MMO-Champion - Patch 4.2 PTR Notes Update - May 24th
Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 678 Comments
  1. tusker's Avatar
    The fact that they have to make the normal modes even easier just shows the "skill level" many WoW players have, which is actually quite pathetic. It has nothing to do with hardcore/casual.

    However, this nerf has almost nothing to do with people who are decent or better. It'll help less-skilled players and alts get to experience it. So what.
  1. Trakanonn's Avatar
    You guys need to realize most "trade chat PUGs" would wipe on Halfus and Magmaw, this is a great update for those who do not raid as a guild and constantly joined fail PUGs. This will also help guilds progress who are stuck on bosses like Nef, Council, Chogall, whatever. Remember WOTLK how many PUGs wiped on Marrowgar? Then over time it was almost a guaranteed kill.

    Great update, content is 6 months old.
  1. Blayze's Avatar
    Fantastic. We recently killed Atramedes for the first time, meaning all we have left is Conclave and the Big Three. It's heartening to see that when 4.2 comes out, we'll have nerf-based assistance with any fights we still have left to do then.
  1. FireBorne's Avatar
    Reading through he first few pages of comments and it is clear that this community is complete shit. Do you care that pugs will be clearing t11 content while you are doing t12? The funny part is I bet most of people complaining arent even 5/13.
  1. KnickKnack's Avatar
    Is this for normals only??

    I hope so.
  1. Trakanonn's Avatar
    Quote Originally Posted by tusker View Post
    The fact that they have to make the normal modes even easier just shows the "skill level" many WoW players have, which is actually quite pathetic. It has nothing to do with hardcore/casual.

    However, this nerf has almost nothing to do with people who are decent or better. It'll help less-skilled players and alts get to experience it. So what.
    Well aren't you a tough guy.

    Ever think that some people have multiple 85s and that all are not 12/12? The Average player is not 12/12. The average player sucks. Blizzard doesnt work for elitists only, they have heroic modes for a reason.
  1. Joels's Avatar
    These nerfs to dungeons... were unnecessary...
  1. shiryo's Avatar
    "They are nerfing content I'm not doing any more. Wtf blizzard?"

    "But if you aren't doing it anymore then why do you care?"

    "... The players who plays less than me will get epics and that somehows affect my own gameplay"

    Also holy crap about the paladin aoe buffs /yay
  1. Holo's Avatar
    Lol @ old content nerfs.

    But oh well, i won't be in there anymore anyways.
  1. Summerdrake's Avatar
    Paladin (Forums / Talent Calculator / Skills/Talents)
    Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

    Holy
    Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

    Protection
    Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

    Retribution
    Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

    Glyphs
    Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.
    OH YEAH!
  1. wartywarlock's Avatar
    Mildly upset because I didn't raid in my 1st cata stint and now my guild has got enough to go raid it's going to get nerfed before we really get into it. But I really see no need for such drama over all. Maybe from my POV they could have just kept the easier 359s, and waited until 4.3 to nerf it if they _really_ felt it was needed.
  1. Dad's Avatar
    The Ring of Valor has been added to the Arena rotation once again.

  1. Geekzilla's Avatar
    Quote Originally Posted by Crociato View Post
    Uh someone can explain me this?
    Protection (Paladin)

    Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

    Assist? On protection guardian? Mistake or i missed something?
    I haven't seen anyone else answer this, so I'll mention it. "Assist" pet stance is replacing aggressive stance in 4.2, though not it's function. Assist stance basically encourages the pet to attack the same target the pet owner is attacking.

    As for the topic, I'm not thrilled about this, but it doesn't bother me either. It really doesn't affect me one way or the other.
  1. NecroGangster's Avatar
    why nerf the content? noobs will already be able to get ilvl 359 gear with justice points, I think that is as good a a nerf already
  1. tusker's Avatar
    Quote Originally Posted by KnickKnack View Post
    Is this for normals only??

    I hope so.
    Yes.

    http://blue.mmo-champion.com/topic/1...updates-for-42
  1. Tauror's Avatar
    Quote Originally Posted by McNeil View Post
    When I saw all those nerfes I was like.... wow....

    I've never done a Cata raid yet, its just too boring and time consuming, but if the bosses are now very easy and cleared within an hour, I may consider visiting some raids.

    But still... where did the people go who made TBC? What was wrong with TBC? Seriously? Cata raiding is nothing compared to TBC raiding...
    A star just became a black hole with this paradox...
  1. Critikal's Avatar
    I do not see why people are complaining about content that will be nerfed. Most of the people complaining wont be coming back to the old content anyways.
  1. Rogge's Avatar
    Quote Originally Posted by Phibi View Post
    well looks like a lot of people were STILL too dumb to beat the bosses
    and since there's no new tier content anywhere close they try to make it more easy (and therefore more interesting) for twinks and dumb people.
    awesome.
    You do realise these are 4.2 ptr notes and that when they go live, we'll all be in firelands?

    These nerfs is so that bluegeared alts can run older raid tiers and whatnot. It does not concern any sort of progressminded raiding at all.
  1. Fleae's Avatar
    O_O those nerfs. Oh well, should help my friend tank his first raid which will be nice. (y)
  1. Guts's Avatar
    I can understand the changes.
    But there should be some titles removed with the patch so that people who downed the bosses prenerf are rewarded for the efforts.

Site Navigation