Patch 4.2 Character Selection Screen
The character selection screen has been updated as promised and you can now change the order of your characters!



Patch 4.2 - Tier 12 Set Bonuses
The Tier 12 set bonuses are already available in the game files!
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Blood 2 Pieces - Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
  • Blood 4 Pieces - Your Dancing Rune Weapon grants 15% additional parry chance.

  • Frost/Unholy 2 Pieces - Your Horn of Winter ability also grants you 3 runic power every 5 sec for 2 min.
  • Frost/Unholy 4 Pieces - Your critical strikes with melee abilities deal 15% additional damage as Fire damage over 4 sec.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Feral 2 Pieces - Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 sec.
  • Feral 4 Pieces - Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 sec and your Barkskin ability grants an additional 10% chance to dodge for 12 sec.

  • Balance 2 Pieces - You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
  • Balance 4 Pieces - While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.

  • Restoration 2 Pieces - Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4 Pieces - When your Lifebloom blooms, it instantly heals up to 2 nearby injured targets for the same amount.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Hunter 2 Pieces - Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 0% instant weapon damage as Fire.
  • Hunter 4 Pieces - You have a 10% chance from your autoshots to make your next shot cost no focus.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Mage 2 Pieces - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
  • Mage 4 Pieces - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Protection 2 Pieces - Your Shield of the Righteous deals 20% additional damage as Fire damage.
  • Protection 4 Pieces - Your parry chance is increased by 12% while Divine Protection is active.

  • Holy 2 Pieces - Casting Flash of Light, Holy Light, or Divine Light on your Beacon of Light target has a 40% chance to grant you 2% of your base mana.
  • Holy 4 Pieces - Your Divine Light also heals a nearby injured target for 20% of the amount healed.

  • Retribution 2 Pieces - Your Crusader Strike deals 15% additional damage as Fire damage over 4 sec.
  • Retribution 4 Pieces - Increases the duration of your Zealotry ability by 15 sec.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Holy/Discipline 2 Pieces - Your Flash Heal, Heal, and Greater Heal spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
  • Holy/Discipline 4 Pieces - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.

  • Shadow 2 Pieces - Your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
  • Shadow 4 Pieces - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Rogue 2 Pieces - Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
  • Rogue 4 Pieces - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Enhancement 2 Pieces - Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.
  • Enhancement 4 Pieces - Your Stormstrike ability also increases Fire damage you deal to that target by 6%.

  • Restoration 2 Pieces - Your periodic healing from Riptide has a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4 Pieces - Your Chain Heal spell will jump to one additional target.

  • Elemental 2 Pieces - Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.
  • Elemental 4 Pieces - Your Lava Surge talent also makes Lava Burst instant when it triggers.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Warlock 2 Pieces - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
  • Warlock 4 Pieces - Your Shadow Bolt and Incinerate spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Protection 2 Pieces - Your Shield Slam deals 20% additional damage as Fire damage over 4 sec.
  • Protection 4 Pieces - Your parry chance is increased by 6% while Shield Block is active.

  • Arms/Fury 2 Pieces - Your Battle Shout and Commanding Shout abilities also grant you 3 rage every 5 sec for $d1.
  • Arms/Fury 4 Pieces - Your Mortal Strike and Raging Blow abilities have a 30% chance to trigger a Fiery Attack, dealing 100% instant weapon damage as Fire.



Patch 4.1 Hotfixes - May 4
Originally Posted by Blizzard (Blue Tracker)
May 3-4

General
  • An issue was preventing some players from properly mailing account bound items to other characters on the same realm and Battle.net account. If you are still experiencing this issue, we recommend you log into both characters before sending the mail. The characters don’t need to be online at the same time for this to work.
  • Children’s Week quests should no longer be unavailable to players who recently transferred factions.
  • Flying wisp form and flying mounts, both living and dead, can enter bodies of water smoothly.

Classes
  • Spells or talents which provide pushback protection should now be functioning correctly (i.e. Burning Soul for mages or Suppression for warlocks). This time we mean it.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Shadowstep is instantly teleporting players behind their target when the target is in motion.

Dungeons & Raids
  • Call to Arms rewards will now be displayed in the Dungeon Finder UI while a player is in the dungeon so they know what rewards they will get.

