MMO-Champion - Patch 4.1 PTR Notes - April 8th Update, Patch 4.1 - PTR Build 13850
Patch 4.1 PTR Notes - April 8th Update
Originally Posted by Blizzard (Blue Tracker)
General
  • Honor is now purchasable from the Justice Commodities Vendor at 250 Honor per 375 Justice.
  • Justice is now purchasable from the Honor Commodities Vendor at 250 Justice per 375 Honor.
  • Conquest is now purchasable from the Valor vendor at 250 Conquest per 250 Valor.

Raids & Dungeons
  • The Dungeon Finder: Call to Arms will now identify which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.
    • The least represented class icon will show within the Dungeon Finder to indicate the role that is eligible to earn the bonus reward.
    • Players must queue solo with the currently indicated least represented class (by the system) and complete the dungeon up to and including the final boss in order to be eligible for the bonus reward.
    • The bonus reward will be displayed to eligible (system identified as least represented) classes within the UI.
    • Once the dungeon is completed the eligible player will receive a goodie bag with various potential rewards including: gold, rare gems, non-combat pets, and (very rare) mounts.

Halls of Origination
  • Temple Gardian Anhuur should now properly go into his Shield Phase at 33% even if he was channeling his 66% shield phase.

Lost City of Tol'vir
  • Soul Fragments that spawn during the High Prophet Barim encounter should now perform an emote when they merge with the Harbinger of Darkness.

Wailing Caverns
  • The maze section has been removed to make the overall dungeon more accessible and quicker to complete. Nearby creatures and bosses have been adjusted to compensate.

Guilds
Guild Challenges
  • Gold rewards are deposited into the guild bank once the guild reaches level 5. The text for the Cash Flow guild perk has been updated appropriately.

Quests & Creatures
  • New Cooking and Fishing Dailies have been added to Darnassus, Ironforge, Thunder Bluff, and Undercity.

Classes: General
  • Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul'dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player. There are currently some issues with this new change which are affecting several of these abilities and is not working as intended at this time.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Enrage no longer increases physical damage taken.
  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40% and is no longer cancelled by cancelling shapeshift form.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Hunter Bug Fixes
  • Deterrence: The area damage of the paladin ability Hammer of the Righteous will no longer hit Hunters with Deterrence active.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Frost Armor has been reworked:
    • It now reduces physical damage taken by 15%, instead of providing 20% additional armor.
    • The Chilled proc from Frost Armor can no longer proc Fingers of Frost.
    • The attack speed slow from the Chilled proc is now 20%, down from 25%, but it also affects ranged attack speed.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Retribution
  • Selfless Healer: The damage bonus from this talent now has a 30 sec duration instead of 10 sec.

Paladin Bug Fixes
  • Avenger's Shield can no longer be blocked.
  • Judgements of the Just debuff can no longer trigger talents and other effects.
  • Seal of Truth: Fixed a tooltip error that stated swings at targets with Censure fully stacked dealt 9% weapon damage. They actually dealt 15% damage and the tooltip has been updated accordingly.

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Dark Intent: The friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). The casting Warlock still receives 3% (stacking 3 times to 9%).

Affliction
  • Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.

User Interface
  • Targets and focus targets now display on the mini-map.
  • Moved Video and Sound to a new �Options� screen.
  • Added a network category to the new Options screen and included the two network checkboxes.
    • The Network category contains the options "Optimize network for speed" and "Enable IPv6 when available".

  • Visual Settings Updates
    • Removed the red bar preventing the overall graphics slider from going to ultra based on computer specs.
    • When the user moves the overall slider to a setting that would have previously been prevented, any option that can't go as high as that setting will get the warning icon with a tooltip explaining why it can't go higher. For example: The user sets the overall slider to Ultra and the water setting can only go to Fair. The water setting would automatically switch to Fair.
    • Support for DirectX 11 can now be found in the Advanced tab of the Options screen.

