MMO-Champion - Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Originally Posted by Blizzard (Blue Tracker)
In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
This article was originally published in forum thread: Patch 4.1 Preview -- Dungeon Finder: Call to Arms started by Boubouille View original post
Comments 1871 Comments
  1. Rockmahparty's Avatar
    They should give DPS a goody bag for staying in the queue that long (and providing insta-queues for tanks!).
  1. Skippert's Avatar
    Tripple spec would be great for this btw: DPS spec, PVP spec, tank/heal spec.

    IMO it's really not that hard to implement tripple spec, while it only adds flexibility to the game. Again: too progressive for the conservative WoW development team.
  1. Dammagia's Avatar
    hahahahahahahaah Dumbest move ever, now there is no reason for a tank or healer to queue until a call to arms is up

    Really, Blizzard, try and think about consequences of things like this, its why you are destroying the game.
  1. Idria's Avatar
    Quote Originally Posted by Skippert View Post
    Yep and this (or healer reroll/re/dualspec) has been the solution since the introduction of the great LFG system, but people want everything for nothing.
    I would agree if I could send over the goodie bag to my main who is a mage with no option to tank/heal.
  1. Adonael's Avatar
    Blizzard this is Bullshit, stop messing the game up >.> i damn famred for mine, now u give them for me again? for free ? What is this.... i SO REJECT THIS
  1. Eliot123's Avatar
    This will only make more bad tanks and healers who will queue in half pvp half wrong spec/gear with no knowledge on what to actually do. When it comes to the reward bag, even a healer will be lucky to see that, 99.9% will go to tanks. As for learning to heal/tank, Cata hcs are like the last place you should be doing that, might as well push your group off a cliff and make it easier.
    Putting the mounts in is a huge overkill imo. Ok gold and gems but really, *those* mounts? Also, pets >.> Tiny Sporebar? Really? I can understand random drop pets but putting faction rep pets into the bag is flat out pants-on-head stupid.
    If they're gonna put all that stuff in, can we have TCG mounts/vanity items as well?
  1. Sacrelis's Avatar
    Wrong way to fix the problem Blizzard.

    Should allow adding friends cross realm and allow invite for instances cross realms.

    I tank most of the time, often I came across some good dps/healers in LFD, we had a kick ass time, joked and had a merry adventure. In the past back in TBC, I would have added them as friends, drag them to instances everyday, but now I don't have the option to do so. That's how WoW used to be, you know friends, meet new people through instances.

    It just seems like each step Blizzard takes further separates the community, instead of bringing them together.
  1. smiiiff's Avatar
    Quote Originally Posted by Skippert View Post
    Not enough imo, it's not like you have an offhealer role. With retribution paladins, we had the 3 holypower insta heal to support the healers. It was just a small help, but you had to make the choice between more DPS or the support healing. They could have done much more with it imo and it was pretty cool to support heal, but they restricted it with a cooldown. There's no class ingame that intelligently makes choices between 2 different large parts of their role, in a fight. All classes have some group buffs and misc stuff, but no class REALLY can serve multiple roles in a bossfight. Bear/kitten is probably the only example. Retridins/enhancement shamans should (in my opinion) be much more designed to be a DPS/healer hybrid instead of a mostly DPS role. It's not that they should do less DPS, but they should be ABLE to make the choice in a fight, between good DPS, or good healing. A hybrid should afterall be flexible. But he, that's way too progressive for the conservative WoW developerteam.
    My healing rain on every maelstrom does 7k hps in baradins hold.
    healing as a dps can be very nice if you use it correctly. my mana is endless, the healers isn't.

    Retri paladins or moonkins can off-heal very nice too. just because you don't get to use it effectively every fight doesn't mean you are pure dps.
  1. Kramel's Avatar
    bah i miss the time the lfg wasnt introduced yet, 5manning stratholme with 5 hunters was awesome, tanks have been scarce since the beginning of wow, simply because there's more dps than tank specs and not every class can tank, yet some have threat increasing abilities (enhancement shamans as an example) a solution to totally fix the situation is by giving every class every spec (yes it sounds horrible now, but just think about it, priests (even with cloth) could be awesome tanks, if their shields become a self-cast only , but gains an incredible bonus (like disc used to be be4 the QQ DISCS ARE OP!) people just complain for the fact that they can complain, some people just want free items, preferably by hitting the I.Win button.
    The main problem here is that blizz listens too much to its customers, because they've changed a lot in the past because players wanted it to, it became mandatory for X to complain about Y which atm stands for anything but new content (which i find amusing)

    I think Player X should find a game which doesnt have Y so that us people who play this for fun can actually have fun instead of seeing everything get changed in a heartbeat
  1. Cirque's Avatar
    Quote Originally Posted by Skippert View Post
    Tripple spec would be great for this btw: DPS spec, PVP spec, tank/heal spec.

