Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Originally Posted by Blizzard (Blue Tracker)
In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
This article was originally published in forum thread: Patch 4.1 Preview -- Dungeon Finder: Call to Arms started by Boubouille View original post
Comments 1855 Comments
  1. Rokmarr's Avatar
    Quote Originally Posted by Bucky Mclachlan View Post
    You playing right has nothing to do with the fact that tanks and healers do have much more responsibility on an encounter. You just don't get it. Play a healer or tank and you'll figure it out.
    I have an 85 priest, and I find it rather fun to heal. The only thing that makes it any more difficult is fights that people can't move out of things or the tank isn't well geared. Possibly both. It's no more stressful or focus requiring than any boss that requires high mobile dps. It's not a fact at all. The fact is you can't handle the thought of not being catered to because you picked a class that can tank.
  1. EreWH's Avatar
    To be honest. I like this change, but, I see one major issue here.

    People who have no clue how to tank, or don't even like it, will get tanking just for the rewards. I see many wipes on the horizon.
    I could just be pessimistic, but... Man.
  1. mmoc7c5925fb1b's Avatar
    Quote Originally Posted by Validity View Post
    I am now rather upset with Blizzard. : /. It's a lazy solution and a simple bandage to a simple problem: It's not that there aren't enough tanks, it's that there aren't enough classes that CAN tank. Like the aesthetics of being a Shaman, but want to tank? Too bad. "Hybridizing" all the pure classes, though it would admittedly be a bitch to balance, would help to solve this problem a lot.
    It's nothing to do with class choice. There are very few people who don't Tank because they'd want to Tank as another class. If someone wants to Tank, they'll roll a Tank class. It's not as if people don't Heal because they want to Heal as a Rogue. The reason behind the lack of Tanks is the responsibility you have and also because you know that if you make a mistake, you're probably going to get flamed HARD by the rest of your group.
  1. Rokmarr's Avatar
    Quote Originally Posted by jffmarcelo View Post
    Because the majority of the DPS do this right ?
    The majority of the DPS I know yes. I'm sure there is a vast majority of every class that has no idea how to play correctly.
  1. kharma's Avatar
    Quote Originally Posted by stevorino View Post
    good stuff. i only hope that it doesnt drive too many "6k-dps-with-345ish-gear-idiots" into the tank role. thats my only concern.
    or 352 blue pvp plate gear for tanking.

    I can tank i have an ilvl 352 !
    But that's pvp.
    Don't care, LFD tool says 329 i have 352 a i can.
  1. mmoc6031c9b2d0's Avatar
    Quote Originally Posted by Frozenbeef View Post
    I find this a bit mean to dps. Once the tanks and healers get all the pets and mounts they won't bother doing instances anymore so dps wil be even more left out than before....
    Not much different than it is now; tanks do 1 daily heroic for VP then stop doing them once they no longer require VP rewards.

    At least now they have incentive to tank multiple heroics per day and, assuming the drop rate on the mounts is low, quite possibly past the point when they no longer need the VP.

    From a DPS perspective, any change that gets more people tanking is a good change imo.
  1. Skippert's Avatar
    Quote Originally Posted by Riavan View Post
    I do not get how you guys are seeing it this way, you benefit by having more tanks, hence, getting into instances quicker. It's not like the items from this bonus arn't available to everyone elsewhere in different ways.
    The problem imo is that the tanks will almost always get this, while the healing job might actually be harder than the tanking role.
    It would be, maybe less effective, but more fair to rotate call to arms between healers and tank. We all know it's gonna be tank only, currently.
  1. Rokmarr's Avatar
    Quote Originally Posted by Erto View Post
    It's nothing to do with class choice. There are very few people who don't Tank because they'd want to Tank as another class. If someone wants to Tank, they'll roll a Tank class. It's not as if people don't Heal because they want to Heal as a Rogue. The reason behind the lack of Tanks is the responsibility you have and also because you know that if you make a mistake, you're probably going to get flamed HARD by the rest of your group.
    It has less to do with responsibility and more to do with gear in my opinion.
  1. Luminar's Avatar
    There are two main problems that seem to be cropping up:

    1. DPS (Who have a terrible queue time) seem to find this is just a reward to tanks and healers for their low queue times. They seem to neglect the fact that this will cause some DPS to change to Tank/Healer in order to get these bonuses. However, this is not possible for pure DPS classes and the whole system has yet to be proven to actually work. It's one thing to add a bonus at the end of a particular instance for all, it's a completely different thing to add a bonus onto the end of every instance for specific roles. The simple fact is that we have no idea how much the queues will be affected.

    2. Those who have already collected these rewards through their previous methods feel that getting these items as a bonus for doing things that you would normally be doing anyway isn't a particularly smart or fair method. Plain and simple, they don't want items that they worked for to be given out as "pointless" welfare.

    Some are hoping this is a joke. Others hope this is a temporary fix while they work on a real one. More want this to be permanent. I don't think this will do much to help, but that's just my opinion.
  1. Serenah's Avatar
    Quote Originally Posted by tremulant View Post
    they need to make the mounts BOA with a 1 time use/charge...
    it would encourage even more tank alts that don't collect mounts/achievements to run dungeons to collect mounts for their non-tank main.
    100% Agree


    I have most of the mounts, so I don't really care, but I can see how pure DPS classes have the disadvantage over hybrids.
  1. Skippert's Avatar
    Quote Originally Posted by EreWH View Post
    To be honest. I like this change, but, I see one major issue here.
    People who have no clue how to tank, or don't even like it, will get tanking just for the rewards. I see many wipes on the horizon.
    I could just be pessimistic, but... Man.
    OR more people learn how to tank or heal, which helps the WoW community as a whole.
    Some people might even find out "Hej, I kinda like the extra control of being a tank, hej I like the extra responsibility of keeping people up, I like getting a bigger feeling of fulfillment"

    You can often see it either the positive or negative way.
  1. brirrspliff's Avatar
    is this a late 1. april's fool?!

    Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount.

    not a single solo tank/healer will now queue BEFORE this unfair system kicks in. chance of a mount? devs must be kidding. they are not fixing the system with this, they are completely destroying it. even longer queues will await. sometimes one has to think some devs never use their brain.
  1. brirrspliff's Avatar
    Quote Originally Posted by Celticmoon View Post
    I just can't believe that DPS are actually wanting to go back to their 45 min queue times just so Healers and Tanks don't get these bags, this is ridiculous. Are people really this petty over a mount/pet, that they can farm themselves without the trouble/problems of a random group? Or is WoW really full of immature players? I am 100% confident that Blizzard is not out to get the DPS class, they are only trying to help their long queue times. It's just sad to hear people now starting to say "I never had a problem with my queue times" Like, are you serious!? You are willing to lie just so others can't maybe benefit from a ingame mount/pet...Pathetic...
    read my previous comment plz, and then deny you will do it like this.

    to clarify:
    not a single tank or healer will now queue BEFORE this system kicks in, thus destroying the intention of the system. it's a very bad idea from the devs. like, you remember that mass teleport spell? 2 days after introducing, devs gone: "uh, what? players are abusing this nice spell to skip trash and instant port to the last boss? we have to make it unusable in dungeons/raids." THAT is pathetic. ;-)
  1. Panzzer's Avatar
    Time = money, with this change, DPS are getting extra time (which = $$$$) so the people that are really getting shafter are the tanks with the instant pop, they have always had the instant pop therefore there is no decrease in time for them so there is no clear monetary gain...

    DPS STFU
  1. infernity's Avatar
    people need to stop thinking their role is the most important. most tanks can't complete the hc alone, neither can a healer, and neither can a single dps. it's a multi-player game, and while some roles may bear more responsibility, it is not always the tank who bears that.

    i don't know if this will encourage more tanks/healers tbh, if only because you have to queue solo, and with the average intelligence level in these comments, who the hell would want to run a hc with some of you guys? personally, i get my VPs capped from raids, and my weekly BH. i'll queue specifically for the new stuff, to get the bear (<3 all bears for some reason), but i will not be queuing with 4 randoms. as has been said, the reason there are less tanks is because the end-game requires far less of them. in a 25 man raid, we need at the very very most, 3 tanks, though usually, we can run with 2 tanks, and for some encounters, we need only one. of course there will be less tanks. just as there are less healers. people just need to stop feeling their the important ones.

    also, have fun healers, healing all the plate-wearing dps wanting their bags
  1. Veilor's Avatar
    This might or might not lower queue time. If the goodie bag is only given to the role with Call to arms I can see a lot of people skipping their popup if it's not that. As a healer I have a better shot at it, but to DPS players this really is a big slap in the face, how will they ever get a shot at this Tank/Healer exclusive feature? I like the idea of it, but when has it EVER been a DPS problem. I thought it was just less tanks/healers and loads of DPS that gave DPS long queues.
  1. UR1L's Avatar
    This is just fucking stupid.

    Don't care about the 20min queues. Only have to do it once a day. And even less so when I have the things that I need. I had to fucking farm Anzu for 4 months to get the mount, I never got the Deathgarger. And now Tanks will get them from just doing daily heroic with a 1min queue? Ridicilous!

    If they're not rewarding the whole group for the queued CTA tank then this is just one of the worst fucking ideas ever.
  1. Pappahealar's Avatar
    This is actually really an awesome implemention to make Heroics more comfortable. The ques will no longer be punishing. People will easily get into heroics faster since more tanks and healers will join the ques since they will be more appeasing. Also even HC geared people that just hangs around Orgrimmar/Stormwind may join the ques when there is call to arms since the gold, the flask and the possible chance of getting a pet/mount is better than just hanging around in the city.

    And to you guys that says "So my DPS class won't ever get any reward, this fucking sucks", "So now tanks will get rewards for playing an easy class" Or whatnot. Stop being so fucking miserable. go cry me a river will ya? No one cares. You are so unfathomably egoistic without even thinking about the consequences.
    When ques overrun let's say 5-10 minutes and most groups lack for example a tank, and half of the groups lack a healer. Then tank and healer will get the Call to arms icon and because of the rewards they will join, therefor lowering your que times to 5 minutes instead of 45 minutes. Saving you fourty minutes of time, time that is so precious. And you DARE to complain about you not getting rewards. Pathetic, just pathetic.
  1. domperignome's Avatar
    ok so first they encouraged players to run instances with guildies and now they offer a bag of shinies so that people would screw their guildies and run with some random PUG?....
  1. Bucky Mclachlan's Avatar
    Quote Originally Posted by Rokmarr View Post
    Again, heroics man. How hard is it for your feeble brain to comprehend? How often as a gear tank do you do anything at all but hit things to keep them on you and soak hits? Most fights last less than two minutes and you're saying you need to be more aware than a dps in that? Face it, you are no better than a dps or healer. So what you have to drag something a few yards? Amazing I have to worship your greatness now. Maybe you should think about the point I'm making before you say anything. It's not you and your tanking awesomeness that makes or breaks a group, I've carried hella bad tanks on dps strength and misdirect/tricks.
    The only feeble brain here is yours. If you can't figure out that the tank has a higher responsibility for the group than you, you are quite frankly clueless. This argument has nothing to do with a players individual skill.

Site Navigation