MMO-Champion - Patch 4.2 PTR Notes - May 10th Update
Patch 4.2 PTR Notes - May 10th Update
Originally Posted by Blizzard Entertainment
Classes: General
  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).

Buffs
  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Pets
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.

Spell Interrupts
  • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

Frost
  • Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

Unholy
  • Unholy Might now increases Strength by 10%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  • Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.


Balance
  • Insect Swarm now generates 8 Lunar Energy for Balance druids.
  • Moonfire now generates 8 Solar Power for Balance druids.
  • Sunfire now generates 8 Lunar Energy for Balance druids.
  • Earth and Moon's duration has been increased to 15 seconds, up from 12.
  • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
  • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
  • Solar Beam has a new spell effect.
  • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

Restoration
  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

Glyphs
  • Glyph of Berserk duration increase is now 10 seconds, up from 5.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
  • Rebuke, Divine Shield and Divine Protection have new icons.

Holy
  • Holy Shock mana cost has been increased to 9% of base mana, up from 8%.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.

Protection
  • Ardent Defender has a new spell effect.
  • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
  • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

Elemental
  • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

Restoration
  • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
  • Mana Tide now grants 200% of the caster's Spirit, down from 400%.

Glyphs
  • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Soul Harvest has a new spell effect.

Dungeon & Raids
  • The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.

Guilds
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.

Items
  • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.

Set Bonuses
  • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

Professions
Skinning
  • Players can no longer skin corpses already being actively skinned or looted by other players.

PvP
Conquest Points
  • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

Quests & Creatures
  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface
  • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
This article was originally published in forum thread: Patch 4.2 PTR Notes - May 10th Update started by Boubouille View original post
Comments 263 Comments
  1. Weenietot's Avatar
    Spellsteal nerf? FFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU

    I mean really. Anyone spamming spellsteal is nerfing themselves by not casting any offensive spells in its place. Do we really need a handicap on that too?
  1. Insignia's Avatar
    buff multi shot then nerf it so much for not using live servers as a place for testing
  1. Haldurion's Avatar
    Quote Originally Posted by Vasz View Post
    Patch 4.1
    "Multi-Shot damage has been increased by 250%."

    Patch 4.2
    "Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%."

    So in 4.1 multi shot was buffed, and the in 4.2 it was nerfed again. They just cant leave anything alone.
    Perhaps because it was over the top and they wanted to adjust it?
  1. Sodia's Avatar
    Quote Originally Posted by AFK-Champion View Post
    Yes they should nerf now rip and rake by 10% once again.
    And finally change those retarded attacks to do damage based on AP, who the hell wants to browse class abilities when they are 5x higher than normal ones. Geez nearly 1000% weapon damage...

    As if not that stupidity called "Fire mage" was not enough. Spam-a-spell to proc and win, how exciting.
    and your point is??? you want to be the bigest whiner ever on this forum???
  1. Sorg's Avatar
    Yeah, Spellstealing the buff on arcanotron is soooo damn important. Or you could just... you know... STOP ATTACKING HIM?

    If you seriously need the buff on yourself to complete the fight successfully I'd suggest you stop running with bads.
  1. Insignia's Avatar
    blizz stated just beofre 4.1 that they werent gonna use live relms to test things like they did in the past

    we have test server for a reason, if this was test propperly before in patch 4.1 then they wouldnt be needing the changeds now

    but the didnt the decied to roll it out anyway let us test it on live relms then QQ about it for doing what they should have done in the first place
  1. VanishO2's Avatar
    Finally skinning change. Now for other professions where we do have someone with faster cast for it as a racial.
  1. Strafer's Avatar
    Soul Harvest has a new spell effect.
    Awesomesauce.
  1. huden0414's Avatar
    Yep, we saw this coming.
    Dk nerfs gogo
  1. Oggy's Avatar
    Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
    So they finally managed to fix something they said was not possible for 2 expansions. GG

    Now with healers getting buffed to hell with biggers heal crits can we get a friggin baseline interupt for BM/SV hunters. Fucking stupid beeing the ONLY class in game without it.
  1. xkare's Avatar
    So many people without a clue.

    The mana nerfs are really needed for 4.2. With Heroic 372 Gear Mana is already starting to become pretty easy to manage. Mana Tide Totem was freaking overpowered on a proper geared Shaman. So with 4.2 and all people getting 378 loot and better without nerfing mana costs and regen it would become just like ICC where mana isn't a factor at all. But Bilzzard wants mana to matter for healers.

    And 100% heal crits is pretty huge. This will more than compensate for the mana nerfs.
  1. config's Avatar
    yet even more nerfs for mages , when will this ever stop ?
  1. Tutancanmon's Avatar
    Quote Originally Posted by config View Post
    yet even more nerfs for mages , when will this ever stop ?
    Gotta love all QQing from mages n rogues et al. I look forward to seeing the nerfs go live and a more balanced PvP game for most.
    Loved my raping from 2 mages. 2 elementals and 6 mirror images

    Already got the Defender of the Shattered World without any sign of Mage in the grp, it can be done peeps
  1. prZ's Avatar
    Obviously they have no idea what they are doing, and PTR is a sad excuse for working slow.
  1. Captain Asshat's Avatar
    Quote Originally Posted by Airath View Post
    Dunno, maybe bacause you can't cap Valors just by running T1 heroics?
    I mean, it was kinda a joke to allow to cap Conquests by loling 30-60 min in arena @ 100 rating.
    You can raid for the Valor cap. Arenas and rated BGs have been accepted to be the PvP equivalent of raids, therefore this change doesn't make sense like that.
    To be fair, it was a little too easy to get capped on Conquests though, and I think the change is good, as it'll lead to more good players in BGs, and more players overall in BGs. Net gain: shorter BG queues and more successful BGs. Yay!

    ---------- Post added 2011-05-11 at 12:12 PM ----------

    Oh and I'd like to point out that most healers (except Resto Shamans) have about 5-15% crit, which means that this 100% buff to crit heals will net them about a 2.5-7.5% bonus to healing. It's not as bad as you people seem to believe, and even if I got the math wrong, it's hardly a big buff - it just makes crits even across the board, and makes crit a more valuable stat for healers.
  1. Mekh's Avatar
    Quote Originally Posted by Sorg View Post
    Yeah, Spellstealing the buff on arcanotron is soooo damn important. Or you could just... you know... STOP ATTACKING HIM?

    If you seriously need the buff on yourself to complete the fight successfully I'd suggest you stop running with bads.
    That's what I thought. That mechanic isn't there just to provide mages exclusively with an OP buff.
  1. Mihayah's Avatar
    That pet change is the best thing I've seen in a while.
    Will that mean my pet will stop attacking everything in sight in BGs and actually focus on what I'm attacking? Because that's great news. Loooove it. :3
  1. Cavader's Avatar
    Yey, no more fake casting
  1. Divinelife82's Avatar
    Gotta agree with xkare and also facepalm at all you terrible holy palls crying about these changes.

    The crit buff will more than make up for the tiny mana increase.

    Also this in turn buffs our mastery (no idea why no one has mentioned this) as we will be landing stupidly massive heals with divine light and then leaving a shield which is going to be big too lol

    Awaiting nerf to my mastery following ptr testing and raids stacking pala's for unrivalled tank healing.

    Remember guys - long way till patch and these are far from final
  1. Kurgath's Avatar
    LoL, when will they nerf Warriors?! ...

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