Throne of the Four Winds
  • Damage from Ice Storm in phase 1 of Al’Akir is ticking twice per second, which was causing excessive damage on Heroic difficulty. To compensate, the damage per tick has been reduced for Heroic difficulty.

Items
  • Players are now able to get a random Darkmoon card inside of a Sealed Scroll Case, instead of always getting a Darkmoon Card of Destruction.

Quests & Creatures
  • The Innkeeper's Daughter can no longer be targeted for healing or harmful effects.
  • Players now fail The Crucible of Carnage: The Earl of Evisceration when killed by Lord Geoffery Tulvan during the encounter. Players are able to pick up the quest after it is failed and the event starts again without issue.
This article was originally published in forum thread: Tier 12 Sets Bonuses, Patch 4.2 Character Selection Screen started by Boubouille View original post
Comments 240 Comments
  1. mmoca2e38377df's Avatar
    I like the rogue set boni
  1. mmoc44e5154f48's Avatar
    Quote Originally Posted by Pacster View Post
    *Call to Arms rewards will now be displayed in the Dungeon Finder UI while a player is in the dungeon so they know what rewards they will get.*

    Yay for "joining, leaving, joining, leaving"...sooner or later a pet or mount will be in the bag. Sounds like one of the more stupid ideas by Blizz,,,,
    I think it will just be mentioned that you get the bag (just like it mentions the gold you get, the extra XP and/or tokens), not the actual content of the bag.
  1. Pacster's Avatar
    Quote Originally Posted by fangless View Post
    You mean every 30 minutes?

    Yes. Believe me...there will be tons of tanks that will join a random heroic, check what's in the bag if they succeed in the heroic...and leave if the right pet or mount isn't in it. Not that damage dealer or healer wouldn't do the same if they had the chance...;-)

    ---------- Post added 2011-05-05 at 04:24 PM ----------

    Quote Originally Posted by lios View Post
    I think it will just be mentioned that you get the bag (just like it mentions the gold you get, the extra XP and/or tokens), not the actual content of the bag.

    Maybe...although I don't see the sense in that because...well...if you join while the call to arms button is active then you already know that you will get the bag, right? ;-)
    And at the current situation it basicly means that tanks will always get the bag anyway...;-)
    So it wouldn't actually be a noteworthy change in my book.
  1. Coldkil's Avatar
    Quote Originally Posted by Karlusdavius View Post
    You might not agree with his insulting way of a reply, but he is right. If you think the bonus is good then unfortunately, your wrong. You ask what we loose if people don't click on the spawn, we loose throughput. While others gain it passively, and in a great deal, ours is totally out of our hands. That said, the 2set shadow is just too good for us anyway. The potential amount of regen we can gain is huge and as we go further into firelands, the bosses will be become longer. We could see 3 shadowfiend uses in some fights. That gives us regen that no other healer has. Couple that with mana tide, we have the ability to seriously pump out HPS on a constant basis.

    The 4pc will be changed. Probably not much or to what would be best, but it will be changed. They won't allow all the healers worth their salt to go with 2/2, its not in their design philosophy. We could also see the shadow 2pc be changed to make sure. Time will tell, but the general response is that it's just not good enough.
    This is a better explanation. I agree, if going 2holy/2shadow is better, they will either make more appealing 4holy or move 2shadow to 4shadow.
  1. Holyfield's Avatar
    Would be nice if they'd also fix double lightning fields on H Al'akir.
  1. subanark's Avatar
    The 2 piece elemental shaman bonus is either incredibly powerful, or is one I'm going to hate a lot. If the chance is high, we can have the fire elemental up all the time (provided you don't get stuck in fights where it somehow disappears, or simply stops attacking the target you want it to) since its on cool down when you summon it, and with a 2 minute duration, it gives a lot of chances for it to proc. Or if its really low, it forces using it in the beginning of the fight for a chance to do a good chunk more deeps.

    If the proc chance is high enough I would probably use it in restro spec along with the 2 piece restro bonus.
  1. VanishO2's Avatar
    So much for the "bonuses like some bosses special attacks"... +fire dmg only?

    Guess firelands mobs don't enjoy fire that much hehehe, would be funny if they were immune to fire dmg or took less dmg from it (would be reasonable if they did).
  1. Triston's Avatar
    Holy 2 Pieces - Casting Flash of Light, Holy Light, or Divine Light on your Beacon of Light target has a 40% chance to grant you 2% of your base mana.


