MMO-Champion - WoW Loses 600k Subscribers, Diablo 3 Beta Q3 2011, Arena Passe, Blue Posts
WoW Lost 600k Subscribers, down to 11.4M
Activision Blizzard's earning call was today and we learned, among other things, that the WoW playerbase is down to 11.4M players. That's 5% less than before the expansion and it seems that players went through the Cataclysm content faster than expected.

Blizzard also promised faster release of new content and expansions during the call.

From Curse.com
During today's Activision Blizzard earnings call, World of Warcraft and its expansion Cataclysm were two very hot topics. Listeners asked a number of questions related to the game, more than any other title or franchise in the publisher's stable.

Of note, World of Warcraft's subscriber base has reached pre-Cataclysm levels, according to Mike Morhaime, CEO of Blizzard Entertainment. He then later stated an actual number, with subscriptions at the end of March clocking in at right around 11.4 million.

That's down by about 5% from the announced 12 million mark late last year. Interestingly enough, that was right before Cataclysm released. In fact, it's actually lower than the milestone reached in 2008 with the release of Wrath of the Lich King.

But one important thing to point out, and Mr. Morhaime touched on this as well, is that World of Warcraft's subscriber base does not change linearly. It fluctuates based on content consumption, which players seem to be doing a whole lot of -- at a more rapid pace -- with Cataclysm. "Subscriber levels have decreased faster than previous expansions," he said.

Surprising? Not really. We have to remember that when these numbers were pulled, Cataclysm was in a bit of a lull. The expansion had been out for close to four months, and most of its content had been consumed by a large percentage of the player base -- aside from heroic raids.



Diablo 3 Public Beta in Q3 2011
The 2nd big interesting thing from the earning call was the announcement of Diablo 3's public beta in Q3 2011, it looks like the summer will be busy between Patch 4.2 and Diablo 3 ... For more Diablo related news, head to Diablofans.com.
Originally Posted by Blizzard (Blue Tracker)
The 3rd quarter reference in the earning's call today was a calendar quarter, meaning that we're aiming to launch the Diablo III beta between July 1st and September 30th. Keep in mind that it's our current goal, and of course that can change as development continues.

2011 Arena Pass: Phases
Originally Posted by Blizzard (Blue Tracker)
The 2011 Arena Pass is split into several different phases. To help you gain a more detailed understanding of how this year’s Arena Pass will unfold, you can find an explanation of the different phases in this article. You can also find out which matches are counted towards receiving a pet or title!

Registration Phase
4 May – 21 June (9pm CEST)
During this period you can register for the European 2011 Arena Pass Service. Registration will be closed outside of these dates.

Practice Phase
11 May – 8 June
During this period you will be able to enjoy the Arena Pass Realm and practice your setup with your friends. Matches played during this phase will not count towards the pet and title prizes.

Ranked Ladder Phase 1
8 June– 22 June
All Arena Rating points will be set to zero when this phase begins. Ranked 3v3 matches played during this phase will count towards the pet and title prizes. If a player switches from one Arena Team to another, the Arena Team that the player joins will have their Arena Rating reduced by 150 points.

Ranked Ladder Phase 2
22 June – 4 July (9pm CEST)
Ranked 3v3 matches played during this phase will count towards the pet and title prizes. During the Ranked Ladder Phase 2 of the Arena Pass Service, players cannot switch Arena Teams.

Prize Eligibility
Ranked 3v3 matches that count toward the pet and title prizes will start on 8 June 2011, (once the weekly maintenance has ended) and end 4 July 2011, at 9pm CEST.

Please note that phases begin once weekly maintenance has finished on the dates specified, and end at the beginning of maintenance on the dates specified (unless stated otherwise).

Blue Posts
Originally Posted by Blizzard Entertainment
Legendary Staff availability
It's actually easier to get started on the path to acquire this legendary; the journey itself is more difficult though. Regardless, players who have cleared the prior tier of raid content are the only ones eligible to begin the quest line -- any player who's part of a group which is capable of accomplishing that probably has a good shot at getting a staff for themselves. (Source)

Legendary Staff - Guild Pet Reward
We're doing something wholly unprecedented in the history of World of Warcraft, by making the acquisition of this Legendary result in a pet for the whole group responsible. Never before has an entire guild been able to acquire any kind of item for helping a member acquire an item or achievement.

