MMO-Champion - Patch 4.2 PTR Notes - May 10th Update
Patch 4.2 PTR Notes - May 10th Update
Originally Posted by Blizzard Entertainment
Classes: General
  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).

Buffs
  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Pets
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.

Spell Interrupts
  • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

Frost
  • Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

Unholy
  • Unholy Might now increases Strength by 10%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  • Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.


Balance
  • Insect Swarm now generates 8 Lunar Energy for Balance druids.
  • Moonfire now generates 8 Solar Power for Balance druids.
  • Sunfire now generates 8 Lunar Energy for Balance druids.
  • Earth and Moon's duration has been increased to 15 seconds, up from 12.
  • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
  • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
  • Solar Beam has a new spell effect.
  • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

Restoration
  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

Glyphs
  • Glyph of Berserk duration increase is now 10 seconds, up from 5.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
  • Rebuke, Divine Shield and Divine Protection have new icons.

Holy
  • Holy Shock mana cost has been increased to 9% of base mana, up from 8%.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.

Protection
  • Ardent Defender has a new spell effect.
  • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
  • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

Elemental
  • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

Restoration
  • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
  • Mana Tide now grants 200% of the caster's Spirit, down from 400%.

Glyphs
  • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Soul Harvest has a new spell effect.

Dungeon & Raids
  • The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.

Guilds
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.

Items
  • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.

Set Bonuses
  • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

Professions
Skinning
  • Players can no longer skin corpses already being actively skinned or looted by other players.

PvP
Conquest Points
  • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

Quests & Creatures
  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface
  • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
This article was originally published in forum thread: Patch 4.2 PTR Notes - May 10th Update started by Boubouille View original post
Comments 263 Comments
  1. Virandile's Avatar
    Originally Posted by Blizzard Entertainment
    Skinning
    • Players can no longer skin corpses already being actively skinned or looted by other players.
    They just killed LW for me QQ.
  1. Kittyashley's Avatar
    When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.
    This change alone is the best change for spriests and mages. I'm quite sick of being interrupted in PvP (and the rare PvE mob that can do it) and being unable to cast the dual-school spell mind spike like the developers originally intended for me to be able to.
  1. Keranion's Avatar
    SPELLSTEAL! Noooooooooooooo!
  1. methus's Avatar
    Quote Originally Posted by Nakkí View Post
    Sorry, but stateofdps.com somewhat disagrees. No more damage is needed at least.

    Out of all specs in the game, balance druids rank 3.-4. overall depending on which fights one chooses to monitor. Yes, after mages (by a whopping 200 dps on average when leaving Halfus out of the equation), but that's about it.

    18 specs are currently putting out lower numbers than Balance, most of them several thousands of dps behind.
    Most of the fights have to do with multi-dotting which is "fixed" somewhat next patch. If you do look at the patchwork type of fight this xpac aka algaloth we are not that awesome. Not saying balance is in a bad state but we are not the omg best caster dps out there. All the problems balance has is due to eclipse being fucked up, do "2x" more dmg in eclipse while outside dmg is laughable.
  1. Jinzil's Avatar
    Quote Originally Posted by Sabaka View Post
    im so glad they aren't wasting time focusing on fixing warlock talents and pets, and instead focusing on fixing more important things, like spell effects to out of combat spells!! thanks blizzard, as always!

    Don't ask us Firemages. Hoping for Buffs/Fixes and get things like "Ring of Frost casttime" or "Spellsteal has a Cooldown now". Stop balancing this stupid PvP...




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  1. Nosferato's Avatar
    typical healers get the 2x crit rogues will get their 2x crit on poisons in the next expansion as usual, they never bother giving rogues changes in the expansion we need it, like sprint changes happend for cata yet we wanted it for wotlk.
  1. neborkia's Avatar
    Quote Originally Posted by Keranion View Post
    SPELLSTEAL! Noooooooooooooo!
    ((

    It was a good way to steal HoT for a 2dps arena team :-/
  1. Xatrian's Avatar
    Quote Originally Posted by Nosferato View Post
    typical healers get the 2x crit rogues will get their 2x crit on poisons in the next expansion as usual, they never bother giving rogues changes in the expansion we need it, like sprint changes happend for cata yet we wanted it for wotlk.
    Let me guess, you're an old vanilla Rogue that is still pained over how you're not served to your every whim anymore.
  1. Shambulanced's Avatar
    I hope the obliterate change doesn't make it live. I was finally doing competitive dps and enjoying frost in PvE this patch...so much so that I gave up blood to dualspec unholy/frost.

