MMO-Champion - Patch 4.2 Preview: The Firelands
Patch 4.2 Preview: The Firelands
Originally Posted by Blizzard (Blue Tracker)
For ages, the Elemental Plane served its purpose as a secure realm to imprison Azeroth's primordial spirits... until the Cataclysm ruptured its boundaries. Without warning, Ragnaros's armies surged toward Mount Hyjal, intent on burning the World Tree of Nordrassil to the ground. In the ensuing conflict, many brave heroes gave their lives to protect Hyjal from destruction. By their noble sacrifices, the impossible was achieved: the Guardians of Hyjal pushed Ragnaros's minions back into the Firelands.

Now, the battle to protect Hyjal rages in Ragnaros's smoldering realm. As territory is gained and Azeroth's champions edge closer to the Firelands' inner sanctums, a monumental task lies ahead. Entrenched around Ragnaros's lair -- Sulfuron Keep -- are his most trusted guardians, including the turncoat Druids of the Flame and their mysterious leader. Yet Hyjal's defenders cannot afford to shy away from any of these dangers. Should Ragnaros prevail against the incursion and succeed in destroying Nordrassil, Azeroth will suffer a blow from which it might never recover.


World of Warcraft patch 4.2 will offer hardy adventurers an opportunity to turn the tide in the Firelands, a huge outdoor raid of the highest difficulty, with 10-person and 25-person normal and Heroic modes. It will be a scorching opportunity to delve into this Elemental Plane, where six unique bosses stand between you and the reinvigorated Ragnaros. The great fire lord's chamber is shielded by:

Beth'tilac

Her fiery webs reach far overhead, daring her adversaries to simultaneously face their fears of both spiders and heights. Only by taking hold of her webs and climbing into her domain yourself will you find a way to thwart her evil designs.


Lord Rhyolith

Heroes face a difficult challenge: attack this massive magma giant's bulk while forcing him to move against his will among volcanic eruptions that ultimately spell his doom... or yours.

Alysrazor

Are you ready to fly the fiery skies? Catch her singed feathers and use them to soar above the inferno, or perish at the whim of this swift firehawk.


Shannox

The ferocious flamewakers of this Elemental Plane are terrifying enough, but Shannox has brought companions to his side in defense of the Firelands. This mighty hunter will require that you find a way to deal with his blazing pets before he burns you to a crisp.


Baleroc

Baleroc stands before the gate to Sulfuron Keep, amidst a river of combustion that serves as the Sulfuron moat. The bridge to Ragnaros’s blistering chamber can only be crossed by those who find a way to put an end to this towering elemental monstrosity.

Majordomo Staghelm

Ragnaros's latest chief lieutenant stands before the door to his master's chamber in Sulfuron Keep. Majordomo Staghelm's treasonous efforts will all come to a head before the very seat of his new master.


Defeat his guardians and a memorable battle with the enraged Ragnaros awaits you in his chamber. Ragnaros's normal and Heroic modes offer two completely different encounters for raiders to conquer.

Because the Firelands raid is outdoors, players will be able to mount and attempt to avoid the highly dangerous groups of enemies milling about. The order in which you engage the first four bosses in the zone will be up to you.




This will also be one stop of many in a quest to build the legendary staff Dragonwrath, Tarecgosa’s Rest. A weapon of unsurpassed quality, Dragonwrath, Tarecgosa’s Rest will not only require a spectacular effort by its owner to construct; it will reward the entire guild with a new and unique non-combat pet upon completion.

A tantalizing collection of unique rewards await those who brave the heat, and defeat the lords of the Firelands. With a new raid tier of armor and weapons, three new mounts (including the rare and highly sought flaming Anzu), a slew of new personal and guild achievements, an epic storyline, a grand musical score, and seven unique boss encounters, 4.2 and the Firelands raid will burn an indelible mark in World of Warcraft history.

Are you prepared to taste the flames?

