MMO-Champion - Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Originally Posted by Blizzard (Blue Tracker)
In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
This article was originally published in forum thread: Patch 4.1 Preview -- Dungeon Finder: Call to Arms started by Boubouille View original post
Comments 1871 Comments
  1. jearle's Avatar
    Quote Originally Posted by The High Druid View Post
    My suggestion to all the DPS complaining about this: Spend your 40 minute queue times farming the dungeons for the mounts.
    I lol'd, good point though.
  1. Winter Blossom's Avatar
    Blizzard has to make their customers happy and if the "majority" of their customers are whining, then they have to "fix it".
  1. Myraje's Avatar
    I think the only thing that really needs to be tweaked for this to work is that the average ilvl needs to be spec-based gear, not overall gear. Yes, there will be a lot of people who have an ilvl over 326 or 329 or whatever it is queueing into heroics without the appropriate gear, but I think if Blizzard can tweak it to where only gear for the "tank specs" is counted, then that solves the issue of people going into a heroic being "undergeared".

    Every tank was "undergeared" the first time they ran a heroic. DPS are qq'ing because they won't have uber-H25M-tank running their heroics FOR them. (Yes, I say for them, because honestly DPS'ers... could you REALLY gripe more?)

    DPS complains there's a ridiculous queue time... but don't have any great ideas to solve it.

    Blizzard comes up with a way to entice tanks to run a random heroic and lower queue times and not get any real advantage for doing it...

    DPS STILL complains about queue times, but now also complains that it's unfair that the people that are most needed are being rewarded for helping out the whiny, snot-nosed, lazy, BAD players who want to be carried through their instances.

    I'm a DK tank... and I can't tell you how many heroics I've run where I've been, if not 1st, at least 2nd on damage meters. If you want to be a pure dps, then learn to dps and quit blaming tanks for your fail and expecting them to do your job for you.

    Get over yourselves, you whiny, complaining children and deal with it.

    Furthermore... in regards to rewarding someone who already has an instant queue... the main reason I don't run random heroics anymore is because there are numerous times when I am on just to do something else. When I played my MAGE (Yes, pure DPS!) and was queueing for heroics, I was able to get farming done, to work on trade skills, to do quests and the like. Things that could actually help my guild and my character. Insta-queueing prevents that. I'm not complaining about insta-queues - I love 'em. There's days when I just want to log on, run a heroic and log. However, I enjoyed the 40 minute queues, and as someone else said - use that time to farm the instances in which the mounts drop - they're only the 5 man instances anyway, and if you can't solo magister's heroic at 85, you are REALLY fail.

    So, as before, stop complaining. If it weren't for enrage timers, dps wouldn't even be needed. 3 tanks and 2 healers could do heroics without any dps at all. Lots of us have said "if you don't like it, roll a tank". You don't want to tank, that's fine. Play your hunter, or rogue, or warlock. But as you've chosen a role that is easily filled by one of NINE other classes, then be prepared to wait for your heroics.

    For those of you who are saying that it should be dps'ers who get these rewards because you are the ones having to wait.... yeah, THERE'S a champion idea. Add MORE fail dps to queues and watch those times skyrocket to two or three hours! FANTASTIC PLAN! There's enough DPS already!

    For those arguing to add more tank specs to other classes - even worse idea! Then instead of four classes where people will be geared poorly trying to tank, you'll have EIGHT. The specs have nothing to do with it - the lack of tank specs has nothing to do with it - because even the tank classes have DPS specs. People want to faceroll and not worry about "Bob's standing in the fire and Susie's just gotten cleaved AGAIN because she's not behind the boss and that DPS just let the healer get hit because he was too worried about his damage meters to frost nova...." Tanks deal with all that crap. You don't.

    As before... QUIT... BITCHING.
  1. vragmag's Avatar
    Making 6 man dungeons maybe could solve this problem or at least lower it. 4dpses 1 tank 1 healer. Scale up HP of trash and bosses and so on.
    But this really suck. I like 40min que more then this...
  1. leomuller's Avatar
    After reading the responses, and seeing the amount of responses, this is really a major issue for DPS-ers.

    With the Cata expansion, for some reason Blizz decided that heroic dungeons should be really difficult. This opinion was probably voiced by regular raiders, who didn't see it nicely that after their efforts to get raid bosses down, any kid could run heroics and get similar gear. Unfortunately, these raiders have 'no interest' in 5 man dungeons, because there is nothing to gain from them. I like the game to relax, and would like to minimize my brain usage.

