MMO-Champion - Patch 4.2 Models - Overfiend, Dual Heroic Boss Solo Kill, MMO Report, Comics
Patch 4.2 Models - Overfiend
Let's continue poking at Patch 4.2 models with what seems to be a new trash mob, the overfiend! It comes in multiple recolors but the only one you will see for the moment is probably the fire version.









Raegwyn - 1 Death Knight vs. 2 Cataclysm Heroic Bosses
Raegwyn was looking for a new way to spend time and decided it would be fun to try to solo an heroic boss, it probably wasn't hard enough because he eventually decided to solo two of them at the same time.



The MMO Report
Let's face it, the first news of the week would be sad without the MMO Report.



Comics - Roles
Nerfnow has an interesting point of view on tanks and healers ...

This article was originally published in forum thread: Patch 4.2 Models - Overfiend, Dual Heroic Boss Solo Kill, MMO Report, Comics started by Boubouille View original post
Comments 248 Comments
  1. Kazlehoff's Avatar
    Paladin in my guild had allready soloed both these, seprately. combining them woudnt be that hard. Ozruk's big thing is his special attacks and other than that hits like a wet noodle, and Slabhide is the same way. dont get hit by things you are not supposed to be hit by. IMAGINE THAT


    -.- raegwyn or w/e gets way WAY the hell too much credit. GG playing an OP class and stealing strats from a french blogger. -.-


    Oh and be prepared in 4.1 to be replaced by Beartanks soloing. so once again everyone will be able to complain that druids are better than your class.
  1. Neets's Avatar
    Omg that is me. Like, exactly. Should I not feel like such a noob?
  1. cateran's Avatar
    The point is: If a class can do this and another in the same role can not...something fking wrong with the balance..it`s the current game..not out of date content..this is the fking current content..no matter what kind of gear u have, if u can solo 2 (yes, pussy bosses..fuck sake we talking about hc instas..) of them in the same time, you are way too powerful (and an awesome player, no matter what the comments suggesting about "easy...many ppl did this before, etc"....ohh prove it or shut your fking mouth up...)
  1. Tuccoyote265's Avatar
    Quote Originally Posted by Insomnium View Post
    Am I the only one surprised he even GOT to Ozruk before even Killing Slabhide?
    Or did I miss something?
    I was wondering the same thing. Slabhide is a door boss, so there's no proper way to get to Ozruk without killing Slabhide first. The 3 things I came up with are: 1. using a private server and teleporting past the boss; 2. this was before they hotfixed the guild perk "Have group will travel" and had a rogue or kitty stealth past the boss without triggering it and then use the spell; 3. His group intentionally wipes on Slabhide, but has a hunter Feign Death, the hunter then runs past the bosses room and uses the guild perk "Mass Resurrection".

    Quote Originally Posted by McNeil View Post
    Isn't Slabhide skippable?
    I don't think you can actually skip Slabhide. He stands in the middle of the room and has a pretty far aggro range.
  1. azzeria's Avatar
    Only proof that Heroics are no longer hard! LOL, all you have to do is learn the strats, and it's all good....

    ---------- Post added 2011-04-21 at 09:33 AM ----------

    It's druids that are OP, it's those damn mages...they never get nerfed
  1. frank2312's Avatar
    Quote Originally Posted by Tuccoyote265 View Post
    I was wondering the same thing. Slabhide is a door boss, so there's no proper way to get to Ozruk without killing Slabhide first. The 3 things I came up with are: 1. using a private server and teleporting past the boss; 2. this was before they hotfixed the guild perk "Have group will travel" and had a rogue or kitty stealth past the boss without triggering it and then use the spell; 3. His group intentionally wipes on Slabhide, but has a hunter Feign Death, the hunter then runs past the bosses room and uses the guild perk "Mass Resurrection".



    I don't think you can actually skip Slabhide. He stands in the middle of the room and has a pretty far aggro range.
    Actually, there is sometimes i bug where it takes quite a while before he lands and another that makes him reset (though i don't know how to reproduce it, it happened to me twice)
  1. lthompson94's Avatar
    Quote Originally Posted by Sagemor View Post
    Skeletons for models is difficult to code more so than make. You have to get the movements right, so that when you/it is walked, your leg doesnt randomly jump to your skull. Overall, I would rate your question a 4, because in the gaming world, its more of a time restraint to get it right. But this is my oppinion, and other are entitled to their own.
    First off, you don't "code" skeletons, well you could code a "rig" I guess. You use graphical interfaces, modifiers, and constraints (kinematic, inverse kinematic) on a series of "bones" and apply different physics to the joint types. Then, the bones are "rigged" to animate basically like a marionette, and where any coding and modifiers come in. That's the hard part - rigging. Making a skeleton is about a 2 in difficultly. Making it rigged and ready to animate - 10+. The animation itself is relatively straightforward. Any jackass can do it, but not do it well. To get it right that's another 8+.

    Now, a "model" can also be referred to as a "skin" in the 3-d modeling industry, but it doesn't apply to what people are talking about in video games. Basically, binding a model to an existing skeleton (rig) is called "skinning" in a 3d-modeling perspective - this is why there's so much confusion. The skin is a live component that has to be weight adjusted to be reactive to the movements of the skeleton (rig). This is a modifier that is generally placed on the model itself, "converting" it to a pliable "skin." It's a step between model and rigged model - you can't SEE the skin, its an effect on the model which makes it move correctly.

    "Skin" for all intents and purposes in video game is actually what's referred to in modeling as an alpha map or "texture." This is the actual paintjob. There's tons of texture type all of which are layed over the model like a "skin," hence why gamers refer to the texture job as a "skin." Textures (maps) can create opacity fields, bump maps, specularity, deformation and so on.

    So "skin" is half-way right when people refer to it as the model itself - that's a weak half. The model has to be skinned to be reactive to the rig. However, people need to realize that in the gaming community (which is far removed from the 3d-modeling/animating industry) skin=texture.

    So gamers:

    Skin = paintjob (texture)
    Model = physical geometry of the object
    Rig = moveable "skeleton"

    That's the best I can do. And yes, I'm a 3d-modeller/texture artist/animator in Maya and Max. And yes, it's for money.
  1. maeseyck's Avatar
    Just had to say this: The nerfnow comic was funny. But the fact that the tank had his sword upside down in his hand made me laugh hard!

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