Update
Originally Posted by Blizzard (Blue Tracker)
When you head into a mine, take a light.

There are a number of corrections to the text of tooltips in the latest test build, but the actual damage done by most of those abilities hasn't changed.

The tooltips for Frost Strike, Death Strike, Festering Strike, Devastate, Blood Frenzy and Critical Mass were all corrected. The damage on these abilities has NOT changed.

There are actual changes to Savage Defense, Swipe, Thrash, Cleansing Waters, Arcane Blast and Arcane Explosion in recent builds.

Patch 4.1 - PTR Build 13812
A new PTR build will be deployed on test realms very soon.

Achievements Changes
Originally Posted by MMO-Champion
Feats of Strength

Guild - General

Guild - PvP



Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Frost
  • Frost Strike base additional damage has been reduced by 23%,

Blood
  • Death Strike base additional damage has been reduced by 33%, from 495 to 330.

Unholy
  • Festering Strike base additional damage has been reduced by 33%, from 840 to 560

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Feral
  • Savage Defense now absorbs damage equal to 35% of your attack power for 10 sec instead of reducing the damage taken from the next physical attack.
  • Swipe (Bear) damage has been increased by 75%, from 143 to 215.
  • Thrash (Bear) now scales from 19.2% of Attack Power, up from 12.8%. Bleed damage now scales from 9.78% of Attack Power, up from 6.51%.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane
  • Arcane Blast now has a 2 sec cast time, down from 2.2 sec.
  • Arcane Explosion damage has been increased by 15%, from [ 287 - 311 ] to [ 331 - 358 ].

Fire

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Restoration

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Protection
  • Devastate additional damage has been increased by 150%, from 336 to 854.

Arms
  • Blood Frenzy now causes the target to take 30% more damage from bleed effects when a bleed effect is applied.
This article was originally published in forum thread: Patch 4.1 - PTR Build 13812 started by Boubouille View original post
Comments 205 Comments
  1. DrakeWurrum's Avatar
    .... Savage Defense... doing... that...?

    Does that mean it will also absorb spell damage?

    Even if it doesn't, that certainly addresses our AoE tanking concerns.

    Quote Originally Posted by Rioo View Post
    The bear buff to Savage Defense buff is awesome. Stamina + mastery next patch then, yes.
    Nope, we still stack Agi, and Dodge is still better than Mastery.
  1. Majyqman's Avatar
    Quote Originally Posted by Tinkerspell View Post
    There is a huge difference between being fine in PvP and being able to completely ignore a class's dmg because of an OP dispel.

    It makes me extremely happy to know that at least I won't have to worry about reapplying my dots every .2 seconds because shamans could give 2 shits about whether they are going to dispel UA or not. However, it still does not fix warlocks subpar dmg output. Most healers will still ignore the short silence and barely noticeable dmg when dispelling UA. Probably not holy paladins though, they'll probs already be dead, behind a pillar somewhere.
    Priest can still do it, yes? A bit more mana maybe, but what are their pools looking like atm (compared to heavily shutting out an opposing player)? And, incidentally, it's not like 'lock are the only class against which shamans might want a high dispel output. They're just the ones whose damage output is hit hard by it... now, given that shaman healing output was balanced around cleansing waters existing, you know, for all those other non-lock fights, what should we do? Fix locks mechanics so they're not shut out so much by a team with a shaman... or nerf shamans against every team that happens to include any class with a magic debuff, to the point where, once again, why bother bringing them?

    Oh, right, we're talking about shamans, silly question.
  1. Mongler's Avatar
    Quote Originally Posted by KassieDS View Post
    Check again. I'm sat here looking in the unholy page with "Death Strike" At the bottom of the first column.
    You're wrong, buddy. What you're looking at is Death Gate, NOT Death Strike. Look on the Blood page again, second column. At least take an effort to look at your spellbook before posting.

    Becides, most abilites are color-coordinated with the Spell page color (as irrelevant as this is), and Death Strike is red. Also, Death Strike heals. Blood is simultaneous with healing, a la its in the Blood section.
  1. Aeilth's Avatar
    As minimal as they are I cannot beleive that the devs are putting any time at all in to configure frost/UH DK nerfs. These people have lost their Fing minds. There are so many other things in the game deserving of attention.
  1. Tinkerspell's Avatar
    Quote Originally Posted by Majyqman View Post
    Priest can still do it, yes? A bit more mana maybe, but what are their pools looking like atm (compared to heavily shutting out an opposing player)? And, incidentally, it's not like 'lock are the only class against which shamans might want a high dispel output. They're just the ones whose damage output is hit hard by it... now, given that shaman healing output was balanced around cleansing waters existing, you know, for all those other non-lock fights, what should we do? Fix locks mechanics so they're not shut out so much by a team with a shaman... or nerf shamans against every team that happens to include any class with a magic debuff, to the point where, once again, why bother bringing them?

    Oh, right, we're talking about shamans, silly question.
    Hmm, I MAY be wrong here but I do still remember my writing that most healers will still dispel UA, regardless [even shamans!] because of our redic low dmg output. So, you are saying that the only thing in arenas shamans rely on is their dispel? There are no other tools shamans bring to the fight other than a dispel? Then its not just the dispel mechanic broken its the entire spec. However, I think this change will makes shamans think rather than mindlessly pressing their dispel button. There maybe other spells you are just not use to casting, because you do not have to.

