MMO-Champion - Tier 12 Sets Bonuses, Patch 4.2 Character Selection Screen
Patch 4.2 Character Selection Screen
The character selection screen has been updated as promised and you can now change the order of your characters!



Patch 4.2 - Tier 12 Set Bonuses
The Tier 12 set bonuses are already available in the game files!
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Blood 2 Pieces - Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
  • Blood 4 Pieces - Your Dancing Rune Weapon grants 15% additional parry chance.

  • Frost/Unholy 2 Pieces - Your Horn of Winter ability also grants you 3 runic power every 5 sec for 2 min.
  • Frost/Unholy 4 Pieces - Your critical strikes with melee abilities deal 15% additional damage as Fire damage over 4 sec.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Feral 2 Pieces - Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 sec.
  • Feral 4 Pieces - Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 sec and your Barkskin ability grants an additional 10% chance to dodge for 12 sec.

  • Balance 2 Pieces - You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
  • Balance 4 Pieces - While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.

  • Restoration 2 Pieces - Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4 Pieces - When your Lifebloom blooms, it instantly heals up to 2 nearby injured targets for the same amount.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Hunter 2 Pieces - Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 0% instant weapon damage as Fire.
  • Hunter 4 Pieces - You have a 10% chance from your autoshots to make your next shot cost no focus.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Mage 2 Pieces - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
  • Mage 4 Pieces - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Protection 2 Pieces - Your Shield of the Righteous deals 20% additional damage as Fire damage.
  • Protection 4 Pieces - Your parry chance is increased by 12% while Divine Protection is active.

  • Holy 2 Pieces - Casting Flash of Light, Holy Light, or Divine Light on your Beacon of Light target has a 40% chance to grant you 2% of your base mana.
  • Holy 4 Pieces - Your Divine Light also heals a nearby injured target for 20% of the amount healed.

  • Retribution 2 Pieces - Your Crusader Strike deals 15% additional damage as Fire damage over 4 sec.
  • Retribution 4 Pieces - Increases the duration of your Zealotry ability by 15 sec.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Holy/Discipline 2 Pieces - Your Flash Heal, Heal, and Greater Heal spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
  • Holy/Discipline 4 Pieces - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.

  • Shadow 2 Pieces - Your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
  • Shadow 4 Pieces - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Rogue 2 Pieces - Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
  • Rogue 4 Pieces - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Enhancement 2 Pieces - Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.
  • Enhancement 4 Pieces - Your Stormstrike ability also increases Fire damage you deal to that target by 6%.

  • Restoration 2 Pieces - Your periodic healing from Riptide has a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4 Pieces - Your Chain Heal spell will jump to one additional target.

  • Elemental 2 Pieces - Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.
  • Elemental 4 Pieces - Your Lava Surge talent also makes Lava Burst instant when it triggers.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Warlock 2 Pieces - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
  • Warlock 4 Pieces - Your Shadow Bolt and Incinerate spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Protection 2 Pieces - Your Shield Slam deals 20% additional damage as Fire damage over 4 sec.
  • Protection 4 Pieces - Your parry chance is increased by 6% while Shield Block is active.

  • Arms/Fury 2 Pieces - Your Battle Shout and Commanding Shout abilities also grant you 3 rage every 5 sec for $d1.
  • Arms/Fury 4 Pieces - Your Mortal Strike and Raging Blow abilities have a 30% chance to trigger a Fiery Attack, dealing 100% instant weapon damage as Fire.



Patch 4.1 Hotfixes - May 4
Originally Posted by Blizzard (Blue Tracker)
May 3-4

General
  • An issue was preventing some players from properly mailing account bound items to other characters on the same realm and Battle.net account. If you are still experiencing this issue, we recommend you log into both characters before sending the mail. The characters don’t need to be online at the same time for this to work.
  • Children’s Week quests should no longer be unavailable to players who recently transferred factions.
  • Flying wisp form and flying mounts, both living and dead, can enter bodies of water smoothly.

Classes
  • Spells or talents which provide pushback protection should now be functioning correctly (i.e. Burning Soul for mages or Suppression for warlocks). This time we mean it.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Shadowstep is instantly teleporting players behind their target when the target is in motion.

Dungeons & Raids
  • Call to Arms rewards will now be displayed in the Dungeon Finder UI while a player is in the dungeon so they know what rewards they will get.

