Achievements

Name Points
Burn After Reading Collect all four Sealed Tomes from Return to Karazhan.
10
Dine and Bash Complete the Moroes encounter in Return to Karazhan after defeating all 4 dinner guests within 10 seconds of each other.
10
One Night in Karazhan Speak with the Image of Medivh in Return to Karazhan.
10
Return to Karazhan Defeat Viz'aduum the Watcher in Return to Karazhan.
10
Return to Karazhan Guild Run Defeat Viz'aduum the Watcher in Return to Karazhan on Mythic difficulty while in a guild group.
10
Scared Straight Defeat the Shade of Medivh while all party members have Paranoid in Return to Karazhan.
10
Season Tickets Complete each of the following Opera Hall plays in Return to Karazhan:
10

Loot

Level Type Slot Name Dropped By Model Viewer
40Mount Midnight's Eternal ReinsAttumen the Huntsman
Modelviewer
855NeckNeck Choker of Barbed ReinsAttumen the Huntsman
855TrinketTrinket Inescapable DreadAttumen the Huntsman
855ClothFeet Wilderness Stalker's SoftsolesAttumen the Huntsman
Modelviewer
855LeatherFeet Calliard's GaloshesAttumen the Huntsman
Modelviewer
855MailShoulders Mantle of Hideous TrophiesAttumen the Huntsman
Modelviewer
855PlateHead Helm of Phantasmal ScarsAttumen the Huntsman
Modelviewer
855Fire Relic Lava-Quenched HoofplateAttumen the Huntsman
855Frost Relic Fear of PredationAttumen the Huntsman
855Shadow Relic Dirge of the HuntedAttumen the Huntsman
855TrinketTrinket Mrrgria's FavorMrrgria
855TrinketTrinket Toe Knee's PromiseMrrgria
855ClothWrists Bracelets of the Sorrowful BrideMrrgria
Modelviewer
855LeatherWrists Blackfin WristbandMrrgria
Modelviewer
855MailWrists Armguards of Burning PassionMrrgria
Modelviewer
855PlateShoulders Mantle of Conflicted LoyaltiesMrrgria
Modelviewer
855Iron Relic Ruffian's Poisoned BladeMrrgria
855Frost Relic Mrrmgmrl GrmmlmglrgMrrgria
855Life Relic Love's IntermissionMrrgria
855ClothHead Wikket Witch's HatElfyra
Modelviewer
855ClothFeet Astonishingly Scarlet SlippersElfyra
Modelviewer
855LeatherLegs Greaves of Miraculous MagnificenceElfyra
Modelviewer
855LeatherHands Jabber Grookin' GauntletsElfyra
Modelviewer
855MailWaist Short Jibbet WaistguardElfyra
Modelviewer
855MailFeet Boots of False PromisesElfyra
Modelviewer
855PlateWrists Inordinately Wonderous WristguardsElfyra
Modelviewer
855PlateHands Horkin' Stuff-LobbersElfyra
Modelviewer
855Arcane Relic Arcanum of WeightlessnessElfyra
855Blood Relic Memory of BetrayalElfyra
855Storm Relic Gloomy VortexElfyra
855TrinketTrinket Majordomo's Dinner BellMrs. Cauldrons
855BackBack Cloak of Sweltering FlameMrs. Cauldrons
Modelviewer
855ClothLegs Trousers of Royal VanityMrs. Cauldrons
Modelviewer
855LeatherWaist Cinch of Improbable DesireMrs. Cauldrons
Modelviewer
855MailLegs Legguards of ImprisonmentMrs. Cauldrons
Modelviewer
855PlateHead Visage of Brutish IronMrs. Cauldrons
Modelviewer
855Fire Relic Candle of Flickering LumensMrs. Cauldrons
855Holy Relic Spellbound Rose PetalMrs. Cauldrons
855Shadow Relic Ghastly CurseMrs. Cauldrons
855TrinketTrinket Faith's CrucibleMaiden of Virtue
855BackBack Drape of ShameMaiden of Virtue
Modelviewer
855ClothWaist Cord of the PenitentMaiden of Virtue
Modelviewer