This article was originally published in forum thread: Patch 4.2 Preview: The Firelands started by Boubouille View original post
Comments 118 Comments
  1. Black Rider's Avatar
    EPIC!
    just gief that patch!
  1. Mascotte's Avatar
    Quote Originally Posted by Xires View Post
    True i na sense. But TBC was about killing Illidan and stopping Archimonde. After that was done the x-pac in many peoples eyes was done. Sunwell was seen as more of a filler until wrath launch.
    Very few guilds defeated Sunwell, and only about 5% of raiding guilds managed to clear it even after the 30% nerf. About 90% of the player base never got to see anything in sunwell save for trash farming.
    Sunwell was gated like hell with the unlocks back then, and lets not forget the guildkiller pre KJ which is known as Muru.
    And even that one lasted about a week?
    6 bosses without unlocks will result in a firstweek clear, and while you can debate if thats good or bad that wont change the fact that it will happen unless something is either bugged or overtuned to prevent that from happening.
  1. buggerlugs's Avatar
    Quote Originally Posted by Garganchewin View Post
    "Look Ma no legs"

    Good thing we had all that Rag model QQ.
    I think the legs are still there, blizz said it would be a multi part encounter and you can bet one of those parts will see him out of the lava
  1. Dr Ketchup's Avatar
    Quote Originally Posted by Archijs View Post
    Personally me - i dont like the fire and BWD stuff anyways. and that doesnt look "awesome". If you look @ the pictures - there are only 2 colors: black and red.

    Edit: first
    There is yellow too
  1. Achaman's Avatar
    tier 12 preview pls
  1. Amazad's Avatar
    You mean... Molten Core was merely a setback ?
  1. Asaliah's Avatar
    Very nice design, especially the fire spider !
  1. Crofford's Avatar
    Tier 11 is an adequate tier of raiding considering its the intro raid tier to this expansion. It isn't great but it gets the job done. If 4.2 stays the way it is with only 7 bosses... welcome to ToC all over again. As it is Im not impressed with Firelands. The majority of the raid (everything except Sulfuron Keep) looks like copy + pasted Searing Gorge. So lets examine Blizzard's body of work since Ulduar (When Greg "Ghostcrawler" Street took over as lead designer)

    ToC - Terrible terrible raid instance
    Icecrown Citadel - A good raid instance, but 1 year of that place was waaay too long to raid one instance.
    Tier 11 - I think of this tier and feel very "meh" about it. Good for intro Cata raiding, but nothing special.
    Firelands - Slated to have only 7 bosses. One raid night per week. Tier 12 definitely needs about 4-5 more bosses.

    I seriously wonder if Blizzard is sitting on its mountain of money and becoming complacent and lazy. With the money and status they have achieved maybe they are finding it more cost effective to put out bland content than to create the interesting and amazing content that got them where they are.
  1. Zoma's Avatar
    He will still be Lord Anthrycist to me!
  1. Blayze's Avatar
    Goddamn it Staghelm.
  1. Freese's Avatar
    Quote Originally Posted by Crofford View Post
    Tier 11 is an adequate tier of raiding considering its the intro raid tier to this expansion. It isn't great but it gets the job done. If 4.2 stays the way it is with only 7 bosses... welcome to ToC all over again. As it is Im not impressed with Firelands. The majority of the raid (everything except Sulfuron Keep) looks like copy + pasted Searing Gorge. So lets examine Blizzard's body of work since Ulduar (When Greg "Ghostcrawler" Street took over as lead designer)

    ToC - Terrible terrible raid instance
    Icecrown Citadel - A good raid instance, but 1 year of that place was waaay too long to raid one instance.
    Tier 11 - I think of this tier and feel very "meh" about it. Good for intro Cata raiding, but nothing special.
    Firelands - Slated to have only 7 bosses. One raid night per week. Tier 12 definitely needs about 4-5 more bosses.

    I seriously wonder if Blizzard is sitting on its mountain of money and becoming complacent and lazy. With the money and status they have achieved maybe they are finding it more cost effective to put out bland content than to create the interesting and amazing content that got them where they are.
    Sunwell had 6 bosses and was, arguably, the best raid ever made. ToC only had 5, and Firelands has 7. 7 > 5.
  1. Pumps's Avatar
    Yeah more legendary crap most people won't see.
  1. Beldorin's Avatar
    Quote Originally Posted by Pumps View Post
    Yeah more legendary crap most people won't see.
    Isn't that the idea behind legendary items?
  1. DizRupT's Avatar
    Quote Originally Posted by Crofford View Post
    Tier 11 is an adequate tier of raiding considering its the intro raid tier to this expansion. It isn't great but it gets the job done. If 4.2 stays the way it is with only 7 bosses... welcome to ToC all over again. As it is Im not impressed with Firelands. The majority of the raid (everything except Sulfuron Keep) looks like copy + pasted Searing Gorge. So lets examine Blizzard's body of work since Ulduar (When Greg "Ghostcrawler" Street took over as lead designer)

