MMO-Champion - Patch 4.2 PTR Notes Update - May 24th
Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 678 Comments
  1. Tauror's Avatar
    Quote Originally Posted by Nasfaratus View Post
    The point is not to nerf old content at all. When new content comes out, with better gear, the content in effect nerfs itself. No reason to completely destroy the little integrity it would have still held.
    ... Or they want to avoid what happened with Ulduar, that everyone skipped once ToC came out. We can get T11 on heroics in 4.2, what's the point of having content in game that almost no one will ever run again? At least it keeps it fresh for those that want to have some fun.
  1. Tech11's Avatar
    this is normal only. Both 10 & 25
    http://us.battle.net/wow/en/forum/to...0598159?page=1

    I like it except for the huge huge gap from normal to heroic.
  1. TassadarCRG's Avatar
    this is for normal and heroic mode???? or just normal?
  1. ThrashMetalFtw's Avatar
    Does this nerf apply to normal or HC mode, or both? They didn't mention anything about Sinestra, so I HOPE that it only affects normal modes. We always went back to ToGC in the beginning of ICC, and back to Ulduar in the beginning of ToC. I don't really see any point in going back to the 4.1 raids if everything has been nerfed and we can just steamroll encounters like that.

    And yes, my guild is 6/13 HC25 atm, since we are a 25man guild, we constantly have to recruit new players to replace those who fail and drag us down. We have been building this guild since Cata launched, and it's not yet come to the point where we aren't carrying anyone, so we might want to continue progressing on the t11 end bosses in 4.2 if they aren't down by then. If this nerf applies to HC, im going to cry.
  1. Darsey's Avatar
    I can understand why to nerf the last 3 bosses of BWD, 2 last bosses of BoT and Alakir, Some guilds are stuck in like 6/12 or something like that for quite a long time.

    However why do they need to nerf the first bosses that ware quite easy and puggble on crappy geared alts even as it is? I can understand Neferion or even Arthimidias level of bosses being like brickwall for some people, hell we still wipe on neferion sometimes even that we killed him a few times, but magmaw? really?
  1. Nasfaratus's Avatar
    Quote Originally Posted by Bahska View Post
    Cause this has never happened before......... >_>
    It has, and the same types of players get repeatedly pissed. Can't blame them, I'm one of 'em. As content gets outdated it effectively nerfs itself. Why beat a dead horse?
  1. Zodisius's Avatar
    Guess this means my guild better pull their heads out of their ass and start showing up to raids before 4.2. xD
  1. ProphetNoata's Avatar
    sigh did it ever figure to some of you that some people like going through the old content with new toons when it is hard still?
  1. jamess's Avatar
    what the fuck ......
  1. Bahska's Avatar
    Quote Originally Posted by Pangaea View Post
    I appriciate that all hardcore raiders will be doing firelands/have no use for going back to older content however, HCs are HC for a reason, this does make everything we raid for now feel pretty trivial.
    These changes aren't for heroics just normal's
  1. Grym's Avatar
    If they are not capable to clear T11 now, why nerf everything just so they can clear it then?

    Incapable people are still incapable in Fireland, they just have to learn the fact that they suck and live with it.
  1. Duster505's Avatar
    There is no need to nerf these dungeons when 4.2 hits. As long as few first bosses in Firelands are balanced for 350 gear - then ppl can go back and finish of the older content.

    But it seems BLizzard is tuning the normals for over 365 gear atm.
  1. TheFuse's Avatar
    I can't wait to hear TB's thoughts on this on Azeroth Daily.
  1. Fedexkilla's Avatar
    Just got back from the Army Surplus store with all my flood survival gear for the incoming tsunami like qq waters.
  1. Azalu's Avatar
    Quote Originally Posted by Kaesebrezen View Post
    Originally Posted by Blizzard Entertainment
    Removed one of each type of Bound elemental from the Ascendant Council chamber.
    The only noteable change in here. It was about time...
    Agreed, that trash is just tedious
  1. Nii's Avatar
    *checks calendar*

    Thought it was April 1st again...
  1. Nasfaratus's Avatar
    Quote Originally Posted by ProphetNoata View Post
    sigh did it ever figure to some of you that some people like going through the old content with new toons when it is hard still?
    QUOTED FOR FUCKING TRUTH. Every person that has replied to my comments on here don't seem to understand that.
  1. Strafer's Avatar
    Well this is no good.
  1. Skullchukka's Avatar
    Boub, maybe you'd like to add

    With the addition of a new tier of armor and weapons, we want to make the previous tier more accessible in ways other than just a shift of currency type, so we are making item level 359 gear purchasable for Justice points in the upcoming content patch.

    Source: http://us.battle.net/wow/en/forum/to...0598159?page=1
  1. Adocul's Avatar
    Quote Originally Posted by fierceangel View Post
    Whats the point in investing effort and time into raiding when a few months later it can be roflstomped? This is a bad move by Blizzard, I can see a lot of hardcores feeling cheated by this.
    Feeling cheated about what? If you're not having fun don't play. These nerfs are to allow people to get to T12 content with T11 gear easier. If you're so butthurt about your investment you really need to sit down and have an honest discussion with yourself about what is fun for you, as it is not the same for anyone else. T11 content being easier allows more people to get the gear for T12 content and I welcome that. I enjoy people getting to see bosses that would have taken weeks or even months longer to reach. Also, coming later into the game without "Freebie" heroic gear and easier earlier tiers makes the entry level for getting into the higher content harder, they're just lowering the bar so more can enjoy.

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