Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Originally Posted by Blizzard (Blue Tracker)
In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
This article was originally published in forum thread: Patch 4.1 Preview -- Dungeon Finder: Call to Arms started by Boubouille View original post
Comments 1855 Comments
  1. Thessalor's Avatar
    Quote Originally Posted by lthompson94 View Post
    OMG!

    Blizz, cue times are too long! Fail! Do something!!!! It's not worth my 45 mins blah blah blah...

    Blizz offers a solution:

    Blizz, you fail! I want a mount too! Not fair! Blah blah blah.

    Sigh. Just, sigh.
  1. muteny's Avatar
    What about for the people who have spent countless days and hours farming these mounts and have put lots of time into them, Thats not fair. make new ones for this dont kill it for others, this is why ppl are leaving this game because for the ppl who like to be unique blizz is killing it.
  1. Darthballz's Avatar
    Quote Originally Posted by lthompson94 View Post
    Spoken like a true DPS. Tank dies, you wipe. Healer dies, you wipe. DPS dies, you're fine 9/10.

    Tank fails, DPS dies. Healer dies.

    Healer fail, Tank dead, group wipe.

    DPS fails, they get called a noob.

    The level of responsibility is obvious.
    And then comes raids where DPS matters a whole bunch with enrage timers. You are so wrong with what you said. How about next time you are on a boss all the DPS just kill themselves from the start and let the tank and healer down the boss. We'll see how that goes.
  1. Daylosprime's Avatar
    Quote Originally Posted by Vepres View Post
    Wow, this isn't going to speed up the queue, and it is just adding more frustration to dps roles who wait in the queue. Lovely.
    Why? How will having more tanks queue NOT speed things up for dps? I queue as shadow all the time and will love faster pops. What is so frustrating about shorter queues?
  1. Eliot123's Avatar
    I don't see why people say to dps (mostly) ''Don't QQ your queues will be shorter''. Just because it might prove to be an effective change doesn't mean it is good or fair. Being a healer myself, I tend to agree with dps on the whole ''being fair'' issue where, let's face it, only tanks will ever get the bag. Tbh it's not that I won't be getting the reward itself (that much), but that, what the reward is, is a huge overkill, no matter who gets it. They want to ''bribe tanks'', as they said themselves - ok, sure, I understand, but they don't have to give them gold and gems and flasks and pets and mounts and extra points. In the long run it'd be more effective to (..lol..) send everyone who can tank a full ilvl 346 tanking set.

    ...give max-level players another way to collect the pets and mounts they so desire...
    They why not remove rep needed to get them as well. If they desire them so much, why don't they move their lazy asses and get them. Giving vanity pets/mounts is just an insult to people who farmed them. I understand that people who don't care about vanity items don't really care about this change but why should someone be able to get them just based on class/spec. Tiny sporebat - sorry but I farmed Underbog for 4-5 hours to get to exalted just to get that one pet. AT pets - 28 days there. Nether ray pet - 6 hours there. Rivendare's mount - 100+ runs there...
  1. DallasRN's Avatar
    Welcome to the World of the Inexperienced Tank or Healer;

    Guess I'll continue to run heroics with guild!
  1. muteny's Avatar
    I disagree if the dps suck adds dont die fight out last healers mana its all in balance That is such a 12 year old statement
  1. Gogetters's Avatar
    Quote Originally Posted by sealost View Post
    this is a bad idea.

    Inc masses of raven lord riders!
    It's not really a bad idea.

    You mean like now? I don't see your point.
  1. Mandingo's Avatar
    Quote Originally Posted by FenrisUy View Post
    If the problem is that tanks have outgeared the heroics and don't need neither VPs or gear, then tanks won't queue until Call to Arms is triggered. Why queue for a heroic if you don't need the gear and you aren't getting the extra rewards?.
    That's the point. This is already what's happening.

    ---------- Post added 2011-04-07 at 04:14 PM ----------

    Quote Originally Posted by ilo View Post
    Still - tanks.
    Currently, yes. But in the end, everyone, especially DPS, will stand to benefit from lower queue times. There is no point in being upset about this unless you would really rather wait for 20-30 mins instead of having someone receive minimal reward, with a minor (1-2%) chance of getting a mount from old content, for helping you do what you want to do faster on the average?
  1. mmoc004bc643ae's Avatar
    Quote Originally Posted by Darthballz View Post
    And then comes raids where DPS matters a whole bunch with enrage timers. You are so wrong with what you said. How about next time you are on a boss all the DPS just kill themselves from the start and let the tank and healer down the boss. We'll see how that goes.
    He was referring to the heroic's man, not raid dungeons.
  1. vaajtswv's Avatar
    Quote Originally Posted by Blakkeyez View Post
    So... tanks and healers get rewarded by not having any queue times and then gets fed with luxury on top of that. Sorry that I am envious and pissed off but really I believe I am entitled too.