Throne of the Four Winds
  • Damage from Ice Storm in phase 1 of Al’Akir is ticking twice per second, which was causing excessive damage on Heroic difficulty. To compensate, the damage per tick has been reduced for Heroic difficulty.

Items
  • Players are now able to get a random Darkmoon card inside of a Sealed Scroll Case, instead of always getting a Darkmoon Card of Destruction.

Quests & Creatures
  • The Innkeeper's Daughter can no longer be targeted for healing or harmful effects.
  • Players now fail The Crucible of Carnage: The Earl of Evisceration when killed by Lord Geoffery Tulvan during the encounter. Players are able to pick up the quest after it is failed and the event starts again without issue.
This article was originally published in forum thread: Tier 12 Sets Bonuses, Patch 4.2 Character Selection Screen started by Boubouille View original post
Comments 242 Comments
  1. Zmo's Avatar
    Quote Originally Posted by infernity View Post
    it's so that people can see throughout the dungeon if they're still eligible for the reward, as there were complaints that they way it is advertised thus far has been false. CtA doesn't occur when you queue, it's when the final boss is killed. so if one queues when, let's say, healers called, that doesn't necessarily mean that healers will receive the reward. this is just to clarify who will receive what. though it may well mean that people hold off killing the final boss till they get "called"
    Dunno where you got that idea, cause there's nothing like that in the hotfix notes.. I remember there was some problems with ppl getting the satchel, but you get it when final boss is killed, no matter what the CtA is atm. If healers have CtA when you queue, you're gonna get the satchel no matter what the situation is when the dungeon is completed. What Sofii is saying is exactly what i've been thinkin when i read that. Showing tanks (and healers) what they're gonna get when they finish is a bad idea, cause it's gonna lead to a lot of quitting for not getting what you want. For top geared tanks/healers the gold + blue gem/potion ain't gonna be reason enough to run with randoms, but not knowing what you will get has the excitement to pull it off.
  1. Morvandus's Avatar
    Wow coolest info ever! I'm looking forward to change my main back up and to get that shiny new mount from rated battlegrounds.
  1. Whiysper's Avatar
    Quote Originally Posted by F-Minus View Post
    So now something you have to look for and then click on is a direct heal?

    It boils down to other players to utilize it. If no-one utilizes it, it's as if this bonus doesn't exist on my set, so yeah it's shit, even if it's 90% utilized it's still shit as all the other 4p set bonuses up-till-now were always 100% utilized.

    A) It's a random chance that the Cauterizing Flame spawns (shit)
    B) You can't count on it to heal people 'cause it's random (shit)
    C) You can't count on it to heal people 'cause it might spawn away from everyone, and moving to it is not an option (healer standing away from group for various reasons, if it spawns on the healer)
    D) People have to find it and click it (shit)

    The list goes on...

    As said come back and join the debate when your DPS/Tank class has such a 4p set, that requires others to actually make it viable; Leave this discussion to the healers and foremost priests.
    Valid points, but until we know where it positions itself, there's not really any point trying to judge it, as that will determine the use. Random is not shit, it's like bundles of the other sets - and having to click it is not 'shit' it means that you can take that heal whenever you want it. And before you rant about the priest thing, yes, I have 2 raidhealers, no neither are priests. My priest just broke 80, though, and I do raid with priests, so it's not like I'm talking from zero experience here. If the well spawns by the priest, I'll join you in disliking it. If it spawns by the target... that's better, but could still be an issue on some fights. The thing I would point out is that Lightwell is a huge heal, so it's not really analogous to other set bonuses at all - if this was just another proc, it'd be something far less dramatic that a lightwell charge.

    Anyway, I'm not going to dwell on this - peace, guys. Looking forward to 4.2 already wonder what they'll reveal next that rocks hard?
  1. shadowflay's Avatar
    I dont know about the 2 pc set on priest healing! Would be awesome in pvp, maybe or maybe not.
  1. Elix's Avatar
    While I love the Resto Shaman bonuses, there is no way the 2-Piece is going live as is. 40% to give 1% mana back over 3 consecutive hots can pretty much guarantee constant regen if all riptides are up.
  1. Destil's Avatar
    Wow. The Piece Bonuses are actually really interesting. It's nice to see them reflecting on the raid!
  1. wiIdi's Avatar
    this time the set bonuses are not boring
  1. Ashcrack's Avatar
    So.. 4 piece gives priests lightwell mk.2?
  1. Achaman's Avatar
    shadow and paladin prot bonus's seems nice but the 75sec shadowfiend cd reduction is epic

    and bout time i could change my characters order
  1. Karlusdavius's Avatar
    have to agree with f-minus on this one. The fact that we are the only class where, in order to maximise the 4piece, we require player interaction seems crazy. The other healer set bonus', especially shammies and druids, as such huge throughput increases to well used spells that it seems like the only way we can keep up is to go for the regen boost through a more frequent SF.

