Encounter Journal Preview
The Encounter Journal is finally on the test realms and even if it isn't finished we finally know how much information we will get from it: a lot. The Firelands raid encounters are already there and it looks like Blizzard really wants you to know where you're going before you enter a raid, see the screenshots below.

I also added a small video preview from OMFGCata because every time I forget to post a video from Jesse, a puppy gets sad.






If you're still wondering how much info you can get for a single fight, check the preview of the Ragnaros encounter below. Everything in the preview (except for the picture, I guess) is from the Encounter Journal and not a single bit of it is from extra datamining.


Ragnaros - Encounter Journal Preview (Heroic Version)
Ragnaros, lord of the Firelands, embodies the fury and destruction of the promordial infernos that forged Azeroth itself. Promised the chance to set Azeroth aflame without interference from Neptulon and Therazane, Ragnaros seeks to appease the Old Gods by incinerating the World Tree of Nordrassil.

He has legs now. Who knew?


Stage 1: By Fire be Purged!
IconNameDescription
Sulfuras SmashRagnaros faces a random player and prepares to smash Sulfuras on the platform. The impact creates several Lava Waves which move out in several directions from the point of impact.
Lava WaveA Lava Wave inflicts 70000 Fire damage and knocks back all players it passes through. Targets who are knocked back suffer an additional 20000 Fire damage every 1 sec for 5 sec.
Wrath of RagnarosRagnaros targets a player, inflicting 60000 Fire damage to all players within 6 yards and knocking them back.

In 25 players raids, Ragnaros targets three players.
Hand of RagnarosRagnaros inflicts 30000 Fire damage to all enemies within 50 yards, knocking them back.
Magma TrapRagnaros periodically forms a Magma Trap at a random player's location. The Magma Trap persists for the duration of the battle and will trigger when stepped on, causing a Magma Trap Eruption.
Magma Trap EruptionWhen triggered, a Magma Trap erupts for 60000 Fire damage to all enemies within the Firelands and violently knocks the player who stripped the Magma Trap into the air.

An enemy that triggers a Magma Trap will take 50 additional damage from the Magma Trap Eruption for 30 sec. Stacks.



Intermission: Minions of Fire!
At 70% health, Ragnaros will cast Splitting Blow, wedging Sulfuras into the platform and creating Sons of Flame across the platform. Ragnaros will stay submerged for 45 seconds or until all of the Sons of Flame are destroyed.
IconNameDescription
Splitting BlowRagnaros buries Sulfuras within the platform, creating Sons of Flame that attempt to reach the mighty hammer.
Sons of Flame
Sons of Flame will cross the platform and attempt to re-form with Sulfuras, causing a Supernova if they are able to reach the mighty hammer.
IconNameDescription
Burning SpeedSons of Flame move faster as their blaze burns hotter. Their movement speed is increased by an amount equal to every 1% health they have above 50% health.
SupernovaIf a Son of Flame reaches Sulfuras, the elemental will explode in a Supernova, inflicting 90000 Fire damage to all players within the Firelands.



Stage 2: Sulfuras will be Your End!
IconNameDescription
Sulfuras SmashRagnaros faces a random player and prepares to smash Sulfuras on the platform. The impact creates several Lava Waves which move out in several directions from the point of impact.
Lava WaveA Lava Wave inflicts 70000 Fire damage and knocks back all players it passes through. Targets who are knocked back suffer an additional 20000 Fire damage every 1 sec for 5 sec.
World In FlamesRagnaros periodically engulfs one third of the platform in flame every 2.6 sec for 13 sec. Inflicting 70000 Fire damage to players caught in the conflagration.
Molten SeedRagnaros forms a Molten Seed at the location of 10 random players, inflicting 55000 Fire damage to all players within 6 yards. After 10 sec the Molten Seed will burst in a Molten Inferno.

In 25 player raids, Ragnaros targets 20 players.
Molten InfernoWhen Molten Seeds burst, they cause a Molten Inferno that inflicts 100000 Fire damage to all players who are near the Molten Seed. The damage decreases the farther away the target is.

Following the Molten Inferno, a Molten Elemental is created at the location of the Seed.
Molten ElementalThe Molten Elemental is spawned from a Molten Inferno. It will attack and fixate on a random player.
Molten PowerThe Molten Elemental is empowered by nearby Molten Elementals, increasing its damage done by 25% and causing it to be immune to Snare effects.



