Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. Shakadam's Avatar
    Quote Originally Posted by dzwiedz View Post
    How is that complex mechanics? Too hard to change target? Move from something that kills you? Run with extra speed? Are they drooling on keyboard and trying to hit right buttons with their drool?
    As I said before, the point of whole game is to get better and get better gear, while having fun and some satisfaction in beating that big dragon or primal evil from beyond.
    I have no idea how people fail over and over on the same mechanics, but the fact is that they do. I've played WoW since the start and there has always been people who are "bad" and just won't learn no matter how much training they get. This is true in every aspect of life.
    Let's take football as an example. It's not hard kicking a ball but some players never become good at it no matter if they'd train 24 hours a day every day of the year, they lack that special something that's needed to be more than just mediocre.

    In WoW some people will just never be good enough to beat current nefarian for example, no matter how much they try. That is the reality.

    Blizzard can then choose between 2 options:
    A: Ignore these "bad" players (who btw make up quite a large % of the playerbase), develop content for the better players and just say suck it up or screw you to the worse players.

    B: Develop content for the better players and nerf the old and obsolete content to a level that even most bad players can manage so they'll also eventually be able to see the content.


    From a business point of view there isn't really a contest, option B is better in all cases.
  1. Patife17's Avatar
    Quote Originally Posted by Nii View Post
    For those saying "Oh, look at all the QQers", answer me this:

    Was content nerfed going through BC? I don't remember massive ones such as this. So, if that is the case, and BC is regarded as a solid raiding expansion, then why not follow that model and leave content as it was meant to be experienced?

    Feckin' Entitled subscribers and Bads are killing this game, thanks to Blizzard bowing to their will every time. It's sad.
    x2

    I had enough, this game became so bad. Good times in Vanilla/TBC.

    From all this posts, who agrees with this nerfs are either scrubs, skilless players or people who don't like challenges, just given stuff to thier hand.
  1. mtawney1313's Avatar
    Quote Originally Posted by PlatedPriest View Post
    AND ALL YOU FOOLS THOUGHT BLIZZ DIDNT CARE THAT 5% OF THE PLAYER BASE LEFT!!!!!!!!!!!!!


    lolololololololololololololololol
    Uhhh, this is for patch 4.2. You know this, right?
  1. azurrei's Avatar
    WOW nerf's lol - to be expected, tbh

    The fallout from the nerfs...

    Now EVERYONE will have a caster alt working towards the legendary within a week of 4.2 hitting...not just those that were decent enough players to clear the content on multiple toons before the huge nerfbat swung.

    LIVING EMBERS...already bound to be extremely expensive...are going to be outrageous right from the get go.

    Willing to bet this just increased the futures price of Living Embers by a good 30% or more and that may be conservative

    Raiders with no guild / non-raiders: have fun spending 250k plus on your staff
  1. Chri478n's Avatar
    meh stop nerfing raids, seriously?
  1. Moropo's Avatar
    People are saying that this nerf is only to Normal, and not Heroic. Lets see:

    In the first sentence on BOT it says:

    "The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra"

    In this very sentence they specifically mention the change was for Normal only. In the rest of the nerfs no mention was made. This logically implies that the rest of the nerfs were to both Normal and Heroic if you take it all literally.
  1. Dave131's Avatar
    Well damn. I would have preferred them to keep content the way ti is so EVERYONE could suffer the way MY raid had to during progression!!!
  1. Talen's Avatar
    Quote Originally Posted by Seekzor View Post
    I know they always nerf old content when new comes out but this is just over the top, sad to see Blizzard catering to all crybabies, this is coming from someone who haven't even cleared the content yet. Biggest nerf to content I've seen since 3.0.
    It had to happen.

    First, its normal for old content to be nerfed when new is available.

    Second, part of Catas problem is a lot of little things simply add up and contribute to burn out. Hopefully, one side effect of this is that problem is mitigated.

    EJL
  1. Dead_MAX's Avatar
    PvE "changes":
    nerf, nerf, nerf, nerf, nerf.....I'm in 11/13 HC 25-man raid guild and don't understand this...WHY NERF the numbers?...We are ok with them...Do you really need to push it more towards casual players?
  1. darkwarrior42's Avatar
    Old content being nerfed when new content comes out is pretty typical. As long as firelands is still hard, how does it matter?

    It's the exact same reasoning used with the justice point/valor point system. When 4.2 comes out, all the current valor gear becomes justice gear, and we get a brand new set of valor gear. You'll be able to get the epic valor-now-justice gear with ease by grinding heroics, but you still need to raid or get valor points through random heroics to get the best stuff. The top-end is hard to acquire, everything else is made easier. Similarly, the top-end raid will be difficult, everything else is made easier with the patch.

