applecake's Avatar
    I think blizzard wants everyone to play a mage.
  1. blackangel209's Avatar
    Wow... Prot warriors are getting the shaft right about now... Was Spell Reflect really that OP? T_T
  1. RyanS's Avatar
    DK Battle res? DO WANT!, cant wait
  1. Nielah's Avatar
    Quote Originally Posted by wakarimas View Post
    More druid nerfs... i wonder which, if not all, dev got pwned by a druid for all this druid hate to even be considered...

    Blizzard is really just full of fail... digging their own grave...
    They screwed up with making Death Knights too powerful and hard to peel, which then sided by a shadowpriest defensive dispels and restodruid CC (which until now, was absolutely fine..) got nerfed to the ground. The comp was powerful, alot of whine and probably a few devs got farmed by some people they got butthurt by and made changes, now druid is just getting the lower end of the shaft straight up the fucking ..

    Time to level that mage.
  1. Fendris Malarky's Avatar
    Spell reflect nerfed? Blizzard has got to be trolling. Really, wtf?
  1. lightgil's Avatar
    Quote Originally Posted by Fendris Malarky View Post
    Spell reflect nerfed? Blizzard has got to be trolling. Really, wtf?
    Try dueling a prot warrior as a caster when they have spell reflect up 90% of the time then the other 10% your silenced or stunned :P
  1. clavarnway's Avatar
    They said they would give b rez functionality to Soul Stones on the next major patch...and then give it to DK's instead?! The only Hero class gets the next B rez? Really?
  1. mmoc3863ce14c0's Avatar
    Quote Originally Posted by lightgil View Post
    Try dueling a prot pally as a caster when they have spell reflect up 90% of the time then the other 10% your silenced or stunned :P
    Prot pala?
  1. RyanS's Avatar
    Quote Originally Posted by lightgil View Post
    Try dueling a prot pally as a caster when they have spell reflect up 90% of the time then the other 10% your silenced or stunned :P
    Pally.... with spell reflect? =S
  1. bludfrost's Avatar
    I like the Death Knight battle rez! =D
  1. Therec's Avatar
    Quote Originally Posted by Literaltruth View Post
    I really don't know how you can get confused with this one. It says it's going to be a battle res. It says it's going to be the same as the other battle res in the game ("analagous to rebirth"). It says it will share the battle res cap with the other battle resses.

    I think DKs are getting a battle res.
    Yeah as I read over the threads and comments I understand now. At first I was just thinking they were making raise ally share the same rez lockout as rebirth/reincarnate/soulstone. Now a new question comes in, will glyph of raise ally be rewritten to be the same as the glyph of rebirth? Or will they just remove that glyph.
  1. DeanyKong's Avatar
    Instant battle res for DKs? Prepare for Dk/Dk, Dk/Dk,Dk and Dk/Dk/Dk/Dk/Dk arena teams!
  1. Typhron's Avatar
    Death Knights, more Battle Priest-y than Paladins will ever be.

    Also, Lol DAoC'd.
  1. Therec's Avatar
    Quote Originally Posted by DeanyKong View Post
    Instant battle res for DKs? Prepare for Dk/Dk, Dk/Dk,Dk and Dk/Dk/Dk/Dk/Dk arena teams!
    Blizzard will set it up the same way they do rebirth in arena, can't be used.
  1. garylisk's Avatar
    Quote Originally Posted by Boubouille View Post
    Originally Posted by Blizzard Entertainment

    User Interface
    • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
    Unfortunately, they are still ugly.
  1. Junox's Avatar
    Here's hoping the new Raise Ally works just like rebirth/etc but still makes the person look like a ghoul/undead for like 10 minutes :P
  1. ProfessorTjc's Avatar
    For Crist sake people Shield bash in prot spec is being removed/replaced with pummel they do the exact same thing stop f**king complaining...
  1. Fendris Malarky's Avatar
    Quote Originally Posted by lightgil View Post
    Try dueling a prot warrior as a caster when they have spell reflect up 90% of the time then the other 10% your silenced or stunned :P
    You're either A) terrible. Or B) Trolling, or a bit of both. Pick one.

    This isn't just a nerf for prot warriors anyways, if they wanted to reduce up time of spell reflectionfor prot warriors they should have simply removed the portion of the talent that lowers it's cd. Which honestly, wasn't that useful anyways.

    Also baddie, spell reflect has one charge and lasts for 5 seconds, you see a warrior cast (if you don't as a caster you are in fact bad) it try not using an ability like unstable affliction or death coil. Noob. Use aoe abilities. They cannot be spell reflected.
  1. haticK's Avatar
    Raise Ally will be worthless compared to a Druid with glyped Rebirth. And where is my battle res Soul Stoneeeeeeee

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