A Word on Tier 12 Set Bonuses
Originally Posted by Zarhym (Blue Tracker)
We've seen a lot of discussion and debate over the new set bonuses. Just so everyone is aware, we're still assessing the set bonuses for tier 12 as we go through more testing and gathering more feedback.

To give you a heads up on what we're looking at so far though, here are the most recent bonuses we have in mind for some of the sets (some of what's listed below are amendments to the existing bonuses on the PTR).

Some of these bonuses might already be live as of the build pushed earlier this week, while some are yet to be implemented. If your class/specialization isn't listed here, it means the bonuses either haven't changed, or the changes haven't been solidified. Just the same, all of this is subject to ch-ch-changes over the course of the PTR process. Your feedback is appreciated!


  • Blood Death Knight 4-Piece: The bonus to parry from Dancing Rune Weapon now begins when Dancing Rune Weapon wears off, instead of lasting while Dancing Rune Weapon is active.

  • Frost/Unholy Death Knight 4-Piece: Old bonus removed and replaced -- Your Obliterate and Scourge Strike abilities deal 6% additional damage as Fire damage over 4 seconds.

  • Feral Druid 4-Piece: The bonus to dodge from Barkskin now begins when Barkskin wears off, instead of lasting while Barkskin is active.

  • Restoration Druid 4-Piece: Old bonus removed and replaced -- Your Swiftmend also heals an injured target within 8 yards for the same amount.

  • Holy Paladin 2-Piece: Old bonus removed and replaced -- Healing with Holy Shock has a 40% chance to grant you 6% of your base mana.

  • Holy Paladin 4-Piece: Old bonus removed and replaced -- Your Divine Light, Flash of Light, and Holy Light spells also heal an injured target within 8 yards for 10% of the amount healed.

  • Protection Paladin 4-Piece: The bonus to parry from Divine Protection now begins when Divine Protection wears off, instead of lasting while Divine Protection is active.

  • Holy/Discipline Priest 2-Piece: Now also triggers from casting Prayer of Mending.

  • Holy/Discipline Priest 4-Piece: Old bonus removed and replaced -- You have a chance when you cast a helpful spell to summon a Cauterizing Flame at the target’s location. Each second the Cauterizing Flame will heal an injured party member within 20 yards for 9250 to 10750 health. Lasts 5 seconds.

  • Shadow Priest 2-Piece: Now requires the priest to be in Shadowform to be active.

  • Warlock 4-Piece: Now also triggers from casting Drain Soul.

  • Arms/Fury Warrior 2-Piece: Old bonus removed and replaced -- Your Battle Shout and Commanding Shout abilities grant you an additional 35 rage. Cannot occur more often than once every 60 seconds.

  • Protection Warrior 4-Piece: The bonus to parry from Shield Wall now begins when Shield Wall wears off, instead of lasting while Shield Wall is active.
Current Tier 12 Set Bonuses
For reference, the current T12 Bonuses (PTR Build 14040) are as follow. If a set bonus is different from the one in the post above, the official (blue one) is obviously the most recent
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)

Druid (Forums / Talent Calculator / Skills/Talents)

Hunter (Forums / Talent Calculator / Skills/Talents)

Mage (Forums / Talent Calculator / Skills/Talents)
  • Item - Mage T12 2P Bonus - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
  • Item - Mage T12 4P Bonus - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.

Paladin (Forums / Talent Calculator / Skills/Talents)

Priest (Forums / Talent Calculator / Skills/Talents)
  • Item - Priest T12 Healer 2P Bonus - Casting your Flash Heal, Heal, Greater Heal, and Prayer of Mending spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
  • Item - Priest T12 Healer 4P Bonus - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.
  • Item - Priest T12 Shadow 2P Bonus - While you are in Shadowform, your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
  • Item - Priest T12 Shadow 4P Bonus - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Item - Rogue T12 2P Bonus - Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
  • Item - Rogue T12 4P Bonus - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Item - Warlock T12 2P Bonus - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
  • Item - Warlock T12 4P Bonus - Casting your Shadow Bolt, Incinerate, and Drain Soul spells has a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.

Warrior (Forums / Talent Calculator / Skills/Talents)



Don't Worry Folks. We Got This.
Originally Posted by Zarhym (Blue Tracker)
We've been repeatedly saying in various threads recently that we are listening, even if we're not acting on every piece of feedback we read. Well readers, listen up!

