Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. mmoc80afdcec58's Avatar
    Quote Originally Posted by Mnevis View Post
    That's a pretty comprehensive list of nerfs... sort of nullifies the impact of having to have 12/12 to work on the legendary staff if they're gonna say 'ok anyone who's stuck on nef, he is now half asleep and the room is covered in foam padding' but whatever, it'll make alt nights less painful for me.

    What I don't get is "Agility no longer gives a bonus to dodge for plate classes". How does that make any sense; being more agile makes you dodge. I really expect before long they'll merge agility and str into one stat 'red' that does whatever they want for each class. And you know what, at this point I wouldn't mind too much; my hunter's i'm leveling is kinda tired of looking at a loot list for a dungeon and seeing str neck str back str gun str sword agi back. Bring on the Red stat!
    Well yeah but with higher strength you can successfully parry an incoming blow. If a mage would try to parry with his dagger the weapon would ram right through him. Makes sense imo.
  1. GiveMeANameX's Avatar
    FML - Least it aint a 30% nerf i guess
  1. mmoc80afdcec58's Avatar
    Quote Originally Posted by GIVEMEANAME View Post
    FML - Least it aint a 30% nerf i guess
    Or a 30% stat buff. Now that was lazy and lame.
  1. mmoce73211f531's Avatar
    Quote Originally Posted by GIVEMEANAME View Post
    FML - Least it aint a 30% nerf i guess
    are you serious its more like a 50% nerf. have you not read all the mechanics they have nerfed such as magmaw spawning no more adds so now it is a tank and spank that fight has basically been nerfed by 75% as the adds played a major role in that fight. as with all the other bosses they have taken away abilities or just nerfed the major abilities in addition to the 20% nerf so no its not a 20% nerf its much more even more than the icc nerf and this is somehow done to help new players? blizzard is just stupid if they think that this will help new players, oh look we cleared t11 in 2 weeks and we are now in full 359! then they go to firelands and cant kill anything because the previous tier was so easy that they didnt even have to pay attention and could just faceroll it. then firelands gets nerfed because new players cant do it and the cycle continues. why does blizzard never learn?
  1. mmoc020312c146's Avatar
    Nerfed content or no nerfed content, PuGs will still fail miserably on most of these fights (especially neff/alakir) so why worry.
  1. Draahl's Avatar
    This must be the single largest nerf in World of Warcraft history, just check the Nefarian Encounter.

    I understand the nerf, to get more people to experience the content i really do. But i can guarentee you that with a proper 10 man group we could go in with 333 gear and 1 shot nefarian with this nerf. That is too big of a nerf in my opinion.
  1. mmoc7f082fdd70's Avatar
    Quote Originally Posted by Phibi View Post
    i don't know why every active WoW player is too stupid to read and understand my posts.
    first of all : i stopped playing WoW 14 month ago. i'm just here for the luls cause nerds like you go into rage-mode when someone criticizes your lovely MMORPG.

    and yes. i'm more skilled and i'm better when i can beat a boss faster than you. i'm also better when i can run faster, i'm better when i can pick up more chicks, i'm better when i earn more money per month than you. that's how life works. i never said that i feel special because of that. i just say how it is. and if you suck at everything, then you should try to become better instead of waiting for other people to make it easier for you, dipshit. and if you don't want to be better (no matter if its a game or anything else) you gotta life with better people beating your ass instead of QQing cause people tell you the truth
    The fact that you have nothing better to do than posting on forums of a game you quit playing 14 months ago, and to piss people off (or try to), makes me wonder about your social skills and where you put priorities.
    Oh, have you seen how sports are organised? Let me tell you: they come in different leagues, so that everyone can play at their level, and have fun in what they do.
    You can take the analogy to WoW: there are different gradations of players, and everyone should be able to have fun in what they do.

    Yes you are more skilled if you can down a boss faster,but am I not allowed to have fun too, because you are more skilled?

    Inb4: no I am not a bad player who cannot beat current content. I just get pissed off by people who think they deserve more than others in a freaking game.
  1. mmoc0acb657688's Avatar
    Easier Heroics finally, playing with low level players so I was waiting for this. Now we can really experience heroics..!
  1. mmocac0090588e's Avatar
    Quote Originally Posted by trunkrollah View Post
    wow why all the t11 raids nerfed hard? the content will already be a joke with t12 gear
    Uhm.. you probably wont see any t12 gear without having t11 already?
  1. Maelleous's Avatar
    The only reason the elites are complaining is that they do not want casuals/bars/whatever to be allowed to raid. They feel raiding is only meant for them as it gives their 14+ hour gaming meaning in their pathetic real life.


    Like many I don't have a consistent work schedule so it's impossible to commit to any real raid schedule. I've yet to join a pug that can down even one boss. These raids may be easy for a guild but it's not for pugs. They gave no raid (or even a wing/couple of bossess)in (even with carppy gear) for the bads/casuals.