855LeatherChest Vest of Wanton DeedsMaiden of Virtue
Modelviewer
855MailWrists Confiscated ManaclesMaiden of Virtue
Modelviewer
855PlateFeet Treads of the DepravedMaiden of Virtue
Modelviewer
855Holy Relic Virtuous DirectiveMaiden of Virtue
855Storm Relic Begrudging ConfessionsMaiden of Virtue
855FingerFinger Seal of Darkshire NobilityMoroes
855TrinketTrinket Bloodstained HandkerchiefMoroes
855ClothChest Robes of Wicked ModestyMoroes
Modelviewer
855LeatherLegs Willbreaker LegguardsMoroes
Modelviewer
855MailHead Castellan's BlindersMoroes
Modelviewer
855PlateChest Breastplate of ObligationMoroes
Modelviewer
855Iron Relic Jagged EmeraldMoroes
855Life Relic Perfectly Preserved AppleMoroes
1Other Illusion: MongooseMoroes
860FingerFinger Terestian's Signet RingThe Curator
860TrinketTrinket Deteriorated Construct CoreThe Curator
860ClothHands Gloves of Arcane ConfluenceThe Curator
Modelviewer
860LeatherHands Custodian's Soothing TouchThe Curator
Modelviewer
860MailHands Gauntlets of ConfinementThe Curator
Modelviewer
860PlateWrists Bite-Marked WristplatesThe Curator
Modelviewer
860PlateHands Repurposed Golem GripsThe Curator
Modelviewer
860Arcane Relic Arcing Static ChargeThe Curator
860Fel Relic Seeping CorruptionThe Curator
860Life Relic Fauna Analysis WidgetThe Curator
860NeckNeck Amulet of the Last GuardianShade of Medivh
860TrinketTrinket Aran's Relaxing RubyShade of Medivh
860TrinketTrinket Raven EidolonShade of Medivh
860ClothShoulders Shoulderpads of Chaotic ThoughtShade of Medivh
Modelviewer
860LeatherWaist Girdle of Ghostly ExclusionShade of Medivh
Modelviewer
860MailChest Frozen-Link ChestguardShade of Medivh
Modelviewer
860PlateWaist Spellwarding WaistguardShade of Medivh
Modelviewer
860Frost Relic Ageless WinterShade of Medivh
860Shadow Relic Anthology of HorrorsShade of Medivh
1Other Illusion: SunfireShade of Aran
860TrinketTrinket Fluctuating EnergyMana Devourer
860BackBack Wine-Stained MantleMana Devourer
Modelviewer
860ClothHead Hood of Uncanny PerspectivesMana Devourer
Modelviewer
860LeatherShoulders Unending Horizon SpauldersMana Devourer
Modelviewer
860MailLegs Legguards of Countless HoursMana Devourer
Modelviewer
860PlateShoulders Pauldrons of Encroaching LimitsMana Devourer
Modelviewer
860Blood Relic Grisly SchismMana Devourer
860Arcane Relic Suffused ManapearlMana Devourer
860Fire Relic Miniature BonfireMana Devourer
860FingerFinger Ring of Collapsing FuturesViz'aduum the Watcher
860TrinketTrinket Eye of CommandViz'aduum the Watcher
860ClothLegs Leggings of Countless WorldsViz'aduum the Watcher
Modelviewer
860LeatherHead Unbound Reality MaskViz'aduum the Watcher
Modelviewer
860MailFeet Doomstride FootguardsViz'aduum the Watcher
Modelviewer
860PlateLegs Tassets of Perpetual DespairViz'aduum the Watcher
Modelviewer
860Fel Relic Viz'aduum's MindstoneViz'aduum the Watcher
860Iron Relic Rift Stabilization ShardViz'aduum the Watcher


Originally Posted by MMO-Champion
Return to Karazhan
From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.

Opera Hall: Wikket
Are villains born evil, or do they fall into wickedness due to the influence of others? Perhaps considering this quandary from the hozen point of view will offer enlightenment...