    Personally I have a hunter and mage, but also a warrior tank and druid healer on level 85. The thing is, the heroics take a long time, way too long. If I wait in the queue for 35 minutes, and then the heroic also takes an hour, I have to be online for, well you can do the maths. To make matters worse, often someone leaves before this, usually the tank. (you should really distract honor points of people that leave within 5 mins). having to queue again, so another half an hour went. Two hours is a lot for a casual player. I don't have that time I would have raided to start with. (and yes, I had plenty of time to max out my professions)

    For now though, this is just not an option. What do I do:
    - Random normal - still fun, queues are relatively short, and groups stick together.
    - Level up my alts: rogue, warlock, priest, shaman, DK and paladin (there is no problem with queues for any class / spec leveling up)
    - gear up with PVP, easy and quick.

    Unfortunately most of my guildies simply left the game, and will come back when things turn back to normal.

    When the next content expansions will come out, in 4.2 and later, this will be partially balanced back, since there will be more overgeared dps + tanks + tanks for heroics.

    Alternarive solutions:

    - make the trash easier, so the tanking will be easier.
    - Reward valor points to normal dungeons as well (35 per time, up to 700 a week)
    - Let us buy valor points with the other points.
    - Take points away of 'leavers'
    - Give end bosses in Heroics epic gear, same as raid level. After all it is not easier to down a raid boss than a heroic boss with a random group.
    - group people from the same realm together - this will bond people together better and be more helpful and respectful.
    - allow groups of 4 dps + healer.
    - make groups of 6 / 7 people.


    Worst of all though, is that most tanks got such an ego from this, that most of them have become completely intollerable.
  1. Punks's Avatar
    Quote Originally Posted by leomuller View Post
    Alternarive solutions:

    1- make the trash easier, so the tanking will be easier.
    2- Reward valor points to normal dungeons as well (35 per time, up to 700 a week)
    3- Let us buy valor points with the other points.
    4- Take points away of 'leavers'
    5- Give end bosses in Heroics epic gear, same as raid level. After all it is not easier to down a raid boss than a heroic boss with a random group.
    6- group people from the same realm together - this will bond people together better and be more helpful and respectful.
    7- allow groups of 4 dps + healer.
    8- make groups of 6 / 7 people.
    1 Good god no.
    2. ^
    3. ^
    4. ???? They do this unless you leave in a boss pull, and they kill him
    5. No way. Would be just as bad as Wrath
    6. This may be a ok idea. Have a option to select your own realm only, (granted it could take a while to fill depending on your role.)
    7. I have no idea why you would even suggest this.
    8. Again same reason as above.



    What I would add is make the optional bosses, not optional as far as the daily rewards go. I am sick of skipping the MC boss in Throne just cause it saves 1 min. WTB Crab
  1. yalnzefe's Avatar
    at least they understand how hard to be tank or healer...
  1. Janettie's Avatar
    None of these items are things you can't obtain on your own.

    If this were a unique reward only available here, that would be understandably upsetting.

    As a rogue with only options to DPS, I look forward to this. This is going to make my queues faster, and reward tanks for queuing up. Sounds great to me. If I desire any of the mounts/companions, I can work towards them the old-fashioned way.
  1. Megahunter's Avatar
    If their not, they REALLY should be boa or this will suck donkeyballs!
  1. verothus's Avatar
    Quote Originally Posted by leomuller View Post
    Alternarive solutions:

    - make the trash easier, so the tanking will be easier.
    - Reward valor points to normal dungeons as well (35 per time, up to 700 a week)
    - Let us buy valor points with the other points.
    - Take points away of 'leavers'
    - Give end bosses in Heroics epic gear, same as raid level. After all it is not easier to down a raid boss than a heroic boss with a random group.
    - group people from the same realm together - this will bond people together better and be more helpful and respectful.
    - allow groups of 4 dps + healer.
    - make groups of 6 / 7 people.
    besides "Take points away of 'leavers" all you are saying is that heroics are to hard for you right now, maby its a sign that you should stay in normals because its not like a blind squirrel can run heroics
  1. Gandilf's Avatar
    Quote Originally Posted by Ryukaa View Post
    So a Fury Warrior that Raids and also Does PvP as Arms should get one of his specs deleted for a Tanking Specc?
    Please think such things through before posting
    I't just my thoughts on the matter. I know dual-spec was made possible due to many people had one spec for PvE and one for PvP and the 50g respeccing was too much.

    I'm always ready to help when ever I can and being low on tanks and healers and the possibility to change to a Tank/healer spec I'll do my part to make the queue shorter. I still get the change to gear up my dps spec when ever that's needed like on Magmaw where only one tank is needed.

    Now having one PvE and one PvP spec is of course okay but that's not my way to play wow. Not saying that it's a wrong way to play since it's not but just not my way.

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