MMO-Champion - Patch 4.2 PTR Notes Update - May 24th
Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 678 Comments
  1. Gawwad's Avatar
    Quote Originally Posted by Phibi View Post
    does sitting on the balcony with a laptop count?
    if not i still don't care, obese addicted casual.

    if you can't beat a boss -> become better
    if you can't become better -> deal with it, pussy.
    No need, it will get nerfed in time. Meanwhile you can rage all you want, doesn't change anything.
  1. Solidusbr's Avatar
    W/e if they are nerfing t11? Nobody will be running it anyway. Or...
  1. Flaks's Avatar
    The 20% nerfs to old content are inevitable.

    Reversion of the two mage nerfs for diminishing returns is stupid.
  1. Dalanos's Avatar
    Spellsteal mana cost has been increased 100%.
    What the hell man?!?
  1. invictusordead's Avatar
    WTF and fire mage nerfs??? fire mages already are getting hard spot in raids with this nerf or they will go all lolarcane or will quit wow.
  1. Ikkarus's Avatar
    It's really hard to belive...Looks like a 1th April Joke!
  1. shandrahyl's Avatar
    O M G the ultimate Nerf overkill
  1. Darkmageuil's Avatar
    I dont mind the nerfs really, just annoying that me and my team had to work hard to get where we are, and now people can basicly pug whole cata raids..
  1. Phibi's Avatar
    Quote Originally Posted by Gawwad View Post
    No need, it will get nerfed in time. Meanwhile you can rage all you want, doesn't change anything.
    not even playing anymore. just flaming bad players like you.
    u wanna know what REALLY makes me rage? looks like rain and i wanted to make a BBQ...damn!

    nerfs in PvE destroy the game.
    why should a cataclysm-casual even TRY to be a better player when he can just sit back and wait for the nerf and still get his welfare epics?
    this is just dumb and once you finally managed to not play 12h a day, you will realize that i'm right
  1. FrantACs's Avatar
    Quote Originally Posted by Knails View Post
    I understand that Blizzard nerfs content over time, but this is complete overkill on nerfs - Not only is this trivializing every encounter, but it's making it a freaking joke. The current content as it stands isn't even difficult. On it's first arrival - Yes it was , but not now.
    You just pointed out the point of this nerf... It was difficul on arrival, but it has no sense now, since a new Raid is coming. And these changes apply once Firelands comes. (That means with Patch 4.2 .) Please think before you post...
  1. Landolph's Avatar
    Quote Originally Posted by zephid View Post
    Well what would you call a 20% damage/health nerf of all encounters if not catering to casuals?
    So what? Still got heroic modes yeah? Firelands will also be out by then, something new to bang your head against.
  1. Bruin's Avatar
    Yeah, T11 will be old content (as much of it already is for current raiders) when this hits, so it doesn't affect progression raiding guilds at all (and actually a progression raiding guild with brains likes these kinds of changes, because if they need to get a character up to speed fast {say to fill in a spot} they can quickly run him/her through a single night or two of T11 and gear them out; making them at least able to perform in Firelands.)

    I'm surprised no one has made comment on the Tanking changes; before Cata they were going to have Druids still keep using "tank" items; but with the change to STR and now on the flip side, Plate tanks getting little benefit from Agility; you can tell they are really separating the two from each other. As a Bear, I love it
  1. Floross's Avatar
    You people must be blind , the changes to T11 bosses are gonna go in at the same time as T12 ( Firelands ) comes out. Before that happens nothing's changed.
  1. Cairm's Avatar
    I started playing back last week after stopping in january, i kinda wanted to do these fights in their original state..... Arrrg
  1. Gihelle's Avatar
    Grats ba... errr... "casuals"... your easy mode is up!
  1. Nitche's Avatar
    Lameee....
  1. Maori's Avatar
    Did April Fools come late?
  1. ucplayer's Avatar
    gief moar nerfs!!!!!!!!!!111111111111111111111
  1. feangren's Avatar
    That's disgusting.
  1. bloodwine77's Avatar
    Perhaps their goal is to make Tier 11 raids more alt accessible while mains raid T12. It will also increase trade channel pug activity on lower population servers, so people not in raiding guilds will finally have some access to raids.

    I think the nerfs are a little overkill, but as long as T12 isn't a complete joke then I don't care.

Site Navigation