  • Overview - Avoid Galindre's Magic Magnificent by using the vortices left over from Elfyra's Defy Gravity.
    • Tanks -
    • Damage Dealers -
    • Healers -
      • Expect a spike in healing needed if the tank does not avoid Wondrous Radiance.
      • While there are Winged Assistants alive, the entire party will be taking damage and need healing.
  • Wikket Bond - Damage dealt is shared between Elfyra and Galindre.
  • Elfyra -
    • Dreary Bolt - Fires a bolt of moody energy, inflicting 250,000 Shadow damage to the target.
    • Summon Assistants - Summons a group of winged assistants to assist the caster.
      • Winged Assistant -
        • Throw "Stuff" - Throws random stuff at an enemy, inflicting 104,000 Nature damage.
    • Defy Gravity - Creates a bolt of dark energy. Upon impact, the bolt forms into a vortex, knocking enemies away from the impact.
      • Defy Gravity - Inflicts 213,000 Shadow damage, and knocks the target upwards.
  • Galindre -
    • Flashy Bolt - Launches a bolt of stupendous energy, inflicting 250,000 Arcane damage to the enemy.
    • Wondrous Radiance - Creates an explosion of wondrous energy, inflicting 1,110,000 Arcane damage to all enemies within 4 yds.
    • Magic Magnificent - Fills the area with magnificent energy, inflicting 1,500,000 Arcane damage every 5 sec for until cancelled.

Opera Hall: Westfall Story
Amidst the carnage of rival gangs battling for the turf of Westfall, two lovers from very different worlds fight for happiness. It is said that love is blind... but does it also need a translator?

  • Overview - The Defias Brotherhood and The Fins attack separately, culminating in a finale with Toe Knee and Mrrgria.
    • Damage Dealers -
      • Defeat the Gang Ruffians and Shoreline Tidespeakers first to reduce the danger to your party.
      • Move away from other party members when Thunder Ritual is about to expire.
    • Healers -
    • Tanks -
  • Stage One: Defias Brotherhood -
    • Toe Knee -
      • Dashing Flame Gale - Dashes to multiple targets, striking them for 225,000 Fire damage and creating a Flame Gale at that location.
        • Flame Gale - A blazing tornado forms, inflicting 375,000 Fire damage to players inside it every 1.5 sec.
      • Burning Leg Sweep - Sweeps out with a burning kick, knocking down players within 10 yds for 4 sec. This lights targets aflame, inflicting 495,000 Fire damage immediately with an additional 265,000 Fire damage every 2 sec for 12 sec.
    • Gang Ruffian -
      • Poisonous Shank - Step into the shadows and emerge behind a target, inflicting 350,000 Nature damage immediately with an additional 105,000 Nature damage every 1 sec for 6 sec.
  • Stage Two: The Fins -
    • Mrrgria -
      • Thunder Ritual - Marks all players with a Thunder Ritual. Upon expiration, inflicts 770,500 Nature damage to all players within 5 yds.
      • Wash Away - Waves of water sweep in from the edges of the room, inflicting 875,000 Frost damage to players they collide with.
    • Shoreline Tidespeaker -
      • Bubble Blast - Sends forth a watery bubble. Players coming into contact with the bubble cause it to explode, inflicting 650,000 Frost damage and knocking players back.
  • Stage Three: Somewhere -
    • Toe Knee -
      • Dashing Flame Gale - Dashes to multiple targets, striking them for 225,000 Fire damage and creating a Flame Gale at that location.
        • Flame Gale - A blazing tornado forms, inflicting 375,000 Fire damage to players inside it every 1.5 sec.
      • Burning Leg Sweep - Sweeps out with a burning kick, knocking down players within 10 yds for 4 sec. This lights targets aflame, inflicting 495,000 Fire damage immediately with an additional 265,000 Fire damage every 2 sec for 12 sec.
    • Mrrgria -
      • Thunder Ritual - Marks all players with a Thunder Ritual. Upon expiration, inflicts 770,500 Nature damage to all players within 5 yds.
      • Wash Away - Waves of water sweep in from the edges of the room, inflicting 875,000 Frost damage to players they collide with.