    ToC - Terrible terrible raid instance
    Icecrown Citadel - A good raid instance, but 1 year of that place was waaay too long to raid one instance.
    Tier 11 - I think of this tier and feel very "meh" about it. Good for intro Cata raiding, but nothing special.
    Firelands - Slated to have only 7 bosses. One raid night per week. Tier 12 definitely needs about 4-5 more bosses.

    I seriously wonder if Blizzard is sitting on its mountain of money and becoming complacent and lazy. With the money and status they have achieved maybe they are finding it more cost effective to put out bland content than to create the interesting and amazing content that got them where they are.
    Greg Street is Lead SYSTEMS Designer, there is no such thing as Lead Designer. Other people are Lead Art Designer, Lead Interface Designer, Lead Encounter Designer etc...
  1. Nathiest's Avatar
    If I cannot at lest tame one of those Tron Lava dog's I'm going to be really pissed.
  1. Beldorin's Avatar
    Quote Originally Posted by Crofford View Post
    Tier 11 is an adequate tier of raiding considering its the intro raid tier to this expansion. It isn't great but it gets the job done. If 4.2 stays the way it is with only 7 bosses... welcome to ToC all over again. As it is Im not impressed with Firelands. The majority of the raid (everything except Sulfuron Keep) looks like copy + pasted Searing Gorge. So lets examine Blizzard's body of work since Ulduar (When Greg "Ghostcrawler" Street took over as lead designer)

    ToC - Terrible terrible raid instance
    Icecrown Citadel - A good raid instance, but 1 year of that place was waaay too long to raid one instance.
    Tier 11 - I think of this tier and feel very "meh" about it. Good for intro Cata raiding, but nothing special.
    Firelands - Slated to have only 7 bosses. One raid night per week. Tier 12 definitely needs about 4-5 more bosses.

    I seriously wonder if Blizzard is sitting on its mountain of money and becoming complacent and lazy. With the money and status they have achieved maybe they are finding it more cost effective to put out bland content than to create the interesting and amazing content that got them where they are.
    Over-inflated sense of entitlement much?

    What is the point of adding bosses, if you don't mind me asking? If they added bosses, would that actually make you feel better, or would you complain about them recycling encounter mechanics to provide more boss encounters (and I would submit that, perhaps, you are simply looking for expanded loot tables vs. more game time spent in raid)?

    Do the forum a favor and quantify what it is you want - and no, more bosses doesn't cut it. What specific game mechanics excite you? Are you looking for a more dynamic world (I hate bringing up Rift, but many folks champion the "dynamic even" style that it offers)? If so, what about the new quest hub design isn't cutting it for you? Does the loot system need an overhaul? If so, how would you suggest it change?

    If your main interest lies exclusively in end-game content, then you are probably right. . . 7 bosses won't be enough for you. I would submit that it isn't Mr. Street's fault - it's you. If you're able to embrace the entirety of the content available, it might change your opinion of the hard work they have put into this (which probably started, to be honest, back when ToC was released).

    On that note, the toughest part for many is waiting for changes to come to light. It's unrealistic for us as a player-base to demand immediate change to satisfy our discontent with current gameplay. Did you look at their content release schedule? It isn't projected based on a weekly standard - you're dealing with years of planning. That isn't lazy - it's smart business, and complacency doesn't even begin to factor into the equation. They are juggling player perceptions and requests, competition with newly released games, budget restraints, employee satisfaction (yes, they are allowed to go on vacations - I know it puts a damper on your ideal release schedule, but give them a break), subscriber morale, and hotfixing/balancing current content to allow for enhanced game experience for a majority of their enormous player-base.

    You try it.
  1. kaintk's Avatar
    Quote Originally Posted by Lihonessa View Post
    I agree, Ragnaros looks a lot better without those hideous legs.
    Well, unless he still has them of course, but they're below the platform... But at least we won't be forced to see them, I hope.
    I think we will see them in a certain phase of the combat
  1. iidesu's Avatar
    Still good

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