MMO-Champion - Tier 12 Sets Bonuses, Patch 4.2 Character Selection Screen
Patch 4.2 Character Selection Screen
The character selection screen has been updated as promised and you can now change the order of your characters!



Patch 4.2 - Tier 12 Set Bonuses
The Tier 12 set bonuses are already available in the game files!
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Blood 2 Pieces - Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
  • Blood 4 Pieces - Your Dancing Rune Weapon grants 15% additional parry chance.

  • Frost/Unholy 2 Pieces - Your Horn of Winter ability also grants you 3 runic power every 5 sec for 2 min.
  • Frost/Unholy 4 Pieces - Your critical strikes with melee abilities deal 15% additional damage as Fire damage over 4 sec.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Feral 2 Pieces - Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 sec.
  • Feral 4 Pieces - Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 sec and your Barkskin ability grants an additional 10% chance to dodge for 12 sec.

  • Balance 2 Pieces - You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
  • Balance 4 Pieces - While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.

  • Restoration 2 Pieces - Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4 Pieces - When your Lifebloom blooms, it instantly heals up to 2 nearby injured targets for the same amount.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Hunter 2 Pieces - Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 0% instant weapon damage as Fire.
  • Hunter 4 Pieces - You have a 10% chance from your autoshots to make your next shot cost no focus.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Mage 2 Pieces - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
  • Mage 4 Pieces - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Protection 2 Pieces - Your Shield of the Righteous deals 20% additional damage as Fire damage.
  • Protection 4 Pieces - Your parry chance is increased by 12% while Divine Protection is active.

  • Holy 2 Pieces - Casting Flash of Light, Holy Light, or Divine Light on your Beacon of Light target has a 40% chance to grant you 2% of your base mana.
  • Holy 4 Pieces - Your Divine Light also heals a nearby injured target for 20% of the amount healed.

  • Retribution 2 Pieces - Your Crusader Strike deals 15% additional damage as Fire damage over 4 sec.
  • Retribution 4 Pieces - Increases the duration of your Zealotry ability by 15 sec.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Holy/Discipline 2 Pieces - Your Flash Heal, Heal, and Greater Heal spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
  • Holy/Discipline 4 Pieces - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.

  • Shadow 2 Pieces - Your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
  • Shadow 4 Pieces - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Rogue 2 Pieces - Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
  • Rogue 4 Pieces - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Enhancement 2 Pieces - Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.
  • Enhancement 4 Pieces - Your Stormstrike ability also increases Fire damage you deal to that target by 6%.

  • Restoration 2 Pieces - Your periodic healing from Riptide has a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4 Pieces - Your Chain Heal spell will jump to one additional target.

  • Elemental 2 Pieces - Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.
  • Elemental 4 Pieces - Your Lava Surge talent also makes Lava Burst instant when it triggers.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Warlock 2 Pieces - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
  • Warlock 4 Pieces - Your Shadow Bolt and Incinerate spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Protection 2 Pieces - Your Shield Slam deals 20% additional damage as Fire damage over 4 sec.
  • Protection 4 Pieces - Your parry chance is increased by 6% while Shield Block is active.

  • Arms/Fury 2 Pieces - Your Battle Shout and Commanding Shout abilities also grant you 3 rage every 5 sec for $d1.
  • Arms/Fury 4 Pieces - Your Mortal Strike and Raging Blow abilities have a 30% chance to trigger a Fiery Attack, dealing 100% instant weapon damage as Fire.



Patch 4.1 Hotfixes - May 4
Originally Posted by Blizzard (Blue Tracker)
May 3-4

General
  • An issue was preventing some players from properly mailing account bound items to other characters on the same realm and Battle.net account. If you are still experiencing this issue, we recommend you log into both characters before sending the mail. The characters don’t need to be online at the same time for this to work.
  • Children’s Week quests should no longer be unavailable to players who recently transferred factions.
  • Flying wisp form and flying mounts, both living and dead, can enter bodies of water smoothly.

Classes
  • Spells or talents which provide pushback protection should now be functioning correctly (i.e. Burning Soul for mages or Suppression for warlocks). This time we mean it.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Shadowstep is instantly teleporting players behind their target when the target is in motion.