Opera Hall: Beautiful Beast
Cursed to take the form of a beastly monster, Brute must find true love before he loses his life to the dark magic that transformed him. Will he learn proper table manners in time to win the heart of the fair Bella?

  • Overview - Coggleston, along with the other castle servants, protects Bella and prevents any would-be interlopers from obstructing true love.
  • Eminence - Upon defeating one of the castle servants, the surviving members are fully healed and gain 25% damage done for the rest of the fight. This effect stacks.
  • Luminore - Luminore, the noble candle keeper and light bearer, has been forced into the form of a lowly kobold by a mysterious curse.
    • Burning Blaze - Hurls a candle-lit flame at a target, creating a burning patch. Coming into contact with the fire inflicts 255,000 Fire damage every 1 sec.
    • Heat Wave - Channels the power of ancient candles, inflicting 265,000 Fire damage to all players every 2 sec for 6 sec.
  • Mrs. Cauldrons - A chef of singular talent, Mrs. Cauldrons has been terribly transformed into a simple pot by evil magics.
    • Soup Spray - Sprays soup at a target, inflicting 475,000 Frost damage and applying Drenched.
      • Drenched - Reduces the movement speed of targets struck by Soup Spray by 35% for 8 sec. A Drenched target can move through a Burning Blaze to extinguish the flames.
    • Leftovers - Expunges old food, inflicting 515,000 Nature damage to players within 10 yds and knocking them back.
  • Babblet - Once a head maid of striking grace, Babblet is now magically trapped in the form of a broom.
    • Severe Dusting - Babblet focuses a player and sweeps towards them, inflicting 325,000 Nature damage and blinding them for 4 sec if she catches up to them.
    • Sultry Heat - Colliding with a Burning Blaze heats up Babblet, increasing her movement speed by 250% for 6 sec.
  • Coggleston - The most loyal of castle denizens, Coggleston has been cursed into the form of a stove by an evil witch.
    • Spectral Service - Coggleston's service allies make him immune to damage until they all have been defeated.
    • Dent Armor - Strikes a target, inflicting 825,000 Physical damage and increasing all damage taken for that target by 50% for 8 sec.
    • Dinner Bell! - Ring out a dinner bell, increasing the haste of all allies by 100% for 10 sec.
    • Kara Kazham! - Calls forth some Silver Forks to assist Coggleston in repelling intruders for 2 min.
      • Silver Forks - Bloody forks... who would have imagined?
        • Bloody Jab - Jabs a target, inflicting 115,000 Physical damage immediately and an additional 185,000 Physical damage every 2 sec for 8 sec.
        • Flashing Forks - Forks fly at a target, spinning in place and inflicting 365,000 Physical damage to all players within 5 yds every 1 sec for 4 sec.

Maiden of Virtue
Arriving in Karazhan to cleanse the tower of vice and corruption, the titan watcher was infuriated by Medivh's infamous parties and debaucheries. As her crusade for virtue seeks converts to her cause, the Maiden remains committed to purging immorality using all the powers at her disposal.

  • Overview - The Maiden of Virtue will place patches of Sacred Ground underneath players which will slowly expand and inflict damage to players who enter. She will later cast Mass Repentance, which places a stun on the entire group that breaks on damage taken. She then protects herself with Holy Bulwark, which players must damage her to remove, and casts Holy Wrath, which players should interrupt after removing Holy Bulwark.
  • Holy Bolt - Inflicts 375,000 Holy damage to a player. Jumps to players within 6 yards, increasing in damage with each jump.
  • Holy Shock - Inflicts 1,378,125 Holy damage, and increases Holy damage taken by 50%.
    This effect stacks.
  • Sacred Ground - Creates a growing patch of holy ground, inflicting 300,000 Holy damage every 2 sec. for 16 sec to players who enter.
    This effect stacks.
  • Mass Repentance - Incapacitates all players for 30 sec, or until they take damage. After casting Mass Repentance, the Maiden of Virtue will cast Holy Bulwark, and then repeatedly cast Holy Wrath until Holy Bulwark is removed.
    • Holy Bulwark - Absorbs up to 4,680,000 damage and makes the Maiden of Virtue immune to interrupts.
    • Holy Wrath - Inflicts 2,400,000 Holy damage to players and increases all damage taken by 100% for the remainder of the encounter.
      This effect stacks.

