Update - The patch notes have been updated once again with the resilience changes and more class changes. New additions have been marked in the notes below!

World of Warcraft PTR Patch 4.1 - Updated February 28th
Originally Posted by Blizzard (Blue Tracker)
  • x - Notes added in the 2nd notes update of the day.

General
  • Flying mounts can now be used in Ghostlands.
  • x Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.

Classes

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • x Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

Blood

Frost
  • x Frost Strike now deals 130% of weapon damage, up from 110%.
  • x Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.

Glyph

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Cyclone duration has been reduced to 5 seconds, down from 6.
  • Lifebloom's bloom effect has been reduced by 20%. In addition, it now costs 11% of base mana, up from 7%.
  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  • x Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.

Balance

Restoration
  • x Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy
  • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

Discipline

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction
  • Haunt damage has been increased by 30%.
  • x Shadow Mastery (passive) has been increased to 30%, up from 25%.

Demonology
  • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.

Pet
  • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
  • x Shadow Bite (Felhunter) damage and effect has doubled.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)

Arms
  • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
  • Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.

Fury
  • Flurry haste bonus has been doubled to 16/32/50%.

Protection
  • Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to reduce magic damage as well.
  • Gag Order now only affects Heroic Throw.

Glyphs

Dungeons & Raids
  • The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

Items
Item Sets
  • x The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
  • x The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.

PvP
Battlegrounds
  • The Focused Assault and Brutal Assault buffs have changed.
    • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
    • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
    • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
  • The Battle for Gilneas
    • Graveyard Changes
      • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
      • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
      • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
      • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.

Quests & Creatures
  • A handful of quests have been added to Northern Barrens to provide more level 18-20 content. Look for new quests at Nozzlepot's Outpost and Darsok's Outpost.

User Interface
  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
This article was originally published in forum thread: Patch 4.1 Notes - February 28 Update started by Boubouille View original post
Comments 281 Comments
  1. Prag's Avatar
    Quote Originally Posted by Rukh View Post
    Also, wow people. Worked up much about a PTR update? I can understand comments like 'I don't think that will work well I hope it doesn't go live' or 'I understand why they're nerfing our AoE like every other class but I hope they give us a buff' etc, but 'WTF BLAZZARD I'M CANCELLING MY ACCOUNT RIGHT NOW BECAUSE YOUR CHANGE ON PTR', its like really? Over a PTR change??? You could see "patch update: all shadowpriest abilities are being nerfed by 50%, it doesn't mean its going live nor that its effecting you.
    I'm certainly not going to quit over any realistic change they make, but in defense of the people you're mocking, I can count on one hand the number of major PTR changes have been reverted since Wrath.

    So, yeah it's probably easy for you to say "Get over it, it's a PTR and it might not go live", but in reality, the chances of them NOT going live are slim. I can also see how people get tired of seeing the rapid ups-and-downs of their class. It just pushes FOTM rerolls when your Class is constantly going from top of the chart potential to barely worth a raid slot.
  1. mmoc0ccd43ca17's Avatar
    Quote Originally Posted by Shredy View Post
    What the fu*k? Why are they nerfing Disc Priest again?
    absolutly agree m8. disc priest is inadaptable in pvp. bloody sh!t.
  1. amielle's Avatar
    Makes me happy my account is going inactive now - nerfing boomkins again? Really? WHY?
  1. talrob's Avatar
    Thought it had been a while since they buffed their 'hero class.' Lets give them battle rez and buff their silly aoe damage spell (ok I know the aoe damage is the same but it was already nuts now its more favourable on single targets also).

    - Jealous shadow priest
  1. Kuja's Avatar
    Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

    Is it just me or wasn't that change made already? o_o dejavu!
  1. Freia's Avatar
    Quote Originally Posted by Beachcomber View Post
    To be honest, the devs must have gotten their lunch money taken by druids on several occasions. God forbid a class that can actually beat a Frost Mage.[COLOR="red"]
    Several classes can beat frost mages. Spriests, dks, sub rogues, Warlocks, anyone with a dispeller on them since mages have no dispel protection. Stop complaining about them.

    Powerword:Barrier nerf....really? They need to redesign the spell. It is a small area that you need to have people stack under for it to be effective. It is so situational, the nerf is not needed. Lets nerf the absorbs and damage mitigation of a spec that relies on them to be effective.
  1. kukuluku's Avatar
    i don't like the spell reflection nerf as warrior tank V_V
  1. kaskadereno's Avatar
    Woo hoo they are nerfing Spell Reflect FINALLY! That will be a weight lifted off my shoulders! 25 sec CD is balanced. And Shield Bash is gone. Frickin awesome. GJ Blizz.
  1. Luminar's Avatar
    Quote Originally Posted by Antares View Post
    Flying in Ghostlands!! YAY! Next: Draenei and Blood Elf starting zones! *crosses fingers*
    Unfortunately, I don't think they'll be updating flying for Eversong Woods or Azuremyst + Bloodmyst Isles. There's not really a reason to, actually. If you're Alliance, when's the last time you went to Exodar on a character with flying? I myself haven't been to Exodar since I leveled my Draenei Warrior. Same with Horde and Silvermoon.