    IMO it's really not that hard to implement tripple spec, while it only adds flexibility to the game. Again: too progressive for the conservative WoW development team.

    That I can only agree with. And why limit it to 3 specs, for all I care, add as many as a player can pay for (like bankslots, more expensive the more you get). What would it break? Truly? I can't fathom what.

    It's not like I really mind or care to have a triple spec, though I can imagine for some people it can be useful, and in the case of this "queue issue", why not. Why wait forever as a frost dps/unholy pvp dk for a queue when you can have a third, fourth, fifth, tank spec?
  1. BeerWolf's Avatar
    If this idea is still the go ahead, Blizz ought to compensate for those that haven't gotten the "Call to Arms" (when there's someone in the group that's gotten the Call), for the uncalled to be able to roll for a SEPERATE goodie bag amongst themselves.
  1. lvlark's Avatar
    Quote Originally Posted by Bucky Mclachlan View Post
    Maybe because for the most part your tanks and healers are 100% in control of a groups ability to successfully get past encounters and dps just plays whack-a-mole?
    Well it's not as if tank+healer can 2man stuff. I'd say 100% is exaggerated, they can break an otherwise good run singlehandedly, but they can't make an otherwise bad run singlehandedly. However it is true that 1 bad DPS can be carried, while a bad tank/healer, well that's almost impossible to carry. Hard to change, as I pointed out, because you have 3 DPS and just 1 tank and 1 healer in dungeons. But perhaps dungeon bosses with more add mechanics (add having to be burned/kited/rooted by DPS) could be a stap in that direction? DPSing might indeed start to feel less whack-a-moley, hopefully more on par with tanking/healing.
  1. Ayrlyn's Avatar
    I've seen it all now someone just compared starving people to dps waiting in ques to long. I think some of you should sit back and look at your whining/complaining/saying the game is being destroyed, Your the same people that complained about mount level req, triumph badges, from heroics, removing stats on gear etc. Change is change go with the flow or drown in the tide. Whining, threats and insults will get you nowhere nor will being downright absurd.
  1. Rinnegan's Avatar
    Quote Originally Posted by Ceirus View Post
    To all you guys that are saying "tanks already get instant que, wtf??? what do I get? IM pure dps, i want mounts too" THEY ARE MAKING THIS CHANGE TO HELP THE DPS. I don't understand how you think the dps is somehow getting screwed. The que times will drop for the dps. Would you rather them not do SHIT to help the que times and no one get anything? That shows how screwed up some of the wow players are, you sound like some of the most selfish and greedy people to ever play a video game. You would rather have everyone suffer if you can't get a damn goody bag. Wtf has happened to this game's community?
    agreed! people should read this!
  1. Creed86's Avatar
    Very intresting i do admit.

    However i'm not likely at all to bother queing as a tank regardless.
  1. Ryukaa's Avatar
    Quote Originally Posted by smiiiff View Post
    My healing rain on every maelstrom does 7k hps in baradins hold.
    healing as a dps can be very nice if you use it correctly. my mana is endless, the healers isn't.

    Retri paladins or moonkins can off-heal very nice too. just because you don't get to use it effectively every fight doesn't mean you are pure dps.
    i Switch to my Enhancer when i´m not Tanking Magmaw
    Throwing around some Heling rain
    Makes life Easier for our Healer(at least a bit)
  1. Drekmar's Avatar
    Blizzard comes with solution, and you still cry.
    Ok, so let it be, im a tank, i can live withou "Call to Arms" change if you want. And i dont care about this change, i got most of these mount. And least i care about is DPS players waiting in queue, you picked up that class, so deal with it.

    OT: No matter what, i will still run hcs with guildmates. People in LFG are sooo bad, thaat it hurts.
  1. Rinnegan's Avatar
    free? - tahahahaaaaaaaa, you sir...DEFINETLY made my day
  1. Effx's Avatar
    One step from keeping people out of fire....no...nevermind DPS are crying about lower queue times on forums. o_o *Great Idea Blizzard +1*
  1. Demonidze's Avatar
    this is a step in the right direction, this will encourage people to queue as tanks in dungeon finder.

Site Navigation