MMO-Champion - Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Originally Posted by Blizzard (Blue Tracker)
In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
This article was originally published in forum thread: Patch 4.1 Preview -- Dungeon Finder: Call to Arms started by Boubouille View original post
Comments 1871 Comments
  1. Ninetyseven's Avatar
    Quote Originally Posted by Ryukaa View Post
    okay i see the point of 2 out of the 3 "examples" are limited to only-DPS-Classes.
    Lets see, the average Pug takes... 30-40 minutes.
    I personally can go 3-4 PuG´s in a row at MAXIMUM since they are, sometimes, exhausting.
    After that i take a break for 1-1.5 hours.
    Even if i would Tank a whole Saturday (roughly 12-14 Hours excluding, sleep, toilet, eating, etc) i could roughly do 12-14 Heroics (counting 1 Hour for heroic + eventual break).
    So i got 14 chanches for Mounts that day.
    Lets see. Sethekk 10 minutes, MGT 10-20 minutes, Stratholme 5-8 minutes.
    so you need roughly 2 Hours and 6 minutes for 14 chanches, although the ratio for each mount is different.


    And lets not forget tanks can in addition do these 2 tbc hcs in addition to their CtA. =) but you basicly rapped it all up yep.
  1. Floboduck's Avatar
    Quote Originally Posted by Pacster View Post
    The tanks already have been able to farm those mounts a darn lot longer than most cloth classes. The reality is that in soloing tanks have an advantage over dds like Shadow for example. Now they get even more advantages. On the other hand: Farming mounts and pets got pretty uninteresting anyway given how inflationary blizz pumps them out with each patch and via store and events. I mean, there are likely about 150 pets and 200 mounts in the game already.
    To the shadow DPS, i say go Holy! :P

    But yeah i see your point, i sitll think this is a welcome change for people playing DPS classes.
  1. GroudleIOM's Avatar
    This will NOT shorten queues for DPS. Think about it, a tank who regularly does 5 mans with a guild or friends will not get the bonuses so he will be more likely to break away and queue solo for the rewards. This leaves 3 more DPS likely to queue in the dungeon finder. Whichever way you look at it, this idea is ridiculous. Tanks already get a benefit that they dont have to wait. It just works at the moment. A DPS knows that they have to wait and they accept that. I dont see it as a problem at all.
  1. dannypoos's Avatar
    I like this alot :P
  1. Authary's Avatar
    Quote Originally Posted by IKT View Post
    I play a tank but after non-stop hearing DPS qq about queue times, to suddenly have them do a 180 backflip is hilarious.
    It's like the "insane difficulty" in heroic dungeons. Normal players don't whine when there's nothing to whine about. So you can't hear them.
  1. Bucky Mclachlan's Avatar
    Quote Originally Posted by Bennydabull View Post
    You're an idiot if you don't see the correlation.
    While we're tossing out insults, might wanna go back and time and read the blue posts from weeks ago about how they were adding ways for PVP guilds to get guild experience from winning bgs and getting hks. Idiot.
  1. wiIdi's Avatar
    wow should be less about cosmetic mount/minipet nerdfest and more about pew pew
  1. IKT's Avatar
    Quote Originally Posted by Bennydabull View Post
    You're an idiot if you don't see the correlation.
    Why are you here? Go back to PVPing you 900 rating PVP pro.
  1. GroudleIOM's Avatar
    This will NOT shorten queues for DPS. Think about it, a tank who regularly does 5 mans with a guild or friends will not get the bonuses so he will be more likely to break away and queue solo for the rewards. This leaves 3 more DPS likely to queue in the dungeon finder. Whichever way you look at it, this idea is ridiculous. Tanks already get a benefit that they dont have to wait. It just works at the moment. A DPS knows that they have to wait and they accept that. I dont see it as a problem at all.
  1. Zinkey's Avatar
    I am on the fence with this change. I only ever play my warlock so although the potentiality (yes potentiality not guaranteed) of less time spent queuing does sound good, at the same time I feel like I'm missing out a bit on the benefits of this feature in terms of special rewards (mounts etc.). This is only a minor issue though as all of the items are available elsewhere and if I ever did roll a tank/healer it's always there. Although this idea sounds good in principle, I still think it has some fundamental flaws which will no doubt be complained about to no end when it hits. The main problem I see happening has been mentioned by a few people on this thread being anyone who can que a tank, regardless of whether they have a decent spec/are geared for tanking, will que as a tank during call to arms for tank, (which will be 75% + of the time lets face it). Insta-ques are enough of an incentive for this to happen every so often atm, with insta-ques and extra rewards and prospect of mounts I think this problem could escalate. The other problem I see happening could be tanks and healers waiting for a call to arms to do their daily HC. Personally if I was a tank and I planned on doing a HC, I would wait for the inevitable time that there is a call to arms and I get extra loot, why would I bother queing at any other time? This makes me think that we could have situations where if a tank call to arms isnt up yet, tanks dont bother signing, would this mean you get pockets of time where the ques are completely outrageous then when the call to arms hits they go down?