We thought that was pretty cool. (Source)

Legendary weapons in 5-man instances?
At least for the foreseeable future, we’re shying away from the model where individuals or five man groups can acquire legendary items, because that could have several possible effects which don't mesh well with our idea of what these items should represent. The items might become common enough that orange becomes the new purple, or so random that the acquisition doesn’t feel particularly good, or we’d have to include a lot of artificial controls on how many of those items end up on a given realm despite a thin veneer of accessibility. Any way you slice it, we think that this would diminish the appeal of these items, and that’s not the way we want to go for now.

We do want the path to getting them to be more than a scavenger hunt though, and we’re continually trying to make the experience of acquiring a legendary weapon more… legendary. We learn as we go. For example, we’re unlikely to ever again do the Molten Core / Black Temple style legendary drops where sometimes you get lucky and more often, you don’t. We think that was really excessively random, and perhaps more importantly, it lost the entire sense of ceremony involved in forging your weapon. To return to the point of discussion that spawned this thread, Dragonwrath is almost the polar opposite of that. Sure, there is a “gated” portion of the quest line, which involves killing Firelands raid bosses, because we want this weapon to be something that a group has to work for and so that nobody is completing their legendary on the first week. But there is also a ton of other content as well: many new quests, legendary-specific raid boss fights, and a great personal challenge which evokes the spirit of those old classic World of Warcraft epic quests. The staff is really awesome in itself, and is rewarding for the whole group which completes it. I think that’s pretty cool, and I hope that those who get the opportunity to pursue the staff feel the same way. (Source)

Legendary items are only for people lucky enough to have a raid!
I'm not sure that you can call being a dedicated raider a matter of luck.

When someone plays a video game, they’re usually faced with a lot of choices. World of Warcraft has a ton of choices, and being part of a guild and choosing to raid is one of the more important choices one makes. World of Warcraft has also had a pretty clear structure of progression for a long time. There’s leveling content; all the quests, dungeons, and events which one can experience as they increase in power toward maximum level. Then, at the level cap, there are some new tiers of content. Top end daily quests, five man dungeons and heroics, battlegrounds, PvP zones and the like. This is all extremely accessible, and (we hope) all players who reach maximum level in World of Warcraft will experience all of it. Then, for the players who choose to pursue the necessary preparations and relationships, there are arenas, rated battlegrounds and raids. Those are the most demanding World of Warcraft experiences available, and we hope that most players will make the choice to take their skills there and see at least some of that content, since there are some very rich experiences to be had.

Raids in particular are intentionally challenging environments, and they are meant to stand up as obstacles to overcome, to reward players who are willing to develop the relationships and coordination with other World of Warcraft players to meet and beat the toughest challenges the game has to offer. They represent achievements to aspire to and we put a lot of time into that content and try to make it rewarding because we want you to want to see it.

Legendary weapons are legendary in part because of lore, and in part because of the grand adventure it is to achieve them. They are intended to represent a goal for an entire guild and raid group, and acquiring such a weapon reflects on the raid and guild as a whole. This helps us keep these items rare, which makes them more exciting and prestigious, which, in turn, allows us to make them more powerful. (Source)

The Daily Blink
I didn't post anything from The Daily Blink in a while and they said I can have my Garfield plush back only if I resume posting. I liked this one a few weeks ago but couldn't post it because of all the Patch 4.2 content, fixed!

This article was originally published in forum thread: WoW Loses 600k Subscribers, Diablo 3 Beta Q3 2011, Arena Passe, Blue Posts started by Boubouille View original post
Comments 453 Comments
  1. Duster505's Avatar
    Quote Originally Posted by Shambulanced View Post
    I think that's stretching it, a tad. It's not unheard of (read: it's common) for businesses to "rebrand" or "re-image" themselves. I see WoW as having gone through several of these periods.

    Anyway.