Intermission: Denizens of Flame!
At 40% health, Ragnaros will cast Splitting Blow, wedging Sulfuras into the platform and creating Sons of Flame. Ragnaros will stay submerged for 45 seconds or until all of the Sons of Flame are destroyed.
IconNameDescription
Splitting BlowRagnaros buries Sulfuras within the platform, creating Sons of Flame that attempt to reach the mighty hammer.
Sons of Flame
Sons of Flame will cross the platform and attempt to re-form with Sulfuras, causing a Supernova if they are able to reach the mighty hammer.
IconNameDescription
Burning SpeedSons of Flame move faster as their blaze burns hotter. Their movement speed is increased by an amount equal to every 1% health they have above 50% health.
SupernovaIf a Son of Flame reaches Sulfuras, the elemental will explode in a Supernova, inflicting 90000 Fire damage to all players within the Firelands.
Lava Scion
One Lava Scion will form on each side of the platform.
IconNameDescription
Blazing HeatThe Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 50000 Fire damage every 1 sec and heals Sons of Flame and Lava Scions for 10% every 1 sec.



Stage 3: Begone From my Realm!
IconNameDescription
Sulfuras SmashRagnaros faces a random player and prepares to smash Sulfuras on the platform. The impact creates several Lava Waves which move out in several directions from the point of impact.
Lava WaveA Lava Wave inflicts 70000 Fire damage and knocks back all players it passes through. Targets who are knocked back suffer an additional 20000 Fire damage every 1 sec for 5 sec.
World In FlamesRagnaros periodically engulfs one third of the platform in flame every 2.6 sec for 13 sec. Inflicting 70000 Fire damage to players caught in the conflagration.
Summon Living MeteorRagnaros calls down an increasing number of Living Meteors over time, inflicting 65000 Fire damage to players within 5 yards of the location.
Living MeteorThe Living Meteor will fixate on a random target and chase them. A player that gets within 4 yards of the Living Meteor will trigger a Meteor Impact, inflicting 500000 Fire damage to enemies within 8 yards.
Meteor ImpactA player that gets within 4 yards of the Living Meteor will trigger a Meteor Impact, inflicting 500000 Fire damage to enemies within 8 yards.
CombustibleThe Living Meteor is highly Combustible. When attacked, it will cause Combustion, knocking it back several yards away from the enemy that hit it. Combustible is removed for several seconds after Combustion is triggered.
CombustionWhen Combustible is active, the Living Meteor is knocked back several yards from the enemy that hit it.



Stage 4: The True Power of the Fire Lord
The Fire Lord unleashes his full power and is able to move freely around the platform. Players have the aid of powerful heroes of Azeroth to support them.
IconNameDescription
SuperheatedRagnaros is at his full power and is now Superheated, inflicting 2000 Fire damage every 1 sec, increasing damage taken from Superheated by 10%. Stacks.
Empower SulfurasRagnaros begins to Empower Sulfuras. After 5 sec, Sulfuras becomes Empowered and attacks made by Ragnaros cause Flames of Sulfuras, influcting 500000 Fire damage to all enemies within the Firelands.
Flames of SulfurasWhen Sulfuras is Empowered, attacks made by Ragnaros cause Flames of Sulfuras, inflicting 500000 Fire damage to all enemies within the Firelands.
DreadflameSulfuras creates a Dreadflame at two nearby Locations. The Dreadflame multiplies rapidly and spreads across the platform. Dreadflame inflicts 35000 Fire damage and an additional 3500 Fire damage every 1 sec for 30 sec.

In 25 players raids, Dreadflame will strike five locations at once.
Magma GeyserRagnaros will target a Magma Geyser whenever he notices four players in a cluster together. The Magma Geyser inflicts 55000 Fire damage every 1 sec and destroys any nearby Breadth of Frost.
Cenarius
Cenarius is a demigod, the son of Malorne and Elune, and the patron of all of Azeroth's druids. Cenarius will support the raid by freezing Living Meteors and reducing the damage caused by Superheated.
IconNameDescription
Breadth of FrostCenarius forms a Breadth of Frost at a nearby location. Any Living Meteors that enter the Breadth of Frost are frozen and take 15000% additional damage. Additionally, players who stand within the Breadth of Frost are immune to Superheated damage and have the Superheated debuff removed from them.
Hamuul Runetotem
Hamuul Runetotem is a tauren druid and leads the druids of Thunder Bluff. In Mount Hyjal, he assists Ysera in protecting Nordrassil from Ragnaros. The arch druid will support the raid by entrapping Ragnaros.
IconNameDescription
Entrapping RootsArch Druid Hamuul Runetotem forms Entrapping Roots at a nearby location. If Ragnaros enters the area of the Entrapping Roots, he will become stunned for 10 sec and take 50% additional damage while stunned.
Malfurion Stormrage
Malfurion Stormrage is an ancient and powerful night elf druid. He leads the army of Cenarius in the Defense of Mount Hyjal against the forces of Ragnaros.