    Regardless of if the ember scales with spellpower or spawns and follows etc is not the point. The point is that it is out of our control. It is up to the player. In a world where its about looking where to move next, looking at boss timers and looking at spells to get your rotation right, no dps is going to be looking for an ember floating around because it will help out the poor priest.

    2 holy set
    2 shadow set
    Spec switch to veiled shadows and stack haste all the way. The boost in regen every 2 and a half minutes will help us try and compete with the other healers int he fact that we can keep on trucking for longer with increased output from the haste.

    So far, im really dissapointed with this patch in relation to healing priests. the tier looks shit, and now so is the set bonus.
  1. TylerN's Avatar
    The resto druid bonuses are awesome, too bad I dont raid on my druid... lol .P
    Not to happy about the warlock bonuses, could be awesome for demo if demo mastery is benefitting the fiery imp that spawns.
  1. Coldkil's Avatar
    Quote Originally Posted by F-Minus View Post
    So now something you have to look for and then click on is a direct heal?

    It boils down to other players to utilize it. If no-one utilizes it, it's as if this bonus doesn't exist on my set, so yeah it's shit, even if it's 90% utilized it's still shit as all the other 4p set bonuses up-till-now were always 100% utilized.

    A) It's a random chance that the Cauterizing Flame spawns (shit)
    B) You can't count on it to heal people 'cause it's random (shit)
    C) You can't count on it to heal people 'cause it might spawn away from everyone, and moving to it is not an option (healer standing away from group for various reasons, if it spawns on the healer)
    D) People have to find it and click it (shit)
    If not player utilizes it, it's the players' fault, not yours or of the set bonus.
    A) It's random, but it's free.
    B) You must not count on it. Intelligent people will use it to reduce strain on healers.
    C) We don't know where it spawns, obviously we will use it if it's near not if it pops over 9000 yd from us. That's why i say that it SHOULD pop near healed target. For the rest, read B.
    D) Read C; again, clicking something like lightwell requires 0 effort. If you cannot do it, you are dumb, really. I feel sorry for you.

    Don't call shit a design which is, in fact, intelligent. It's meant like this because you DON'T NEED TO RELY ON IT. Skilled players will make a good use of it, dumb ones will simply ignore it and tunnelvision the boss. Like always

    edit: i healed a lot with my priest. and i love this design. another barrier to separate bad players from skilled ones.
  1. steamrice's Avatar
    Why are priests QQing, 2pc holy + 2pc shadow is like inf mana
  1. Nicola's Avatar
    some of these t12 bonus look extremely op while other seem to be pretty shit.
  1. Schinto's Avatar
    Shadowpriest sets seem quite weak..

    No not really, made me say wtf out loud.. in class..
  1. Pickled Fetish's Avatar
    Holy Paladins finally get some decent set bonuses. And boy are they nice!
  1. Karlusdavius's Avatar
    If not player utilizes it, it's the players' fault, not yours or of the set bonus.

    sorry but no. again in order to get the most out of it, it requires player interaction which, given the amount dps have to watch for these days, its just wrong. ALL other healer bonus' are in the players control or are passive. i would be fine if the other healing set bonus' required the same kind of player interaction as ours does, but it doesn't.
  1. ezola's Avatar
    FUCK YEAH.. like the warlock bonus ( shadowbolt spam for sure) - and so nice with the character screen change <3
  1. Miiezchen's Avatar
    Patch 4.2 Character Selection Screen

    WIN
  1. mtawney1313's Avatar
    Quote Originally Posted by Coldkil View Post
    * Rogue 4 Pieces - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.

    Random? I hope they'll fix it to mastery for assa and haste for combat/sub. Don't want to get a 25% crit rating increase (too much useless). Anyway a free boost is always accepted

    Someone didn't notice the 2 pc bonus did they...

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