  • At the login screen:
    • Moved the "Reset User Options" button from the popup window that appears when you click Options to the actual Options window.
    • Clicking Options now goes directly to the Video tab of the Options screen.
    • Removed the now-unneeded popup.

  • The New Features (!) Option Screen has been updated:
    • Cast action keybinds on key down (Combat)
    • Pick Up Action Key (ActionBars)
    • Nameplate Motion Type (Names)
    • Graphics API (Advanced)
    • Network category

Patch 4.1 - PTR Build 13850
A new PTR build is being deployed on test realms.

Wailing Caverns Changes
The "maze" of the Wailing Caverns has been removed, that's basically half of the instance.



Spell Changes
Reminder: If it's not in the official patch notes above, it's probably just a tooltip fix or something like that. If it's a real change, Blizzard will eventually update the real notes.
Originally Posted by MMO-Champion
New Items

Guild Perks
  • Cash Flow - In addition, completing guild challenges will reward gold directly to your guild bank.

Alchemy

Blacksmithing

Jewelcrafting

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Feral
  • Enrage no longer increases physical damage taken by 10%.
  • Faerie Fire (Feral) apparently now deals 679 damage instead of only dealing damage based on Attack Power.

Balance
  • Sunfire base damage has been increased by 50%, from 372 to 558.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Frost
  • Frost Armor now reduces physical damage taken by 15% instead of increasing armor from items by 20% and Frost resistance by 44. Now increases time between enemy attacks by 20%, down from 25%.
  • Fingers of Frost now procs from offensive Chill effects.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Retribution
  • Seal of Truth now deals 15% weapon damage once stacked to 5 times, up from 9% weapon damage.
  • Selfless Healer now lasts 30 sec, up from 10 sec.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy
  • Blessed Resilience now procs when you're critically hit by any non-periodic attack.
  • Body and Soul now increases the target's movement speed by 30/60%, up from 12/30%.

Shadow

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction
  • Dark Intent now increases periodic damage and healing by 1% on the other.
  • Haunt now scales from 69.71% of Spell Power, up from 53.63%.
This article was originally published in forum thread: Patch 4.1 PTR Notes - April 8th Update, Patch 4.1 - PTR Build 13850 started by Boubouille View original post
Comments 230 Comments
  1. Sharaki's Avatar
    Quote Originally Posted by Xuazvius View Post
    You are not serious are you ? If you have a S.Priest or a Moonkin and you are struggling to be one of the top DPSers/damagers then you have serious issues my friend.
    Only becouse of DI. Thats the whole point
  1. Alan3002's Avatar
    Do I understand this change to frost armor correctly?
    Currently in my frost spec without frost armor on I hover over my armor value and have a 23% reduced physical damage taken. With frost armor on I have 26% reduced physical damage taken.
    So the difference being 3%.

    With this change of 15% instead of an armor value will it mean that I have a 23% + 15% = 38% reduced physical damage taken?

    Sorry just trying to get my head around it.
  1. AWildmann's Avatar
    Quote Originally Posted by vryer View Post
    You forgot soul link.

    Fucking great changes. Especially mage changes.
    Nvm then, I forgot about it.
  1. manicminer's Avatar
    This is a fantastic change. As a DPS with 40-50 minute heroic queues getting JP was a pain in the nads. With lower BG queues I can now spend my almost always maxed out Honor on JP for some Heirlooms. I've been forced to buy the PvP heirlooms and even sell off trade goods until now as I could never get the JP.

    Also, with the new LFD changes I have a higher chance of actually getting in to a heroic.

    Furthermore, I'm a frost mage so loving this patch. SP's have had 15% physical reduction forever it's nice to get this change as tbh, bonus armour is stupid for a clothie.
  1. Difuid's Avatar
    Quote Originally Posted by Alan3002 View Post
    Do I understand this change to frost armor correctly?
    Currently in my frost spec without frost armor on I hover over my armor value and have a 23% reduced physical damage taken. With frost armor on I have 26% reduced physical damage taken.
    So the difference being 3%.

