MMO-Champion - Patch 4.2 PTR Notes - May 10th Update
Patch 4.2 PTR Notes - May 10th Update
Originally Posted by Blizzard Entertainment
Classes: General
  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).

Buffs
  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

Pets
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.

Spell Interrupts
  • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

Frost
  • Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

Unholy
  • Unholy Might now increases Strength by 10%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  • Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.


Balance
  • Insect Swarm now generates 8 Lunar Energy for Balance druids.
  • Moonfire now generates 8 Solar Power for Balance druids.
  • Sunfire now generates 8 Lunar Energy for Balance druids.
  • Earth and Moon's duration has been increased to 15 seconds, up from 12.
  • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
  • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
  • Solar Beam has a new spell effect.
  • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

Restoration
  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

Glyphs
  • Glyph of Berserk duration increase is now 10 seconds, up from 5.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
  • Rebuke, Divine Shield and Divine Protection have new icons.

Holy
  • Holy Shock mana cost has been increased to 9% of base mana, up from 8%.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.

Protection
  • Ardent Defender has a new spell effect.
  • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
  • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

Elemental
  • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

Restoration
  • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
  • Mana Tide now grants 200% of the caster's Spirit, down from 400%.

Glyphs
  • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Soul Harvest has a new spell effect.

Dungeon & Raids
  • The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.

Guilds
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.

Items
  • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.

Set Bonuses
  • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

Professions
Skinning
  • Players can no longer skin corpses already being actively skinned or looted by other players.

PvP
Conquest Points
  • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

Quests & Creatures
  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface
  • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
This article was originally published in forum thread: Patch 4.2 PTR Notes - May 10th Update started by Boubouille View original post
Comments 263 Comments
  1. Triveal's Avatar
    frost dk - needed
    feral buffs - needed
    spellsteal - needed, but 6s might be too much?

    not entirely convinced they realize that taking aggressive out is a big disadvantage against stealthed players

    rdruid mastery really didn't need to be reworked (though it was useless in pvp). holy paladin mastery is COMPLETE trash and their changes to it last patch really didn't do anything to fix that. paladins in general are in a pretty sorry state and could use some overhauls.

    balance druids... well, it's obvious they have no idea what they want that spec to do. instead of screwing with solar/lunar energy gains, increase the base damage from all spells, but decrease base mastery significantly while leaving the % gain per mastery point the same. The disparity between eclipse and noneclipse should be noticable, but not utterly gamechanging.
  1. Suphix's Avatar
    Quote Originally Posted by Triveal View Post
    frost dk - needed
    feral buffs - needed
    Feral buffs needed of course, but I have a sneaking suspicion you've not touched a frost DK in your life.
  1. glosoli's Avatar
    Holy crap I love this resto druid change
  1. Northern Goblin's Avatar
    Quote Originally Posted by Suphix View Post
    Feral buffs needed of course, but I have a sneaking suspicion you've not touched a frost DK in your life.
    Frost needs something to address the state of PvP, but this was not it.
  1. Suphix's Avatar
    Quote Originally Posted by Fengore View Post
    Frost needs something to address the state of PvP, but this was not it.
    Completely agree. Howling blast is what the problem is here and it looks like the whole DK community knows that (Well, the majority of them).
    They need to not put this oblit change out and fix Lolling blast instead
  1. Dorfus's Avatar
    In my overjoyous state of reading the Prot Paladin changes, I overlooked the Mage changes.

    After revieweing said changes, I wish to convey my opinion;


    LOLOLOLOL ^__________________^


    Fin
  1. Bahska's Avatar
    druid mastery really didn't need to be reworked (though it was useless in pvp)
    It was actually nice for 2v2 otherwise garbage compared to other bonuses except maybe pallys but even there's is a passive bonus, resto druid mastery required lots of extra casts and mana to get a relatively poor bonus.

    Only two reasons why you would take Mastery over haste, 1. cause your at a breakpoint for haste and don't have enough for the next breakpoint or 2. are doing 10's and still even then you should be reaching for the haste breakpoints if you can

    This change is fine for 10 mans as it doesn't change anything, but great for 25's cause of the extra periodic healing to all targets not just 6 group members. Also its stronger doesn't require as much mana (Great because of the recent mana regen nerfs) and is less gimmicky, meaning your not forced to cast spells in a specific order to get the bonus. Now you just heal like you normally would and get a bonus like every other mastery. Like i said its a bit boring but its a welcome change
  1. Kossi's Avatar
    About the might-there-to-be-Dk nerfs...
    Is that really the way to compensate the difference between a frost and an unholy? First there was the Ghoul with a dk pet, now theres a DK with a lazy bum ghoul. And there were frost dks making sure that no one else were at the bottom of the meters.
    Now that frost dk is quite viable and even more with a nice RNG, our main attack is being nerfed by 9 percentage points. Some might want to do some calcs about that.
    Can't really tell how's frost dk in arenas at the moment, but we're really not that overpowered in PvE. Just viable compared to other classes.
  1. piratepete's Avatar
    Mmmmm, Holy Paladins get at least a 10% buff from the new crit change (if they currently reforge ALL their crit). Maybe a 20% buff if they keep a lot more of the crit that comes on gear.

    Increased mana costs are only a nerf if you currently run out of mana.
  1. Blaze's Avatar
    Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

    HOLY FUCK
  1. Terrorwave's Avatar
    As a PVE mage this spellsteal change is a total fail. I can agree it was needed for PVP, but for PVE srsly 6second CD, wtf wtf wtf omgbbqhax!

    Having to be ability to steal the buff in the omnitron fight is a big part of that fight.

    Maybe change the mechanic of the spell. 6 second CD, but steals all avaliable buffs from a single target(stackable buffs inc) in 1 application. S*** make it a 10sec CD if it can remove all buffs with 1 application.

    thats just my opinion
  1. nooty's Avatar
    Blizzard Major employees are Mages they always get Buffed every single patch !

    Minority are Paladins every single patch we get nerfed on any spec !

    I don't like the resto mastery also !
  1. Korgoth's Avatar
    I hope the healing change goes through. It will lead to the return of Mortal Strike. ARCANITE REAPER HOOOOOOOOOO!
  1. furydeath's Avatar
    you know what would be funny if they ever had a patch NOT effecting by the pvp QQing. But that's what a 1 in a million.
  1. MitchMeister-'s Avatar
    Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.
    WAaaaaaaaaaaaaaaaaaa? Makes me want to go ele again!
  1. ZehGeek's Avatar
    6 seconds is a bit steep for the Spellsteal nerf. 2 seconds and maybe a higher mana cost might be a bit better, but they also might be trying to stop people from brining a mage to spellsteal the one buff from ODS, like with the regen nerfs.
    On a positive note, new mastery for Druidz yay, should be interesting ^_^
  1. Uselessrouge's Avatar
    well its a start :P


    maybe we can all PVP one day haha ^^


    need some bosses on ptr <3
  1. MrKnubbles's Avatar
    New icons for Pallies? D: Noooo nostalgiaaa.
  1. Powerogue's Avatar
    I caught two neat things in there. hunters get a handy new pet stance (aggressive was worthless..) AND worgen can no longer steal my skinning skin skins!
  1. Tygor's Avatar
    Cool rogue changes.

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