    Turn the whole thing upside down. Tanks and healers already have it easy. Players that play classes not in demand but still queue for a set amount of time, say 15 mins should be the ones awarded with the chance winning some pet or whatever, if any. Bring the player not the role.
    Sure, let's increase the queue time to two hours.
  1. Daylosprime's Avatar
    People seem to think there will be a mount in every bag. A "chance" at one is just that and not a guarantee. So many people getting their panties in a wad over this. You hate 45 minute queues because tanks don't like to do pugs, well here's your short term fix now shut-up and enjoy your 5 min queues as dps.
  1. quras's Avatar
    Quote Originally Posted by lthompson94 View Post
    Spoken like a true DPS. Tank dies, you wipe. Healer dies, you wipe. DPS dies, you're fine 9/10.

    Tank fails, DPS dies. Healer dies.

    Healer fail, Tank dead, group wipe.

    DPS fails, they get called a noob.

    The level of responsibility is obvious.
    Spoken like the classic entitlement, all about me player personality.

    DPS fails and you more than likely fail the encounter as well. Your numbers are way off.

    It's a trifecta for a reason, each one has it's importance and responsibilities. To even have to bribe one of the three roles means there is something of a greater problem with the game than just a lack of presence. IT means something not worth playing about the call.

    And all too many times there are DPS checks that if they are not made, no amount of healing or tanking will save you.

    Level of responsibility is nothing more than a cope out to make someone feel better about themselves when the truth of the matter is it takes all 3 roles to complete a dungeon and resorting to bribing even one role is enough reason to get fed up with the crappy design.
  1. Darthballz's Avatar
    Quote Originally Posted by Anderzon View Post
    He was referring to the heroic's man, not raid dungeons.
    I'd still like to see a tank and healer duo a boss from start.
  1. Bloodscore's Avatar
    Guess I'll start playing more when 4.1 hits and I'll be dusting off my mount collector. Good thing he's a tank.
  1. omni's Avatar
    As a tank I really don't like this idea. Sure, it'll make me (who rarely ever tanks heroics anymore) want to tank them more but a. I hate queuing solo (I prefer to at least have one person I can rely upon, usually a close friend) and b. (the more important point), I really don't think tanks (and it's almost always gunna be Tanks) should be special in this way. It's unfair to the other roles, this extra stuff is just too cool. I have no idea what a good solution is but this isn't it in my opinion.
  1. muteny's Avatar
    Lol 5 mins my ass everyone is jsut gonna do it as a guild run for a better chance and now that guilds are starting to hit lvl 23 the cap is removed so guilds will be farming more heroics for the guild exp. Lol.
  1. cubby's Avatar
    Quote Originally Posted by Merin View Post
    More bloat for 4.1, a new feature each week, no bugs being fixed. This TOTALLY isn't a ploy to delay 4.1 launch in order for their skeleton crew to work on the unfinished Firelands!

    so much for quicker patching, we're on a slower schedule than WOTLK but with LESS content.
    Time for you to take a break - your rage is approaching all-consuming.
  1. Daylosprime's Avatar
    Quote Originally Posted by Blakkeyez View Post
    So... tanks and healers get rewarded by not having any queue times and then gets fed with luxury on top of that. Sorry that I am envious and pissed off but really I believe I am entitled too.

    Turn the whole thing upside down. Tanks and healers already have it easy. Players that play classes not in demand but still queue for a set amount of time, say 15 mins should be the ones awarded with the chance winning some pet or whatever, if any. Bring the player not the role.
    How does that incentivize tanks to queue for randoms and shorten your wait in line as a dps class? The problem isn't a lack of dps, it's not enough people like to tank pugs.

    p.s. Tanks already have instant pops and yet there is still a MASSIVE shortage of tanks pugging randoms. What does that tell you?
  1. Gogetters's Avatar
    Quote Originally Posted by Darthballz View Post
    I'd still like to see a tank and healer duo a boss from start.
    I'd like to see a DPS and healer duo a boss.

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