Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. Herecius's Avatar
    Quote Originally Posted by TheFuse View Post
    I can't wait to hear TB's thoughts on this on Azeroth Daily.
    TB is apparently quitting the game and will no longer cover WoW because 'it is not fit to cover' with these 4.2 T11-normal mode nerfs.
  1. mmoc1841a88e3d's Avatar
    Quote Originally Posted by TassadarCRG View Post
    this is for normal and heroic mode???? or just normal?
    was asking that myself, too
  1. mmocf470930503's Avatar
    Congratulations nubs, maybe some of you can clear the normal content now.
  1. Novodk's Avatar
    Is it only for normal modes or hardmodes also?
  1. garion55's Avatar
    honestly, if i can get my guild playing again, we will be spending most of our time in t11. we wont worry about t12 till t13 is on the horizon. this is good news for us hopefully.
  1. Bahska's Avatar
    Quote Originally Posted by Duster505 View Post
    There is no need to nerf these dungeons when 4.2 hits. As long as few first bosses in Firelands are balanced for 350 gear - then ppl can go back and finish of the older content.

    But it seems BLizzard is tuning the normals for over 365 gear atm.
    Why would you balance new raids for an item level lower than what drops in the previous tier? You would just steam roll it lmao
    Especially those in 372-379 heroic gear from the current tier, if you cant get over 365 item level for firelands go back an do some heroic tier 11, in other words there killing off normals but you can still get good gear an a challenge from tier 11 heroics to help with firelands
  1. Malekius's Avatar
    Wow, seems like I'm actually gonna get a legendary staff. Seriously, if a guild can't take down bosses now, they're hopeless.
  1. mmoca409315d81's Avatar
    because there should really only be one raid tier to progress. people who havent cleared erverything yet and still whine should better grow a pair and get going if they don't want to do it the easy way.

    STILL: NO shaman updates. Blizzard, i am disappoint
  1. Knightsun's Avatar
    Figured a nerf was coming, but damn, this teir got rofled.

    Not a bad thing though. People have the Achieves to show "I did it before the massive nerf", it helps people gear up for Firelands, and lets people clear the fights they've been struggling on a bit so they can at least see the rest of the bosses.
  1. Destroyer954's Avatar
    Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
    FINALLY! OMFG FINALLY! THANK YOU BLIZZARD!
  1. Kougaiji's Avatar
    Yay! This means its time for the guild to get ready for alt runs so we can fill up those missing key roles in the weekend raid group better. Not everyone can raid mulitiple days or on weekdays so this is a big help for the holes.
  1. mmocbe722125bf's Avatar
    Instead of nerfing the content for everybody, why can't another difficulty level just be implemented that has these changes and we can just keep the normal mode? That is sort of like what they done in ICC with the toggle buff but the problem then was that there was no benefit to not having the buff on (not even an achivement)
  1. Tharkkun's Avatar
    This happens *every* expansion and every single time a new tier of raid content is released. The only difference here is they are communicating it to the public rather than nerfing it and letting people figure it out on their own.
  1. mmoc00068beb46's Avatar
    Good news for casuals, you can keep sucking!
    Blizzard will nerf the content for you so you do not have to improve at all and still get wellFAIR epics
  1. Salicylic's Avatar
    some one really needs to take the nerf bat away form blizzard thats just so sad...glad i don't play the game any more
  1. Ndp's Avatar
    Maybe now pugs can get past Magmaw and Omnitron now. Either way, it was to be expected with T12 coming out.
  1. mmoc3a217ad312's Avatar
    Quote Originally Posted by TheFuse View Post
    I can't wait to hear TB's thoughts on this on Azeroth Daily.
    From TB's Facebook:
    "Today's Azeroth Daily will be the last of the season. The show will be taking a hiatus until such time as the game is fit to cover again. This is due to the announcement that all normal-mode bosses will be nerfed to the ground in 4.2. I have no more enthusiasm for the game, nor do I agree with the direction it's going and as such have decided to do what any responsible consumer would do and unsubscribe."
  1. Tharkkun's Avatar
    Quote Originally Posted by stevorino View Post
    was asking that myself, too
    Per the Blizzard announcement it's normal mode only.

    http://blue.mmo-champion.com/topic/1...updates-for-42
  1. jayremy's Avatar
    I don't like their design tactics with the game, its absurd, if they want to make that content more accessible they need to get off their asses and make 3 difficulties, 2 is very broad if they want to cater to every hardcore+skilled player and casual+unskilled player. With just 2 people in the middle are never satisfied with either difficulty.

    They should do it for all dungeons, it isn't hard to just copy paste the dungeon, change a the numbers and call it another difficulty, look at it here, they are constantly having to nerf and buff dungeons in the meantime anyways, those same changes are as simple as retuning another version of the same dungeon.

    All consider the people that aren't very good, but try hard and are completing the latter part of current raiding are going to feel like their kills after 4.2 are meaningless, pretty much screwed, not only that but what if somebody had less time, had more time late 4.1 or in 4.2 to start raiding can't have the same experience.

    Besides with dungeon journal coming out, which is a very good thing at that, could lead to a big improvement of PuG raids, as well as guild ones.
  1. DavidSoMighty's Avatar
    Don't be too pissed, we'll all be raiding Firelands at the time this nerf hits. So no point in getting upset.

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