    The main reason they updated flying for Ghostlands is, due to the Zul'Aman revamp, people who have flying will begin going through that area again and it would be a step back in time to have flight taken away in that area.
  1. McNeil's Avatar
    Shield bash removed?? That was one of my favorite abilitys!!!!!
  1. Karnige's Avatar
    why are people crying about the nerfs? It's just to balance the game.
  1. mmocde2a643340's Avatar
    hmm well no more raise ally in 25mans i guess.
  1. Myah's Avatar
    If they're gonna keep nerfing Priest's Shields, they really should give us something new =~
  1. kojinshugi's Avatar
    Quote Originally Posted by Sammonoske View Post
    Flame Leviathan: 160g
    Magtheridon: 500g
    Gruul the Dragonkiller: 250g
    Doom Lord Kazzak: 500g
    Karazhan: 418+ gold

    Grand Total: 1828+ gold in around 2+hrs

    Like working the AH doesn't make thousands more in the same amount of time.
    Working the AH doesn't introduce any new gold into the economy.

    Blizzard doesn't care how much gold you have, they care about how much of it you create.
  1. Kitoya's Avatar
    The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

    OMFG??? for real they are accualy worried ppl farm gold there?? maybe they should worrie about bugs more.... like the Rep achievement for guilds...but no they worrie about gold sure....
  1. Cirque's Avatar
    Quote Originally Posted by creepygnome View Post
    Some of these changes are kinda nice, ie. Inner Will & Inner Focus, but at the same some are wtf ie. Shield Bash. Sometimes I really wonder how the devs make these decisions. Granted I don't play a Warrior.. was shield bash not being used? Or was is SO OP to warrant being removed?

    I have to agree with Netram the UI fix is WAY late. And Ghostlands made me laugh.
    That's because Pummel becomes usable in all stances, so Prot will use Pummel to interrupt now instead. Warriors do have a lot of spells and it IS kinda confusing for new players, I can imagine, especially with the IMO somewhat outdated Stance system. Doesn't make it any less fun, I personally am enjoying my Warrior a lot.

    I am thoroughly annoyed by the LB nerf, though. It's so blatantly PvP, and it will affect my Druid play style in PvE. The bloom effect made it fun. To refresh or to bloom? And the mana increase? What? Just WHY? See, these mana changes are pissing me off the most, really. Same happened to the priests I believe. It makes the feel of acquiring new gear and becoming better completely irrelevant, because the devs will be sure to nerf mana somehow so that you still feel like a freshly dinged 85 whenever they think there's, somehow, too much mana.

    Then there's the Swipe buff. Druids did not need that. Their AoE threat is more than fine. I'd even argue that after the DK nerf, their threat's close to being the best. That doesn't eliminate their other blatant weaknesses, though. What it does indicate however is that we're slowly moving back to a WOTLK style tanking. Right now, I dunno about you guys, heroics are WOTLK style. We may not AoE that much because it's not as strong as it used to be, but the effect is the same. Is this the intent? Soon we'll see warriors crying about Thunderclap, or Paladins about consecration. And why shouldn't they when DKs get BB without a cooldown and Druids get a three second swipe? On the other hand, glaring issues are being ignored. For example, the DK's ability to pick up adds is quite inferior to those of other classes. Just taking Maloriak's, when healers outaggro Icy Touch threat and they're immune to Death Grip - all he can do is hope they spawn at some proper location. Result: We just use another tank. Similarly, the whole bring the player not the class ideal is completely fucked up. We keep logging alts because we need buff X and buff Y. Not having a Shaman won't fly because you will need Nature Resistance. Not having a Demo lock or Ele shaman won't fly because of that still retarded buff that they bring. Some encounters rely so heavily on AoE that you're better off replacing that Enh shaman of yours, because his AoE suck balls. This is all fine by me, if this were the intent, right now I just feel shafted everytime we relog an alt.

    (I am talking heroic encounters, yes).
  1. zingar's Avatar
    * Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
    * x Shadow Bite (Felhunter) damage and effect has doubled

    Seriously do they call that balancing? doubling the damage of one ability and increasing the other by 50%? i know they sucked before but im always thinking "okay theres a reason for that". but i guess there wasnt
  1. Therec's Avatar
    Quote Originally Posted by Alucard666 View Post
    pfff...srsly dude,just read the whole patch notes : you will see that they changed the glyph to reduce death's gate casting time,60% faster,aka useless!
    I posted my comment before the notes were updated tyvm. Chill out.
  1. Azoth's Avatar
    Frost DK changes make me feel all warm and fuzzy
  1. Blackburn's Avatar
    Quote Originally Posted by methus View Post
    They are fine in 25m because they have all the buffs and stuff and even then it depends I guess on the fight itself. Go look at 10m which allot of guilds are also doing and you will see a dif story. Only reason moonkins shine in 25ms really is because some encounters have more adds 2 kill where multidoting while in an eclipse states does a significant amount of dmg.
    http://raidbots.com/dpshistory/Overall/10N/#2j969

    Still doing fine. Warriors are at the bottom no matter which graph you look at.

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