MMO-Champion - Patch 4.2 PTR Notes - May 10th Update
Patch 4.2 PTR Notes - May 10th Update
Originally Posted by Blizzard Entertainment
Classes: General
  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).

Buffs
  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Pets
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.

Spell Interrupts
  • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

Frost
  • Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

Unholy
  • Unholy Might now increases Strength by 10%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  • Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.


Balance
  • Insect Swarm now generates 8 Lunar Energy for Balance druids.
  • Moonfire now generates 8 Solar Power for Balance druids.
  • Sunfire now generates 8 Lunar Energy for Balance druids.
  • Earth and Moon's duration has been increased to 15 seconds, up from 12.
  • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
  • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
  • Solar Beam has a new spell effect.
  • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

Restoration
  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

Glyphs
  • Glyph of Berserk duration increase is now 10 seconds, up from 5.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
  • Rebuke, Divine Shield and Divine Protection have new icons.

Holy
  • Holy Shock mana cost has been increased to 9% of base mana, up from 8%.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.

Protection
  • Ardent Defender has a new spell effect.
  • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
  • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

Elemental
  • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

Restoration
  • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
  • Mana Tide now grants 200% of the caster's Spirit, down from 400%.

Glyphs
  • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Soul Harvest has a new spell effect.

Dungeon & Raids
  • The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.

Guilds
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.

Items
  • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.

Set Bonuses
  • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

Professions
Skinning
  • Players can no longer skin corpses already being actively skinned or looted by other players.

PvP
Conquest Points
  • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

Quests & Creatures
  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface
  • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
This article was originally published in forum thread: Patch 4.2 PTR Notes - May 10th Update started by Boubouille View original post
Comments 263 Comments
  1. Joels's Avatar
    Oh boy!!! New paladin icons!!!!!
  1. Sforza's Avatar
    Nice ele shaman buffs at long last ,we still cannot benefit from fulmination but its a good start
  1. Northern Goblin's Avatar
    Awesome, no doubt the Frost DK nerfs were due to PvP so they nerf the one ability we don't actually use in PvP but is the staple of a rather balanced PvE damage output. Wonder what's next, a Frost Strike buff to compensate when we're down at the bottom again, making us even more ridiculous in Arena? /sigh
  1. luckybeer's Avatar
    The reign of the frost DK was rather short lived.

    Now all we need is for arms warriors to do about ~10% less damage and pvp might actually start to balance out.
  1. Skyte87's Avatar
    6 sec CD on spell-steal?? HAHA IN UR FACE MAGES!!!!
  1. Tempos's Avatar
    Frost nerfs and unholy buffs yay! And ele will be able to compete in pvp and use fulmination yay! Im starting to really like this patch
  1. pVVn3c|'s Avatar
    OH MY GAHD!!!!! Those ele changes are SICK!
  1. Tech11's Avatar
    Maintenece on battle.net ... did anyone see the EU test dates/times?
  1. invictusordead's Avatar
    Mages get the $"|#| once again.... how we can spellsteal on omnotron now?
    Fires mages will leave the game for shure, our aoe was heavy damaged, we are raped in recount by any spec in single target.
    Blizzard lost 600k players and with this #$#% will loose alot more.
  1. Skyte87's Avatar
    Mages spamming spell-steal is too OP in PvP thats why >.>
    Fire mages getting raped in DPS?? Do u actually play this game? lol
  1. Azrile's Avatar
    Quote Originally Posted by Skyte87 View Post
    Those Balance Druid changes shows that blizz still have no idea what to do.....

    'Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).'
    WHAT??
    Probably for trash pulls.. some people were spamming moonfire at the end of fights because they wanted to start the next fight still in Eclipse. You can´t spam moonfire anymore because of the eclipse change, so Blizzard is basically tell you to cast the ´wrong´spell at the end of the pull to prevent leaving eclipse if that is what you want to do.
  1. Skyte87's Avatar
    Quote Originally Posted by Azrile View Post
    Probably for trash pulls.. some people were spamming moonfire at the end of fights because they wanted to start the next fight still in Eclipse. You can´t spam moonfire anymore because of the eclipse change, so Blizzard is basically tell you to cast the ´wrong´spell at the end of the pull to prevent leaving eclipse if that is what you want to do.
    Nah its a PvP nerf mainly imo cos of noobs QQing abt LSD when its abt the ONLY high power comp a moonkin has for the last hmmmmm......7 seasons.
    It just really shows how much other classes whine when they see a non-OP class finally getting OP at sumthing. WELL DONE U WHINERS >.>

    Now go QQ on Mages/Warrs/Frost DKs more so they get further nerfed like moonkins (who DONT EVEN DESERVE TO BE NERFED)
  1. bohapjut's Avatar
    All class abilities which place a buff on friendly targets no longer generate any threat.
    seriously? blizz is nerfing the game even more woooow -_-
  1. Azrile's Avatar
    Quote Originally Posted by Skyte87 View Post
    Mages spamming spell-steal is too OP in PvP thats why >.>
    Fire mages getting raped in DPS?? Do u actually play this game? lol
    Honestly, i think some people have no clue about how things are currently balanced. I have also seen a moonkin state something similar about ´but we are already weak in pve, why nerf us´.. I think bad players just don´t realize they are bad, not their specs.
  1. Dalanos's Avatar
    Spell steal nerfed yet Purge is left untouched, no Ret changes so it's still shit for dps, glad to see i'll no longer gain aggro from using Battleshout and last but not least heals crits were increased and yet no buff to MS effects so healers will still /no and /laugh at me while keeping their team alive in pvp. What a crock of shit.
  1. Qhara's Avatar
    uh oh...ele shammy buff....
    i see this will be fun to play with fire mages. Run and gun cleave?

    no srsly, it's good to have them rise again(maybe).
  1. Asystoli's Avatar
    6 second CD on spellsteal... REALLY now.... that's retarded.
  1. blackangel209's Avatar
    God I hope they finally buff MS effects to at least 20% with this heal crit change. Healers are powerful enough as it is in PvP.
  1. shadowflay's Avatar
    Wait... blizz actually balancing stuff correctly? Is this a joke ?
  1. Toinouze's Avatar
    MEGA NERF on mana tide, I guess it was expected.

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