Attumen the Huntsman
Once charged with hunting game for his master's feasts, Attumen now sets his sights on a very different kind of quarry. Ever wary of those seeking to steal his famed steed, Midnight, Attumen unleashes his well-honed fighting skills against all intruders.

  • Overview - Attumen fights from the saddle until Midnight has her health reduced to 50%. At this point Midnight and Attumen will fight separately for a short while. Midnight will regain her health, then Attumen will remount and fight from the saddle once again.
    • Tanks -
      • While on foot, Attumen will constantly hit you with Mortal Strike.
      • Reposition Attumen so you and your Melee Damage Dealers can easily avoid Midnight's Mezair.
      • You will need the aid of your allies to survive Shared Suffering.
    • Damage Dealers -
      • Attumen is untargetable while riding Midnight.
      • Mighty Stomp will interrupt all spellcasting.
      • You will need to stand by your tank to help them survive Shared Suffering.
    • Healers -
  • Horse and Rider as One - Attumen begins the fight astride his faithful steed, Midnight.
    • Intangible Presence - The caster summons a specter to haunt their enemies. This specter will inflict 200,000 Shadow damage to all players every 2 sec. until it is dispelled. Dispelling the wrong player will result in all players taking 600,000 Shadow damage instead.
    • Mighty Stomp - Midnight rears up, then stomps down with her front hooves. All players within 30 yards suffer 300,000 Fire damage and have any spells interrupted for 4 sec.
    • Spectral Charge - The caster summons forth a line of spectral horses to charge across the battlefield. Any players caught in their path suffer 2,000,000 Shadow damage.
  • Fighting on Foot - When Midnight has her health reduced, Attumen dismounts and fights on foot until Midnight's health regenerates.
    • Mezair - Midnight raises her front hooves and charges forward, inflicting 600,000 Fire damage to all enemies in a cone in front of her.
    • Mortal Strike - Attumen swings his sword in an overhead chop. All enemies within 12 yards in front of Attumen take Physical damage and have their maximum health reduced to 50% of normal.
    • Shared Suffering - The caster swings their sword in a great arc, inflicting 5,000,000 Shadow damage evenly divided amongst all targets in the sword's path.

Moroes
Moroes, the steward of Karazhan, dotes upon his master's dinner guests within the grand Banquet Hall. Eternally devoted to the care of the tower, he dispatches impolite party crashers with cruel efficiency.