    Really? 40% chance, IF you heal your beacon target with a direct casted heal, to gain 2% of your BASE mana? That's terrible in nearly every way imaginable.
  1. msully's Avatar
    Quote Originally Posted by Sarmifias View Post
    Lovely :]

    I can see the shaman tier bonus that has a 40% chance of riptide heal to cause us to gain 1% of our base mana to be seen as alittle over powered due to riptide being able to be placed on 3 targets at a time. But i can dig it
    Druids have similar for the lifebloom heals, and while lifebloom (outside of Tree of Life form) only hits one target, it heals every second, where I believe riptide heals every 3? So we're at least looking at the same regen as them.
  1. Xayla's Avatar
    Quote Originally Posted by Naidia View Post
    Changing the order is nice. Whichever toon ends up being last now sure will be pissed at me . I have a feeling we're getting closer to more than 10 toons per server.
    You are right, but it won't be free.
  1. This name sucks's Avatar
    The spriest 4pc looks terrible again. I envy anyone who can build up 3 orbs in 3 seconds to actually make that useful. Im lucky if I can get 1 built up before my fucking 2100 mastery proc wears off.
  1. Amsner's Avatar
    Quote Originally Posted by Keosen View Post
    Shadow priest:
    2piece - Now it gets more obvious why they nerfed shadowfiend damage at first place, but 75 sec seems too much and if we add MF reduce this gonna make SF "spammable" don't think this gonna last since it's gonna be a huge DPS gain
    4piece - Hmm this gonna be theorycrafted to death and it's a big single-target DPS boost that we kinda need at the moment, a ~1.15 cast MB with 3sec CD, holy shit

    Death Knight
    2piece - Sort of disease-less Blood model, seems nice.

    Mage:
    4Piece: AM while moving, at last something to make Arcane viable in heavy movement fights
    The DK 2pc wont enable DKs to use the diseaseless rotation because it does not put up the debuffs; which is the main reason blood dks dont go diseaseless (unless there are 2 tanks on the boss).
  1. Overlord DM's Avatar
    This is like
    The greatest patch in the world
    or
    is it just a tribute?
  1. Zero infiniti's Avatar
    is it me or does the part of the song "Some like it hot hot hot" keep playing in your head?
  1. Ottius's Avatar
    Finally, character rearranging option.
  1. mmocca5d152c38's Avatar
    Quote Originally Posted by The Emprah View Post
    The fact that everyone is going to have almost constant fire dot damage up on their targets is going to completely destroy rogues in pvp. Although I know plenty of people who will be pleased to hear this. Most notably, my opponents in pvp. Not to mention, The summoned treants will probably behave the same way guardians do, and chase me down even while stealthed. Thank god my rogue is not the only class I pvp on.
    Wait you PvP in PvE gear?
  1. Vargur's Avatar
    Quote Originally Posted by Keosen View Post
    Shadow priest:
    2piece - Now it gets more obvious why they nerfed shadowfiend damage at first place, but 75 sec seems too much and if we add MF reduce this gonna make SF "spammable" don't think this gonna last since it's gonna be a huge DPS gain
    4piece - Hmm this gonna be theorycrafted to death and it's a big single-target DPS boost that we kinda need at the moment, a ~1.15 cast MB with 3sec CD, holy shit
    YEEAAHHHH!
    But still, even 2 piece will be hard to obtain. Even now, T11 4p is quite difficult.
  1. mmocca5d152c38's Avatar
    Quote Originally Posted by Gnawty View Post
    Garbage 4pc bonus for warlocks who play affliction
    Then don't use 4piece =p Just like a lot of paladins didn't use 4pc this time around.
  1. Manubrium's Avatar
    Hmm.. anyone finding it weird that our 2 sets does additional Fire Damage?.. Shouldn't be like Frost to do damage to fire targets?.. Should like be Ice sets instead fire because were in Firelands... little odd to me.. Also, I think blizzard became lazy on the Tier Sets and their bonuses.. Again..
  1. istrain's Avatar
    So the screenshot that shows the ability to change the order of your toons on the character selection screen... Yay!

    As for the character names in the screenshot. Weak.

Site Navigation