Update - Patch 4.1 - PTR Build 13750
A new PTR build is being deployed on test realms.
Originally Posted by MMO-Champion
Achievements
Dungeons & Raids
  • Here, Kitty Kitty... Successfully feed Temple Rats to 4 of Bethekk's Pride during the High Priestess Kilnara encounter.
  • Heroic: Zul'Gurub Defeat Jin'do the Godbreaker in Zul'Gurub on Heroic difficulty.
  • Heroic: Zul'Aman Defeat Daakara in Zul'Aman on Heroic difficulty.

Feats of Strength

Guild - Dungeons & Raids

Items
PvE

Spells
Herbalism
  • Lifeblood now has a 2 min cooldown, up from 20 sec.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Beast Mastery
  • Feed Pet now instantly restoring 50% of its total health. Cannot be used while in combat.

Pets

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane

Glyphs

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy

Discipline

Shadow

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction



Patch 4.1/4.2 - Winged Lion Mount?
I spent a couple of days debating if I should post this model or not since it seems to be an early beta of the model and I'll assume that at this point my readers are smart enough to understand that the things they see can be a work in progress, so there you go!

One of the latest beta build of Patch 4.1 on PTRs added a new mount model, the Winged Lion Mount! We don't have any information on this mount for the moment, and as I said it looks like a very early version of the model but ... IT'S A LION WITH WINGS!



Patch 4.1 PTR Notes Update - March 15
The Patch 4.1 PTR Notes have been updated once again with a couple of class changes and more raiding nerfs.
Originally Posted by Blizzard (Blue Tracker)
Classes: General
  • Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul'dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Restoration
  • Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects. In addition, Living Seed is no longer a prerequisite talent for Efflorescence.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane
  • Improved Arcane Explosion now also reduces the mana cost of Arcane Explosion by 25/50%.

Frost
  • Ice Barrier base damage value has been increased by approximately 120%. In addition, the benefit from spell power has been increased by approximately 8%.

Glyphs
  • Glyph of Frost Armor (new glyph): Frost Armor also causes the mage to regenerate 2% of maximum mana ever 5 seconds.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Colossus Smash now ignores 50% of a hostile player's armor (PvP), but continues to ignore 100% of a non-player character's armor (PvE).

Dungeons & Raids
Blackwing Descent
  • Atramedes
    • Searing Flames now causes a 6-second cooldown on Modulation.
    • Searing Flames no longer increases Sound on players.
    • Players should no longer be able to avoid the first period damage tick of Searing Flame, and Searing Flame now ticks every 2 seconds. The damage of Searing Flame has been increased to compensate for it ticking less frequently.
  • Nefarian's End
    • The damage of Shadowflame Barrage has been reduced by 15% (10-player normal and Heroic difficulty only).
    • The damage of Tail Lash has been reduced by 20% (10-player normal and Heroic difficulty only).

Bastion of Twilight
  • Dragon Siblings
    • Blackout can now be dispelled on Heroic difficulty.
  • Cho'gall
    • The health of Blood of the Old God on 10-player Heroic difficulty has been lowered by roughly 20%.
    • The health of Darkened Creations on 10-player Heroic difficulty has been lowered by roughly 20%.
    • Corruption: Accelerated on 10-player Heroic difficulty has been lowered slightly.
    • Knockbacks and Deathgrip can now be used to interrupt players that are converted by Cho’gall.

Battlegrounds
Arathi Basin
  • Arathi Basin is now available as a 10v10-player rated Battleground.

Botting in WoW
This comment by Bashiok follows a giant banwave of people botting Archaeology and PvP earlier this week. That's why you shouldn't cheat if you want to keep your WoW account and that's why pointing to any exploit or cheat on our forums will get you banned, hard.
Originally Posted by Bashiok (Blue Tracker)
We’re in the process of stepping up our detection and tracking to log and action players that are botting, or habitually AFKing in the Battlegrounds. We’ll be taking aggressive action and removing earned items, Honor Points, and ultimately suspending or even banning accounts of those that are found to be botting or habitually AFKing. It’s a sophisticated level of monitoring we’re undertaking. No one actively playing in the Battlegrounds normally should be concerned that they’ll be actioned.

Blue Posts
Originally Posted by Blizzard Entertainment
Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Heroic Leap
Perhaps I should elaborate further. Heroic Leap should work on flat surfaces, and in a great many places, actually. We've had players telling us that it fails constantly, but without providing more specific information regarding where and how; hence the requests for more reports. There are very specific situations where we have purposefully stopped it from functioning to help prevent exploitation, which I've covered in more detail below.

Plus it causes tons of exploit issues, due to the elevation of the leap.
Exploitation was indeed a concern, and some of the Heroic Leap failures you’ve seen might be because of the restrictions we put in place to prevent exploitation. If you’re in an area where flying is restricted (like a Battleground) and your leap would cause you to gain more than about 4 yards of altitude, then the spell should fail -- though the cooldown shouldn’t be wasted. It should otherwise generally work on flat terrain and succeed much more often outdoors.

