MMO-Champion - Patch 4.2 PTR Notes - May 10th Update
Patch 4.2 PTR Notes - May 10th Update
Originally Posted by Blizzard Entertainment
Classes: General
  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).

Buffs
  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Pets
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.

Spell Interrupts
  • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

Frost
  • Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

Unholy
  • Unholy Might now increases Strength by 10%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  • Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.


Balance
  • Insect Swarm now generates 8 Lunar Energy for Balance druids.
  • Moonfire now generates 8 Solar Power for Balance druids.
  • Sunfire now generates 8 Lunar Energy for Balance druids.
  • Earth and Moon's duration has been increased to 15 seconds, up from 12.
  • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
  • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
  • Solar Beam has a new spell effect.
  • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

Restoration
  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

Glyphs
  • Glyph of Berserk duration increase is now 10 seconds, up from 5.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
  • Rebuke, Divine Shield and Divine Protection have new icons.

Holy
  • Holy Shock mana cost has been increased to 9% of base mana, up from 8%.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.

Protection
  • Ardent Defender has a new spell effect.
  • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
  • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

Elemental
  • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

Restoration
  • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
  • Mana Tide now grants 200% of the caster's Spirit, down from 400%.

Glyphs
  • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Soul Harvest has a new spell effect.

Dungeon & Raids
  • The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.

Guilds
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.

Items
  • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.

Set Bonuses
  • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

Professions
Skinning
  • Players can no longer skin corpses already being actively skinned or looted by other players.

PvP
Conquest Points
  • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

Quests & Creatures
  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface
  • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
This article was originally published in forum thread: Patch 4.2 PTR Notes - May 10th Update started by Boubouille View original post
Comments 263 Comments
  1. Darling's Avatar
    Gonna love accidentally wasting my spellsteal on Fortitude. game-breaking!

    boohiss.
  1. cbeefman's Avatar
    Am I the only one that doesn't understand the hunter pet stance changed?
    I've never had a problem with hitting ctrl+1 when I need my pet to hit something else. Or, for the macro inclined folk, just put add a pet attack line in a macro with serpent sting since anything that is your main target should ALWAYS have that debuff.
  1. Nodozz's Avatar
    When US test servers are up, hd stream of Blood Legion raid at justin . tv / nodozz <--- no spaces
  1. Notarget's Avatar
    Quote Originally Posted by ZehGeek View Post
    6 seconds is a bit steep for the Spellsteal nerf. 2 seconds and maybe a higher mana cost might be a bit better, but they also might be trying to stop people from brining a mage to spellsteal the one buff from ODS, like with the regen nerfs.
    On a positive note, new mastery for Druidz yay, should be interesting ^_^
    Don't forget these are 4.2 changes, ie. Fireland raid. Hopefully you wont be doing ODS much at that point anyways.

    ---------- Post added 2011-05-12 at 12:15 AM ----------

    Quote Originally Posted by Lemons View Post
    "All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%)."

    Wow...ummm...aren't they forgetting something? We can't have that without buffing the MS effects up. If not, I guess I have to get used to never beating another healer in pvp ever again.
    You really think that .5 change is going to ruin PvP? It's really not as much as you might think. Sure it's a buff but nothing game breaking.

    ---------- Post added 2011-05-12 at 12:23 AM ----------

    Quote Originally Posted by Weenietot View Post
    Spellsteal nerf? FFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU

    I mean really. Anyone spamming spellsteal is nerfing themselves by not casting any offensive spells in its place. Do we really need a handicap on that too?
    The handicap being you get to cast more offensive spells? Aka doing more damage (in most cases) and letting other classes help with purge, dispel etc.
  1. kintharis's Avatar
    Quote Originally Posted by Rennadrel View Post
    Frost DK's nerfed again, back to a dead spec because now Unholy is superior. Glad I quit, Blizzard keeps fucking with balanced specs instead of nerfing the overpowered ones.
    lol what, a 10%( and its not even 10% its a 16th of the damage it does reduced) damage decrease on OB isnt going to make it a dead spec, with the rune changes it became very powerful indeed, you can use alot more OB than you used to it does not make sense to not nerf its damage a tiny bit.
    incase you have not noticed frost is blowing unholy out of the water atm in pve and pvp, unholy has become a dead spec for any serious DK
    this change is to bring them both to an acceptable level, and tbh i still think frost will be more powerful than unholy.
  1. Xyborg's Avatar
    The only change I'm not happy with is the Darkmoon Card: Hurricane change. Nerfing one of an enhancement shamans BiS trinkets is just stupid -_-
  1. Syce's Avatar
    HEY EVERYBODY

