Dungeon Finder Call to Arms - Clarification
Originally Posted by Blizzard (Blue Tracker)
We’ve been following discussions and reading feedback on the Dungeon Finder Call to Arms feature, and appreciate everyone’s opinions on the topic. We wanted to share a few items though that supplement the recent announcement:

The additional reward for completing the Dungeon Finder Call to Arms (called the Satchel of Exotic Mysteries) will be Bind on Account; able to be freely sent to other characters on your account once you receive it.

An error existed in the announcement regarding flasks and potions being picked based on your spec. This is not the case. If someone earns a Satchel of Exotic Mysteries, and if it rolls the random chance to provide a potion or flask, it will be a randomly selected. This helps ensure a broad array of available flasks and potions for all characters.

We also wanted to clarify, mounts that have a possibility to be found in a Satchel of Exotic Mysteries are found with the same rarity as if you had slain the dungeon boss that normally drops them.
This article was originally published in forum thread: Dungeon Finder Call to Arms - Clarification started by Boubouille View original post
Comments 467 Comments
  1. Dubzil's Avatar
    Quote Originally Posted by Geox View Post
    I bet the call to arms never will pop up for us dps
    I guarantee it won't, there's no way there will ever be more healers or tanks than DPS and that's good, the point is to have 3 dps per 1 tank and 1 healer, right now there's probably 100+ dps per 1 tank and 1 healer, which is why the point of this is to get DPS to switch to tank or healer classes dropping that more closer to 3:1:1 ratio.
  1. solsunforge's Avatar
    Quote Originally Posted by Dubzil View Post
    I guarantee it won't, there's no way there will ever be more healers or tanks than DPS and that's good, the point is to have 3 dps per 1 tank and 1 healer, right now there's probably 100+ dps per 1 tank and 1 healer, which is why the point of this is to get DPS to switch to tank or healer classes dropping that more closer to 3:1:1 ratio.
    Im sorry I can't agree with your numbers at all. Theres just no way that theres that huge of a disparity amongst tanks and heals vs dps My best guess as I do some ratios in my head is its about 69:5:1. Reason I say this is becase as a healer que is usually about 4-5 minutes tank is insta and dps is about 23 on avg when i play my fire mage but thats not during peek thats about 2-3 a.m peek hours my que as dps is anywhere from 12-19 mins. As long as they have the pugged group limited to just the battlegroup I am convinced that things will even out slightly for awhile but go parabolic asap. In other words the amount of tanks will increase so much to cover the dps spread and then some to where there wont be enough dps. That situation has a better chance of correcting itself since more dps hit 85 heroics per day then tanks do thats a assumed given. On the same token this could cause even more dps to que thinking faster que which will cause a bigger flood of dps looking for the run and what would make it worse is if all the good tanks just stop pugging and only do runs with the guild do to the achievs and all the new guild friendly things added to the game. Either way to make a long story short the chance for sucess implementing this is a lot slimmer then chance for a failure.
  1. lightscreen's Avatar
    this is so bias it isnt even funny. i feel sorry for those mages, rogues, hunters and warlocks out there that can never benefit from these perks. i realize it adds extra incentive to play a tank/healing class but for those that dont this is a major slap in the face
  1. Ademptio's Avatar
    Somehow this scares me of ppl just putting themselfs up for tank/healers and having no healing/tanking spec at all... Not even mentioning gear/enchants/gems for the NEW "harder" heroics. This sounds like total BS. Ppl alrdy queue as tank for instant queue and once they are in the group they ask me ( on my DK, or me on my warrior to tank since they suck and have no gear). At start I was ok... but after 5+ times it pisses me off so badly I just randomly kick them and have to go throu the agony of queue finding a new tank if i am lucky within 30 mins... which mostly results in party disband.

    Ok Probaly somebody else mentioned it. Just stating it here once again for ppl to see the flaws in the mechanic.
  1. moxpearl's Avatar
    Amazing thread to read .......

    Shows the stereotype of "Faceroll DPS" is fully justified..

    Its kinda like a bunch of kids crying because another kid got some new toys...

    Let me explain how this works little kids.

    - Tanks/Healers have a reason to now join dungeons (Anyone who says the DPS has the same ammount of work/responsibility as these 2 is just deluded)
    - They get a tiny little reward for doing this (which nobody else is preventing you from getting, infact maybe you will decide to roll a tank/healer .. once you do then you will realise that "oh stuff that, its not worth the effort.. they can have their little pet.. facerolling is much easier!")
    - You get the reward of shorter que times.. which is what everyone was bitching about int he first place.

    Its so fucking simple.. yet you people still have a cry.. grow up
  1. Enkaoss's Avatar
    Totally agree with moxpearl....be a MAN and roll a tank! I was druid healing for 2 years. then when cata started tried tanking. its not all that hard.....defiently harder than dps thats for sure! tanks have to control the mobs while dps is free to roam and kill! my rogue is way easier than my tank, i dont have to think!

    I just tanked my first call to arms heroic and got my satchel, won the [reins of the raven lord], but I already have it. the item says its soulbound? thought it was going to be BOA? or is it only BOA before you open the satchell?
  1. miracles's Avatar
    I didn't read all here , i just want to say what i mean about these bags. I have played for 3 years now so i have tryed healer classes (cant heal , simply cant ), i tryed melee classes and i hate them, this way i today have filled all the chars i can have with dps classes. MY main is a mage that i try to get all mounts and pets on, but since its Boa now no problem.
    Problem is I NEVER get a bag, and i cant see why the hell healers and tanks is the only one that can get them, i suggest all dps just boycut those randoms and lets see how tank and healers manage to do them....We are just as importent for a random to succes and we are 3 atleast in a group....This isn't fair for any dps. If it was up to me those bags should not even be there if not all have a chance to get them OR they shoundn't have stuff that all classes can use, put some healer/tank junk in them + gold, and i wont complain. Dont put stuff in that can be wantet by all, like pets and mounts and so....

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