MMO-Champion - PTR Patch 4.1 - Build 13793
Update 09:30PM CEST - It also looks like Reins of Poseidus is now an epic item, it will probably a loot from the rare NPC Poseidus in Vashj'ir.
Update 08:30PM CEST - Extinct Turtle Shell is now bound to account apparently and seems to be a potential Archaeology reward.
Update 08:00PM CEST - Added item changes/additions.
Update 07:45PM CEST - Added the final/clean version of class spells and professions changes.
Update 07:00PM CEST - Added the final/clean version of the Achievements changes.

PTR Patch 4.1 - Build 13793
A new build is finally being deployed on PTRs!

Item Changes



Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Cataclysm Dungeon
  • Ring Out! will only rewarded if all players defeat Daakara without leaving the turquoise stonework.
  • Here, Kitty Kitty... now requires you to defeat High Priestess Kilnara after having fed 4 Temple Rats to Bethekk's Pride. Now rewards 10 points, up from 0.

Exploration
Eastern Kingdoms

General

Guild (bottom tab)
General

Player vs. Player
Arathi Basin

Battle for Gilneas

Rated Battleground

Twin Peaks

Professions
Fishing



Spell Changes
Originally Posted by MMO-Champion
Class Skills
Companions
  • Guardian Cub Right Click to summon and dismiss your Guardian Cub. Instant
  • Pterrordax Hatchling Right Click to summon and dismiss your Pterrordax Hatchling. Instant
  • Voodoo Figurine Right Click to summon and dismiss your Voodoo Figurine. Instant

Mounts
  • Amani Battle Bear: Summons and dismisses a rideable Amani Battle Bear.
  • Subdued Seahorse Summons and dismisses a rideable Subdued Seahorse. This mount is a zippy swimmer.Due to his capricious nature, swim speed is not affected by effects that increase or decrease mount speed. 1.5 sec cast
  • Winged Guardian Summons and dismisses a Winged Guardian. This mount changes depending on your Riding skill and location. 1.5 sec cast

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Blood Strike base additional damage has been increased by 25%, from 680 to 850.
  • Blood Strike Off-Hand now scales from weapon damage instead of offhand weapon damage. (Not sure if it's relevant, but listing it)

Frost
  • Obliterate base additional damage has been reduced by 37.5%, from 1040 to 650.

Unholy
  • Desecration no longer triggers against targets that are immune to movement slowing effects.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Ferocious Bite now scales from 32.7% of AP with 3 combo points, up from 23.27%. (Tooltip fix)
  • Savage Defense now only procs from non-periodic critical strikes.
  • Stampede now also causes Ravage to not have a positioning requirement.

Restoration
  • Nature's Swiftness now increases the amount healed by 50% if the spell is a healing spell.

Balance
  • Cyclone now lasts 6 sec, up from 5 sec.
  • Starfall - Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
  • Starlight Wrath now Reduces the cast time of your Wrath and Starfire spells by 0.15/0.25 sec, up from 0.1/0.2 sec.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Survival

Marksmanship
  • Multi-Shot now deals 138% weapon damage, up from 118%.

Pet - Generic Hunter

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Frostbolt base damage has been increased by 10%, from [ 657 - 838 ] to [ 723 - 922 ]
  • Fingers of Frost now increases Ice Lance damage by 25%, up from 15%.
  • Ice Barrier now scales from 87% of Frost Spellpower, up from 80.7%.

Arcane
  • Arcane Blast now has a 2.2 sec cast time, down from 2.5 sec. Base damage reduced by 12%, from [ 1933 - 2247 ] to [ 1710 - 1988 ]

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection
  • Sacred Duty now also procs from Avenger's Shield. Now lasts 10 sec, down from 15 sec.

Holy
  • Illuminated Healing now absorbs for 12% of the amount healed, up from 10%. Each point of Mastery increases the absorb amount by an additional 1.5%, up from 1.25%.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Rapture now instantly energizes you with 5/7% of your total mana, up from 4/6%.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Subtlety
  • Cheat Death now cannot occur more than once per 90 sec, up from 1 minute.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental Combat
  • Fire Nova now has a 100 yards range, up from 40 yards.

Enhancement
  • Dual Wield now increases chance to hit with melee attacks only.
  • Seasoned Winds no longer procs from interrupts with Grounding Totems.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Glyphs


Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection
  • Gag Order chance to silence the target now also affects Pummel.

Fury
  • Enraged Regeneration - Enraged, and new Enrage effects may not be gained while active.
  • Slam now deals 145% damage plus 624, down from 174% weapon damage plus 748.
  • Whirlwind now reduces the cooldown when it hits targets with the main-hand weapon.
  • Raging Blow now deals 100% weapon damage, down from 120%.

