MMO-Champion - Patch 4.2 PTR Notes Update - May 24th
Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 678 Comments
  1. Nordhbane's Avatar
    OMG, where's the nerf to Algaloth?!
  1. Nocturnes's Avatar
    Am i the only one thinking that saying -600k users is expressed very light? There is more going on imo. I'm getting 1% each time decreased is mentioned in that post and i'm almost rich.
  1. rhyun's Avatar
    C´mon this nerfs are ridiculos i want to kill bosses not training dummies.
  1. Sodant's Avatar
    Quote Originally Posted by lilbuddhaman View Post
    I'd *might* be ok about this if:
    -All achievements related to the content were removed and/or modified.
    -There was an option to play the encounters in their original forms.

    Sadly, it is not. There is no achievement, safe for Server/World Firsts that aren't beaten by waiting 3 months. And so the risk vs reward factor gets further flushed away.
    Fair point. But they are only nerfing the normal modes i believe (i might very well be wrong since the patch notes aren't really specific). I'l stil have my heroic achievements while the bads are having fun on their phoenixes <3
  1. Poofngone's Avatar
    CAtaclsym = Wotlk
  1. Turmoill's Avatar
    god dammit, this move from Blizz made TotalBiscut stop producing Azeroth Daily! >=O
    smooth move, Blizz, really smooth
  1. Archermit's Avatar
    Quote Originally Posted by Avuun View Post
    Well I can see why they've nerfed the raids. Less skilled players will now be able to complete them and see the content at a difficulty thats right for them whereas the newer raids will be for more skilled at the intended difficulty level. Means casuals or however people wanna call it will always be a step behind tier wise to a certain extent.

    I think it's a interesting compromise.
    No, they will faceroll T11 content and then hit a brickwall in firelands and QQ that it should be nerfed.....because they pay each month so they should see all content without putting in the effort
  1. ContentsMayVary's Avatar
    Quote Originally Posted by rhyun View Post
    C´mon this nerfs are ridiculos i want to kill bosses not training dummies.
    If you haven't already killed them (you've had nearly 6 monsth to do so!) then you are one of the people that needs help to do so, aren't you?
  1. orderschvank's Avatar
    i personally couldnt care less

    sure the bosses have become alot easier

    but i mean, it just gives the less skilled players a few more seconds to react, which is what they need.

    and it doesnt effect heroic which is all my guild does so again i dont care
  1. nalaya's Avatar
    so progress went from getting gear to enter the next tier in TBC
    feels like you were becoming more powerful and finally able to easily beat one set of enemies and take on the next more powerful ones

    wotlk we can earn gear outside of raiding that lets us easily kill the previous enemies and take on next tier
    still feel like you're at least becoming more powerful, but loose the feeling of importance of previous raid tiers

    cata they just make the enemies less powerful so you can beat them easily
    now you're not even becoming stronger just that they're completely unimportant AND weak instead of your character developing

    doesn't seem so fun to me
  1. Gouky's Avatar
    Quote Originally Posted by Archermit View Post
    No, they will faceroll T11 content and then hit a brickwall in firelands and QQ that it should be nerfed.....because they pay each month so they should see all content without putting in the effort

    well you really think casuals gona bother with previous Tier, when you can get most of the gear running normal dungeons?
  1. Teri's Avatar
    http://blue.mmo-champion.com/topic/1...updates-for-42

    "Just to clarify for those that have been asking, these changes only apply to Normal mode and not Heroic." - All there has to be said, and why it won't impact everyone.

    If you cleared 12/12 normal + some/all hardmodes, enjoy the 359 on alts/offspecs w/e, hardmodes will stay the same, only made easier by fireland gear. T11 helm/shoulder should still drop from nef/cho/alakir only so its not like people will get the 4 piece bonus automaticly.