    Meanwhile, it's nice to see Unholy finally get some love...but what a boring change.

    Yet another instance of PvP balance ****ing up PvE balance. My favorite thing ever. I'm so sick of this.
  1. zilverdael's Avatar
    Who would have thought ... hunter nerfs on the first slight buff ... GG blizz ... GG :-(
  1. Rupi's Avatar
    Quote Originally Posted by Keosen View Post
    Feral kitties should be very happy with this notes but i doubt this will stay their dmg is off the charts atm and their AoE are ridiculous overpowered..
    Kittys are losing their 2 ap for 1 str in 4.2, so yes they will need some buffing. And as you can see swipe nerf is there too already.
  1. Lumpi's Avatar
    Disappointed about mage changes, nothing new but a nerf to the only thing that made mages competitive in some encounters. Hurts me to see classses faceroll my dps and me not getting higher even if i try hard.

    and yeah I tried these classes and found it very easy to get high dps with shit gear. Maybe i am not the beast mage , but it also seems to me that all these stateofdps top mages got buffed with every last caster buff thats available, i guess every other class would do better with troll haste/disc haste/ele shami/lock haste/crit buff from arcane.
  1. lekein's Avatar
    Quote Originally Posted by Blizzard Entertainment View Post
    Soul Harvest has a new spell effect.
    Yesss!! You finally answered our demonic prayers, Blizzard =D Thank you
  1. Shawaam's Avatar
    What the fuck. Buffing healers?! :S

    ---------- Post added 2011-05-11 at 08:46 AM ----------

    Of all dispells they nerfed Spellsteal... Huge PvE nerf. :/
  1. Descense's Avatar
    Pets

    * The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
    Well i do see it useful in pve but for pvp--thats the worst posible nerf. How can my pet get out now those damn roges out of stealth.
  1. Vardjavi's Avatar
    Quote Originally Posted by invictusordead View Post
    Mages get the $"|#| once again.... how we can spellsteal on omnotron now?
    Fires mages will leave the game for shure, our aoe was heavy damaged, we are raped in recount by any spec in single target.
    Blizzard lost 600k players and with this #$#% will loose alot more.
    Well, can't you just iceblock the nerfs?
  1. Difuid's Avatar
    Quote Originally Posted by Kezotar View Post
    yeah, people like you don't understand how overpowered spell steal is, just imagine a mage spellstealing every hot from the druid. Yeha that's a relaly pain in the ass, and wing and everything the paladin got
    yeah, people like you don't understand how important spell steal is, just imagine a mage spell stealing Remedy from Maloriak and standing in spirit link totem range, or the buff from Arcanotron. Yeha that's really helpful when you can turn boss abilities into a benefit for your raid.
  1. Pumps's Avatar
    I wish they would remove the sound from spellsteal when you don't actually steal a spell.
  1. Nornai's Avatar
    Quote Originally Posted by Rupi View Post
    Kittys are losing their 2 ap for 1 str in 4.2, so yes they will need some buffing. And as you can see swipe nerf is there too already.
    And how much strength do kats stack at the moment?

    As far as I'm aware, they only have base strength and then stack agility. Or is there some leather gear with strength on that I've missed?

    Thus, the nerf would mean approximately a 200-400 AP reduction.

    Hardly the cause for buffing their abilities so excessively. (Mind you, I'm not saying they don't need a buff.)

    Because from what I've seen, kats are pretty much terrible at DPS, these days. In fact, it's been months since I even saw a feral kat, be it raiding or in random heroics. And according to www.stateofdps.com, they're pretty much ranging from bringing up the rear, to somewhere mid-ish. However, I'm not sure how big a buff this is for them, as their %-of-weapon damage is such a high number.

    But some kind of buff, at least. Let's just hope it's spot on, rather than completely overpowered.
  1. Kazon's Avatar
    Quote Originally Posted by invictusordead View Post
    Mages get the $"|#| once again....
    I'd love to know which game your on about?!?!

    Mages have been buffed, buffed again and overbuffed since Casterclysm arrived

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