    With this change of 15% instead of an armor value will it mean that I have a 23% + 15% = 38% reduced physical damage taken?

    Sorry just trying to get my head around it.
    You take less damage, but it also slows melee auto-attacks only by 20% (down from 25%) and it will not trigger FoF anymore so you get survivability for less damage and control.
  1. psycho42's Avatar
    The gem change kind of sucks... I would guess the price of ore will drop even lower.
  1. Drivon's Avatar
    remember when.....

    wailing caverns was a maze... damn... those were the days...
  1. huldu's Avatar
    Of course they reduced the gem vendor value. Did you even pay attention to how much you paid to put the gems on the AH? It killed the market for uncommon gems. The same applies to cloth(ie before embersilk). Insane costs just to put it up on the AH.

    I just sold the gems after the cut to the vendor. Why bother selling them on the AH when the price was close to the vendor and you probably wouldn't sell them anyway to begin with. The "deposit" cost on many items is just ridiculous.

    How fun is it to put something up with a deposit cost over several golds with a low chance of even selling it. It just ends up with people vendoring it or just spamming trade trying to sell it.
  1. Naix's Avatar
    Honor is now purchasable from the Justice Commodities Vendor at 250 Honor per 375 Justice.
    Justice is now purchasable from the Honor Commodities Vendor at 250 Justice per 375 Honor.
    Conquest is now purchasable from the Valor vendor at 250 Conquest per 250 Valor.

    Such a good change. Now when players want to try something new their experience playing can be used to buy gear. I approve of this change. Big time.
  1. Kegler's Avatar
    has the cross-battle.net heirloom thing been removed?

    /sadface
  1. Paxluminis's Avatar
    Quote Originally Posted by Cracken56 View Post
    Honor is now purchasable from the Justice Commodities Vendor at 250 Honor per 375 Justice.
    Justice is now purchasable from the Honor Commodities Vendor at 250 Justice per 375 Honor.
    Conquest is now purchasable from the Valor vendor at 250 Conquest per 250 Valor.

    this sucks actually. sigh. first. derp.
    No. I like it. Like in Wrath
  1. Ev3rM0r3's Avatar
    Quote Originally Posted by Reash View Post
    Have to agree with you here, what a terrible idea, i thought we got passed the whole 'get pvp gear by doing pve' thing in wrath, now they are even doing 'get pve gear by doing pvp' aswell. Seriously.

    EDIT: Also YAY!
    SO what your saying is that because I chose to be Hardcore Endgame raider, I should be penalized now that I don't have the same amount of time to put into PVP and get similar/same quality PVP gear so that I can also have fun pvping. Because by your argument that is exactly what your saying. It's arrogant to let blizzard in the first place give players PVP gear that even resembles raid gear because NO, you really didn't have to sit with 10/25 people for 6 hours 3 times a week to get a CHANCE <--- on raid gear week after week. All you have to do is do 10 games a week and you get gear, and with some rating even better gear. By no means in any comparison do you do as much work pvping as a pve'er for the same gear.

    If i were to total the amount of hours it took in a quality raiding guild last expansion to get full t10.5 heroic and all my weapons based on chance compared to someone who received better gear through PVP would be 1500:1 (1500 being PVE) (1 being PVP).

    So I fully support finally being able to acquire gear that is par/par with my raid gear that I busted my ass for so that I may enjoy both aspects of wow. If you are a pvper and have a problem with that, you really need to step back and consider what game it is your playing, and possibly consider guild wars to be better suited for your.
  1. Ryme's Avatar
    Quote Originally Posted by Ev3rM0r3 View Post
    SO what your saying is that because I chose to be Hardcore Endgame raider, I should be penalized now that I don't have the same amount of time to put into PVP and get similar/same quality PVP gear so that I can also have fun pvping. Because by your argument that is exactly what your saying. It's arrogant to let blizzard in the first place give players PVP gear that even resembles raid gear because NO, you really didn't have to sit with 10/25 people for 6 hours 3 times a week to get a CHANCE <--- on raid gear week after week. All you have to do is do 10 games a week and you get gear, and with some rating even better gear. By no means in any comparison do you do as much work pvping as a pve'er for the same gear.