    You can still spam cleanse. You can still heal. Your dispel is not on a CD. I honestly do not see the problem except that shamans may not be AS redic OP vs warlocks and any other class that relies on their magic staying on the target.
  1. olgreg3bear's Avatar
    Quote Originally Posted by Agallochh View Post
    I'll QQ when I want and how I want. That being said, the wording in the changes could easily be changed to make it a bit more understandable.
    Or, you could easily use your eyes to look at the screen when you read and stuff. (Eyes are on the front of the face) But then again, that might be a bit too advanced, luckily in the future i hear computers will come with a mechanical arm holding a spoon so they can cram information down lazy people's throats.
  1. Majyqman's Avatar
    Quote Originally Posted by Tinkerspell View Post
    Hmm, I MAY be wrong here but I do still remember my writing that most healers will still dispel UA, regardless [even shamans!] because of our redic low dmg output. So, you are saying that the only thing in arenas shamans rely on is their dispel? There are no other tools shamans bring to the fight other than a dispel? Then its not just the dispel mechanic broken its the entire spec. However, I think this change will makes shamans think rather than mindlessly pressing their dispel button. There maybe other spells you are just not use to casting, because you do not have to.

    You can still spam cleanse. You can still heal. Your dispel is not on a CD. I honestly do not see the problem except that shamans may not be AS redic OP vs warlocks and any other class that relies on their magic staying on the target.
    Yes, the cheap heal on dispel with a valuable part of what shamans brought to the party... and the rest of their output was balanced around it... now? Locks will STILL be shut down almost as hard as before, just only by priests instead of shamans & priests, but why bring a shaman the rest of the time (when the cost of a priests dispel/heal vs non locks provided some differentiation between the two) now instead of a priest? Wind shear might be struggling under the weight of that expectation... and locks still aren't fixed anyway. Nice.
  1. Skandulous's Avatar
    datamine is datamine and not official or confirmed blue posts so stop crying or i really really wish boub would stop posting datamined stuff thats most the time wrong
  1. Barthandelus's Avatar
    Blizzard haven't got a clue with what they're doing anymore, nerf dks every patch and keep buffing mages, are they purposely trying to lose subscribers?
  1. Mongler's Avatar
    For the ones still saying they are nerfing DKs, the edited Blue post came after the update, when someone on the official forums called out about the DK nerfs. They stated it was a tooltip fix, NOT a nerf. Just.....read.
  1. mmocaf3bcc4731's Avatar
    "* Cleansing Waters now has a 6 sec cooldown, up from 0.5 sec."

    Haha funny april fools day joke....

    If not then wow they just nerfed a -> "2" <- point talent to utter Sh***... Hope it gets reworked soon.
    Some other instant healing spell to replace the dispel heal would be nicer ^^ since Hard casts are impossible to get off due to the insane amounts of interupts out there now. When shamans only have 2 instant Heals: Unleash Elements and Riptide they are really hit hard by this in PvP. Those are just my thoughts.
  1. mmoc99944a6672's Avatar
    alms1407 - the dispel still has the same CD as it had before, it's only the bonus heal that will have the 6s CD (I thought the same as you to start with)
  1. config's Avatar
    thats so lame ... alll this time i thought blizz were enjoying us mages playing fire and they bust us with another kick in the face with a " arcain mage" buff ... common blizz its about time you fixed pve mages . all you do is buff the useless class to help people that cant play there class , its about time you woke up and addressed the true players , this arcain buff is the last straw. how about some attention to skills insted of easy mode players..... totaly disapointed... this slacks
  1. adibandi's Avatar
    OH LOOK, THEY GAVE A SMALL BUFF to fire and arcane and all the morons are whining about FROST BUFF? WHAT THE HELL?
  1. config's Avatar
    spam blast , spam blast , spam blast , spam blast , Missile....................

    ---------- Post added 2011-03-31 at 02:20 AM ----------

    /sleep mode
  1. mmoc006fb91b8d's Avatar
    Quote Originally Posted by Kanggaxx View Post
    Dear lord. Start reading about the other 4.1 patch notes.
    Dear Lord! Maybe the aoe buff was not enouth? They allways prefer underbuff that overbuff because they know ppl react bad to nerfs even when they are nerf after a buff on PTR!

    ---------- Post added 2011-03-31 at 03:53 AM ----------

    Quote Originally Posted by Skandulous View Post
    datamine is datamine and not official or confirmed blue posts so stop crying or i really really wish boub would stop posting datamined stuff thats most the time wrong
    The problem is that datamine can't see if is only tooltip change or real change but if ppl read all blue patch notes they should now that half of this bob changes are only tooltips because they are allready on live or on ptr.
  1. S0V3R31GN's Avatar
    If shaman cleansing waters becomes 6 second cooldown I get 2 extra talent points hooray!
  1. kittenboots's Avatar
    reading tooltips is hard!
  1. Slagge's Avatar
    Quote Originally Posted by Sparklelord View Post
    The same could be said about official ptr notes. Unless of course you're talking about waiting for official patch day notes.
    I did in my first post
  1. mmoc68608c7afc's Avatar
    Danm dk nerf :/

    A few days ago we got OB nerf with 30% or something and now FS with 23% too ? I don't play frost myself but unholy, to me it seems stupid to nerf any dk spec more on single target.

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