    *shrug* People that fail at mechanics won't clear the content still (there were plenty of pugs in ICC that failed to clear the raid, even with the 30% buff), and anyone who wants a challenge won't find it in normal firelands anyways.
  1. mmoc3a217ad312's Avatar
    Quote Originally Posted by Shakadam View Post
    I have no idea how people fail over and over on the same mechanics, but the fact is that they do. I've played WoW since the start and there has always been people who are "bad" and just won't learn no matter how much training they get. This is true in every aspect of life.
    Let's take football as an example. It's not hard kicking a ball but some players never become good at it no matter if they'd train 24 hours a day every day of the year, they lack that special something that's needed to be more than just mediocre.

    In WoW some people will just never be good enough to beat current nefarian for example, no matter how much they try. That is the reality.

    Blizzard can then choose between 2 options:
    A: Ignore these "bad" players (who btw make up quite a large % of the playerbase), develop content for the better players and just say suck it up or screw you to the worse players.

    B: Develop content for the better players and nerf the old and obsolete content to a level that even most bad players can manage so they'll also eventually be able to see the content.


    From a business point of view there isn't really a contest, option B is better in all cases.
    I think that in some moment Blizz did something wrong. In Vanilla/TBC game was much harder and WoW was still gaining subscribers. Then players got spoiled and all went downhill.
    Now there are two options:
    - Content will be hard, so bads will quit and Blizz looses players.
    or
    - Content will be easy and nerfed, so hardcore players will quit and Blizz looses players.
  1. Shadowdoom's Avatar
    Quote Originally Posted by Spike` View Post
    seriously most wow people are really duhhh

    1. everybody QQ that there is nothing to do, that Pugs is dead in Cata
    2. this nerfs (putting in ICC 20,25% buff) make possible making alts/new players pugs
    3. this nerfs makes possible the guilds new players to get the gear faster to be able to join Firelands, at max in guilds doing hcs will be 3h full t11 raid to equip ppl.

    4. and most importatly <<<<<<<<<<<<<<< didn't blizzard said that ppl will need to have the archiment of 12/12, the defender to be able to enter Firelands? this makes possible for the guilds equip ppl and ...... MAKES ppl RAID lower tier <<<<

    everybody always QQ that previous tier becomes obsolete, making the required 12/12, nerfing the raid for low guilds or alts/new players we will be back to T11

    i applaud this change, pugs will be back with its great with the new "per boss kill", ppl will with alts play outside raid times like it was in the end of WOLK, PPL WILL HAVE THINGS TO DO, plus the new dailys

    seriously this is only for normal mode and only when 4.2 hits, i've done 12/13 hc (many players left after sinestra and didn't bother with council .... bah) and i like this change, or all of you prefer being in ogri/stormwind afk ?
    I think the requirement of 12/12 is for the legendary staff, not to enter Firelands. And what about the meta-ach?, what about the titles? I mean with this nerf those titiles and ach will be less valuable and less prestige since everyone will have them easily. IDK, just my opinion I dont think the game needs this much nerf.
  1. Mr. Smith's Avatar
    WOO, DARK PHOENIXES FOR ERRYBODY!

    (I'm not even being sarcastic,I really can't wait to finish Guild Glory now)
  1. Fedexkilla's Avatar
    Row, Row, Row your boat......
  1. Bahska's Avatar
    I think the requirement of 12/12 is for the legendary staff, not to enter Firelands.
    Its a requirement for the staff yes. you can do firelands with your bought 359 JP gear and quest 365's even if you are 2/12 normal tier 11, in patch 4.2.
  1. tacoloco's Avatar
    Quote Originally Posted by jayremy View Post
    may not screw over 90% of the WoW pop, but even if it is only 5%, which it is likely higher (because these guys aren't hardcore+skilled players) it screws them over VERY, VERY, VERY hard.
    If it's good for 90% of the WoW population, then the 5-10% need to suck it up and get over it. Life ain't fair.

    This is NOT news. Blizzard has done this every damned tier. Nobody should be raging about it.
  1. mmocf54b44f665's Avatar
    *facepalm*
  1. Shadowdoom's Avatar
    I hope at least they remove the titles and drake before the nerf so the people who accomplished them in the "proper time" would not being hurt from this nonsense nerf.

    And I really hope Blizz could see how fast this thread run and what is the majority of people in MMOC respond about this nerf and push the thread run really fast.
  1. Ausr's Avatar
    When did the quality of MMOChampion posts go down? Holy hell...
  1. tacoloco's Avatar
    Quote Originally Posted by dzwiedz View Post
    - Content will be easy and nerfed, so hardcore players will quit and Blizz looses players.
    So-called hardcore players are, and always have been in the minority.

    ---------- Post added 2011-05-24 at 07:21 PM ----------

    Quote Originally Posted by Shadowdoom View Post
    I hope at least they remove the titles and drake before the nerf so the people who accomplished them in the "proper time" would not being hurt from this nonsense nerf.

    And I really hope Blizz could see how fast this thread run and what is the majority of people in MMOC respond about this nerf and push the thread run really fast.
    The majority of people posting on MMOC is a fraction of the WoW player base and is just noise to Blizzard.

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