MMO-Champion - Arena and RBG Conquest Change
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Arena and RBG Conquest Change
Originally Posted by Bashiok (Blue Tracker)
In patch 4.1 the amount of Conquest earned for both Arenas and Rated Battlegrounds has been changed to a flat amount regardless of team rating, to 135 and 335 respectively. This change should of course have been in the patch 4.1 notes, but due to a fairly straight forward error, was not included.

The current reward now in 4.1 for winning an Arena match is 135 Conquest Points, and for Rated Battlegrounds it's 335 Conquest Points. We're currently evaluating these amounts as we believe they are potentially lower than they need to be, and we'll of course let you know if they need to be changed.
This article was originally published in forum thread: Arena and RBG Conquest Change started by Boubouille View original post
Comments 128 Comments
  1. GermGerm's Avatar
    blizzard really is doing anything to make everyone just do rated bgs instead now
  1. hermedes's Avatar
    Quote Originally Posted by Syenite View Post
    20 games to hit my 2,5k cap then? bloody hell
    3k cap here wht am i spose to do...
  1. Holycard's Avatar
    They need to decide how many wins they want people to get a week and make it scale. A set number of points is stupid.
  1. Exorbitant Rage's Avatar
    The PvE players who never had any idea in the first place continue to have no idea what they are talking about.

    PvE and PvP are different, yet they continue to make board comparisons. Don't compare the time you put into PvE and try and mirror that to PvP, it's not even remotely comparable.

    As someone who has multiple characters above the point threshold where you start gaining more points, including a few characters who will have to have around 20 victories a piece to reach their cap this is unacceptable. If you factor in queue times, Arena duration and the fact that you aren't going to win 100% of the time... well assuming a 66% win ratio while also having your cap that high or higher (AKA you are at the very least on the road to high Duelist if not Gladiator) and factoring in reasonable (Don't even touch bad) queue times and Arena durations you have about 8 hours of time to cap one character, keep in mind that's if you non stop queued and got reasonable queues and had no breaks whatsoever in between and with the new system you only have about 20~ seconds to accept a queue so you can forget bathroom breaks. Now keep in mind you also have to weave that into your both your threes partners times and then shove in another character or two or maybe even three... well it gets real stupid real fast.

    This is the worst change Blizzard has made this entire expansion, worse than any nerfs any of the classes I play may have received, worse than any class Blizzard has let remained overpowered in PvE or PvP. The worst. I'm sorry, I don't intend to dedicate my entire existence to this game.
  1. pasak1987's Avatar
    Quote Originally Posted by Exorbitant Rage View Post
    The PvE players who never had any idea in the first place continue to have no idea what they are talking about.

    PvE and PvP are different, yet they continue to make board comparisons. Don't compare the time you put into PvE and try and mirror that to PvP, it's not even remotely comparable.

    As someone who has multiple characters above the point threshold where you start gaining more points, including a few characters who will have to have around 20 victories a piece to reach their cap this is unacceptable. If you factor in queue times, Arena duration and the fact that you aren't going to win 100% of the time... well assuming a 66% win ratio while also having your cap that high or higher (AKA you are at the very least on the road to high Duelist if not Gladiator) and factoring in reasonable (Don't even touch bad) queue times and Arena durations you have about 8 hours of time to cap one character, keep in mind that's if you non stop queued and got reasonable queues and had no breaks whatsoever in between and with the new system you only have about 20~ seconds to accept a queue so you can forget bathroom breaks. Now keep in mind you also have to weave that into your both your threes partners times and then shove in another character or two or maybe even three... well it gets real stupid real fast.

    This is the worst change Blizzard has made this entire expansion, worse than any nerfs any of the classes I play may have received, worse than any class Blizzard has let remained overpowered in PvE or PvP. The worst. I'm sorry, I don't intend to dedicate my entire existence to this game.
    totally agree with you bro

    Blizzard is trying to make wow into a part time job that pays in currency only usable in Azeroth yet again.
  1. Dazu's Avatar
    Quote Originally Posted by Exorbitant Rage View Post
    The PvE players who never had any idea in the first place continue to have no idea what they are talking about.

