MMO-Champion - Patch 4.2 PTR Notes Update - May 24th
Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 678 Comments
  1. Trigg's Avatar
    they already said they won't be removing the drakes achievements. I hope they don't as we're still working on the rest of the heroic encounters (7/13 atm) and its probably doubtful that we will clear the heroic content and also get all of the achs for the meta before firelands is released. Gief pretty red mount!
  1. themightysven's Avatar
    Quote Originally Posted by Iracor View Post
    I would agree with you except for the fact that Blizzard is only releasing 1 raid with 7 bosses this tier, and contrary to popular belief raiders enjoy raiding. I know some guilds will still be farming heroic BoT for the Sinestra trinket and working on achievements for the mount, but these nerfs along with the general lack of raid content will lead T11 to head the path of Naxx with many people quitting due to general lack of effort needed. When a good player doesn't have to actually think to beat any encounter it generally leads to player burnout.
    Normal mode nerfs are normal mode. If some guilds are still farming heroic t11 then that's really not effected
  1. Wrathbaby's Avatar
    Quote Originally Posted by Tauror View Post
    And the problem is?
    I mad because you bad
    Go and play WoW instead of posting on the forums, because you are obviously too bad to reach 12/12 without those nerfs, maybe practise makes perfect
  1. Ballentine's Avatar
    this is just gay,

    Blizzard is going to give away loots to nabs who weren't able to take out 12 bosses which were a minor challenge. Blizzard please give me the time of Naxx 40 man (lvl 60) back because that was a challenge. Now it's wrath all over again. I will soon be able to tank at least 10/12 with leveling greens.

    1 question about this thou and I would like it if someone answers it in a pm ( if it's not pain to do ofc ) :

    - Do these nerfes count for heroic modes as well?

    greets,

    Wes
  1. Zaxio's Avatar
    Quote Originally Posted by Nii View Post
    For those saying "Oh, look at all the QQers", answer me this:

    Was content nerfed going through BC? I don't remember massive ones such as this. So, if that is the case, and BC is regarded as a solid raiding expansion, then why not follow that model and leave content as it was meant to be experienced?

    Feckin' Entitled subscribers and Bads are killing this game, thanks to Blizzard bowing to their will every time. It's sad.
    The whole content was nerfed few months before Wrath release
  1. malletin's Avatar
    Quote Originally Posted by Tauror View Post
    And the problem is?
    me thinks the tinfoil hat told him that they will do the same with firelands before t13
  1. Eduardo's Avatar
    Not sure why people are complaining about the nerfs. It is going to be old content. Blizzard's goal is to have all people see the content. This is line with that goal. I am certain the T12 bosses will be just as difficult and then (OMG) they will be nerfed one day when the next tier comes out. Just like they nerfed Thunderfury to hell in BC because they want people to move onwards.

    It's old content being nerfed. its irrelevant to anyone - no worries.
  1. Jeffari's Avatar
    I thought this was a hotfix at first I almost had a heart attack. Was expected to happen anyways. Quite significant nerfs though.
  1. undethknight's Avatar
    THIS IS OVER THE LINE! as an elitist i care about the gear other people have because if they have gear thats still a shit ton worse then mine then i wont be as cool in a game
  1. Cuandoman's Avatar
    I'd like to know just how hard they intend hard modes to be. The life cycle of a raid tier is at it's progression's end when the next raid tier is released or when they alter the tier such that the difficulty is significantly different from release. Was it the developer's intent that 19 US 10 man raiding guilds defeat all the hard mode encounters? (of those 19, 15 did it in the month of May)

    http://www.guildox.com/go/g.asp?a=4&r=&w=US

    With the new content, and thus new gear, these encounters will be defeated at a bigger clip. But that doesn't change the situation outlined above.
  1. Duster505's Avatar
    Quote Originally Posted by Tauror View Post
    Why not then?
    Because it should not need a nerf if it was balanced correctly for 359 gear in the first place. Now ppl will be able to get 359 gear with Justice points and then they should be able to easily go through T11 IF it was correctly balanced. It was not hence major nerf is needed.

    Why Blizzard is doing this ? Because they are most likely gonna tune normal T12 for 370 gear at the start. Since its only 7 bosses that have to last for 6-8 months they need to stretch it out as much as possible. Not realising that ppl will be bored to death of Firelands long before they actually finish killing the bosses.
  1. Tauror's Avatar
    Quote Originally Posted by Wrathbaby View Post
    Don't try to be a smartass
    Where was I being a smartass? I knew this for months now and completely fail to see the problem. Yes, they are overgeared for the 4.0 raids... wait, they will be on the Firelands. Being nerfed or not is should be completely pointless. At least it stays open for fun and giggles.
  1. Nii's Avatar
    Quote Originally Posted by Zaxio View Post
    The whole content was nerfed few months before Wrath release
    But NOT 1 patch after.
  1. ttudboz's Avatar
    Do heroic modes remain unchanged?
  1. Vook's Avatar
    Quote Originally Posted by trunkrollah View Post
    wow why all the t11 raids nerfed hard? the content will already be a joke with t12 gear
    Fresh 85's don't have T12. I think the point of nerfing T11 content is to make the gear more easily available so people can gear up for T12 content easier.
  1. slappy102's Avatar
    I have a question about how the new ret paladin seals will work. So using a melee attack, seal of righteousness will now hit every single nearby enemy for that holy damage. Okay, that's actually pretty cool. But... When I use Divine Storm, it already hits everything near me, so let's say I hit 5 enemies with Divine Storm, that means that Seal of the Righteousness SHOULD hit all 5 of those targets 5 times with the seal. HOLY AL:SJHGNLSKJGHNELSKJGHNL:SKAEHNGL:SKJN. I hope they realize that's an absolute SHITLOAD of damage
  1. anmblack1's Avatar
    are these just norm or heroic>
  1. Paladin Racoon's Avatar
    The problem I have with these nerfs is its not just 20% here and there. Entire mechanics are being removed.

    Al'akir
    Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.

    May as well just hug indefinitely and ignore wind burst entirely.

    Poison Bomb damage has been decreased by 50%.

    May as well just soak the damage instead of dpsing the adds.

    A nerf here are there to make content more accessible is understandable. Making fights braindead encourages people to maintain a terrible standard. Can't wait to run heroics for some VP come next patch "NO SOZ I DON'T DO MECHANICS THATS FOR NUBS HURR DURR I R RAIDER K"
  1. undethknight's Avatar
    Also its ironic that the "smart" "pro" raiders think that the nerfs are to heroic modes....i can't even...sigh
  1. Tronux's Avatar
    Paladin: Glyph of seal of truth: effects seal of truth, seal of righteousness and??? oh yeah ... seal of justice? Pls do your work well.

    warlock QQ:
    Fix destruction pvp damage ffs... its been f up for over half a year now. Chaos bolt critting 12k... while hammer of wrath's crit freaking 22k on ressed people 3.6k+... Not to mention the damage of soul fire, shadowburn. The stupid talent for searing pain while soulburn gives searing pain alr 100% crit chance. Imp for unreliable soul fire procs while felhunter/succ has no viable demon soul effect.

    Rediculously broken. (In the past destro was viable for pve and pvp)

    Lazy basterds

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