Malfurion will support the raid by protecting players from Dreadflame.
IconNameDescription
CloudburstMalfurion forms a Cloudburst. The players who interacts with the Cloudburst will be surrounded with a Deluge. Deluge makes the player immune to Dreadflame damage, and also allows the player to extinguish any nearby Dreadflame.

In 25 player raids, up to three player can use a single Cloudburst.
DelugeMakes the player immune to Dreadflame damage, and also allows the player to extinguish any nearby Dreadflame.
This article was originally published in forum thread: Encounter Journal Preview started by Boubouille View original post
Comments 179 Comments
  1. faerjan's Avatar
    Quote Originally Posted by Puro View Post
    Hahahaahhaha, I just check back here for the first time since I quit little over a month ago, and what do I see?
    A useless window to tell you about useless stuff, and Raggy with legs.
    HAEHAHAHA Raggy with legs, what a game, I tell you.
    What a game.
    ...You realize your whole post history is available, and you last commented on something 20 days ago (4/26), right?

    Great addition by Blizzard. If they put in the full details of the current content and previous tiers, there's no reason for new people not to know the encounters. It should speed up loot distribution for some guilds too. When it really comes down to it, the first week the content is out the top level guilds will have strats up on youtube anyhow, so there's really no negative there. Just goes to show nothing lives up to the standards of the QQ brigade. Blizzard does a great job of listening to the bulk of their community, not just the vocal minority.
  1. DraconusIX's Avatar
    I imagine crabby WILL make it to Live, but will be a lot less annoying then paperclip.
  1. Puro's Avatar
    Quote Originally Posted by Puremallace View Post
    I am confused how people see this is as a bad thing?
    Are you asking us whether or not you are confused, or are you asking us why you are confused?
  1. Puremallace's Avatar
    Quote Originally Posted by Puro View Post
    Are you asking us whether or not you are confused, or are you asking us why you are confused?
    Both. I am confused what the rage is from and I am also confused how this is not looked at as a good thing.
  1. mmocfa6973940d's Avatar
    Quote Originally Posted by Archijs View Post
    The melee will be fucked on this fight, as far as I suspect. most loved chars - demo locks, hunters, mages.
    and what do you think about the shadow priest?
  1. mojomaker's Avatar
    Quote Originally Posted by Imhullu View Post
    "I also added a small video preview from OMFGCata because every time I forget to post a video from Jesse, a puppy gets sad. "
    But everytime someone watches one of these horrible videos, 10 puppies spontaneously combust.
    Ouch... OUCH...
    it's almost like you don't like my videos or something.
  1. mmoc443165a3eb's Avatar
    Quote Originally Posted by epec View Post
    Sounds a lot like the kil'jaeden fight, only a bit more complex. I honestly don't think super hard complex raid fights are what wow needs right now. Not that difficult fights are a bad thing, I'm all for challenging raid content -- I just believe that they should put more effort into actually putting out more content that's interesting. I mean a raid instance is great, but what about the other time I'm not raiding? I'd personally like to see more world events, interaction among players, daily and solo content than "Here's a heroic encounter that's super complex and hard that most people wont even bother to do!" It just feels like they're wasting their time on the wrong kind of content.
    You mean aside from the new questzone with 60 dailies that uses phasing as you progress building a huge tree to claim parts of fireland? Yeah..
  1. Keosen's Avatar
    Quote Originally Posted by Nienniora View Post
    yet its not needed havent used any "raid encounter tools" since ulduar and i rarely ask for a strat or look on wowhead i just learn it, anyway its like any fight they are not bringing much new to the table these day, they have done it all already.
    So you basically being carried by your other 9/24 guildmates, by not knowing where to stand, what to do if you got the X debuff/buff or what is your mission for a given encounter, and they still keeping you in the guild,and you want us to believe it, and this is the right thing to do?

    Ok seems logical yeah indeed,ofc,sure.

    Quote Originally Posted by Puremallace View Post
    I am confused how people see this is as a bad thing? People do realize before you were relying on some bubba to update a add-on every patch and now blizzard does it for you. It has been there for as long as even I was playing WoW and I stopped a long time ago.
    Don't bother people will whine, they need no reason for it, it's like a baby, it doesn't need a reason to start crying, he will cry if he wants even if you give him a shiny sugar ball.