    Two things that came up in this thread resonated with me. The first was a comment about hardmodes. I think (and this is just my thought, I have no factual basis to back up my suspicion) that the majority of players are disappointed in hardmodes or have little drive to complete them. In Ulduar (when they were introduced) the heroic modes were inventive and often required special activation. The response was good. You didn't have to kill Yogg Saron to take on XT's heroic mode. In Icecrown they got substantially lazier and made heroic modes toggle-able by a player who had killed the Lich King. Kinda lame, considering that plenty of guilds that were stuck on the Lich King for a while could easily have taken on heroic Marrowgar/etc for farming better gear. But something of value was lost--variety.

    Yes, variety. Now, instead of new items from heroic modes, we get the same loot tables, just with slightly better stats. Boring. On that note, where are the interesting proc-based weapons like Nibelung that devs said they wanted to include more of, going forward? Sure, we got Meteor Shard (heroic 346 dagger) but it's inferior to the other daggers at that level and breaks CC.


    The other point that was briefly brought up and I have harped upon time and time again in various threads is the status of PvP and PvE in WoW. The developers try to please both PvPers and PvEers while still maintaining that they are the "same game" (Spoiler alert: THEY'RE NOT AND NEVER HAVE BEEN) when really all the PvPers and PvEers want, at the core of their requests, is for the two game styles to be balanced separately from one-another. Sure, they've finally started caving (with cc, warrior change, etc) but I feel like it's going to come too late when they finally bite the bullet (if ever) and just balance them separately. PvP and PvE are not the same game in WoW. They never have been. Even in PvP, arenas vs bgs vs "world pvp" are all three distinct types of play that require different things. To say otherwise is either naive or convenient (for lack of development resources).


    Those are the two issues I believe are core in current game discontent. Raid difficulty (and creativity), and game balance. I don't think it has to do with "recycled" or "revamped" content--because let's face it, none of us liked leveling alts through 1-60 pre cata. At least now it's fast and, sometimes, fun.

    Where I do agree with Nogard is in the observation that WoW lacks consistency in its development.
    I think most ppl that follow the buisness model of WOW know why they are intrested in adding a proc based fluffy stuff ingame. It doesn't add stats and it can be bought in Store... Sound like perfect fluff to sell....

    I do agree with you on hard modes. ATM BLizzard is forcing ppl to do heroic raiding. Big % of players dont like hard modes at all. Even if they add extra itemlvl for it. Its just not intresting. So what can Blizzard learn from it ? Alot - but are they ? I doubt it .. they seem to think they have stumbled upon the greatest idea to make raiding content (acording to themselfs) when all the numbers point to exactly the oposite. I doubt they will be changing this model at all... They might even take it further and add 3rd lvl to it rather than go back. That is scary tho...

    Your points about PVP and PVE are correct. The game has always been affected by the two sides. It will always be like that. But right now BLizzard is creating another very simulare fight.... Fight between the Heroic raiders ... and the normal raiders. Just like with PVP and PVE - this fight can not be won with current design phylosophy. 1% of loudmouths will continue to shout that the content is to easy... and most normal players will just quit quetly...

    Blizzard would like us to think that those 1-2% of the player base that have finished heroic raiding are those that have unsubed for now. But we know its not those ppl that have left... the are very much content with the game as it is... they are unique and are probably raiding with their alts.

    Those that actually have left were not happy with the game in its current state. Nothing coming in the next 3-8 months is really gonna change to make those ppl more content. 7 bosses tuned for those done with heroic raiding ? Nah.. normal players will not come back for that. Weeks of daily quests worth 1 -2 purples (specially for tanks it seems)? Nope they will not be back for that.

    Blizzard just got it horribly wrong. But it didn't happen in last 2-4 months.... It happened 2-3 years ago when BLizzard desided to starve WOW of any real innovation in terms of design - and moved it over to TITAN.

    PPL know now what is in store for WOW. There really is no point spending next 2-3 years in this game doing the same things in a stagnant game. And players are realising it now - and thankfully - have desided to let the wallet do the talking.

    Question is.. who will be buying the orginal game + the 3 expansions and paying a sub ... knowing the game is not really in full development any more ? Noone really... We are talking about a Hello Kitty project right now and the game could go downhill really really fast. Going from the best!! - to the most lame thing ever in matter of few months.