    If i were to total the amount of hours it took in a quality raiding guild last expansion to get full t10.5 heroic and all my weapons based on chance compared to someone who received better gear through PVP would be 1500:1 (1500 being PVE) (1 being PVP).

    So I fully support finally being able to acquire gear that is par/par with my raid gear that I busted my ass for so that I may enjoy both aspects of wow. If you are a pvper and have a problem with that, you really need to step back and consider what game it is your playing, and possibly consider guild wars to be better suited for your.
    To be honest, that's exactly what should happen. If you don't have time to devout yourself to something, you don't deserve to be rewarded for it. It's the same reason people get upset when they hear that people running heroics are getting raid gear.
  1. Gorzza's Avatar
    Not the maze not the maze!!
    It still amuses me when nabs get lost in WC.
  1. Shadowku's Avatar
    WC now has.. an "interesting" shape doesn't it?
  1. Rogge's Avatar
    Quote Originally Posted by S0V3R31GN View Post
    Buff to frost armor.
    A fairly big nerf vs melee (not proccing fingers of frost when hit) and a small buff (-15% damage instead of +20% armor). And all you see is the small buff.

    Quote Originally Posted by S0V3R31GN View Post
    amiright?
    Not really, no.. But keep trying.
  1. Deployed's Avatar
    Quote Originally Posted by Dexiefy View Post
    i love visiting mmo champ even after quitting this game... i can always lol at cahnges like this
    " Frost Armor has been reworked:
    It now reduces physical damage taken by 15%, instead of providing 20% additional armor.
    The Chilled proc from Frost Armor can no longer proc Fingers of Frost.
    The attack speed slow from the Chilled proc is now 20%, down from 25%, but it also affects ranged attack speed.
    "
    Mage:Hunter can beat mage!! GC fix please! QQ
    GC: sure, wait a sec... i knew there was something wrong... i couldnt faceroll them
    ***loading fixes***
    GC: fixed. Mages can now faceroll all classes again as intended and hit 2.5k rating with just 3 spells

    Hunter: GC! hunter is laughing stock of pvp for 90% of time since arena was created. Fix please
    GC: hunters are fine in bg's. L2p noob. Skilled players play frostmage
    It's actually a significant nerf to how often FoF procs versus melee (which all the other classes have been claiming is the real issue with frost mages), but hey, I suppose you're only able to read half of the change, so i shouldn't make fun of people with reading disabilities.
  1. n0othing's Avatar
    Quote Originally Posted by Shadowdream View Post
    To be honest, that's exactly what should happen. If you don't have time to devout yourself to something, you don't deserve to be rewarded for it. It's the same reason people get upset when they hear that people running heroics are getting raid gear.

    You can't deny that it's a face-roll to get decent pvp gear. Hell, every other bg I see at least one bot. Getting your base weekly cap for conquest points takes 30 minutes of 2's if you're not completely terrible at arena...shit just pay someone to carry you through some low rated games. There's nothing special about basic honor/conquest pvp gear.

    So if I'm devoting most of my time to raiding (something that takes considerably more time and dedication in terms of just getting gear), why shouldn't I be allowed to blow my excess points so I can come prepared to a bg?

    I was a t10.5 full heroic raider in Wrath. I also managed to work my way to a 2k rating for 3's in arena. I see no problem with the conversions.
  1. Crembrole's Avatar
    Nooo.... Wailing Caverns, what are they doing to you?
  1. Dimension101's Avatar
    •Blacksmithing: Elementium Stormshield now has a Blue Socket instead of Red Socket.


    Um am I missing something, because my current one in game does not even have a red socket >.<

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