Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. Nii's Avatar
    Quote Originally Posted by ProphetNoata View Post
    sigh did it ever figure to some of you that some people like going through the old content with new toons when it is hard still?
    A-frigging-men!!!
  1. Bullettime's Avatar
    I don't understand the outrage.

    The only thing I see in the thread is "WAAAAAHHHHHHHHH T11 SHOULDN'T BE EASIER EVEN THOUGH I'M RAIDING HEROIC T12!! I HAD TO RAID T11 WHEN IT WAS HARD SO THEY SHOULD TO!"

    This change only affects reg mode for the love of the Titans. If you're truly a hardcore player, you probably haven't been doing reg modes since January to begin with. Unless you're another of those wannabe hardcores who plague these forums...
  1. VanishO2's Avatar
    Quote Originally Posted by kvitrafn View Post
    i suppose not. they nerfed it so that everyone who has not completed heroic content has a chance to experience ( well, poor choice of words maybe, cause basically every boss is like a training dummy now, i guess ) whatever bosses they have not killed yet.
    Except that heroic modes aren't for that. That's why they've created normal and heroics.

    But omg... that's... no words... I guess that wearing 36x+ gear isn't enough then...
  1. Auralan's Avatar
    Blizzard has announced this nerf to previous tier content months ago. Not surprised.

    I'll just be happy for those who don't want to spend a lot of time / effort on this when the content is current, but still would like to experience the whole game. Good for them, besides it only seems to apply to normal mode. At least there aren't any nerfs to heroic mechanics. Those looking to do the drake meta achievements / heroic versions will still have quite a challenge, as there's still plenty of instant wipe mechanics which won't be overgeared anytime soon.

    Meanwhile, me and my guild will be killing non nerfed bosses in Firelands.
  1. mmoc5901a37912's Avatar
    Nerf nerf nerf x)
  1. jayremy's Avatar
    Quote Originally Posted by garion55 View Post
    honestly, if i can get my guild playing again, we will be spending most of our time in t11. we wont worry about t12 till t13 is on the horizon. this is good news for us hopefully.
    LOL at this, did they honestly quit playing because it was hard or do you just think that, most players that quit around my time were not because of content difficulty many other disgusting changes that the WoW nerds fail to accept as bad, "because blizzard always makes the best decisions."
  1. Captn's Avatar
    Hahhahhahahaha Oh boy!
  1. mmoc1600459bff's Avatar
    Seriously? you think Nerfing will get more subscribes?
    I don't think so. All the people I know who play WoW like the challenge. One of my friends actually came BACK to WoW for the challenge when Cata got realised. This is a shame.
  1. Kougaiji's Avatar
    Quote Originally Posted by dzwiedz View Post
    From TB's Facebook:
    "Today's Azeroth Daily will be the last of the season. The show will be taking a hiatus until such time as the game is fit to cover again. This is due to the announcement that all normal-mode bosses will be nerfed to the ground in 4.2. I have no more enthusiasm for the game, nor do I agree with the direction it's going and as such have decided to do what any responsible consumer would do and unsubscribe."
    So why does it matter that old content is nerfed so others can experience it? Heroic modes are still unchanged and the new T12 is going to be even more challenging. So what if we can raise alts easier or be able to allow more of the 'casuals' a chance to see the great work done in the game. If I spent months on making a raid like they have you sure bet I would want as many people to see it as possible and this seems a preaty fair way to do it now that its old content. The raid will get ran now where as say in WOTLK no one touched older raids except for achievement runs, if even that, and the content just rotted. Now its still alive and I say good move.
  1. mmoc516e31a976's Avatar
    Quote Originally Posted by Auralan View Post
    Blizzard has announced this nerf to previous tier content months ago. Not surprised.
    Thank the Titans, someone else that read the interviews for the last couple months.
  1. Eme's Avatar
    lol loot pinatas
  1. iorcedurmother's Avatar
    stop whining, firelands will be out when these nerfs are implemented.
  1. mmoca86d742d1f's Avatar
    Oh are these just for normals? Or both heroic and normal?
  1. Tharkkun's Avatar
    Quote Originally Posted by Focal View Post
    Seriously? you think Nerfing will get more subscribes?
    I don't think so. All the people I know who play WoW like the challenge. One of my friends actually came BACK to WoW for the challenge when Cata got realised. This is a shame.
    Then do heroic modes? They didn't get touched. This content nerf trend has happened with *every* single raid patch since TBC. How can this come as a suprise?
  1. jayremy's Avatar
    Quote Originally Posted by Amorise View Post
    I don't understand the outrage.

    The only thing I see in the thread is "WAAAAAHHHHHHHHH T11 SHOULDN'T BE EASIER EVEN THOUGH I'M RAIDING HEROIC T12!! I HAD TO RAID T11 WHEN IT WAS HARD SO THEY SHOULD TO!"

    This change only affects reg mode for the love of the Titans. If you're truly a hardcore player, you probably haven't been doing reg modes since January to begin with. Unless you're another of those wannabe hardcores who plague these forums...
    Your insulting people trying content very difficult to them, even if they can't complete it all but keep trying so that they could do it?

    Sorry but not everybody wants shit to be brainlessly easy either, the dice has more sides than one.
  1. mmoc516e31a976's Avatar
    Quote Originally Posted by Focal View Post
    Seriously? you think Nerfing will get more subscribes?
    I don't think so. All the people I know who play WoW like the challenge. One of my friends actually came BACK to WoW for the challenge when Cata got realised. This is a shame.
    T11 heroics and Firelands. There is your challenge.
  1. Aedeus's Avatar
    Good lord, that is a fuck load of nerfs.

    They really really want people to see content huh?
  1. soulkeeperx's Avatar
    I agree with the nerfs (something I don't usually do), the only time this should happen to a raid tier is when the next is about to come out, we'll all be in the Firelands anyway so who cares?
  1. Underskilled's Avatar
    Don't really mind these nerfs. My guilds 9/12, simply can't pass the gear check of the final bosses, this should give us what we need to finish them off, and move on to Firelands.

    People complaining this will cater to casuals (though implying casuals are bad already makes their opinion laughable), aren't thinking. You're not going to be doing t11 content anyway, why do you care?
  1. mmocc225b6b7b9's Avatar
    Stop complaining man, its old content, who cares?
    "AMG they nerf dungeon now baddies can clear it and thus will i look less special"

    Its still not your game and perhaps you should start thinking about the people who just were never made to be as good as you are, because they want to have the thrill to clear content aswell..

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