    Firelands will not change that...
  1. Lolercaust's Avatar
    Quote Originally Posted by Infinitus View Post
    On the contrary, people who play the game every day for 6 years know a hell of a lot more about playing the game than the developers. The developers are good at designing a game and have a reasonable grasp of playing but compared with the sheer amount of the combined experience in playing the game by the massive player base, they know very little.
    The designers know their game much better than you do. They also play it much more often than you do.
  1. Duster505's Avatar
    Quote Originally Posted by Lolercaust View Post
    The designers know their game much better than you do. They also play it much more often than you do.
    I think most can see that the designers are not really in touch with their playerbase atm. Even if they know their game and play it more often does not mean they know anything what the playerbase is asking for. Thats the problem atm.

    But maybe .. they are just totally IGNORING the playerbase ?

    For example - its very intresting to see HUGE amount of time and effort beeing spent on one item that less than 0.5% of the playerbase will ever get (legendery staff). Yes.. these are the same devs that said to us few weeks ago that adding more custimisation like dye system and more barbershop features were not really worth the design time and money.... And these are also the same devs that removed class specific quests from the game on the bases it was not effective design for the whole playerbase. Yes.. really ...

    Now those same devs are catering to smallest possible playerbase with specific quests and multiple item looks. This is ofc very intresting considering that 5% of the playerbase left Cata in first 4 months - and they are catering to 0.5 % with this item - ignoring those 99.5% that are asking for real custimasation beeing added to the game.
  1. dulci5's Avatar
    404.
    Item level not found.

    ..ba dum chee!
  1. scandore8472's Avatar
    Well when you cater your content to the top 10% of the player base, what would you expect. Like has been said before, you could pug most of the content in LK, and get alteast halfway before the pug fell apart.

    The elitists bitched, and bitched, and bitched about how easy LK content was, and blizzard was catering too much to the casuals. A lot of the cata raids require 99% perfection. You stand in the fire, you get 1 shotted, there is no fudge factor anymore. When your entire raid is suffering because of 1 bad player, that's a design problem. Add in the healing nerf, and it just amplifies this problem because you just can't afford to throw a flash heal on that person to give them an extra second to move.

    The 'reason' for the healing changes, is because you constantly had to flah heal the tank, or the tank would die and they felt that was a bad design. Also they felt healers needed to use more spells. But honestly, I used all my spells during LK, so my healing style didn't change much. Well, the healing design really didn't change that much, the damage just got shifted to the raid instead of the tank. Atleast the tanks were taking predictable damage, but now, it's random raid members are taking unpredictable damage.

    I'm not for handing out easy epics, or carrying baddies, but having that fudge factor, did allow for more fun overall.
  1. Yondame's Avatar
    I'm proud to of been 1 of the subscribers who recently has left WoW. That being said, I'm also someone who had been playing since closed beta. The game has changed over the years, but unfortunately the game development team members have as well. Will WoW die? Doubtful. WoW could fall down to 400k subscribers.. and thats the number the estimated for "success" back when it released. So no, WoW will never die.

    But WoW did die in my heart. Yeah I still like it, but its not the awesome thing to write home to mom about, much less to anyone else. The game has begun to lack over the years for me personally. Its roller coaster of easy vs hard content and debates. WOLK honestly was the turning point for me. Everyone talks about ho LK was easy... if thats your only complaint then you have serious problems.

    LK lacked in the epicness that I wanted from killing one of the most famous and well known characters. But LK was a step up from the rest of the xpac. Going into Naxx in WOLK in crap gear and being able to full clear in the first week... thats just one of the many things that well... sucked.

    The game also now quickly caters to people. Like take for instance the guild exp right now.... it's only been screwed with more then anything else lately. Up and down.. up and down. Now its just down for guild exp. What happened to hard work gets rewards? Sure for me.. cause my guild sucked (ONE on firetree) at cooperation. It was like a daily job. 120 million guild exp for me.. while the closest person had 60 million. Really was discouraging. But again.. rewarded for the work you put in.. IE: insane title. Though eventually with guild exp you would get the rewards.

