Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. tacoloco's Avatar
    Quote Originally Posted by Xacez View Post
    So Blizzard lose 600k subscribers, and says the playerbase is clearing the content to quickly and because of that they want to release more content.
    What happens?
    They nerf the content.

    ...
    Contradiction, Blizzard seriously? This is counter-productive
    Which part of getting more people to see and complete T11 content is hard for you to understand?
  1. nightmaric's Avatar
    dunno, maybe I'm not angry enough to follow the norm but it seems to make sense to me. the Ulduar reference someone made previously was a perfect point. you reached a point in Wrath where Ulduar was completely skipped over and a lot of people didn't get to experience it (which is a shame because it was a great instance)

    Why don't people QQ when an new expansion makes an old one obsolete.

    oh wait, that still happens. Then they rerelease old content and people QQ that they are reusing.

    it really must be fun to have a gripe with each and everything in a game.. that you pay for.. on a routine basis.
  1. Bahska's Avatar
    Quote Originally Posted by dzwiedz View Post
    http://www.youtube.com/watch?v=ndcysuEIqus

    Last Azeroth Daily by TB, I think people should watch it and see his arguments.
    bye? It's his choice if he wants to leave, i think the reasons are a little harsh as this is not the first time old raid content has been nerfed but he's still free to do what he wants. It is his money/time.

    Honestly people would still complain if we had multiple difficulty levels, i think its a great idea but people complained about the removal of the keyring.
    So yeah people would still complain that they cant do normal modes an its to hard, just like now with normal/heroics.
  1. Mascotte's Avatar
    359 as a JP option is more then enough to cater to 'newcomers'
    A 20% flat nerf isnt the way to go.
  1. Zechs-cenarius's Avatar
    This is good! All the wannabe elitists can move on to the new tier and all the not so fortunate people can press into the older tier to clear it. Good compromise and very interesting how they enable both play styles by doing this. Kudos blizzard!
  1. WowgGirly's Avatar
    TB left because of most of this... why Blizzard why? I actually had fun raiding with my guildies and wiping! WE would always joke about who did it and how. Since I was a healer they would blame me for being a valley girl and not making enough sandwiches for the group "tear" I miss those times :'(
  1. mark-out's Avatar
    Quote Originally Posted by Phibi View Post
    well looks like a lot of people were STILL too dumb to beat the bosses
    and since there's no new tier content anywhere close they try to make it more easy (and therefore more interesting) for twinks and dumb people.
    awesome.
    Yeah these nerfs apply during patch 4.2 so there will be new content for the players wanting progression, so the only dumb people (person) i see is you.
  1. Keristrasza's Avatar
    I'm amused by all the QQing about the nerf. It wasn't unexpected and seriously if you are running this still when Firelands is released then perhaps you NEEDED the nerf too. If you are complaining about needing a "challenge" Derp .... Normal = Fairly easy, Heroic = Harder challenge. Again you are doing it wrong if you are running normals for a challenge.

    Also

    Quote Originally Posted by trunkrollah View Post
    wow why all the t11 raids nerfed hard? the content will already be a joke with t12 gear
    If you are running t11 raids when you are in t12 content gear then that is your fault its a "joke" You should be running the content that is your play level not something "Easier" then QQ its easy when it was pretty much common knowledge it was going to be nerfed. Even Ghostcrawler said that one a couple months back. :/
  1. Thallidomaniac's Avatar
    Quote Originally Posted by WowgGirly View Post
    TB left because of most of this... why Blizzard why? I actually had fun raiding with my guildies and wiping! WE would always joke about who did it and how. Since I was a healer they would blame me for being a valley girl and not making enough sandwiches for the group "tear" I miss those times :'(
    I don't see how wiping on a certain cockblock boss for weeks or even months is considered "fun".
  1. Alayea's Avatar
    Update to the PTR Notes:

    Originally Posted by Nethaera (Blue Tracker / Official Forums)
    Just to clarify for those that have been asking, these changes only apply to Normal mode and not Heroic.
  1. Karmian's Avatar
    Myeah easy content is easy now
    perhaps they still want it to be played
  1. Moonatic's Avatar
    Quote Originally Posted by Xacez View Post
    So Blizzard lose 600k subscribers, and says the playerbase is clearing the content to quickly and because of that they want to release more content.
    What happens?
    They nerf the content.

