MMO-Champion - Tier 12 Sets Bonuses, Patch 4.2 Character Selection Screen
Patch 4.2 Character Selection Screen
The character selection screen has been updated as promised and you can now change the order of your characters!



Patch 4.2 - Tier 12 Set Bonuses
The Tier 12 set bonuses are already available in the game files!
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Blood 2 Pieces - Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
  • Blood 4 Pieces - Your Dancing Rune Weapon grants 15% additional parry chance.

  • Frost/Unholy 2 Pieces - Your Horn of Winter ability also grants you 3 runic power every 5 sec for 2 min.
  • Frost/Unholy 4 Pieces - Your critical strikes with melee abilities deal 15% additional damage as Fire damage over 4 sec.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Feral 2 Pieces - Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 sec.
  • Feral 4 Pieces - Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 sec and your Barkskin ability grants an additional 10% chance to dodge for 12 sec.

  • Balance 2 Pieces - You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
  • Balance 4 Pieces - While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.

  • Restoration 2 Pieces - Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4 Pieces - When your Lifebloom blooms, it instantly heals up to 2 nearby injured targets for the same amount.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Hunter 2 Pieces - Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 0% instant weapon damage as Fire.
  • Hunter 4 Pieces - You have a 10% chance from your autoshots to make your next shot cost no focus.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Mage 2 Pieces - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
  • Mage 4 Pieces - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Protection 2 Pieces - Your Shield of the Righteous deals 20% additional damage as Fire damage.
  • Protection 4 Pieces - Your parry chance is increased by 12% while Divine Protection is active.

  • Holy 2 Pieces - Casting Flash of Light, Holy Light, or Divine Light on your Beacon of Light target has a 40% chance to grant you 2% of your base mana.
  • Holy 4 Pieces - Your Divine Light also heals a nearby injured target for 20% of the amount healed.

  • Retribution 2 Pieces - Your Crusader Strike deals 15% additional damage as Fire damage over 4 sec.
  • Retribution 4 Pieces - Increases the duration of your Zealotry ability by 15 sec.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Holy/Discipline 2 Pieces - Your Flash Heal, Heal, and Greater Heal spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
  • Holy/Discipline 4 Pieces - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.

  • Shadow 2 Pieces - Your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
  • Shadow 4 Pieces - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Rogue 2 Pieces - Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
  • Rogue 4 Pieces - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Enhancement 2 Pieces - Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.
  • Enhancement 4 Pieces - Your Stormstrike ability also increases Fire damage you deal to that target by 6%.

  • Restoration 2 Pieces - Your periodic healing from Riptide has a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4 Pieces - Your Chain Heal spell will jump to one additional target.

  • Elemental 2 Pieces - Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.
  • Elemental 4 Pieces - Your Lava Surge talent also makes Lava Burst instant when it triggers.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Warlock 2 Pieces - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
  • Warlock 4 Pieces - Your Shadow Bolt and Incinerate spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Protection 2 Pieces - Your Shield Slam deals 20% additional damage as Fire damage over 4 sec.
  • Protection 4 Pieces - Your parry chance is increased by 6% while Shield Block is active.

  • Arms/Fury 2 Pieces - Your Battle Shout and Commanding Shout abilities also grant you 3 rage every 5 sec for $d1.
  • Arms/Fury 4 Pieces - Your Mortal Strike and Raging Blow abilities have a 30% chance to trigger a Fiery Attack, dealing 100% instant weapon damage as Fire.



Patch 4.1 Hotfixes - May 4
Originally Posted by Blizzard (Blue Tracker)
May 3-4

General
  • An issue was preventing some players from properly mailing account bound items to other characters on the same realm and Battle.net account. If you are still experiencing this issue, we recommend you log into both characters before sending the mail. The characters don’t need to be online at the same time for this to work.
  • Children’s Week quests should no longer be unavailable to players who recently transferred factions.
  • Flying wisp form and flying mounts, both living and dead, can enter bodies of water smoothly.

Classes
  • Spells or talents which provide pushback protection should now be functioning correctly (i.e. Burning Soul for mages or Suppression for warlocks). This time we mean it.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Shadowstep is instantly teleporting players behind their target when the target is in motion.

Dungeons & Raids
  • Call to Arms rewards will now be displayed in the Dungeon Finder UI while a player is in the dungeon so they know what rewards they will get.

Throne of the Four Winds
  • Damage from Ice Storm in phase 1 of Al’Akir is ticking twice per second, which was causing excessive damage on Heroic difficulty. To compensate, the damage per tick has been reduced for Heroic difficulty.

Items
  • Players are now able to get a random Darkmoon card inside of a Sealed Scroll Case, instead of always getting a Darkmoon Card of Destruction.

Quests & Creatures
  • The Innkeeper's Daughter can no longer be targeted for healing or harmful effects.
  • Players now fail The Crucible of Carnage: The Earl of Evisceration when killed by Lord Geoffery Tulvan during the encounter. Players are able to pick up the quest after it is failed and the event starts again without issue.
This article was originally published in forum thread: Tier 12 Sets Bonuses, Patch 4.2 Character Selection Screen started by Boubouille View original post
Comments 241 Comments
  1. sidelsky18's Avatar
    Ugh, the Mage tier set bonuses are terrible. Mirror images do next to no damage and (at least for arcane) the 4 set bonus is useless. Arcane missile is nearly always active for me and it contributes to less than 10% of my total damage because it hits like a wet noodle. There are very few times when I'm moving for more than 2-3 seconds and have the ability to cast a channeled spell.
  1. Zorthaxxx's Avatar
    Fire damage anyone?
  1. Dad's Avatar
    Quote Originally Posted by Coldkil View Post
    Lol seems that majority of priests clicks on heals. You mad?