  • Overview - As the fight progresses, Moroes uses Garrote to continously spread damage across the party. Moroes casts Ghastly Purge at 60% health, making all his dinner guests immune to crowd control abilities.
    • Damage Dealers -
      • Kill the additional dinner guests before Moroes uses Ghastly Purge to make them immune to stuns and bonds.
      • Use Ghost Traps on Moroes' dinner guests.
    • Healers -
      • Tanks take increased damage when effected by Coat Check.
      • Moroes uses Garrote to spread damage throughout the party.
      • Use Ghost Traps on Moroes' dinner guests.
    • Tanks -
  • Ghost Trap - Hurl a trap at the feet of a ghostly dinner guest in order to trap them within it, incapacitating them for 1.2 min.
  • Moroes -
    • Vanish - Vanishes and appears behind a random enemy to garrote them.
    • Garrote - Appears behind the target and garrotes them, inflicting 540,000 Physical damage on impact and 67,500 Physical damage every 1 sec.
      This effect stacks.
    • Coat Check - Strips the current target of their armor reducing their protection by 75%. Moroes then provides his target with a complimentary robe, because its not "that" sort of dinner party.
    • Ghastly Purge - At 60% health, Moroes purges his dinner guests of all stuns and bonds and makes them immune to these effects for the remainder of the encounter.
  • Moroes' Dinner Guests -
    • Dinner Party - Increases the damage and attack speed of nearby dinner guests.
    • Baroness Dorothea Millstipe -
      • Arcane Blast - Blasts a random enemy, inflicting 85,000 Arcane damage.
      • Mana Drain - Drains 325,000% mana and inflicts 130,000 Arcane damage every 1 sec to the current target in addition to stunning them for 6 sec.
    • Lady Catriona Von'Indi -
      • Smite - Smites an enemy, inflicting 110,500 Holy damage.
      • Healing Stream - Heals Moroes for 25% every 1 sec for 6 sec.
    • Baron Rafe Dreuger -
      • Iron Whirlwind - Spins violently, inflicting 195,000 Physical damage every 1 sec to nearby enemies for 8 sec.
    • Lady Keira Berrybuck -
      • Empowered Arms - Increases Moroes' attack speed by 75% and damage done by 100% for 30 sec.
    • Lord Robin Daris -
      • Whirling Edge - Throws an enchanted blade towards a random player. Upon landing the blade begins to whirl inflicting 227,500 Physical damage every 2 sec to all enemies within the zone.
    • Lord Crispin Ference -
      • Will Breaker - The swings his weapon, inflicting 585,000 Holy damage to targets in a line in front of the caster.

The Curator
The Curator safeguards the Menagerie from unwelcome guests, terminating trespassers who seek to plunder the secrets of Karazhan. Though assembled by Medivh himself, the guardian construct has deteriorated over time, becoming prone to energy overloads and erratic behavior.

  • Overview - The Curator loses mana as it casts spells to strike its foes. When it reaches 10% mana, it will cease attacking and rapidly regenerate its mana. While it does so, it is very vulnerable to player attacks.
    • Tanks -
      • The Curator targets you with Power Discharge. Place damaging area effects strategically.
    • Damage Dealers -
      • Focus fire Volatile Energy before its Arc Lightning becomes unmanageable for healers.
      • The Curator is at its most vulnerable when it casts Evocation.
    • Healers -
  • Actively Attacking -
    • Summon Volatile Energy - The Curator summons a ball of Volatile Energy that attacks its foes.
      • Volatile Energy -
        • Arc Lightning - Volatile Energy shoots lightning at a random enemy, inflicting 52,500 Arcane damage. This damage increases every time the Volatile Energy casts Arc Lightning.
        • Static Charge - Volatile Energy surges toward an enemy, inflicting 400,000 Arcane damage to all enemies within 8 yds on arrival.
    • Power Discharge - The Curator fires a ball of lightning which inflicts 150,000 Arcane damage on impact and creates an area of Power Discharge that periodically inflicts 300,625 Arcane damage to players who remain inside.
  • Regenerating Mana -
    • Evocation - The Curator evocates, taking 100% increased damage and regaining mana.
    • Overload - The Curator explodes with energy after casting Evocation, inflicting 435,000 Arcane damage. This effect is stronger for each Overload the Curator has cast.

Shade of Medivh
So great was the power of the Last Guardian, Medivh, that his magic still echoes through the halls of Karazhan. Some of these echoes take the shape of visions, revealing past events to the tower's guests. Others assume more malevolent forms, recalling a time when the Guardian's will was not his own.

  • Overview - Medivh assaults players with Piercing Missiles, Inferno Bolt and Frostbite until he reaches full mana. Once he has reached full mana he uses one of his Focused Power abilities.

