MMO-Champion - Patch 4.2 PTR Notes - May 10th Update
Patch 4.2 PTR Notes - May 10th Update
Originally Posted by Blizzard Entertainment
Classes: General
  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).

Buffs
  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Pets
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.

Spell Interrupts
  • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

Frost
  • Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

Unholy
  • Unholy Might now increases Strength by 10%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  • Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.


Balance
  • Insect Swarm now generates 8 Lunar Energy for Balance druids.
  • Moonfire now generates 8 Solar Power for Balance druids.
  • Sunfire now generates 8 Lunar Energy for Balance druids.
  • Earth and Moon's duration has been increased to 15 seconds, up from 12.
  • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
  • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
  • Solar Beam has a new spell effect.
  • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

Restoration
  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

Glyphs
  • Glyph of Berserk duration increase is now 10 seconds, up from 5.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
  • Rebuke, Divine Shield and Divine Protection have new icons.

Holy
  • Holy Shock mana cost has been increased to 9% of base mana, up from 8%.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.

Protection
  • Ardent Defender has a new spell effect.
  • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
  • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

Elemental
  • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

Restoration
  • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
  • Mana Tide now grants 200% of the caster's Spirit, down from 400%.

Glyphs
  • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Soul Harvest has a new spell effect.

Dungeon & Raids
  • The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.

Guilds
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.

Items
  • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.

Set Bonuses
  • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

Professions
Skinning
  • Players can no longer skin corpses already being actively skinned or looted by other players.

PvP
Conquest Points
  • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

Quests & Creatures
  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface
  • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
This article was originally published in forum thread: Patch 4.2 PTR Notes - May 10th Update started by Boubouille View original post
Comments 263 Comments
  1. Setokaiba's Avatar
    Finally mages won't be spellstealing anything they see without a cd. I'd give them a 10 sec cd, because it's OP- no one else have a similar spell- not only dispelling, but also benefiting from it himself. Use it when you really need.
    No more *I sheep you and spellsteal your every single buff" yayyyyyyyyyyyyyyyyyyyyyyyy

    Love feral changes (except for swipe :< )

    and oh....
    Soul Harvest has a new spell effect. what an epic change for lock. /sigh , when will locks receive something nice
  1. Trollspwn's Avatar
    Quote Originally Posted by Ziona View Post
    paladin the moste nerfed class in wow, time to reroll soon
    Its probablly preparation for buffs, like when they increased PW:S mana cost in patch notes so that they would then buff it with 208%
  1. Eclipsed1234's Avatar
    So, regarding the trap spell pen stuff. They were lying when they said it "wasn't possible"? Good lord blizz, just tell us when you're too lazy to do something next time.
  1. Stormkiller's Avatar
    The hunter changes dont seem too bad but...

    'Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.'

    anyone else see anything there, which shouldnt be?
    expertise and spell pen maybe? Or am I missing some recent hunter changes?
  1. Mekh's Avatar
    Quote Originally Posted by Eclipsed1234 View Post
    So, regarding the trap spell pen stuff. They were lying when they said it "wasn't possible"? Good lord blizz, just tell us when you're too lazy to do something next time.
    Or maybe they just recently came up with a solution to solve the problem within the existing code. Why is it that people hardly miss a chance to paint Blizz as a corrupt, dystopian megacorp?
  1. Crakkerz's Avatar
    I'm wondering if the buff/threat change will also apply to Paladin Hands.

    Salving or Saccing near the start of a tough pull almost always gets me aggro'd.
  1. Wild Turkey's Avatar
    Elemental is finally getting some love. Three hoorays for Blizz! After all, it only took a pair of expansions, or so.
  1. TonyKP's Avatar
    Quote Originally Posted by Skyte87 View Post
    Those Balance Druid changes shows that blizz still have no idea what to do.....

    'Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).'
    WHAT??
    Yeah, "WHAT?!" was my reaction too. I suspect that the developers either don't PvP much as Balance Druids, or do PvP as other classes and got Sunfire spam killed by a Boomkin once.
  1. bregtann's Avatar
    Quote Originally Posted by Bahska View Post
    The crit change doesn't change much for resto druids to be honest, its a nice throughput bonus but it wont change the fact that Haste and even Mastery are better for the simple reason of: crit is very unreliable compared to the other stats
    For a class relying on hots, it won't be unreliable at all, or very random for that matter. The crit change will translate into pure throughput for hots, since each tick of a hot is unlikely to overheal. The change will push all healing classes into more reliance on hots and similar spells (like CoH for priest) at the expense of single target heals (which will overheal more).
  1. Mr. Smith's Avatar
    Originally Posted by Blizzard Entertainment
    •Rebuke, Divine Shield and Divine Protection have new icons.
    Paladin Status as of 4.2:
    [ ] Pretty bad in PVP,alright in PvE
    [X] MASTERS OF AZEROTH THAT KILL OTHER PLAYERS AND BOSSES JUST BY LOOKING AT THEM
  1. F-Minus's Avatar
    Quote Originally Posted by Piggyslasher View Post
    Just curious... because this cat you speak of sounds like me, and I am usually trading 1st/2nd with a hunter... what server are you on?
    Bloodfeather
  1. Caldrumr's Avatar
    I hope they make the same mastery change to holy priests. The holy priest mastery is already a 10% HoT. Changing druids to 10% healing plus 10% HoT is a very powerful buff to their mastery.
  1. F-Minus's Avatar
    Quote Originally Posted by Kungaloo View Post
    Overs 25K? Every boss?
    Take a look at State of DPS.
    Better than every best players in the world?

    Even if it was true, that's why Blizzard don't nerf class because of one player playing normally when the others are just bad at game!

    "Oh, i see one guy pulling over [random number] with [same or inferior stuff], this class is so OP"
    Never they'll think "i am not playing my class really well".
    Well generalization, he's consistent at around 20-25k pretty much tho. We had another feral dps (semi-geared) join some raids (alt) and he was also pulling numbers that mages, spriests, warlocks can only look at and never achieve. Hunters/Druids are kings of DPS on our raids also Warriors are doing pretty nice damage tho. This is as said 10 men raid scenario, no clue how it is on 25 tho.

    As for state of dps, it's an avg from x players. I've yet to see one arcane mage pull 24k consistent dps as state of dps proclaims on the other hand same goes for warlocks.

    But that's my experience, I'm not calling for a nerf or anything tho, I'm just saying in general feral dps is fine. I guess it depends from player to player but the difference in very good and semi good player isn't that big when you're looking at ferals, or I've yet to see a real bad feral guy play.
  1. Brandonb's Avatar
    6 second spell steal cd?!?!? Awesome. First, they nerf fire aoe into the ground and make arcane single target into the dominate raiding spec, and now they take away our one really usefull raiding utility. GG bliz, why don't you just come out and say "All we want mages to do is press one button all day long".
  1. sturzengel's Avatar
    Even though my dk is getting nerfed, I'm really only disappointed by one thing: Where's the Arcane Blast nerf?
  1. Rukh's Avatar
    Quote Originally Posted by isendims View Post
    Frost wasn't at the bottom of the meters.. Its very close to unholy to the point that u cant see the difference
    Its true, unholy was that bad at straight DPS. People used it instead of frost in PvP because it might have still stunk at damage but it had enough tools to be useful in PvP, mainly necrotic strike, something that doesn't effect meters in PvE.
  1. Nefastus's Avatar
    pets

    The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.


    What the f&%$ is this? We already had defensive stance for that. Why take out the agressive one? wow... Hope they at least leave it in the pet spells, so we can change it.
  1. Nyoa's Avatar
    Quote Originally Posted by Nefastus View Post
    pets

    The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.


    What the f&%$ is this? We already had defensive stance for that. Why take out the agressive one? wow... Hope they at least leave it in the pet spells, so we can change it.
    Becouse every baddie who played pet class couldn't change pets target in valiona and theralion and thats why they came up with this stance
  1. Rennadrel's Avatar
    Frost DK's nerfed again, back to a dead spec because now Unholy is superior. Glad I quit, Blizzard keeps fucking with balanced specs instead of nerfing the overpowered ones.
  1. Rude Hero's Avatar
    Increasing the mana cost of healing spells and removing mana regen mechanics as more advanced mana regenerating gear becomes available seems a very lazy technique.

    But I suppose something should be done to counteract the crit buff. I actually think it's not the most fantastic idea... I'm not sure how much I like rng in my healing, which is all about being reliable.

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