    Now its becoming to easy for that. People complain "tired of repeated" dailies. I miss the days when no dailies existed. But call me old fashioned. I just don't like giving free rides to people who put in little to no effort. I guess thats why WoW currency i so easy to get anymore..

    Anyways... rambling. Waiting for D3, titan MMO, SWTOR, or even the next SC Expac. Many other half way decent, time consuming games out there. But when it comes to wow.. I just don't feel it anymore. The fire for it is gone. That and the customer service when you have an issue... well its pretty bad. That and when they do listen to forums or the consumer base.. its the less then 80 IQ they listen to.. not the actual player for has/had a passion for this game.
  1. timmyotoole's Avatar
    RIFT launches in March. Everyone agrees it will bleed some subscribers from WoW.

    March subscriber numbers are released. They show a small decrease in subscriptions. People blame this on everything from “Not like enough like Vanilla” to “Too much like Vanilla” to “The ‘it’ is gone”.

    The stupid, it burns.
  1. Maklor's Avatar
    Quote Originally Posted by timmyotoole View Post
    The stupid, it burns.
    You must be in a lot of pain then

    As many other people have posted a lot of people didn't quit to go play rift, they just quit because it got boring after many years.
  1. NO7OR1OUS's Avatar
    Four of my friends moved from WoW to Rift. Only one of them still plays WoW. However, there subscriptions are still active (from buying 6months). So WoW probably lost more subscribers than 600k, since some inactive account still have game time. I'm wondering how these numbers will decline, and what Blizzard will do about it. I know people are getting tired of the same stuff. This game is 6 years old, running on the same game engine, etc. so I don't know what they could do to freshen things up without creating WoW 2. I like what they did with all the questing zones, but in the end it is the same game with a new coat of paint. Still love it though
  1. Sonydigital's Avatar
    I hear alot of people on both sides of this spectrum here, but one question i have is when did any of this discussion ever arise on such great scales during vanilla or tbc? Topics like this only truly started to arise in mass amounts during wotlk, sure its okay to say to a certain population that "you're just elitists and you don't truly understand the game and are quitting for crybaby reasons" but that used to only be maybe pvpers that got sick and tired of class balance or mechanics, when did you ever see RAIDERS quitting the game because of a lack of content? or lack of challenge? not in tbc and vanilla thats for sure...

    now truly i did give this game another chance with cataclysm, I lost every ounce of passion i had for this game after season 5 in wrath my personal reason being lack of challenge in the game overall, felt "dumb'd down" in all aspects, not to mention i HATED playing fury as a warrior, and making us go that spec in pvp or we fail?lulnothx. I would still log on casually throughout wotlk maybe once a week sometimes twice a week then periods of only once a month.(WTF was i paying 15 bucks a month for? God knows, woulda been put to better use wiping my ass with those bills) So catty comes out and i say fck it Blizzard knows their shit, they know wotlk was semi-fail, they'll learn from their mistakes, lets give this a chance... and catty was just a repeat of wotlk... if not even worse, everything that you had to work for in vanilla or tbc (gear,reps,raids,titles) ANYTHING felt just so damn tedious and not challenging in the slightest sense. I also think bringing specs to pvp that never really had a place in pvp and was meant maybe more so for raiding or other shit just slowly made the game dumb, but once again thats just opinion. A good amount of people will agree with me here when i say that the golden era of WoW is truly finished, and has been since wotlk.... feel free to disagree this is just opinion again.... Maybe "TITAN" will blow our minds away and bring back some good ol sick nastyyyy mmo sex. But if blizzard makes the mistake of installing features with the release of titan that make the game dumbed down and not challenging we'll see a repeat of wotlk and cata....

    aannnyyyways i'm done, i think a band-aid for saving WoW or saving some of the population before it slowly starts to shed most of its subscribers would be the release of tbc and vanilla servers without all the shit that "Helps noobs" haha. PZ

    ---------- Post added 2011-05-11 at 05:24 AM ----------

    Quote Originally Posted by Duster505 View Post
    I think most can see that the designers are not really in touch with their playerbase atm. Even if they know their game and play it more often does not mean they know anything what the playerbase is asking for. Thats the problem atm.