    PvE and PvP are different, yet they continue to make board comparisons. Don't compare the time you put into PvE and try and mirror that to PvP, it's not even remotely comparable.

    As someone who has multiple characters above the point threshold where you start gaining more points, including a few characters who will have to have around 20 victories a piece to reach their cap this is unacceptable. If you factor in queue times, Arena duration and the fact that you aren't going to win 100% of the time... well assuming a 66% win ratio while also having your cap that high or higher (AKA you are at the very least on the road to high Duelist if not Gladiator) and factoring in reasonable (Don't even touch bad) queue times and Arena durations you have about 8 hours of time to cap one character, keep in mind that's if you non stop queued and got reasonable queues and had no breaks whatsoever in between and with the new system you only have about 20~ seconds to accept a queue so you can forget bathroom breaks. Now keep in mind you also have to weave that into your both your threes partners times and then shove in another character or two or maybe even three... well it gets real stupid real fast.

    This is the worst change Blizzard has made this entire expansion, worse than any nerfs any of the classes I play may have received, worse than any class Blizzard has let remained overpowered in PvE or PvP. The worst. I'm sorry, I don't intend to dedicate my entire existence to this game.
    The reason they are comparing is because its based on a similar reward value in gear. Currently people do 5 wins etc to cap. I know people in full vicious/t2 weapons at 2400+ rating who have a whopping total of 140 arena matches this season - most their wins were sub 6minute fights with 5minute queues. So 5 matches per hour/hour and a half per week. In comparison, a person in full tier would raid for 3 hours per night, generally 2-3 nights per week to compete in the other aspect. This is why so many people in heroics have full vicious because its easy mode to higher dps/gearscore.

    If you think 8'ish hours per week is your entire existence, then wtf are you playing a MMORPG in the first place for? 1 hour per day is very minimal to stay competitive. Also if you have been playing arenas long enough this season, and high enough, the only reason for you to need to cap points is for gold or such as you would have full PvP gear set and probably secondary spec (if hybrid) mostly done.

    I think the points should scale however so 10 wins/15wins per week caps points.
  1. pasak1987's Avatar
    Quote Originally Posted by Dazu View Post
    The reason they are comparing is because its based on a similar reward value in gear. Currently people do 5 wins etc to cap. I know people in full vicious/t2 weapons at 2400+ rating who have a whopping total of 140 arena matches this season - most their wins were sub 6minute fights with 5minute queues. So 5 matches per hour/hour and a half per week. In comparison, a person in full tier would raid for 3 hours per night, generally 2-3 nights per week to compete in the other aspect. This is why so many people in heroics have full vicious because its easy mode to higher dps/gearscore.

    If you think 8'ish hours per week is your entire existence, then wtf are you playing a MMORPG in the first place for? 1 hour per day is very minimal to stay competitive. Also if you have been playing arenas long enough this season, and high enough, the only reason for you to need to cap points is for gold or such as you would have full PvP gear set and probably secondary spec (if hybrid) mostly done.

    I think the points should scale however so 10 wins/15wins per week caps points.
    the so called competitive aspect of the game has done nothing but creating a huge gap between casual players and high end users.

    This gap actually discouraged many players to avoid playing arena.

    It has done so in past arena seasons since TBC. The "5 win system" and easy and flexible access to basic gear to stay somewhat competitive (really competitive guys would farm for PVE trinket, rings etc that will give them advantage in pvp in future as they have done so before ) abolished those bullshit gaps that ruined arena in previous expansion.

    now, it is nothing but a stress factor.

    keep in mind that MMORPG is NOT about farming gears and achieve some higher statistic values in gearscore. You really don't wanna bring down RL resume update race to stay "competitive in market" into video game.
  1. Sookeh's Avatar
    Quote Originally Posted by MagusUnion View Post
    I sense there will be rage about this...
    Yup, it was the final nail in the coffin for my boyfriend. He has decided to let his sub lapse simply because of this change.

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