    I am happy that Blizzard are trying to address the issue of DPS que times, and this system sounds like an interesting way to tackle it that could work. But at the end of the day people will try and break the system for personal benefit, either by tanking because they are class eligible but without the gear/spec/experience for the job, or people who are capable of filling these roles just not bothering until the inevitable time that extra rewards are available to them is up. I want to hear from Blizzard how they plan on making sure this system doesnt fix one problem and generate more in its place.
  1. xtsu's Avatar
    as a tank... I like the idea. Already I see people wanting to switch to the tanking class. If their goal was to put more tanks into the system, then they succeeded.
  1. Skippert's Avatar
    A DPS knows that they have to wait and they accept that.
    Same here, but apparently many people complained about the 40mins queue times, even though they're not forced to play DPS and have full freedom to go tank/heal. Apart from that the system is already tons better than before where you sometimes could not even FIND a damn tank, because all you could do is spam-chat on 1 server, your own server. At least now you can actually FIND a tank, be it after 30-45mins. People complain man, people see problems, people don't come with solutions. When you give em nothing, you don't hear em complain. When you give em a carrot, all of a sudden they want two. Fuck that. Let them whine, they're not worth your time.
  1. Bucky Mclachlan's Avatar
    Quote Originally Posted by Zeljo View Post
    oh and you want free rare mounts/pets? fun... yes they are rare but you don't even have to freaking fly to the instance and do it
    Again for the 100th time. WHAT THE FUCK IS FREE ABOUT THIS?
  1. Skippert's Avatar
    Quote Originally Posted by Bucky Mclachlan View Post
    Again for the 100th time. WHAT THE FUCK IS FREE ABOUT THIS?
    Yes, the chance is probably 1-2% for both dungeon drop and the bag, but why do you get angry? People complain to complain because they're losers/depressed/hypocrits etc. They're not worth your time. Use your adrenaline on something useful man, maybe some sports
  1. Bucky Mclachlan's Avatar
    Quote Originally Posted by GroudleIOM View Post
    This will NOT shorten queues for DPS. Think about it, a tank who regularly does 5 mans with a guild or friends will not get the bonuses so he will be more likely to break away and queue solo for the rewards. This leaves 3 more DPS likely to queue in the dungeon finder. Whichever way you look at it, this idea is ridiculous. Tanks already get a benefit that they dont have to wait. It just works at the moment. A DPS knows that they have to wait and they accept that. I dont see it as a problem at all.
    Ya cuz people are totally gonna stop doing guild runs over this. You're clueless. My guild wants to do a heroic, it's not going to fly over well for me to tell them off every time so I can get the stupid loot bag.
  1. Pacster's Avatar
    Quote Originally Posted by Floboduck View Post
    Although i know a lot of good DPS i also have come across many that could only be classed as window licking morons. Try dealing with 3 tarded DPS as a tank or healer it's horrible.

    That's how it always is...you only see the mistakes with others. I mean, as a shadow I have seen a darn lot of instances where I had to switch out of the shadow form cause the healer either couldn't keep up with the damage done to the group...or because the healer was dead due to a bad tank who didn't manage to hold aggro vs. the healer.
    And let's not forget: Each group has 3 chances for a bad dd, but only 1 chance for a bad healer or a bad tank... ;-)

    I still won't play a healer with my priest. I always thought that it is pretty boring to only look at the health bars and cast a maximum of 3-5 different spells...especially when you see that as a shadow I'm used to one of the the most difficult priority lists and have among the most options(from damage, to dispell, to cc, to heal support) during a fight.
  1. Valamivan's Avatar
    This is one of the silliest ideas Blizz ever made up, on-par with the infamous Tol Barad "fix". All they do is cover the tanks with free stuff. No other role will ever see any of this. I just can't believe they think more than 2 minutes about these ideas of theirs, it's sooooo... silly.
  1. Bucky Mclachlan's Avatar
    Quote Originally Posted by Skippert View Post
    Yes, the chance is probably 1-2% for both dungeon drop and the bag, but why do you get angry? People complain to complain because they're losers/depressed/hypocrits etc. They're not worth your time. Use your adrenaline on something useful man, maybe some sports
    I'm not angry, I'm typing in caps so people are more likely to read because that's some they don't seem to do before they post, let alone think.

    Take your condescending bullshit somewhere else please.
  1. Kirgresh's Avatar
    plz.... make the bag BoA before it's open.

    I already have those rare items, but it would be fair for other pure DPS who are tanking on their alts.

    Short Q time is not a "so awsome" reward. Tanks, who already have short Qs, will tank for even more rewards, while DPS will get.... a bit faster Qs and nothing else.

    I think making the bag BoA will help even more their goal to lowering DPS Q since ppl WILL go to an alt and tank / learn to tank to get the rewards on their main.... and when they'll have what they wanted, they'll keep running it for other toons.
  1. BeerWolf's Avatar
    The fuck is this ? Tanks are ALWAYS in demand, so you're telling me Tanks are ALWAYS going to benefit off the perk of getting the goodie bag, where DPS, lets face it, will NEVER get it - and more so annoyingly so as they can get mounts, pets, gems, etc. from said bag !?


    Seriously, W T F ???


    While I can see the intentions of this, this is beyond bloody RETARDED to say the least, as there's numerous classes that don't have a tanking spec, so they're at a severe disadvantage from this that goes BEYOND unfair.


    Tanks already get the fucking benefit of having instant queues, not waiting around an age as a DPS... heck, even my main (A Priest Healer), has to wait 10-20 minutes to get into an instance.

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