With the help of Ghostcrawler, the following will be added to the patch notes for the next PTR update:


  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.

The concerns of the people vanished. And there was much dancing.

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 4.2 Conquest Points Changes
So, as many of you are interpreting this change, it is to encourage more participation in Rated Battlegrounds. We see the fact that participating in Arenas is by far the superior way of obtaining top-notch PvP gear, in terms of time investment, as a problem. If you want to maximize your Conquest Point gains in patch 4.2, you'll need to participate at least a little bit in Rated Battlegrounds.

We know this may not sound very appealing to those of you who have grown accustomed to spending as little as an hour a week getting the top PvP currency in the game via Arenas over the last couple of expansions. To put things in perspective though, the total number of items that can be purchased with Conquest Points today is much larger than what you used to be able to buy with Arena Points pre-Deathwing world explosion. And there is no longer a requirement to “grind” unrated BGs for Honor each season, so the real time investment isn't changing as much as some players are perceiving it to be.

On top of that, the frank reality is that the total time investment required in season 9 to get all your points has been much, much too low, as you could do that from a few 2v2 Arena games each week completed in less than an hour’s time. It shows that Rated Battlegrounds are currently sub-par in terms of the rate at which points can be accumulated.

We do feel this change is necessary to keep the time investment vs. high-quality item accumulation in check, even if it doesn't read well on paper. However, as always, your constructive feedback is welcomed. :) (Source)

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy Paladins Nerf in 4.2
We increased paladin mana costs because they were too efficient at healing. In raid encounters, for instance, paladins were sitting at 40% of their mana while the other healers were flat out of mana. Paladins were casting Divine Light as their main heal because they didn’t need the efficiency of Holy Light. You personally may not have been in that situation, but when looking at the overall picture, as well as running plenty of tests, this was our conclusion overall. It is entirely possible this will hurt Holy paladins in PvP, where mana can be harder to come by. It is our hope that the recent Speed of Light change as well as another change or two coming will help offset that.

We did not make these mana cost changes because of the change to critical heals or because of any upcoming set bonuses (which are still being designed, by the way). We made the changes only because paladins were too efficient compared to druids, priests and shaman.

As a postscript, we see a lot of paladins advocating a strategy of Beacon the tank, heal the off-tank with Divine Light, and never ever do anything else... and if you ever heal the Beacon target, you fail. That’s just not a realistic goal. Stuff is going to happen that is unpredictable, or else you’d probably win every fight. You should make the most of Beacon, absolutely. It’s a great tool. But you shouldn’t consider anything that doesn’t maximize Beacon to be a class design or personal performance failure. Sometimes you’re going to want to heal the Beacon target directly. It happens.(Source)

Comics
People threatened to burn me alive because I forgot to post comics this week. Fixed! Dark Legacy Comics #287 and Teh Gladiators #234 + #235 are out!

This article was originally published in forum thread: Updated Tier 12 Set Bonuses, Dance in Combat Hotfix, Blue Posts, Comics started by Boubouille View original post
Comments 95 Comments
  1. Cold_Shadow's Avatar
    DLC made me laugh my ass off. It's true, people think that they'll transfer to horde/alliance to get a more mature or forward thinking group around 'em, and it's just the same crap, different colors.
  1. Cirque's Avatar
    I just don't understand how Blizzard, time and again, manage to "forget" about an entire spec while designing those tier bonuses. It's such a huge waste of time and resources to realize 2 weeks later, in this case for warlocks, "oh yeah, affliction gets raped by T12" and to go back to the drawing table. It's been forever that Drain Soul is an execute for Affliction, how can they then not realize, well, if we don't include this spell in the tier, every lock with 4 pieces will *have* to go destro or demo? There's many more issues with this tier for Affliction, for one, the time spent on Shadow Bolt is not nearly as much as Destro does on Incinerate, likely Destro will sim much higher with 4 pieces than Affliction will. Furthermore, they the neglect Drain Life fillerspec with this tier. Maybe Blizzard does not want locks to use Drain Life as a filler, but then all I can say is: how about not make it viable in the first place, and if it is anyway, let warlocks decide for themselves what they find more fun to play? I prefer Drain Life not just because of the added survivability, but also because spamming Shadow Bolt as Aff feels clunky and not Afflictiony at all. Shadow Bolt is the main filler for Demo, as is Incinerate for Destro, I don't see what's wrong with giving locks the option to use Drain Life as Affliction - a signature filler spell for every spec, like most (all?) classes have.
  1. mmocd877c7b7ee's Avatar
    1) The hunter set bonus is pretty useless if compared to the arena set. Thats why the arena sets, with some slight and wise reforging, owns in pve too.