    They add a lot of 365 crafted weapons too so if you don't raid hardmodes, enjoy those too.
  1. patcherke's Avatar
    Quote Originally Posted by Phibi View Post
    not even playing anymore. just flaming bad players like you.
    u wanna know what REALLY makes me rage? looks like rain and i wanted to make a BBQ...damn!

    nerfs in PvE destroy the game.
    why should a cataclysm-casual even TRY to be a better player when he can just sit back and wait for the nerf and still get his welfare epics?
    this is just dumb and once you finally managed to not play 12h a day, you will realize that i'm right
    If you don't play anymore, then please shut up, stop posting in threads that are related to a game you don't play, and get out off this forum.
    Oh, and get out of your door, away from that balcony.
    You will notice that there are people out there, with real faces, that like to have fun and with whom you can interact socially.
    Try it once, your eyes will open up.

    You can thank me later...


    OT: Blizzard is doing what they have done since the start: making content easier over time. Nothing new here.
    Gives me the chance to complete leftover achievements and gear up alts... which is not bad at all.

    ---------- Post added 2011-05-25 at 11:34 AM ----------

    Quote Originally Posted by fierceangel View Post
    Whats the point in investing effort and time into raiding when a few months later it can be roflstomped? This is a bad move by Blizzard, I can see a lot of hardcores feeling cheated by this.
    The point of investing effort when content is current is because of the challenge.
    The point in doing achievements (at least raid ones) and heroic modes is because of the challenge.
    I think most of the hardcores don't give a shit about these nerfs, because they had their challenge already and most of these hardcore players are going to do T12, instead of caring about T11.

    So what are 'you' going to do next? Take up the challenge of doing T12 or whine about T11?
    I will do the latter.

    I get the creeps from people that always complain about these kind of nerfs when the game moves up a tier.
    Not everyone can put the bar as high as you, not everyone has as much time and/or skill as you.
    Everyone is different and has a different focus on the game.
    So what is the problem by giving them their challenge when you already had (or should have had) yours?
  1. TheThrym's Avatar
    [nerfbat] vs. [funny raiding]

    K.O. in round 1... [nerfbat] is the winner!

    [nerfbat]s comment after the fight:
    "We did see this coming. It was just a matter of time..."
  1. Rafail's Avatar
    From my point of view I think its great that they nurf the old content. More players will be able to see it, and the '' hardcore'' raiders can move on to the next tier not caring about the old content.

    I do understand that people are uppset about their achievments, but achievments are....worth nothing. Yea I said it... They are worth nothing! So dont value them anymore then blizzard does.
  1. Fryliz's Avatar
    srsly folks.. why so mad about Raid nerfs?? I don't get it.. anyways I am so happy about the nerfs myself! I have been in a rp-ish guild I like very much, we're now going for a little raiding.. and whats better then full of nerfs to get through easy?
    (I don't have time to raid in middle of week, and not much raids do raiding on friday/saturday/sunday)

    very very good news !
  1. Baelzibub's Avatar
    Question, with the launch of Firelands raids, will T11 raiding still yield Valorpoints and thus, with the nerf to normal mode would this be an cop-out to get capped for VP each week incase you are struggling hard on 4.2 raidbosses?
  1. Pruciuxtia's Avatar
    Fucking stupid people here who cry. This is nothing new since WotLK. You gonna enjoy the Tier12 so why you care about the Tier11 content. You remember ICC 30% buff? That was the current content instead of the previous tier content.

  1. z0phi3l's Avatar
    Is there a blue response as to why the hell they think this is necessary?
  1. rhyun's Avatar
    Quote Originally Posted by ContentsMayVary View Post
    If you haven't already killed them (you've had nearly 6 monsth to do so!) then you are one of the people that needs help to do so, aren't you?
    On my realm we´re already pugging 5 to 6 bosses on heroic mode. Normal mode is already easy with these nerfs we´ll loose the fun and bad players will still fail at boss mechanics that need a half brain. Even now when i do icc on my alts i see ppl failing at LK normal mode .

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