    ...
    Contradiction, Blizzard seriously? This is counter-productive
    Not really. I think the people "clearing content too quickly" was referring to everything in the game but raiding. Leveling was much faster than in past expansions and there was a lot less for level 85 players to do, if they were not raiding; Less dungeons and less rep grinds. Wrath at launch had the Kalu'ak and Oracles (or Frenzyheart), plus some small ones like Winterfin and Grizzly hills. All Cata had was Tol Barad and faction reps like Terazine or Wildhammer, which people could just slap a tabbard on for, sort of like Ebon Blade or Kirin Tor.

    While the better players can sneer about easy modes all they want, I think the truth of the matter is that the bulk of Cataclysm's normal mode raid content was overtuned for the majority of the players, so with less quest and grinding content, as well as raids being too difficult, you ended up with a bunch of people being bored with nothing to do just weeks after Cata launched. Now that the tier 11 content is considered old by most raiders anyhow, toning it down so the more casual players can clear some of it, isn't going to hurt anything.
  1. tacoloco's Avatar
    Quote Originally Posted by Bahska View Post
    bye? It's his choice if he wants to leave, i think the reasons are a little harsh as this is not the first time old raid content has been nerfed but he's still free to do what he wants. It is his money/time.
    IMO, if this made TB stop playing he was already looking for a reason to quit or had already decided to quit. Makes for a better final show if it's got some "drama" though. Frankly, while I've enjoyed his videos on YT, I usually disagreed with this elitist stance. I won't miss the shows much and have already unsubscribed.
  1. mmoc3eb006e951's Avatar
    Quote Originally Posted by MCCOPRA View Post

    The only kind of hard boss is in t11 normal is Neferian. And even if you have a pug who knows what they are doing its even piece of cake to now this is like

    .
    Does not compute
  1. Bakinpacman's Avatar
    The main problem i see as for them nerfing tier 11 raids is they have blatantly slapped most players in the face when they had told us they were not going to give away free tier gear which is pretty much what they are doing by nerfing them this much. I guess going in 2 healing normal modes in 10 man will be a cakewalk now
  1. Rognskog's Avatar
    Propably a good idea to nerf them, making PuGs more viable for alot of people again.
    Doesen't matter to those who raid at a regular basis anyway, as they are (hopefully) ready to move on.
  1. Kuja's Avatar
    Quote Originally Posted by Alayea View Post
    Update to the PTR Notes:

    Originally Posted by Nethaera (Blue Tracker / Official Forums)
    Just to clarify for those that have been asking, these changes only apply to Normal mode and not Heroic.
    Funny how some of the notes mention normal mode only and some do not
  1. Sathen's Avatar
    I am quite impressed with Blizzard and this patch so far. Seems like their strategy is a random nerf, look at the threads bought up about the nerf, and then change the right thing and revert the old nerfs. Worked with DKs, and now its working for Mage's SS and Spriests dispell protection
  1. Conzar's Avatar
    The _double_ nerfing is what gets me. They said at Cata launch (or maybe even beforehand) that when a new tier comes along the old Valour Points you have become Justice Points and the old Valour Gear becomes Justice Gear. This alone makes the content easier for lazy players to get into (lazy players being the PUGs you sometimes see wanting a raid slot with 5 missing enchants and 4 empty gem sockets with 3 pieces of PvP gear and a wrong trinket because it's 346 with no food or flasks).

    If you were motivated enough to want to do the content (but were maybe time-constrained), you'd spend 20 mins on Elitistjerks.com, quickly read up what you needed to do to make your character raid-ready and perform the reforging and gemming to do it (which can be done across several sessions of play), and then get into a raid when your free time allowed and perform the required dps/hps/tps (though tbh it'll usually be dps).
  1. burzum's Avatar
    By reading the comments here I conclude 50% of subscribers are brain blocked QQers who can't read or think. Or maybe selfish elitist who want "exclusive" content. Guess what!? You will have your Fireland gear to show off.

    Making the previous tier available for "casuals" is the correct way to go.

    -- A Casual player with brain

    P.S. Welcome some Ret buff at last!

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