Update - Added a list of the keys staying in-game.

Patch 4.2: We Bid Thy Keyring Adieu
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft has evolved quite a bit since the day the Keyring bag slot was added in patch 1.11. When implemented, this Keyring provided players with a convenient way of storing dungeon, quest, and other keys automatically. Back when the largest bag was a mind bottling 18 slots - rumoured to be bottomless - the Keyring helped save precious bag space. But as things tend to do, time went on, bags got bigger, and designs for gating content (literally and figuratively) evolved through the years.

In today’s Azeroth, keys don’t really serve much of a purpose except to take up physical storage space from the game (which could be used for other awesome stuff), and visual interface space on yours. Because of this, we’ve decided to get rid of the Keyring in order to free up some user interface space for exciting new features. This change could also potentially allow us to play around with the amount of default storage space you’re allotted down the road. So, what does this mean for you and the keys you might not have looked at in the last couple expansions or so?

We’re currently working on the implementation of a system in patch 4.2 which will handle the removal of the Keyring, while causing you as little hassle with keys as possible. Some keys which no longer serve a purpose in the game will automatically be removed from your inventory. In return, you’ll be compensated for them with their respective vendor sell prices in gold. You might also have random leftover quest keys from outdated quests, or quests which were removed in Cataclysm. Keys that fall into this category have no use and no sell price, as they are labelled as quest items, and will be automatically removed from your inventory. Any remaining keys that might still potentially serve some use in the game will be transferred into your regular inventory. If there is not enough space in your inventory to hold any leftover keys once patch 4.2 hits live realms, the keys will be placed in a backlogged storage system. Once space is made for a backlogged key, the key will take that space after you log out or switch to a new zone (i.e. changing continents, entering a dungeon or Battleground, etc.).

We are continuing to work on new ways of allowing you to better manage the storage of various items in the game, and it is our goal to make sure the removal of the Keyring causes as little inconvenience to you as possible.
Update
Originally Posted by Bashiok (Blue Tracker / Official Forums)
So, just as a reference here are the keys we're currently seeing as ones that will not be converted to gold or removed upon release of the patch -- if you have them they'd be put back into your normal inventory. This isn't necessarily a final list, and it's possible we could cut the list down even further before 4.2 releases.


This article was originally published in forum thread: Patch 4.2: We Bid Thy Keyring Adieu started by Boubouille View original post
Comments 507 Comments
  1. turius's Avatar
    go blizz!
    more dumbing down!
    yay!
  1. mmoc1cf6de991a's Avatar
    Quote Originally Posted by Kalixen View Post
    nooooooooooooooo.com

    epicness :P. Though they already removed some keys from the game, I'm not so keen on having the give up normal bagspace in order to keep your keys with you. I wonder what they will do to all the precious TBC instance keys, the WOTLK raid keys for EOE and Algalon, and stuff. Really have worked loads to get them, would be a shame if they got removed c.q placed in my bags, where i will most likely put them in my bank anyway to never be seen again, until my guild wants to raid Algalon 25, just for fun and i forget the key....
  1. Melilithia's Avatar
    B-but... You're going to make Gigz cry-

    I mean... go on a murderous rampage.
  1. zarbus's Avatar
    keys no longer exist in the warcraft universe.
  1. Onagda's Avatar
    Saving space...? Really? The amount of space that could be saved from this is hardly enough room for another icon anyways. How about this: Combine Guild and Social into one tab, Combine the spellbook/abilities tab and the talents, and remove the help button and add a menu option that is more prominent. That would make room for almost another 3 buttons to add to the interface bar... or just make it a little wider...
  1. pepspice's Avatar
    Quote Originally Posted by Tezal View Post
    I heard they're removing shadowpriests from the game in 4.2....
    this made me giggle
  1. mmocf89e9482f3's Avatar
    Quote Originally Posted by Melilithia View Post
    B-but... You're going to make Gigz cry-

    I mean... go on a murderous rampage.
    I see what you did there.

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