MMO-Champion - Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Originally Posted by Blizzard (Blue Tracker)
In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
This article was originally published in forum thread: Patch 4.1 Preview -- Dungeon Finder: Call to Arms started by Boubouille View original post
Comments 1871 Comments
  1. BroJanek's Avatar
    Oh so they are gonna ruin wow a bit more...
  1. thatguy181's Avatar
    Quote Originally Posted by Grumar View Post
    so tanks/heals get a chance at mounts/pets just for playing the game? how about making another call to arms for BGs that give these rewards to PvPers, i mean there just playing the game like they like to, why not give them rewards
    Probably because a lack of tanks or healers isn't preventing your battleground from starting.

    For many DPS at 85, a lack of tanks and healers is causing their random dungeon to not start.

    That being said, this bribe isn't enough for me to tank or heal a random pug. I've got the mounts and the pets already, gold is worthless to me as are gems and elixirs.
  1. dYnkYn's Avatar
    Quote Originally Posted by VanishO2 View Post
    As if DPSers could really be under represented in a system that consists in 3 DPS, 1 Tank, 1 Healer.
    If you have 10 tanks queuing, 10 healers and 29 dps, the dps are under represented... Let's try again !
  1. Idria's Avatar
    Quote Originally Posted by dYnkYn View Post
    If you have 10 tanks queuing, 10 healers and 29 dps, the dps are under represented... Let's try again !
    Except all as the option to dps but all dont have it to tank/heal
  1. Drekmar's Avatar
    I still wont tank randoms for idiots, no matter what the reward is.
  1. Mandingo's Avatar
    Quote Originally Posted by kabookiejoez View Post
    gonna be funny, when the dps are like.. no rewards for us, why que?
    Funnily enough, the system already contemplates this. If DPS actually stop queueing, guess who gets called to arms...
  1. Dragonshardz's Avatar
    So, basically, I'll have to abandon my warlock... for my paladin. I am sensing a disturbance in the force. Incoming shortage of dps classes in 4.1!
  1. marmolo's Avatar
    dps will never get a shoot at this bag, even if tank/healer increase will be so grave, there will never be a call to arms dps.
    and thats becouse every tank/healer can que as dps too, so if there will be to many tanks/healers some of them eill fill the dps spots, easy as that
  1. Castia's Avatar
    Quote Originally Posted by Merin View Post
    More bloat for 4.1, a new feature each week, no bugs being fixed. This TOTALLY isn't a ploy to delay 4.1 launch in order for their skeleton crew to work on the unfinished Firelands!

    so much for quicker patching, we're on a slower schedule than WOTLK but with LESS content.
    Rofl yeah I was thinking the exact same thing hasnt patch 4.1 been on the ptr for about a month now :S
  1. dYnkYn's Avatar
    Quote Originally Posted by marmolo View Post
    dps will never get a shoot at this bag, even if tank/healer increase will be so grave, there will never be a call to arms dps.
    and thats becouse every tank/healer can que as dps too, so if there will be to many tanks/healers some of them eill fill the dps spots, easy as that
    It depends the way Blizzard will change the ilvl detector... if it can detect the ilvl for each specialisation... it'll not be the case (and i hope they will do that, don't what to meet a palaret full green tank".
  1. ilo's Avatar
    Quote Originally Posted by Mandingo View Post
    Funnily enough, the system already contemplates this. If DPS actually stop queueing, guess who gets called to arms...
    Still - tanks.
  1. Soulstainer's Avatar
    you always have a choice roll a tank/heal class like the rest of us DPS that actually want to experience the game did =)
  1. Pheenomz's Avatar
    Quote Originally Posted by Taraxacum View Post
    If you board the plane as DPS your flight will take you to India. You'll have to sort out your own onward flight to Austrailia.

    If you board as a tank you'll fly to India and have a chance for a free onward flight to Autrailia.

    If we are both wanting to go to Austraila it's not fair.
    Let's make this analogy work.

    You board a plane as a tank, you have to serve drinks, food, and pillows to the DPS during your flight to India. Most of them will throw up on you, try and trip you in the aisles, and nerd rage at you at how bad of a job you're doing.

    You board the plane as a DPS, the flight will take you to India, and healers and tanks will most likely serve you. Even if you don't know how to buckle your seatbelt, put your tray table in the upright position, or turn off your headphones during the flight.

    Both want to go to Australia, only some people have to work harder to get there than others.
  1. Aoibhe's Avatar
    Quote Originally Posted by dYnkYn View Post
    Are you stupid ???

    "and a very rare chance at receiving a mount" <= !!!! VERY RARE !!!!!

