MMO-Champion - Patch 4.1 Notes - February 28 Update
Update - The patch notes have been updated once again with the resilience changes and more class changes. New additions have been marked in the notes below!

World of Warcraft PTR Patch 4.1 - Updated February 28th
Originally Posted by Blizzard (Blue Tracker)
  • x - Notes added in the 2nd notes update of the day.

General
  • Flying mounts can now be used in Ghostlands.
  • x Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.

Classes

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • x Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

Blood

Frost
  • x Frost Strike now deals 130% of weapon damage, up from 110%.
  • x Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.

Glyph

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Cyclone duration has been reduced to 5 seconds, down from 6.
  • Lifebloom's bloom effect has been reduced by 20%. In addition, it now costs 11% of base mana, up from 7%.
  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  • x Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.

Balance

Restoration
  • x Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy
  • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

Discipline

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction
  • Haunt damage has been increased by 30%.
  • x Shadow Mastery (passive) has been increased to 30%, up from 25%.

Demonology
  • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.

Pet
  • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
  • x Shadow Bite (Felhunter) damage and effect has doubled.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)

Arms
  • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
  • Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.

Fury
  • Flurry haste bonus has been doubled to 16/32/50%.

Protection
  • Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to reduce magic damage as well.
  • Gag Order now only affects Heroic Throw.

Glyphs

Dungeons & Raids
  • The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

Items
Item Sets
  • x The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
  • x The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.

PvP
Battlegrounds
  • The Focused Assault and Brutal Assault buffs have changed.
    • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
    • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
    • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
  • The Battle for Gilneas
    • Graveyard Changes
      • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
      • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
      • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
      • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.

Quests & Creatures
  • A handful of quests have been added to Northern Barrens to provide more level 18-20 content. Look for new quests at Nozzlepot's Outpost and Darsok's Outpost.

User Interface
  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
This article was originally published in forum thread: Patch 4.1 Notes - February 28 Update started by Boubouille View original post
Comments 285 Comments
  1. Babycake's Avatar
    Finally, we can move the character unit and target frames without addons or scripts. I wonder why they decided to remove Shield bash from game. that Shield reflect cd is going to hurt prot pvp a bit.
  1. batman3d's Avatar
    hmmm nice, afi locks need to boost ... ROFL
  1. vihtahousu's Avatar
    Quote Originally Posted by Bantokar View Post
    Ok it is now official. Devs have absolutely no clue what the heck they are doing with moonkins. We are not top of meters in PvE and in PvP we just plain suck donkeynutz..

    I mean what game are these boneheads playing because it certainly isn´t wow. Completely destroying Moonkins, but oh wait, Lock and Wars are being buffed and DK´s get instant BR... I am completely baffled by these changes. It´s as if they don´t even look at game data anymore.

    Think it´s time to drop wow and move onto something better because the 4´th rate devs left on wow are ruining the game with their non sensical and deeply moronic changes.
    elemental shaman says hi. try resto or feral. both good =)
  1. perera's Avatar
    Wow, these changes are pretty revolutionary !
  1. fr0d0b0ls0n's Avatar
    Moonkin right now is in a pretty good shape pve-wise. Probably they wanna get them down with feral

    http://raidbots.com/dpshistory/
  1. Schintus's Avatar
    Quote Originally Posted by Bantokar View Post
    Ok it is now official. Devs have absolutely no clue what the heck they are doing with moonkins. We are not top of meters in PvE and in PvP we just plain suck donkeynutz..

    I mean what game are these boneheads playing because it certainly isn´t wow. Completely destroying Moonkins, but oh wait, Lock and Wars are being buffed and DK´s get instant BR... I am completely baffled by these changes. It´s as if they don´t even look at game data anymore.

    Think it´s time to drop wow and move onto something better because the 4´th rate devs left on wow are ruining the game with their non sensical and deeply moronic changes.
    This! Agreed...
  1. Mistral's Avatar
    So the new Hydrapet for Hunters will have a battle rezz too? Just kidding. ^^ But would be funny.
  1. Bantokar's Avatar
    Quote Originally Posted by vihtahousu View Post
    elemental shaman says hi. try resto or feral. both good =)
    Yeah just play something else. Brilliant solution. More fotm rerolling.. /rollseyes
  1. Astronomy's Avatar
    Lol'd hard at stampeding roar buff. Its like saying 'we nerfed you to the ground, now you can get all your friends to run away like mads'.

    I also expect buffs to claw, tp: moonglade (cast time reduction?), and nature's grasp maybe.

    Sorry but wow, is not, as fun as it used to be.