    2) Rated BG needed? Ok, but why not make different sets? Require too much work? Sad, the customization and avoiding to have multiple twins on server is the reason why my WoW account is expiring at the end of the month without renewal. This is just another hook to keep player hardcore focusing on WoW grinding, hided by a "reward for the dedicated ones".

    3) Customization: the majority sick point, and all thoose efforts on make us dance while combat? Oh my, glad I'm quitting

    4) Actually, do commenting here has any real point?

    5) Tip: embedd and ARG into WoW. Make quests to be solved with tricky mind efforts, not just griding. Give rewards for that. Rift has that.
  1. Vasz's Avatar
    For me this is the straw the broke the camels back. They keep trying to change the way healers heal, even with spells like becon of light. And when we all use it in the same way, Blizz turn around and say "well thats not how we want you to heal, so we will do this to stop you". With the resto druid and holy pally changes, im not sure i will ever heal again. Why can they not leave classes alone for more than a month without interfering with class mechanics.
  1. mmoc37672be2a3's Avatar
    well they have listened to players' feedback and changed 4pieces bonus set...now when the hell will they give to balance druid an usefull 4p bonus ? 3 energy to wrath and 5 to starfire is not something wotrh 4 pieces... c'mon i need to cast 4 wrath and 4 starfire to have the energy of one single extra cast ?
    To go form an eclipse to another we cast ~8 starfires and 13/14 wrath this means that our bonus set is giving us 2 spellcasts less per eclipse cycle ?
    Sorry if I don't like it when every other 4pieces DPS bonus set increase or deal damages in some way.... reaching eclipse 2 spells faster is something that we should do by default since our dots actually expire before reaching lunar...
  1. Shakul's Avatar
    Dancing in combat Huzzah!
  1. Adrim's Avatar
    Quote Originally Posted by Cirque View Post
    I just don't understand how Blizzard, time and again, manage to "forget" about an entire spec while designing those tier bonuses. It's such a huge waste of time and resources to realize 2 weeks later, in this case for warlocks, "oh yeah, affliction gets raped by T12" and to go back to the drawing table. It's been forever that Drain Soul is an execute for Affliction, how can they then not realize, well, if we don't include this spell in the tier, every lock with 4 pieces will *have* to go destro or demo? There's many more issues with this tier for Affliction, for one, the time spent on Shadow Bolt is not nearly as much as Destro does on Incinerate, likely Destro will sim much higher with 4 pieces than Affliction will. Furthermore, they the neglect Drain Life fillerspec with this tier. Maybe Blizzard does not want locks to use Drain Life as a filler, but then all I can say is: how about not make it viable in the first place, and if it is anyway, let warlocks decide for themselves what they find more fun to play? I prefer Drain Life not just because of the added survivability, but also because spamming Shadow Bolt as Aff feels clunky and not Afflictiony at all. Shadow Bolt is the main filler for Demo, as is Incinerate for Destro, I don't see what's wrong with giving locks the option to use Drain Life as Affliction - a signature filler spell for every spec, like most (all?) classes have.
    Because Blizzard has decided nobody is allowed to have unapproved fun with THEIR game. Even though, as you point out, there is no reason not to give players a choice, and simply put it makes sense for a particular spec to have a filler spell from that spec, it conflicts with the developers "artistic vision" and therefore screw you, if you dont' like it, quit.

    Which a large portion of players are doing. I too loved my Affliclock. I loved Drain Tanking. I loved dotting things up and running around in a circle going Whoop whoop whoop while they dropped down dead from dots. I haven't played my lock since Cata because I pretty much feel like a shadow priest now.

    The list of things that could peacefully coexist in the game but don't because the developers are egotistical shits who HAVE to get their way is longer than my arm. Play their game, or quit. That's the message. Sorry man. :\
  1. mmoc6af618f320's Avatar
    Blizzard obviously knows what they are doign with Holy Paladins...