    But maybe .. they are just totally IGNORING the playerbase ?

    For example - its very intresting to see HUGE amount of time and effort beeing spent on one item that less than 0.5% of the playerbase will ever get (legendery staff). Yes.. these are the same devs that said to us few weeks ago that adding more custimisation like dye system and more barbershop features were not really worth the design time and money.... And these are also the same devs that removed class specific quests from the game on the bases it was not effective design for the whole playerbase. Yes.. really ...

    Now those same devs are catering to smallest possible playerbase with specific quests and multiple item looks. This is ofc very intresting considering that 5% of the playerbase left Cata in first 4 months - and they are catering to 0.5 % with this item - ignoring those 99.5% that are asking for real custimasation beeing added to the game.
    Just wanted to quote some of this and discuss it, see i truly think that ideas like dye system, barbershop features, player housing, guild housing, REVAMPED PVP/combat system?!! All are more so what players want to see, not the same old shit that is recycled making players just do the same shit they've been doing since 2 expansions ago just aiming for the same shit (moar stats, bigger numbers) <---yet its not challenging to get any of that shit since wotlk, remember tbc and vanilla? YOU HAD FULL TIER 0 SET? FK YAH BRO SHIT OWNS...... even when mc was out, gear just felt like so much more... players felt more rewarded for accomplishing raids, world pvping, and doing tedious shit like even rep grinding.... JUST GO BACK TO HOW IT USED TO BE BLIZZARD GAWD DAMN IT....... *sob* *sob* waahhhhhhhhhhh. this is all just opinion once again, plz dont hurt me peoples.
  1. Shambulanced's Avatar
    Quote Originally Posted by Duster505 View Post
    I think most can see that the designers are not really in touch with their playerbase atm.

    For example - its very intresting to see HUGE amount of time and effort beeing spent on one item that less than 0.5% of the playerbase will ever get (legendery staff). Yes.. these are the same devs that said to us few weeks ago that adding more custimisation like dye system and more barbershop features were not really worth the design time and money.... And these are also the same devs that removed class specific quests from the game on the bases it was not effective design for the whole playerbase. Yes.. really ...
    It hadn't occurred to me, but yeah. When you put it like that, it does seem rather asinine. They have no excuse not to put in a dye system (at the very least) except for the truth--laziness, reluctance to devote development resources.

    Also, for the love of Uther, can we please stop screwing around with class balance every patch? DKs are up, then they're down, then they're up again. Same for plenty of other specs. It gets old.
  1. Cows For Life's Avatar
    Quote Originally Posted by Shambulanced View Post
    It hadn't occurred to me, but yeah. When you put it like that, it does seem rather asinine. They have no excuse not to put in a dye system (at the very least) except for the truth--laziness, reluctance to devote development resources.

    Also, for the love of Uther, can we please stop screwing around with class balance every patch? DKs are up, then they're down, then they're up again. Same for plenty of other specs. It gets old.
    Look at how long it took them to add character list sorting.
  1. Bright's Avatar
    http://www.youtube.com/watch?v=v2R6bM4aeEo
  1. Explosion_Rex's Avatar
    Quote Originally Posted by Shambulanced View Post
    It hadn't occurred to me, but yeah. When you put it like that, it does seem rather asinine. They have no excuse not to put in a dye system (at the very least) except for the truth--laziness, reluctance to devote development resources.

    Also, for the love of Uther, can we please stop screwing around with class balance every patch? DKs are up, then they're down, then they're up again. Same for plenty of other specs. It gets old.
    Yup. New player models, new hairstyles, armor dye, dance studio, tattoos, all these things help make the player feel more like an individual. None of them effect game play at all other than furthering the enjoyment of the player and people have been begging Blizzard for these things since about day one.... but nooooo, let's get some old as hell Instances tuned up to 85 instead.... Yeah, that's exciting...... or Archeology, instead of Path of the Titans because the B-Team doesn't know how to implement it. Not to mention that in Cata you have to quest in a completely linear questline in each zone and Alliance and Horde have nearly all the same quests, questing hubs and flight paths.... it's just a sad waste of an expac.
  1. Noidios's Avatar
    I think this is a pretty clear indication that wow has hit it peak and is now on the way down.
    While its possible that it just a temporary decrease and will continue to go up, i think that is unlikely.