    The people who are saying this is bad or whatever it's like 5-10 people that already using BW/DBM,Atlasloot (i bet my right hand that they used AugReal addon that was banned) and reading/watching tactics on youtube,wowhead, they just want you to flame them and quote their posts because they are lifeless little beings that got nothing constructive to post, so they are trying to feel somewhat important by flaming.

    They will even whine if Blizzard release their map addon to replace mapster etc.
    You'll get used to it the forums is full of them.
  1. lb's Avatar
    Quote Originally Posted by Crazia View Post
    Thanks for ruining another fun aspect of the game Blizzard.... good job
    Which is?

    If you thinks the dungeon journal will trivialize boos encounters then i think you are wrong. Tell me when did you fiddle around boss abilities and/or develop counter tactics to boss abilities or tactics how to avoid them in your raid? The major bulk of raiders read and copy tactics from other raids that did the work for them. If you are one of this raids who develop tactics for encounters - then don't use the journal - nothing changes for you.

    For me - it will cost less time to explain a new raid member how the encounter works - ich can tell him RTFJ - read the f*cking journal to know about the boss abilities.
  1. krelios's Avatar
    Quote Originally Posted by Epsi View Post
    "As well" ? The quest hub is the solo/daily content - which is useless for 2/3 of the community.
    This just in. Quests and content that everyone can do when they reach the new area provided in the patch are useless to 2/3 of the community! ZOMGTRUFAX!
    Come on, making up random BS doesn't help you argument, especially when it's demonstrably wrong.
  1. Alraml's Avatar
    Quote Originally Posted by Puremallace View Post
    Both. I am confused what the rage is from and I am also confused how this is not looked at as a good thing.
    In any other game it would be, however this is WoW. Where everything must be hated constantly because people think it's cool to hate
  1. mmocf9027ac173's Avatar
    omfgcata is so wizard!
  1. Kynie's Avatar
    Mega retarded this encounter journal..more dumbing down.
    One of the "fun" things about raiding, is actually finding out what abilities are being cast, what they actually and how much damage cause...
  1. mmocd7cf996234's Avatar
    looks like a fun fight. cant wait to down it
  1. Lieka's Avatar
    with only 90k mana base. with that kind of damage being taken looks like a group of healers will have to keep one tank and one DPS alive. thanks Blizzard I'm gonna get kicked again. Playing a holy priest is no fun anymore.....

    ---------- Post added 2011-05-17 at 02:32 PM ----------

    I am so screwed.....even with a 90k mana base, 6 years as a holy/disc priest I won't keep up.... why Blizzard can't update the fiend to todays demands in mana regin is beyond me did they just miss the boat on this? or is someone just thinking they hate healers that much?
  1. Mr.Pineapple's Avatar
    I have yet to see a legitimate arguement against the dungeon/raid journal. here are the top contenders for whining by people who are idiots:

    "oh but it screws over top guilds" - no. it does not. period. these guilds know where to find this information anyways. less alt tabbing = moar /1 foolishness!


    "but it screws over pugs" - far from it, sure mr pro rogue knows about major ability X but can't figure out why he's dying. NOW HE DOES! godspeed young pve hero.


    "totally screws over strats" - um. no. you got your strat from the top guild on your server/continent's video on youtube. they got their strat from working hard. also because they had info like this. info that was available anyways. theres more than one way to skin a cat, and some cats just scratch less.

    "500k damage to the entire raid how am i expected to heal/live/dance/teabag??!?!" go look at the chimaeron normal numbers (yes, you can find them!) they seem a bit retarded, but once you put all the mechanics together, it makes sense, so does/will rag. do your job and listen to your raid leader. theres cake!

    as a long time raid leader of a small group of RL friends (outside of my 25 guild). not only do i have to know strats, but i have to know tips to give the healers, tanks, the special warlock who always shows up 20 minutes late. knowing what to look out for and how to find it isn't impossible, but not always in the same place for every fight. this is everything i need, without having to sit alt tabbed and switch back every two seconds to see if someone without a mic asked me a question, in one place.

    thank you blizz. you have helped my raid leading tool box, and hopefully helped my ten man side project be more aware of fire, except for the warlock.
  1. Ponium's Avatar
    One less thing to tab out for during raids, suites me just fine.
  1. Vargur's Avatar
    I see that Learntoraid just released a guide for 10 man Ragnaros.
    http://www.learntoraid.com/2011/06/0...ide-10-normal/
  1. Winterstar's Avatar
    This looks like it'll be fun

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