    /sarcasm off
  1. mmoc443165a3eb's Avatar
    Quote Originally Posted by Cirque View Post
    I just don't understand how Blizzard, time and again, manage to "forget" about an entire spec while designing those tier bonuses. It's such a huge waste of time and resources to realize 2 weeks later, in this case for warlocks, "oh yeah, affliction gets raped by T12" and to go back to the drawing table. It's been forever that Drain Soul is an execute for Affliction, how can they then not realize, well, if we don't include this spell in the tier, every lock with 4 pieces will *have* to go destro or demo? There's many more issues with this tier for Affliction, for one, the time spent on Shadow Bolt is not nearly as much as Destro does on Incinerate, likely Destro will sim much higher with 4 pieces than Affliction will. Furthermore, they the neglect Drain Life fillerspec with this tier. Maybe Blizzard does not want locks to use Drain Life as a filler, but then all I can say is: how about not make it viable in the first place, and if it is anyway, let warlocks decide for themselves what they find more fun to play? I prefer Drain Life not just because of the added survivability, but also because spamming Shadow Bolt as Aff feels clunky and not Afflictiony at all. Shadow Bolt is the main filler for Demo, as is Incinerate for Destro, I don't see what's wrong with giving locks the option to use Drain Life as Affliction - a signature filler spell for every spec, like most (all?) classes have.
    A few points with your post:
    1. Bliz has already stated that they want Shadow Bolt to be the filler for Aff, not Drain Life. DL would make Aff too close to SPriest playstyle. That DL is better now is merely coincidence, not design. Don't expect it to last through patches.
    2. Destro doesn't spam more Incinerates then Aff spams Shadow Bolts. It's actually reversed due to Nightfall/Corr Glyph procs and destro's need to hardcast Soul Fire (ie. 25m Nef Kilmir = destro = 61 Incin, Hathor = aff = 71 SBolt)
    3. Demon is the spec which will benefit the most due to spending much more casttime on SBolts and hasted Incins. But nobody complains because it's also the spec that could use a boost the most.
    4. These tier bonuses were a first draft on the PTR, mostly showing the idea in rudimentary form. Finishers and such are an easy oversight and usually fixed before they go live. This has been always the case with PTR so don't go nuts over nothing. Just bugreport it.
  1. z0phi3l's Avatar
    So, does that mean they decided to not make it a LW and just a normal heal now?!?!
  1. mmoc6cf872d270's Avatar
    Quote Originally Posted by Adrim View Post
    Because Blizzard has decided nobody is allowed to have unapproved fun with THEIR game. Even though, as you point out, there is no reason not to give players a choice, and simply put it makes sense for a particular spec to have a filler spell from that spec, it conflicts with the developers "artistic vision" and therefore screw you, if you dont' like it, quit.

    Which a large portion of players are doing. I too loved my Affliclock. I loved Drain Tanking. I loved dotting things up and running around in a circle going Whoop whoop whoop while they dropped down dead from dots. I haven't played my lock since Cata because I pretty much feel like a shadow priest now.

    The list of things that could peacefully coexist in the game but don't because the developers are egotistical shits who HAVE to get their way is longer than my arm. Play their game, or quit. That's the message. Sorry man. :\
    At least their way or the highway approach is starting to seriously hurt their subs now. A few more months with that trend will surely lead to a much needed shake up in the dev department there and maybe they will hire people who don’t regard game development as their personal sandbox and who know the term “customer relationship.
  1. GPTurismo's Avatar
    Maybe if Rated BG's weren't such a pain to organize and were more enjoyable this conquest point change wouldn't be such a huge kick in the face to pvp'ers who like to do what they like so they can enjoy their experience. I love spending 15 dollars a month to work at something so I might enjoy it.
  1. Vasz's Avatar
    Quote Originally Posted by Infinitus View Post
    At least their way or the highway approach is starting to seriously hurt their subs now. A few more months with that trend will surely lead to a much needed shake up in the dev department there and maybe they will hire people who don’t regard game development as their personal sandbox and who know the term “customer relationship.
    I am glad they told me I am sitting on 40% of my mana while other healers had run out, I must of missed that, but if Blizz tells me this it must be true. And they don't like Paladins using Divine Light, but Holy Light instead? Is this some form of a joke? Are they TELLING us what spells we should be casting now? Yeah you have 5 heals but we really don't want you using that one too much. Oh and god forbid we use Becon of Light on the main tank ....