    THIS IS THE PTR, things are bound to change. stop getting into such a hiffy.
  1. Ansto's Avatar
    Towelliee from Kil'Jaeden US streaming PTR Firelands as we speak.
    Prot Pala perspective: http://sv.justin.tv/towelliee#/w/1193288512
  1. Nyoa's Avatar
    Quote Originally Posted by kintharis View Post
    lol what, a 10%( and its not even 10% its a 16th of the damage it does reduced) damage decrease on OB isnt going to make it a dead spec, with the rune changes it became very powerful indeed, you can use alot more OB than you used to it does not make sense to not nerf its damage a tiny bit.
    incase you have not noticed frost is blowing unholy out of the water atm in pve and pvp, unholy has become a dead spec for any serious DK
    this change is to bring them both to an acceptable level, and tbh i still think frost will be more powerful than unholy.
    you certainly know maths. i fail to see how 19%=10%. also frost is in a good and balanced position now without the nerf so this is certainly overkill, like they did with unholy. Unholy buff is needed but frost nerf is going overboard, it should be closer to 5% if at all
  1. Brosemon's Avatar
    Im not even resto, but QQ! Mana tide nerf!!!!
  1. Hungrydingo's Avatar
    Woohoo! CD on Spellsteal!
  1. Brosemon's Avatar
    Quote Originally Posted by iamthedevil View Post
    This expansion is constantly forcing people to change there play style because of Blizz making MAJOR class changes nonstop. It's getting fucking annoying.
    If your not bad, you will still play your class and spec and be good. 1% dmg decrease?!?!!?! AMG QQ, imma quit WoW!!!!!
  1. dirkaah's Avatar
    More restoration shammy nerfs. Im a sad shaman. Mana tide wasn't a big surprise. The water shield though kinda ticks me off. Resurgence although sounds "okay" not too great but it isn't terrible.
  1. pallylol's Avatar
    Aww. Darn. Frost DK nerfs. Oh well. They're not too drastic..
  1. Aliok's Avatar
    I do not approve of the nerf to Spellsteal. Perhaps it needed adjustment in PvP, but I am sick and tired of changes PvE getting the shaft because of it.

    Blizzard devs made changes to Hot Streak during Wrath because it was overpowered in PvP - which broke the spec for PvE. I hated switching to Arcane, but I could not keep up with the raid for damage per second.

    Grrrr.

    ---------- Post added 2011-05-11 at 11:25 PM ----------

    Quote Originally Posted by Syce View Post
    HEY EVERYBODY

    THIS IS THE PTR, things are bound to change. stop getting into such a hiffy.
    ... It's better to speak up before the fact than after the fact.
  1. Gamerloin's Avatar
    i lol at all the mages her whining about their "nerf". In PvP, it was overpowered, think we can agree on that. In PvE, it's OPTIONAL, you don't have to spellsteal everything you see. and if ODS is the only reason you can think of why you consider this a nerf, you might wanna try moving on, cuz, you know... new content and such... It's unlikely you will see a stealable spell less than every 6 seconds in PvE anyways.

    you won't miss this in PvE, at all
  1. k1037's Avatar
    Quote Originally Posted by Brosemon View Post
    If your not bad, you will still play your class and spec and be good. 1% dmg decrease?!?!!?! AMG QQ, imma quit WoW!!!!!
    It's been more like 15-30% on several abilities all at once, every patch. As is obvious to anyone who can read patch notes.
  1. Rhey's Avatar
    Better late than never

    ...or maybe they are planning some kind of revamped Black Temple. WoW is being abandoned by their developers and they need to recycle everything to keep it up while they are working on other projects.
  1. ctk4949's Avatar
    great nerfing DKs again!!
  1. Anuibus's Avatar
    blizzard should just make spellsteal have a 6 second cd when cast on a player. there fixt. pve is the same, pvp nerfed..... but blizzard is stupid and only does that to warriors

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