It wasn’t an ideal solution, but we added this limitation because players were able to use the targeted jump to exploit terrain to reach inaccessible areas or even leave the map. This wasn’t a knee-jerk reaction either; we received literally hundreds of documented cases where warriors could exploit the ability. The short term alternatives, such as disabling it in Battlegrounds completely, felt worse. Ultimately, we want to remove the height restriction in Battlegrounds and other restricted areas when we have a more robust technical solution. (Source)
This article was originally published in forum thread: Winged Lion Mount, Patch 4.1 PTR Notes March 15 Update, Blue Posts started by Boubouille View original post
Comments 272 Comments
  1. mmocb1848b600a's Avatar
    Wait a second! They buff numerous strikes and abilities for Warriors to compensate the Colossus Smash nerf and now they revert the nerf (in PvE) but the buffs stay? What a joke!
  1. blackangel209's Avatar
    Quote Originally Posted by Gordon View Post
    Wait a second! They buff numerous strikes and abilities for Warriors to compensate the Colossus Smash nerf and now they revert the nerf (in PvE) but the buffs stay? What a joke!
    Fail. The buffs were removed from the patch notes.
  1. Lynix's Avatar
    I love the 100 people screaming at others for not reading when they themselves didn't read the comments before their own also yelling at the people who 'cant read'
  1. mmoc3a217ad312's Avatar
    Maybe winged lion mount pics and description should act like sort of IQ test?
  1. mmocb1848b600a's Avatar
    Quote Originally Posted by blackangel209 View Post
    Fail. The buffs were removed from the patch notes.
    Maybe, but were they also removed from the PTR build, that's the important question. Normally, when spells change in a build it is posted on the frontpage, but this time I either missed it, someone forgot them or they weren't changed.
  1. F-Minus's Avatar
    It's just an updated Wyvern model, which will replace the Wyvern mounts & flightmasters in the game
  1. blackangel209's Avatar
    Quote Originally Posted by Gordon View Post
    Maybe, but were they also removed from the PTR build, that's the important question. Normally, when spells change in a build it is posted on the frontpage, but this time I either missed it, someone forgot them or they weren't changed.
    So...you think Blizzard went out of their way to remove those particular things from the official patch notes because...?
  1. mmoc06116e87be's Avatar
    That mount will probably be the "gladiator" mount for rated BGs.
  1. mmoc8eaa8ebfcd's Avatar
    For Fuck sake , do mages need these buffs?U know this is childish, go blizzard tell everyone to reroll mages .
  1. verblin's Avatar
    Quote Originally Posted by blackangel209 View Post
    So...you think Blizzard went out of their way to remove those particular things from the official patch notes because...?
    a lion with wings like this one reminds me more of a sphinx
  1. Vasz's Avatar
    Quote Originally Posted by Migari View Post
    Originally Posted by Blizzard Entertainment
    Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
    Colossus Smash now ignores 50% of a hostile player's armor (PvP), but continues to ignore 100% of a non-player character's armor (PvE).
    OMG, they actually listened to the 'different effects in PvP/PvE' thing!
    I know, and if they did this more often, they could balance out pve/pvp with ease.
  1. mmoc54fa1617a5's Avatar
    Time for a winged scorpion mount ? xD

    the Lion looks pretty cool
  1. Studioburst's Avatar
    Quote Originally Posted by istheshiz View Post

    WE LOVE YOU BOUBOUILLE!!!
    So many arse lickers on this site :/
  1. miguelcrespo85's Avatar
    now why cant they make our WIND RIDERS look like that...
  1. Madarame's Avatar
    again, no dk fixes. i'm out
  1. Lily Crowley's Avatar
    Quote Originally Posted by Boubouille View Post
    oh god the first comment had to be someone who can't read "work in progress". Why do you hate me sorry? Why? Why???????????
    I would swing the mighty banhammer in his face if I were you.
  1. ScorchHellfire's Avatar
    Quote Originally Posted by toychristopher View Post
    The lion looks terrible. Hire a new texture designer please. It looks like it's made of chalk or something.
    What part of work in progress do you not understand?

    So would that lion be what happens when a gryphon has a kid with a regular lion? 3/4 lion and 1/4 eagle instead of half and half? And what would you call that? A sphinx maybe?
  1. azurrei's Avatar
    Quote Originally Posted by Migari View Post
    Originally Posted by Blizzard Entertainment
    Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
    Colossus Smash now ignores 50% of a hostile player's armor (PvP), but continues to ignore 100% of a non-player character's armor (PvE).
    OMG, they actually listened to the 'different effects in PvP/PvE' thing!
    The straw that broke the camel's back?? Are they FINALLY separating talent effects in PvP and PvE??
  1. mmoce2f7ef56b7's Avatar
    It's a Wyvern, not a lion with wing >_> Scorpion tail and all
  1. Andaja's Avatar
    First they said they dont want to make two values for spells for pvp and pve, now they make warriors collosus smash do exactly what they didnt want to do ~.~
    Seriously, other classes would like some pvp and pve spell usage adjustments too.

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