    So at the start of Cataclysm they also told Ret pallys they would be a true hybrid healer, and throw a Word of Glory to a tank getting low. They even gave us a talent (Selfless healer) to encourage the use of healing from a ret pally. But then they slap Word of Glory with a 20 second cooldown. Its just another example of what Blizz wants us to do, and how we should play, rather than adapting our own play style and do something different.
  1. Doreenpussy's Avatar
    No one cares about T12.

    Show Gladiator mount modafukaaaaaa
  1. meringue's Avatar
    Bad ad on this page, or on the way to dark legacy! Something going to stefano.cc or some such telling me about all the viruses on my computer and only clicking this box will save me. Had to kill the process to stop it.
  1. Duster505's Avatar
    Holy paladins sat at 40% mana.... Ye right... And their actual healing output ? And the mecanics? How many judgments did that pala throw ? How many global CD did he use NOT on healing but on gaining back some mana. Was he standing in melee range ?

    BLizzard is full of it. They force their ways upon the spec once more - TOTALLY ignoring how much effect this might have in PVP - where you often use ANOTHER judgemnt and can not stand in melle range.

    I remembers Sunwell. The total and utter humiliation that holy spec went through. Many paladins left the game during those months and I got the feeling exactly the same is happening now. Cause BLizzard is once more deleberatly singleling out holy palas to take the full blow.

    How is the healing vs mana ratio for the healing classes over 50 GCDs? Take a look and see how totally out of touch BLIzzard is with its game atm.
  1. CarnatiaSpiritfield's Avatar
    This cauterizing flame from the Priest Discipline/HOly bonus.... Does it place fire ont he ground and it is like an AoE heal or something?

    Making fire good to stand on?
  1. Duster505's Avatar
    Quote Originally Posted by Vasz View Post
    I am glad they told me I am sitting on 40% of my mana while other healers had run out, I must of missed that, but if Blizz tells me this it must be true. And they don't like Paladins using Divine Light, but Holy Light instead? Is this some form of a joke? Are they TELLING us what spells we should be casting now? Yeah you have 5 heals but we really don't want you using that one too much. Oh and god forbid we use Becon of Light on the main tank ....

    So at the start of Cataclysm they also told Ret pallys they would be a true hybrid healer, and throw a Word of Glory to a tank getting low. They even gave us a talent (Selfless healer) to encourage the use of healing from a ret pally. But then they slap Word of Glory with a 20 second cooldown. Its just another example of what Blizz wants us to do, and how we should play, rather than adapting our own play style and do something different.
    What Blizzard does not understand is that Holy light is CRAP. And they also dont realise that ALL holy paladins judge back mana with the GC that they otherwise would be casting a mana conserv spell like Holy lihgt. And then they holy shock or divine light instead after the judgment.

    Its not our fault that Paladins are not as naive as Blizzard and have found a better way than the themepark devs say things should be done. BUt what do the themepark devs do ? They force themselfs upont the spec with their way as the only way.

    My suggestion to all Holy paladins right now is to chancel sub and walk away. This has gone on way to far. Blizzard is staring at one number (mana) and not looking at the overall healing stats. Holy paladins are THE WEAKEST OVERALL healer and their spell armory has been hit by a 16% flat extra tax based to other classes healing vs mana ratio. And once again that number is IGNORING that to maintain this high amount of mana they need to spend a GCD every 8 sec that has NOTHING to do with healing.
  1. Pandragon's Avatar
    Great now you will have to tell people theres good fire and bad fire, and watch them die to bad fire and stay out of the good fire.
  1. Adrim's Avatar
    Quote Originally Posted by Infinitus View Post
    At least their way or the highway approach is starting to seriously hurt their subs now. A few more months with that trend will surely lead to a much needed shake up in the dev department there and maybe they will hire people who don’t regard game development as their personal sandbox and who know the term “customer relationship.
    Amen. How about developers stop going out of their way to ruin dual-wield unholy or tanking. Even when it actually works by complete accident and no thanks to the developers...they will actually spend resources to stamp it out. It's one thing to say, hey we don't really believe in this so we aren't going out of our way to make it work. But it's completely different to actually work to take things away from players.

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