Dungeons & Raids
  • Call to Arms rewards will now be displayed in the Dungeon Finder UI while a player is in the dungeon so they know what rewards they will get.

Throne of the Four Winds
  • Damage from Ice Storm in phase 1 of Al’Akir is ticking twice per second, which was causing excessive damage on Heroic difficulty. To compensate, the damage per tick has been reduced for Heroic difficulty.

Items
  • Players are now able to get a random Darkmoon card inside of a Sealed Scroll Case, instead of always getting a Darkmoon Card of Destruction.

Quests & Creatures
  • The Innkeeper's Daughter can no longer be targeted for healing or harmful effects.
  • Players now fail The Crucible of Carnage: The Earl of Evisceration when killed by Lord Geoffery Tulvan during the encounter. Players are able to pick up the quest after it is failed and the event starts again without issue.
This article was originally published in forum thread: Tier 12 Sets Bonuses, Patch 4.2 Character Selection Screen started by Boubouille View original post
Comments 242 Comments
  1. Luzifer's Avatar
    The Priest 4pc Set should be : Transforms your Lightwell into a Firewell : Dealing Fire damage over time to those that click it
  1. infernity's Avatar
    Quote Originally Posted by Sofii View Post
    Is it just me or has everyone overlooked the CTA change?
    In my interpretation, it means tanks will leave if the satchel wont have what they want
    it's so that people can see throughout the dungeon if they're still eligible for the reward, as there were complaints that they way it is advertised thus far has been false. CtA doesn't occur when you queue, it's when the final boss is killed. so if one queues when, let's say, healers called, that doesn't necessarily mean that healers will receive the reward. this is just to clarify who will receive what. though it may well mean that people hold off killing the final boss till they get "called"
  1. F-Minus's Avatar
    Quote Originally Posted by Coldkil View Post
    Fun how most of the set bonuses are:
    - passive dmg/aggro increase
    - better mitigation CDs
    - free mana regen
    - free aoe healing

    and, while we don't know numbers, PEOPLE IS ALREADY COMPLAINING ON HOW BAD THE SET BONUSES ARE.

    Guys you make me rofl more very day
    Yes cause it's so common for a 4p set bonus to require raid participation. How would any kind of DPS feel if their 4p bonus was something they randomly put on the floor in front of boss and other raid members must go click it so he gets a dps boost - it's retarded to say the least and so is the healing priests 4p bonus.
  1. Knightsun's Avatar
    With the 4-piece Cat bonus, everyone seems to be assuming all it will do is add 2s onto Berserk. What if it just keeps adding it? Like you pop berserk, build up 5 combo points and hit FB, you get +2s, gotta build up more combo points, FB, then another 2+s. Would Berserk eventually run out still? Obviously if you can extend it indefinitely that's not how it would work, it would be way to OP, but what if it allows you to keep it up quite a bit longer, while changing what we do to add in FB instead of just Shred spam?
  1. Aelayah's Avatar
    The 4pc feral bonus is shit, you're supposed to spam shred while berserk is up, not ferocious bite or something like that.
  1. mtz's Avatar
    yet again a copy paste 2 part bonus for healer. its nice but still... nothing game breaking or will change play style. they could just shorten the text for all 2 part healing bonuses to.
    "You have a change to get 2% mana when You heal."
  1. Ninetyseven's Avatar
    "higher hot streak chance?" I mean. Its based on 2 crits in a row. will it now randomly give you a pyro pluss the dubble crit one ? if so than i guess its nice. Arcane missiles while moving seems kinda fun aswell =P
  1. MagicSN's Avatar
    Quote Originally Posted by Chaoyll View Post
    "Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 0% instant weapon damage as Fire."

    Uh... What?
    Don't worry, this just means "we have not yet decided on the %", I saw something like that on other mmo champions reported talent/set boni in the past.
  1. Whiysper's Avatar
    Hang on.. people are complaining about getting a FREE lightwell? That's amazing! 1 disco tankhealer, 1 holy raidhealer = 3 lightwells.. jesus, that's amazing. Might suck for pugs, but tbh, who cares about pugs when you have 4-set? you're going to be raiding. And good raiders click - epecially with the no-more-channel-breaking hotfix the other day...