Arms
  • Colossus Smash now bypasses 100% of the armor but bypasses less armor on players.
  • Mortal Strike now deals 150% weapon damage, down from 175%.
  • Overpower now deals 125% weapon damage, down from 145%.
  • Improved Slam now increases Slam's damage by 10/20%.

Professions
Inscription

Cooking

Jewelcrafting

Alchemy

Engineering

Enchanting

Leatherworking

Tailoring
This article was originally published in forum thread: PTR Patch 4.1 - Build 13793 started by Boubouille View original post
Comments 169 Comments
  1. T Man's Avatar
    Quote Originally Posted by Thepinhead View Post
    Rofl. Soo many warriors who think they are getting nerfed, when they actually aren't.

    Warrior in pve is going to be the same as now, they just REVERTED the buffs they gave warriors because of Collosus smash nerf which Blizzard fixed by making it work differently against non players.

    Warriors in PvP are sligtly nerfed now that Collosus smash only takes away 50% armor instead of 100% against players. Soooo, what this means is that even though it looks like warriors are getting nerfed to oblivion, the only nerf is actually on Collosus Smash.

    Now please stop posting all kinds of BS, when you have no clue about what you are talking about. It's really anoying to read all the posts where people call Blizzard and everyone else all sorts of things.
    Fury mastery change is not a nerf?
  1. Nathanyel's Avatar
    Quote Originally Posted by Naix View Post
    Saw a guy multiboxing 10 shamans. I would get 10 flameshocks on me then a chain lighting cleave. Oh with the new changes to flameshock getting aoe ability its gonna be sick.
    Be it one multiboxer or just 3-4 individual players, you're effed either way. At least in BGs, the 10 characters that the multiboxer controls have a lot less efficiency than 10 individual players.
  1. Thepinhead's Avatar
    Quote Originally Posted by T Man View Post
    Fury mastery change is not a nerf?
    Well yes, but people are complaining about the so called "nerfs" in this thread. So that was what I was refering to.
  1. Naix's Avatar
    Quote Originally Posted by Nathanyel View Post
    Be it one multiboxer or just 3-4 individual players, you're effed either way. At least in BGs, the 10 characters that the multiboxer controls have a lot less efficiency than 10 individual players.
    Depends. If you have 5 spells cast on one target with some players supporting the mutiboxer. Multiboxing comes out the winner.
  1. Nathanyel's Avatar
    I'm not just talking fights, but also BG objectives. But even in fights, there's gonna be a lot of "damage over death", and once you separate the multiboxer's characters by slowing/CCing or even killing them, the additional characters start to become useless.
  1. Naix's Avatar
    Quote Originally Posted by Nathanyel View Post
    I'm not just talking fights, but also BG objectives. But even in fights, there's gonna be a lot of "damage over death", and once you separate the multiboxer's characters by slowing/CCing or even killing them, the additional characters start to become useless.
    The same could be said for removing additional character without multiboxing. The one advantage a multiboxer has over anyone else is the coronation of multiple abilities at once without a GCD.

    A good multiboxer will set all characters to use same abilites
    A great multiboxer will have a few heal
  1. Mandrillen's Avatar
    Quote Originally Posted by Thepinhead View Post
    Rofl. Soo many warriors who think they are getting nerfed, when they actually aren't.

    Warrior in pve is going to be the same as now, they just REVERTED the buffs they gave warriors because of Collosus smash nerf which Blizzard fixed by making it work differently against non players.

    Warriors in PvP are sligtly nerfed now that Collosus smash only takes away 50% armor instead of 100% against players. Soooo, what this means is that even though it looks like warriors are getting nerfed to oblivion, the only nerf is actually on Collosus Smash.

    Now please stop posting all kinds of BS, when you have no clue about what you are talking about. It's really anoying to read all the posts where people call Blizzard and everyone else all sorts of things.
    Arms
    Colossus Smash now bypasses 100% of the armor but bypasses less armor on players.
    Mortal Strike now deals 150% weapon damage, down from 175%.
    Overpower now deals 125% weapon damage, down from 145%.
    Improved Slam now increases Slam's damage by 10/20%.

    Obvious troll is obvious.
  1. Naix's Avatar
    Quote Originally Posted by Mandrillen View Post
    Arms
    Colossus Smash now bypasses 100% of the armor but bypasses less armor on players.
    Mortal Strike now deals 150% weapon damage, down from 175%.
    Overpower now deals 125% weapon damage, down from 145%.
    Improved Slam now increases Slam's damage by 10/20%.

    Obvious troll is obvious.
    The forums are drenched with tears. Mages use those yummy warrior tears to make ice and mage water.
  1. headhunter's Avatar
    Argh Enhancement nerf

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