    Will be interesting to see how fast it drops, I tihnk the drop will be larger after the 6 months subscription lapse, maybe another drop when diablo 3 comes out.
    But after that it will just be a slow decline untill some point where it flattens out at maybe 1 mil players.
  1. Ausr's Avatar
    You know, if the loss of subscribers was a trend, I'd say the people who hate WoW have a point. Too bad it hasn't shown that.

    Amazing how hateful ex-WoW players are compared to other gamers who have quit other mmos. Did WoW touch you in the naughty place?
  1. Symphonic's Avatar
    Quote Originally Posted by Ausr View Post
    You know, if the loss of subscribers was a trend, I'd say the people who hate WoW have a point. Too bad it hasn't shown that.

    Amazing how hateful ex-WoW players are compared to other gamers who have quit other mmos. Did WoW touch you in the naughty place?
    Same reason why religious people, when they leave their church, are so hateful against all churches/religion more than people who have never been a part of a church or religion.

    *NOTE* not meant to start a religious discussion, not allowed. Just showing the correlation of people who hate WoW more after they quit than people who hate it even though they've never played it.
  1. Raptoos's Avatar
    Quote Originally Posted by daburton View Post
    Wow and I thought I had it bad. I got that content when I shelled out the $40 bucks for the xpac.
    And? And I still playing, and exploring this content. Due to wow-progress, 0,64% guilds completed all raiding content.

    Its lesser minority than ppl who read quest lines!

    Let the 99,36% guild have fun from 4.0 raids, kk?
  1. tobokke's Avatar
    Blizzard is being stupid if they think delivering more expansions can prevent people from unsubscribing.

    1st) I am unsub since December 2010 and I did it because I don't have the money anymore, I can't play with my friends because I can't afford 25 € to transfer and I don't really have the time.
    Offering free transfers, but limited to a CD, can actually bring back people to wow.

    2nd) They don't need to release more expansions, forcing people to pay more money for extra content. Content can be delivered with 4-5 major patches per expantion and that model has worked fined since mid WotLK. From that point on we have been given more and more rehashes of already existing content and content that is pretty much rubbish (Yes I'm talking about Onyxia, ZA, ZG and ToC, respectively).


    EDIT: About people leaving wow to go play RIFT:
    The real question people have to ask is what are the demographic details of the 600k unsubers? When is RIFT coming to China? See what I did here??
  1. Steamwheedle's Avatar
    Quote Originally Posted by Msrogue View Post
    Same reason why religious people, when they leave their church, are so hateful against all churches/religion more than people who have never been a part of a church or religion.

    *NOTE* not meant to start a religious discussion, not allowed. Just showing the correlation of people who hate WoW more after they quit than people who hate it even though they've never played it.
    Just my personal thoughts, my opinion is that it has more to do with a bad taste being left in their mouth. I played a different MMORPG before joining WoW and quit through a kind of twisted mutual apathy - the developers had totally given up on the section of the game that I enjoyed most and I became tired of trying to prop it up for them. I'm not getting paid to fix their problems, so I just stopped logging in over time. Every time I've gone on a break from WoW, it's because the developers have changed the way in which something functions, abruptly interrupting my playstyle often to force me into a role I didn't want to take. When this happens, I get the feeling that they're trying to say to me "We don't want you to play that way, you have to play this way." (which is just about the worst thing you can communicate to a very stubborn person).

    I don't want to totally quit WoW, but I don't feel like playing nearly as much, any more. I play casually, without a guild (bad track record, not interested in any guild, in any game, ever again), and since Cataclysm I feel like I'm being punished for choosing not to associate myself with (some nice, but) generally the kind of people I wouldn't look at, much less speak to outside the game. It's like all your siblings getting gifts one day but because you chose to walk home from school instead of catching the bus, you miss out. Their ride was easier, more comfortable and quicker, and they were still given more than you were. Nobody likes favouritism.

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