    Okay, I prefer Lifebloom personally, but that hits two nearby targets.. not the entire damn raid! As a raidleader, I can't hype that set bonus enough, seriously.
  1. Lafleur's Avatar
    Shaman 2pc is great, 4pc is "ok" but it also depends on the fight. So it might turn out to be awesome for Firelands.
  1. Sodia's Avatar
    ok for the first time i'm realy happy from Ele shaman 2pc and 4pc sweeet thing at last once some love for as
  1. Coldkil's Avatar
    Quote Originally Posted by F-Minus View Post
    Yes cause it's so common for a 4p set bonus to require raid participation. How would any kind of DPS feel if their 4p bonus was something they randomly put on the floor in front of boss and other raid members must go click it so he gets a dps boost - it's retarded to say the least and so is the healing priests 4p bonus.
    It's retarded just because you and your raid doesn't use lightwell. I use it everytime i see it down - requires 0 effort, only a mouse click. the set bonus summons lightwells by himself - heals on demand as needed. Your tanks will be happy i can assure you.
  1. Nian's Avatar
    Changing the character order is a nice tool... but.. it took them somewhat 6 years? And it's coming in 4.2, so still some time before it gets added.
    Problem is, though, that I'm quite happy with the charlist atm, because I have deleted all the middle ones that I don't play.. FAIL ME! -_-
    Still, will love this option! \o/
  1. Geschan's Avatar
    Quote Originally Posted by Coldkil View Post
    It's retarded just because you and your raid doesn't use lightwell. I use it everytime i see it down - requires 0 effort, only a mouse click. the set bonus summons lightwells by himself - heals on demand as needed. Your tanks will be happy i can assure you.
    Tanks using the lightwell should get killed. The Hot vanishes if you get hit for more than 30% of you hp..... which basically any boss is able to.
  1. JHuggz's Avatar
    I see much CC breakage with all these new fire DoTs..
    hmmmmmm
  1. Coldkil's Avatar
    Quote Originally Posted by Geschan View Post
    Tanks using the lightwell should get killed. The Hot vanishes if you get hit for more than 30% of you hp..... which basically any boss is able to.
    Didn't know about this, really. Anyway the set bonus gives a direct heal, which should be fine. We need to know if the flame pops out randomly placed, near the priest or tnear the healed target. I imagine it's the last option.
  1. Lostprophet's Avatar
    I dont like the HPala 2pc but i Love the 4pc....
  1. Hoptam's Avatar
    for someone like me (resto shaman) who basicly never use chain heal (ten man perspective) the 4pc bonus just doesnt make me happy at all.

    T11 2pc bonus is meh cause I basicly never use healing wave and now this. For me over two tires so far I am about to use just 50% of the bonuses which makes me sad panda :-(
  1. F-Minus's Avatar
    Quote Originally Posted by Coldkil View Post
    Didn't know about this, really. Anyway the set bonus gives a direct heal, which should be fine. We need to know if the flame pops out randomly placed, near the priest or tnear the healed target. I imagine it's the last option.
    So now something you have to look for and then click on is a direct heal?

    It boils down to other players to utilize it. If no-one utilizes it, it's as if this bonus doesn't exist on my set, so yeah it's shit, even if it's 90% utilized it's still shit as all the other 4p set bonuses up-till-now were always 100% utilized.

    A) It's a random chance that the Cauterizing Flame spawns (shit)
    B) You can't count on it to heal people 'cause it's random (shit)
    C) You can't count on it to heal people 'cause it might spawn away from everyone, and moving to it is not an option (healer standing away from group for various reasons, if it spawns on the healer)
    D) People have to find it and click it (shit)

    The list goes on...

    As said come back and join the debate when your DPS/Tank class has such a 4p set, that requires others to actually make it viable; Leave this discussion to the healers and foremost priests.
  1. Areden's Avatar
    Finally character order change after 6 years...

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