    I'm fine with 4pc set. It's not bad, whether you like it or not.

    EDIT: no need to flame/insult anyone. It makes only your position weaker - it's not like i want all the reasons. IMHO, it's good. If PTR tests prove that is underpar compared to other healers, it will be changed. The sky is not falling.
    While with all other bonus sets, is up to YOU and YOUR SKILL how good you use them. Priest 4 pcs bonus depends on how lame/skileld are people in your grp. Wich is quite lame and unfair i think since you cannot manage your set..

    Its like: "hey, i have imba 4 set bonus, just need you to made it work"..
  1. Astrobandaid's Avatar
    resto druid 4 piece makes me kinda sad
  1. corola10's Avatar
    set bonuses are themed nicely thought priests 4p is kinda useless
  1. jamayk's Avatar
    Warlock 2 Pieces - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
    Not big deal, we will walk with a billion of guardian/minions around

    Warlock 4 Pieces - Your Shadow Bolt and Incinerate spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.
    Well this one is not great @ all; destro will benefit a lot from it; but affliction drain spec or demo (under 25%, when they cast soulfires) will not benefit that much from 4pc set.

    QQ
  1. invictusordead's Avatar
    I hate the mages bonus ...
    2pt is like garbage, comparing with other 2p bonus set.
    And the 4pt its in limbo because wtf means "improved chance" ??? 10% 20% 50% ???
  1. thewatcherr's Avatar
    I think I just jizzed my pants.
  1. FireBorne's Avatar
    All of the set bonuses seem to be just about the same.
  1. gonzo007's Avatar
    Any idea how t12 sets will be obtained? Only via new Raid tokens or for normal raid currency?
  1. Coldkil's Avatar
    Quote Originally Posted by Dad View Post
    While with all other bonus sets, is up to YOU and YOUR SKILL how good you use them. Priest 4 pcs bonus depends on how lame/skileld are people in your grp. Wich is quite lame and unfair i think since you cannot manage your set..

    Its like: "hey, i have imba 4 set bonus, just need you to made it work"..
    Again, imho it's a good thing to have other people to be aware of the surrounding enviroment. I can understand the feeling "i don't have control on it", and as i said, if it demonstrates to be underpar in raids compared to other bonuses, it will be changed.

    EDIT: re-reading the healer set bonuses. All of them are an automatic additional heal to another or 2 targets. No skill required from the healer.
  1. Delia's Avatar
    woo a warlock 4pc on spells we actually use in our regular rotation!
  1. Noakh's Avatar
    Some of these set bonuses are just amazing. Looks I mean, free elementals? yes Please!
  1. Karlusdavius's Avatar
    Lol seems that majority of priests clicks on heals. You mad?

    I'm fine with 4pc set. It's not bad, whether you like it or not.

    EDIT: no need to flame/insult anyone. It makes only your position weaker - it's not like i want all the reasons. IMHO, it's good. If PTR tests prove that is underpar compared to other healers, it will be changed. The sky is not falling.
    You might not agree with his insulting way of a reply, but he is right. If you think the bonus is good then unfortunately, your wrong. You ask what we loose if people don't click on the spawn, we loose throughput. While others gain it passively, and in a great deal, ours is totally out of our hands. That said, the 2set shadow is just too good for us anyway. The potential amount of regen we can gain is huge and as we go further into firelands, the bosses will be become longer. We could see 3 shadowfiend uses in some fights. That gives us regen that no other healer has. Couple that with mana tide, we have the ability to seriously pump out HPS on a constant basis.

    The 4pc will be changed. Probably not much or to what would be best, but it will be changed. They won't allow all the healers worth their salt to go with 2/2, its not in their design philosophy. We could also see the shadow 2pc be changed to make sure. Time will tell, but the general response is that it's just not good enough.
  1. xindykawai's Avatar
    that T12 Mage bonus is INSANE!!!!! i love it :O!!!!!!!!!! and... its about time to change character place xD!!
  1. Jasper Kazai's Avatar
    So glad about reordering characters. It's bugged the shit out of me that my main has been third ever since I transferred it.
  1. Gurbz's Avatar
    Quote Originally Posted by camisardinha View Post
    I agree with you. Having one lightwell is enough although i do like the way in which the idea operates. What if it was changed to something like:

    Holy/Discipline 4 Pieces - You have a chance when you cast a helpful spell to summon three Cauterizing Flame patches on the ground. Friendly raid and party members can stand on the Cauterizing Flame patch to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After being Cauterized, players cannot benefit from it again for 10 sec.

    It would certainly make things more interesting.
    Oh yeah. Interesting for sure. If this were how it worked, my guild would probably lose a good hour trying to wrap their heads around that fact that standing in fire really DOES give you more HPs now.
  1. Pacster's Avatar
    *Call to Arms rewards will now be displayed in the Dungeon Finder UI while a player is in the dungeon so they know what rewards they will get.*

    Yay for "joining, leaving, joining, leaving"...sooner or later a pet or mount will be in the bag. Sounds like one of the more stupid ideas by Blizz,,,,
  1. Nefastus's Avatar
    Quote Originally Posted by tilgare View Post
    Fixing my character selection screen will be my favorite part of this patch.
    ^

    Good that they decided to add this, we have been asking for so long.
  1. fangless's Avatar
    Quote Originally Posted by Pacster View Post
    *Call to Arms rewards will now be displayed in the Dungeon Finder UI while a player is in the dungeon so they know what rewards they will get.*

    Yay for "joining, leaving, joining, leaving"...sooner or later a pet or mount will be in the bag. Sounds like one of the more stupid ideas by Blizz,,,,
    You mean every 30 minutes?

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