    Players must stop all movement when Flamewreath is cast.
  • Piercing Missiles - The Shade of Medivh pierces a player with Arcane magic for 5 sec, inflicting 450,000 Arcane damage every 0.5 sec. This effect increases the Arcane damage taken of the target by 25% for 20 sec if Piercing Missiles is channeled for its full duration.
  • Inferno Bolt - The Shade of Medivh ignites a player and all players within 8 yards of them. This effect inflicts 500,000 Fire damage and an additional 150,000 Fire damage every second for 5 sec.
    Inferno Bolt cancels the effect of Frostbite on any player that it hits.
  • Frostbite - The Shade of Medivh freezes a player, inflicting 700,000 Frost damage and stunning them indefinitely.
    This effect is canceled when the target is hit by Inferno Bolt
  • Focused Power - When the Shade of Medivh reaches full mana he unleashes one of his powerful abilities.
    • Ceaseless Winter - The Shade of Medivh summons a blizzard that fills the entire room for 20 sec. All players suffer 105,000 every second for 15 sec and have their movement speed reduced by 5%. This effect stacks.
      Moving will cancel one application of Ceaseless Winter.
    • Flame Wreath - The Shade of Medivh wreaths several players in flames, trapping them for 20 sec. If the player leaves the ring or if another player enters the ring it explodes, inflicting 2,500,000 Fire damage to all players.
    • Guardian's Image - The Shade of Medivh splits into 3 Guardian's Images.
      • Guardian's Image -
        • Arcane Bolt - Blasts a random player with magic, inflicting 105,000 Arcane damage.
        • Shimmer - Guardian's Image radiates with Arcane energy, inflicting 75,000 Arcane damage every 3 sec. In addition, this effect increase damage taken from Shimmer by 5% for 15 sec. This effect stacks.

Mana Devourer
Rarely does the sight of a mana wyrm cause a seasoned adventurer concern. These small, simple creatures float about, consuming stray pockets of arcane energy. But in Karazhan, tables are often turned, and what at first glance appears harmless may be revealed as an enormous threat.

  • Overview - When threatened the Mana Devourer attack its enemies with a variety of area effect attacks. Periodically during combat the Mana Devourer will Coalesce Power expelling all of its mana as creating Loose Unstable Mana. Players will need to collect the Loose Mana before it reaches the Mana Devourer. After collecting the Unstable Mana, the players need to clear its stacks by standing in Energy Void. If the Mana Devourer should ever reach full mana it will cast Decimating Essence, most likely killing the entire party.
  • Decimating Essence - Upon reaching full mana, the Mana Devourer discharges a massive explosion, inflicting 10,000,000 Arcane damage.
  • Energy Discharge - Arcane lightning erupts from the Mana Devourer, inflicting 520,000 Arcane damage to all enemies.
  • Coalesce Power - The Mana Devourer erupts with energy, expelling all of its mana as Loose Mana.
    • Loose Mana - Contact with Loose Mana restores 10% of total mana and applies a stack of Unstable Mana to the target. If the Mana Devourer makes contact with Loose Mana, it will fully consume it, gaining 5% of its total mana.
    • Unstable Mana - Power surges through the targets body, inflicting 300,000 Arcane damage every 3 sec and increasing all damage done by 5%
  • Energy Void - Energy fluctuations around the Mana Devourer create mana deficient zones, inflicting 180,000 Shadow damage and consuming a stack of Unstable Mana every 1 sec. If the target has no stacks of Unstable Mana, the Energy Void will drain 20% of their total mana every 1 sec.
  • Arcane Bomb - A nearby area becomes unstable and explodes with Arcane energy, inflicting 1,014,000 Arcane damage to all enemies within 10 yds.

Viz'aduum the Watcher
The all-seeing Viz'aduum was commanded by Kil'jaeden to capture Karazhan and tap into the tendrils of ley energy woven through the tower. Should he succeed in anchoring the structure to the myriad of worlds held by the Legion, the Dark Titan's army will overrun Azeroth and leave little more than a smoldering husk.

