Update
02:40AM CET - Added official notes

Patch 4.2 - PTR Build 14107
A new build is being deployed on test realms.

Update
02:00AM CET - The proc for Dragonwrath, Tarecgosa's Rest might be added in this build. As usual, nothing official for the moment but it's very consistent with the official preview.
Originally Posted by MMO-Champion
Wrath of Tarecgosa - When you deal damage, you have a chance to gain the Wrath of Tarecgosa, duplicating the harmful spell.

Originally Posted by Blizzard (Blue Tracker)
The great staff duplicates destructive magics, and also bestows upon its wielder the ability to transform into a member of the Blue Dragonflight.

Official Patch Notes
If anything below isn't in the official notes, it's not confirmed and potentially false.
Originally Posted by Blizzard (Blue Tracker)
General
  • All existing Valor Points in the Currency tab have been converted to Justice Points.

Achievements
  • Bear-ly Made It (new achievement): Save all four prisoners before they are sacrificed in Zul'Aman on Heroic difficulty.

Classes: General
  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.

Druid (Forums / Talent Calculator / Skills/Talents)
Glyphs
  • Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy
  • Denounce has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
  • Holy Shock mana cost has been decreased to 7% of base mana, down from 8%.

Protection
  • Holy Shield now increases block chance by 5% while active, instead of increasing the amount of damage blocked by 10%.

Retribution
  • Selfless Healer can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Devouring Plague damage done has been decreased by 12%.
  • Mind Blast damage done has been increased by 12%.
  • Shadow Word: Death damage done has been increased by 12%.
  • Shadow Word: Pain damage done has been decreased by 12%.

Shadow
  • Mind Flay damage done has been increased by 12%.
  • Vampiric Touch damage done has been decreased by 12%.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Drain Life's damage has been reduced by approximately 25%.

Dungeons & Raids
Deadmines
  • Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.

Items
Set Bonuses
  • The 2-piece resilience bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.

Professions
Jewelcrafting
  • The shield block value bonus from Eternal Earthsiege Diamond has been increased to 3%, up from 1%.

Armor Sets - Druid Tier 12
The gloves still look a little weird and the light effects might be a little off (color-wise) but it should be ok now.



Item Changes
Originally Posted by MMO-Champion
Will go through them later but ...

Jewelcrafting
  • All cut gems now stacks up to 20. Oh my!



Achievements Changes
Originally Posted by MMO-Champion

General

Quests

Dungeon & Raids
  • Bear-ly Made It Save all four prisoners before they are sacrified in Zul'Aman on Heroic difficulty.

Feats of Strength



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Nuts Right Click to summon and dismiss Nuts.

Tabards
WoW's 7th Anniversary Right Click to change the appearance but not the effect of any currently worn tabard. Increases Experience and Reputation gains from kills by 7%. 10 sec cooldown, Instant

Class Skills
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Obliterate now deals 150% weapon damage, down from 160%.
  • Annihilation now increases damage dealt by Obliterate by 12/24/36%, down from 15/30/45%.

Unholy

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Ferocious Bite now costs 25 Energy, down from 35. Now consumes up to 25 additional energy, down from 35. Base damage increased by 12%, from [380 + 54.5% of AP]-[615 + 54.5% of AP] to [410 + 54.5% of AP]-[680 + 54.5% of AP] at 5 Combo Points. (Check tooltip for less combo points)
  • Frenzied Regeneration now increases health by 15%, down from 30%. Increases health to 15%, down from 30%.
  • Mangle (Cat) now deals 530% damage plus 1670, up from 460% plus 1449.
  • Ravage (Cat) now deals 975% damage plus 3218, up from 850% plus 2805.
  • Shred (Cat) now deals 520% damage plus 1716, up from 450% plus 1485 damage.
  • Swipe now deals 600% weapon damage, down from 670%.

Restoration
  • Harmony (Mastery) has been revamped - Your direct healing is increased by an additional 10% and casting your direct healing spells grants you an additional 10% bonus to periodic healing for 10 sec. Each point of Mastery increases each bonus by an additional 1.25%.

Balance
  • Earth and Moon now also affects Wild Mushroom: Detonate and lasts 15 sec, up from 12 sec.

Glyph
  • Glyph of Berserk now increases duration of Berserk by 10 sec, up from 5 sec.
  • Glyph of Ferocious Bite now causes Ferocious Bite to heal you for 1% of your maximum health for each 10 energy used.
  • Glyph of Innervate now rewards the caster with 10% of maximum mana over 10 sec when it's cast on a target other than the caster.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Master of Beasts now increases damage done by pets by 13.4%, down from 13.6%. Each point increases pet damage by 1.67%, down from 1.7%.

Survival

Marksmanship
  • Multi-Shot now ldeals 120% weapon damage, down from 138%.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Arcane Missiles now seems to have a 100% chance to proc, up from 40%. (But that doesn't make much sense, so huh, wait for official confirmation or official "Boubouille is stupid"?)
  • Spellsteal now has a 6 sec cooldown.
  • Improved Mana Gem now lasts 15 sec, up from 10 sec.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection
  • Hammer of the Righteous now costs 10% of base mana, down from 12%.
  • Holy Shield now increases block chance by 5% while active, instead of increasing the amount of damage blocked by 10%.