    Oh and to all 'adept or quit' trolls... Blizz itself also encourages everyone for feedback so that they can improve the game. Plus, here is a forum, where people log in to share their ideas. It'd be better you to adept what forums stands for, or stop logging in.
  1. lanerios's Avatar
    Hey guys! I have this great idea, let's take something most other F2P MMO's have as well! Some custom choices for your UI! We will just be years to late yaaaaaaaaaaaaay! But wait! We can't have to many choices, we will just let them drag the player and target frame around. OMG AWESOME! /sarcasm

    It was a much needed change, but way, way, way, way to late.

    The rest is.. odd

    Shield Bash removed, Swipe cooldown reduction (also needed I guess), Juggernaut being even more meh than ever now. I will await the complete patch notes but it seems all a bit to random Oo
  1. good diu bro's Avatar
    Quote Originally Posted by Bantokar View Post
    Yeah just play something else. Brilliant solution. More fotm rerolling.. /rollseyes
    I think you get the wrong idea, elemental and feral do less dps than balance even after nerf. Starsurge do around 11% of total dps in most circumstances, 20% nerf of 11% dps is 0.088 actual loss. If you plug the dataz from logging sites like stateofdps, the number should still be above the 2 by around 0.02%.
  1. lillbrorsan's Avatar
    No Hunter changes?
    Wow, something weird is sure going on, it's like if Blizzard knows what they are doing /sarcasm
  1. Bantokar's Avatar
    Quote Originally Posted by good diu bro View Post
    I think you get the wrong idea, elemental and feral do less dps than balance.
    Balance blows dog in PvP, and they nerf starsurge wich was our only instant nuke (4% proc chance) when it already needs to crit to be anything but a wet noodle and they nerf our CC so we have a 1.7sec cast 5 sec CC where the target is damage immune... And we have already gotten a 5% nerf to all our damage. Get the point now? I´ll give you a hint.. Moonkin != viable for PvP, AT ALL

    Now at the same time Locks and wars are being buffed. Have you seen Fury burst in arena?? Locks have a bazzillion more tools than Moonkins and lolguard was already dishing out a bunch of damage to Moonkins who have basically 0 utility for peeling a melee. Typhoon is bugged, no instant CC etc etc.
  1. drujt's Avatar
    I'm just waiting for this one: Balance druids are no longer able to queue for battlegrounds or arena, because they have no use now.
  1. Fusmu's Avatar
    Brainless druid nerfs, now I want to see some mage nerfs fucking blizzard tards. 3 Patches in row only druid nerfs....
  1. Zebeyo's Avatar
    Quote Originally Posted by fr0d0b0ls0n View Post
    Moonkin right now is in a pretty good shape pve-wise. Probably they wanna get them down with feral
    The thing is Moonkin is doing ok in PvE and then Blizz decides to look at how to nerf that, and of all the many many useful and fun spells *bleah* moonkins have access to, they decide to nerf one of the most important damage spells in PvP, where, mind you, Moonkin is absolutely HORRIBLE. Furthermore they decide to nerf mana for resto (I guess that's the point?) So they decide to increase mana and reduce healing on lifebloom. Which is - though a sucky one - one of our few methods of survivability/healing (rolling 3 stacks, switch back to moonkin, wait for the final healing bloom effect). It might be the nerfs are ok in terms of PvE but it just destroys Moonkin PvP even more than it already is. Meanwhile warriors get a change to their interrupt to put it on a shorter cooldown. Yup makes perfect sense. I remember all those tons of warriors I destroyed the last few months.... Oh wait. That's right - they destroyed me with their stuns, interrupts and selfhealing which is better than mine.
  1. Thebigbull's Avatar
    Omg Dks gor Rebirth....neat
  1. Razzers's Avatar
    druid nerf wasn't really needed, rest looks decent. Except from the raise ally thing.
  1. methus's Avatar
    Quote Originally Posted by fr0d0b0ls0n View Post
    Moonkin right now is in a pretty good shape pve-wise. Probably they wanna get them down with feral

    http://raidbots.com/dpshistory/
    They are fine in 25m because they have all the buffs and stuff and even then it depends I guess on the fight itself. Go look at 10m which allot of guilds are also doing and you will see a dif story. Only reason moonkins shine in 25ms really is because some encounters have more adds 2 kill where multidoting while in an eclipse states does a significant amount of dmg.
  1. dahmer's Avatar
    I can completely understand the gold change on Magtheridon but why Kazzak and Karazhan? On my server I get to see Kazzak maybe once a month and Karazhan takes a bit of time to get through the place, why the hell are they taking out the fun ways of getting gold...am I supposed to play the auction house? Am I supposed to squeeze every copper out of everything while holding down and beating the new players so they immediately know that nobody is ever supposed to have fun when gold is involved?

    WoW is a game of options, several ways of getting experience, several ways of obtaining items, several ways of getting gold...and now they're going to mess with the only fun way. *very annoyed*

    Also, thanks Blizzard for getting rid of shield bash!
    Another reason to not go back to my warrior.

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