  • Overview - Upon reaching 66% and 33% health, Viz'aduum the Watcher will open aDemonic Portal to retreat to a nearby Legion Command Ship.
    • Damage Dealers -
      • During the initial phase, lead the Fel Beam away from your allies.
      • Avoid taking damage from the Legion Command Ship's Bombardment.
      • While on a Legion Command Ship, avoid being knocked off by Disintegrate.
      • In the final phase prevent Stabalize Rift from completing.
    • Healers -
      • During the initial phase, lead the Fel Beam away from your allies.
      • Avoid taking damage from the Legion Command Ship's Bombardment.
      • While on a Legion Command Ship, avoid being knocked off by Disintegrate.
    • Tanks -
      • Avoid taking damage from the Legion Command Ship's Bombardment.
      • While on a Legion Command Ship, avoid being knocked off by Disintegrate.
      • In the final phase prevent Stabalize Rift from completing.
  • Stage One: Netherspace - Viz'aduum the Watcher periodically commands the nearby legion ships to assault his enemies.
    • Command: Fel Beam - Viz'aduum the Watcher commands the Legion Command Ship to target an enemy with Fel Beam. Fel Beam inflicts 250,000 Fire damage every 0.5 sec and creates Fel Flames in it's wake.
    • Command: Bombardment - Advisor Shonaar commands the Legion Command Ship to target an enemy with Fel Beam. Fel Beam inflicts 250,000 Fire damage every 0.5 sec and creates Fel Flames in it's wake.
    • Chaotic Shadows - Inflicts 300,000 Shadow damage every 2 sec for 10 sec and causes orbs of Explosive Shadows to form near the target that move away from the target.
      • Explosive Shadows - Inflicts 1,000,000 Shadow damage to enemies within 10 yards of the triggered Chaotic Shadows orb.
    • Disintegrate - Inflicts 1,000,000 Fire damage to all enemies in front of the caster, knocking the target back.
    • Burning Blast - Inflicts 455,000 Fire damage and an additional 130,000 Fire damage every 1 sec for 8 sec. This effect stacks.
  • Stage Two: Command Ship - Viz'aduum the Watcher retreats to the nearby Fel Beam Command Ship.
    • Command: Bombardment - Advisor Shonaar commands the Legion Command Ship to target an enemy with Fel Beam. Fel Beam inflicts 250,000 Fire damage every 0.5 sec and creates Fel Flames in it's wake.
    • Burning Blast - Inflicts 455,000 Fire damage and an additional 130,000 Fire damage every 1 sec for 8 sec. This effect stacks.
    • Chaotic Shadows - Inflicts 300,000 Shadow damage every 2 sec for 10 sec and causes orbs of Explosive Shadows to form near the target that move away from the target.
      • Explosive Shadows - Inflicts 1,000,000 Shadow damage to enemies within 10 yards of the triggered Chaotic Shadows orb.
    • Disintegrate - Inflicts 1,000,000 Fire damage to all enemies in front of the caster, knocking the target back.
    • Soul Harvest - The Legion Soul Harvester inflicts 500,000 Fire damage every 1 sec to enemies within 15 yards of it.
  • Stage Three: The Rift! - Viz'aduum the Watcher retreats to the nearby Bombardment Command Ship and calls in allies from the Rift above.
    • Stabilize Rift - Upon reaching the Command Ship Viz'aduum the Watcher will attempt to stabalize the Rift that is connected to distant Legion worlds. If he successfully stablizes the rift reinforcements will stream through at a significantly increased rate.
    • Burning Blast - Inflicts 455,000 Fire damage and an additional 130,000 Fire damage every 1 sec for 8 sec. This effect stacks.
    • Chaotic Shadows - Inflicts 300,000 Shadow damage every 2 sec for 10 sec and causes orbs of Explosive Shadows to form near the target that move away from the target.
      • Explosive Shadows - Inflicts 1,000,000 Shadow damage to enemies within 10 yards of the triggered Chaotic Shadows orb.
    • Disintegrate - Inflicts 1,000,000 Fire damage to all enemies in front of the caster, knocking the target back.
    • Felguard Sentry -
      • Blazing Hamstring - Inflicts Fire damage to the target and an additional 50,000 Fire damage every 2 sec for 8 sec, reducing the targets movement speed by 10%. This effect stacks.
    • Fel Flame Spitter -
      • Shadow Phlegm - Fires Shadowy Phlegm at the target which inflicts 250,000 Shadow damage to enemies within 6 yards of the target.

Site Navigation