Retribution
  • Selfless Healer now also reduces the cooldown of Word of Glory by 5/10 sec.

Holy
  • Denounce now has a 50/100% chance to proc (up from 25/50%) and the Denounce effect now prevents targets from causing critical effects for the next 6 sec.
  • Speed of Light now reduces the cooldown of Holy Radiance by 40 sec, up from 30 sec.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Shadow
  • Shadow Orb Power now increases damage by 1.45% for each point, down from 1.5%
  • Devouring Plague damage has been reduced by 12%, from 1240 base damage to 1088.
  • Mind Blast damage has been increased by 12%, from [ 1277 - 1349 ] to [ 1431 - 1512 ]
  • Mind Flay damage has been increased by 12%. From 501 to 561 shadow damage.
  • Shadow Word: Death damage has been increased by 12%. From 301 to 337 shadow damage.
  • Shadow Word: Pain damage has been reduced by 12%. From 1326 to 1164 shadow damage.
  • Vampiric Touch damage has been reduced by 12%, from 540 to 475 Shadow damage.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Lava Flows now gives you 30/60/90% spell haste when Flame Shock is dispelled, up from 10/20/30%.

Restoration
  • Water Shield now restores 758 mana, down from 1416.
  • Mana Tide Totem now grants 200% of the caster's Spirit, down from 400%.
  • Improved Water Shield is now Resurgence While Water Shield is active, you recover mana when your direct healing spells have a critical effect. You regain 2292 mana from a Healing Wave or Greater Healing Wave critical, 1375 mana from a Healing Surge, Riptide, or Unleash Life critical, and 763 mana from a Chain Heal critical.

Item Set

Glyph

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury
  • Slam: Slams the opponent, causing 145% weapon damage plus 430. 624.

Professions
Jewelcrafting

Alchemy

Tailoring
  • Dream of Azshara possibly doesn't have a cooldown anymore, but cooldowns look super sketchy in the game files in the first place so be careful.
  • Dream of Deepholm possibly doesn't have a cooldown anymore, but cooldowns look super sketchy in the game files in the first place so be careful.
  • Dream of Hyjal possibly doesn't have a cooldown anymore, but cooldowns look super sketchy in the game files in the first place so be careful.
  • Dream of Ragnaros possibly doesn't have a cooldown anymore, but cooldowns look super sketchy in the game files in the first place so be careful.
  • Dream of Skywall possibly doesn't have a cooldown anymore, but cooldowns look super sketchy in the game files in the first place so be careful.
This article was originally published in forum thread: Patch 4.2 - PTR Build 14117 started by Boubouille View original post
Comments 203 Comments
  1. This name sucks's Avatar
    my poor shadowpriest...
    ffs now I need to go relearn my class
  1. Azrile's Avatar
    Quote Originally Posted by Phaidrae View Post
    Woah woah woah...VPs are converted to JPs?! I don't get it. Nor do I like it. I'd kinda like to know the reasoning behind this.
    Are you trolling? This system has been known for almost a year. Every tier VP gets converted to JP, and the gear (tier 11 in this case) also gets bumped down to be purchaseable with JP. It basically amounts to EXACTLY what happened in Wotlk, except you don´t have to deal with so many different curriences. VP will always come from raids and from daily heroics and will always purchase the latest tier.. JP will always come from heroic bosses and will buy the 2nd highest teir. Think it through, it is exactly like wotlk, except in a year, we won´t have 4 useless currencies lingering around.
  1. mmoccd121142ba's Avatar
    Quote Originally Posted by Phaidrae View Post
    Woah woah woah...VPs are converted to JPs?! I don't get it. Nor do I like it. I'd kinda like to know the reasoning behind this.
    Thats simpel they dont want to implement yet another point system so they are sticking with 2
  1. Baluki's Avatar
    Lightning Bolt castable while moving, always? That's...really cool.
  1. Ineras's Avatar
    Quote Originally Posted by Phaidrae View Post
    Woah woah woah...VPs are converted to JPs?! I don't get it. Nor do I like it. I'd kinda like to know the reasoning behind this.
    Did you play during Wrath? If so, did you find it fun to trade Emblems of Triumph for Emblems of Conquest then trade Emblems of Conquest for Emblems of Valor then trade Emblems of Valor for Emblems of Heroism so you could buy heirlooms/gems?