    Do you really think that it will be more than 2% (actual droprate fo these mount according to Armory)
    pretty sure all of those mounts currently have different drop rates.

    white hawkstrider - was 2%, now 5%
    deathcharger reins - was 1 in 5000, now 1 in 100
    raven lord - was 0.8%, now 1.8%

    so droprate had already been nerfed for these mounts, now this happens. >.>
  1. Rilch's Avatar
    Inc QQ from people who farmed these mounts for ages...
  1. BeerWolf's Avatar
    I really look forward to DPS geared players rolling as Tanks, as soon as that CTA:Tanks pops up, on the LFG Finder... just for the sake of abusing the fact they can be 'tanks'.

    The loser at the end of the day will be healers - 4.1's just going to induce stress levels for them... \o/

    - DPS Geared Tank, can't sustain hits = Extra healing by the bucket load.
    - Useless Tanks unable to hold aggro after 10 seconds, breaking CCs, etc. DPS constantly getting attacked

    So basically, we may get shorter queue times... in exchange for LONGER instance runs.

    Oh yeah, really looking forward to 4.1 now... -.-;
  1. Kenai's Avatar
    Quote Originally Posted by ilo View Post
    You see - I'm actually pretty happy with 30 minutes queue times, as it allows me to finish my TB dailes, check AH and still I got time for guild/trade chat. Difference between tanks and healers? None, at least for me, as my tanking/healing characters will finish dungeons first, then carry to doing dailies or idling on the shores of Stormwind lake.
    As for the carr... mounts. When I want to take a shot at any of those mounts with my tankadin I just head to coherent dungeon and clear it in 3-5 AoE pulls. When I'm on my healers - I switch to dps farming spec and blow things up before they get to me.

    So tell me - why should I spend 30 to 50 minutes in random group, in poorly designed dungeons, that doesn't offer me any gear upgrades, when I can hop into old ones, clear them in 15 minutes and carry on with my business without having to listen about my poor dps/tanking/healing or waiting for someone who constantly goes afk and can't be kicked because of how fcked up is kick-timer?

    So tell me once again - why should I queue for random dungeon? Mounts? No, thank you, I'd rather solo that Sethekk Halls.
    Well, clearly the reason they implemented this update in the first place is because of the avalance of DPS QQ about how long the RDF que time is. Combine the changes made to tanking and healing (which were on average far more extreme than the DPS simply changing a priroty list), and hey, look, people prefer the "fun, easy" dps role for some reason. Deny it all you want, but tanking and healing are on average far more annoying and stressful (clearly shown by the amount of people not wanting to fufill those roles vs DPS), and the chances of meeting/carrying a bad DPSer are much higher than the other two roles.

    For better or worse, making the game "more fun" by making the healer/tank role more challenging had this little side effect and now Blizzard is attempting to rectify a bit of it by doing *something* to get those queue times lower. It might not work out, but at least they are trying.

    It's all well and good that people might not agree with the decision and complain about it, but there has not been one, *not one*, objectively better, realistic solution given in these almost 60 pages. Hardlycores got what they wanted in dungeons not quite as faceroll as before, and now we are feeling the aftereffects.
  1. FenrisUy's Avatar
    I usually solo queue as a tank when I feel like doing a heroic (after prospecting and reposting my auctions) but now when I'm done with that I have an incentive to wait a little longer to enter the queue. Why would I solo queue as a tank if Call to Arms isn't active? So now we have dps and healers waiting in the queue and tanks waiting outside the queue.
  1. Khaw's Avatar
    i feel BAD for whoever feels uncomfortable with this change; wake up ppl, get a job, make a family, get fired. And then tell me if you feel still bad for X mount or Y flask, or Z companion. IMO WoW is not a place that should bring you anguish and distress; WoW is barely a "place" even. Fighting for a bunch of pixels just doesnt feel right.

    <- Huntard.
  1. Drekmar's Avatar
    Quote Originally Posted by BeerWolf View Post
    I really look forward to DPS geared players rolling as Tanks, as soon as that CTA:Tanks pops up, on the LFG Finder... just for the sake of abusing the fact they can be 'tanks'.

    The loser at the end of the day will be healers - 4.1's just going to induce stress levels for them... \o/

    - DPS Geared Tank, can't sustain hits = Extra healing by the bucket load.
    - Useless Tanks unable to hold aggro after 10 seconds, breaking CCs, etc. DPS constantly getting attacked

    So basically, we may get shorter queue times... in exchange for LONGER instance runs.

    Oh yeah, really looking forward to 4.1 now... -.-;
    What about finding solution yourself?

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