    Blizzard did not like having so many different emblems so this is why they made the change.
  1. Bub's Avatar
    Quote Originally Posted by Oggy View Post
    Ehhmm !?!? Nerf the already lowest DPS specc of hunter BY FAR... Why !?
    'Cos Blizzard want so...
    Few more nerfs and it will be end of BM as a DPS spec.
  1. Airath's Avatar
    Quote Originally Posted by bigyin109 View Post
    hmm, looks like i wont be getting the legendary staff for a long f'cking time as a lock, got 2 mages in my ten man guild, and with the proc designed the way it is, i can see em re rolling arcane as soon as the patch drops so so they can get the staff for the proc, mean while im pushed to the back of the queue even tho i out dps em both on a regular basis and have way better attendance : \

    unless they change something why risk a lock wasting a proc from the staff on a dot, when you know the arcane mage will be getting double AB's smacking the boss for insane amounts, which in turn will probs make the mages in my guild the new heroes even tho ive always been top 1-3 dps for the last 2 f'cking years :'<
    1) We don't care about your internal guild drama;
    2) Flat % proc is going to give pretty much equal dps increase to every caster dps spec in game.
  1. Enris's Avatar
    Linken is back!!! Finally!!! Only god knows why blizz took him away, but now he is back, and possibly more epic than ever!
    Oh, the other things are cool too...
  1. Koldar's Avatar
    Drain Life's damage has been reduced by approximately 25%.



    I understand the change, Shadowbolt spec makes multi-dot soul swapping much easier to keep up shadow embrace stacks.. The released 4-piece also makes this necessary, although i did enjoy it while it lasted. Blizzard clearly was going in a direction with affliction to be drain spec, evident in the LAST PATCH! Now they suddenly change directions?

    BUTTTTT

    They seriously need to change nightfall to include a different spell other than drain life.. maybe Drain soul (would be better then drain life for sure yet not practical while trying to execute) or maybe a different DoT.

    I guess i just don't get it. Like someone said earler on this thread, my class has recieved nothing but nerfs for years, being crapped on by hybrid classes is aweful. We recieved a flat 12% nerf across the board when cata released.. wasn't that enough? When the hell will we ever get buffed? Do ANNNYYYY game designers/creators play a freaking warlock? We might as well be considered a hybrid class with the way we are constantly and consistantly nerfed and kept in check.
  1. madyrn's Avatar
    Originally Posted by Blizzard Entertainment

    Classes: General

    Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
    I chuckled.
  1. girgamer's Avatar
    Quote Originally Posted by Doraxen View Post
    The changes to our Improved Water Shield talent (now Resurgence) seems to be 100% chance to regain a predetermined amount of mana depending on what direct healing spell you crit with. This is different than the current set up which has an individual percentage chance for each spell you crit with and only gives you mana equal to however much your water shield gives.

    The only thing changing in 4.2 aside from our a foreseeable mana tide nerf is we're now going to value crit more than we currently do (crit is currently at the bottom of the totem pole once you reach heroic mode raiding). Aslong as you have a healthy amount of crit while not ignoring other stats I don't see any problem at 85.
    Thank you, this helps me put things in perspective.
  1. Slythas's Avatar
    "Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog."
    Made my patch.
  1. dementedlullaby's Avatar
    Little pet shop of horrors achievement reward currently shows as the same reward for 125. Is there any confirmation of the 150 pet achievement reward? It's nice they're adding rewards for 100-125. I hit 125 last week finally.
  1. deathtognomes's Avatar
    Dear Blizzard,

    If you want us to stop playing shadow priest you can blue post it so that we ll know.
    Thank you very much..

    A Shadow Priest!
  1. Bub's Avatar
    Quote Originally Posted by Slythas View Post
    "Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog."
    Made my patch.
    :U))))))))))))))
    best news yet :O)

    ---------- Post added 2011-05-15 at 12:03 AM ----------

    Quote Originally Posted by deathtognomes View Post
    Dear Blizzard,

    If you want us to stop playing shadow priest you can blue post it so that we ll know.
    Thank you very much..

    A Shadow Priest!
    Exchange Shadow Priest with Beast Master....
  1. Mokisan's Avatar
    Wait. "All existing Valor Points in the Currency tab have been converted to Justice Points." Can somebody explain to me why this is okay?
  1. Salech's Avatar
    So you keep on playing and paying, even though you've already got the VP.
  1. KarmaBad's Avatar
    Quote Originally Posted by Buckwald View Post
    Originally Posted by MMO-Champion

    Jewelcrafting
    • All cut gems now stacks up to 20. Oh my!




    Pretty excited about that!
    Check out black dude, left corner.
    Not excited, it seems.
  1. mmoc3eb006e951's Avatar
    Well at least no moonkin nerfs in these notes, I guess that´s the happiest I can expect to be as a moonkin.
  1. mmocb9f734426d's Avatar
    Quote Originally Posted by zenyatta View Post
    So if anyone is just a touch short from their next piece, they're boned? That's sure nice.

    ETA; 70 x 7 = 490, + 140 x 7 for the troll heroics, that's a total of 1470 VP weekly, unless that was changed.
    Uhh? The VP cap is 1250 a week. You can do only 7 dungeons worth VP, so the MAXIMUM you can get outside of raids is 980. To hit the 1250 cap each week you'd have to raid and down 4 bosses on top of the 7 troll dungeons.

    If you do 7 normal heroics, then the maximum you'll get is 490 VP. You can't stack them with 7 troll dungeons.

    As a side note, the VP cap has always been 1250 since they were introduced. I'm not even sure where you got 1470 from.

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