    All that did was make people quit (I'm sure a hefty portion of that 600k) if a HUGE portion of the player base is alienated from rading and guess what - they pay a lot of bills. Blizzz has to give them something or you won't have much content when they have to start laying offf designers. So get over yourself. It's old content WHY do you care?
  1. Mr-no's Avatar
    Spellsteal now has a 6-second cooldown.


    where is pvp balance? no thanks blizz, no more pay for this stupid cataclysm expansion. frost mages, warriors, dks atm........ time to stop everything.
  1. mmocd8e2d20927's Avatar
    Quote Originally Posted by rhyun View Post
    On my realm we´re already pugging 5 to 6 bosses on heroic mode.
    Come on. Bringing people from 3-6 different top-raiding-guilds does not count as "pugging." If you can find 10/25 completely random people from trade-channel and get a single Heroic boss to 50%, you should go spend all your money on lottery tickets ('cause you clearly has a guardian angel).


    Anyway, I think the nerfs are a shame, and I'd like to go back to the days of "multi-tiered" raiding. In TBC, for example, Karazhan, or any other early-tier, never really went out of style. Despite some improvements in Wrath, we only had one raiding-tier at a time - the previous ones simply became obsolete. Why would you raid Ulduar when Coliseum had better gear?

    IMO, the current tier should still be a challenge to newer raiders, while experienced should perhaps be apple to focus on Firelands, but occasionally visit them again.
  1. Fraza's Avatar
    Start of WotLK: Oh lol, TBC was too hard, let's make raiding easy. => Naxxramas 2.0
    Patch 3.1: Oh lol, Naxx was too easy, let's make raiding harder. => Ulduar
    Patch 3.2: Oh lol, Ulduar was too hard, let's make raiding easier. => ToC
    Patch 3.3: Oh lol, ToC was too easy, let's make raiding harder. => ICC
    Post-Patch 3.3: Oh lol, ICC was too hard, let's add player buffs up to 30%

    Start of Cataclysm: Oh lol, WotLK was too easy, let's make raiding harder => BWD, BoT
    Patch 4.2: Oh lol, too hard, we're losing subscribers, let's trivialise the launch content.

    And they've confirmed already that Firelands will be easier to do in T11 than launch content was in heroic blues.

    It's a game of tennis between players Nerf and Buff.
  1. mmoc37419ba290's Avatar
    i guess this is fine, who cares about an old tier anyways?
  1. Maelleous's Avatar
    Quote Originally Posted by Draenors View Post
    Come on. Bringing people from 3-6 different top-raiding-guilds does not count as "pugging." If you can find 10/25 completely random people from trade-channel and get a single Heroic boss to 50%, you should go spend all your money on lottery tickets ('cause you clearly has a guardian angel).


    Anyway, I think the nerfs are a shame, and I'd like to go back to the days of "multi-tiered" raiding. In TBC, for example, Karazhan, or any other early-tier, never really went out of style. Despite some improvements in Wrath, we only had one raiding-tier at a time - the previous ones simply became obsolete. Why would you raid Ulduar when Coliseum had better gear?

    IMO, the current tier should still be a challenge to newer raiders, while experienced should perhaps be apple to focus on Firelands, but occasionally visit them again.
    I've joined countless PUGS and not one has downed a single normal boss. Maybe my server is terrible.

    What they need is 3 tiers of difficulty.

    Easy - lower ilevel drops - no achieves - no shifting up. Not super easy but PUGGABlE - maybe not even allow access to the last boss/wing

    Then normal/heroic. They won't have to nerf cause us bads/casuals can have some raiding accessible.
  1. Pappahealar's Avatar
    Quote Originally Posted by Fraza View Post
    Start of WotLK: Oh lol, TBC was too hard, let's make raiding easy. => Naxxramas 2.0
    Patch 3.1: Oh lol, Naxx was too easy, let's make raiding harder. => Ulduar
    Patch 3.2: Oh lol, Ulduar was too hard, let's make raiding easier. => ToC
    Patch 3.3: Oh lol, ToC was too easy, let's make raiding harder. => ICC
    Post-Patch 3.3: Oh lol, ICC was too hard, let's add player buffs up to 30%

    Start of Cataclysm: Oh lol, WotLK was too easy, let's make raiding harder => BWD, BoT
    Patch 4.2: Oh lol, too hard, we're losing subscribers, let's trivialise the launch content.

    And they've confirmed already that Firelands will be easier to do in T11 than launch content was in heroic blues.

    It's a game of tennis between players Nerf and Buff.
    Yea, too bad that T12 content probably will be easier than T11. The only good thing I thought about cataclysm was the raiding difficulty and how it came back to being somewhat hard again. But everything else in Cataclysm failed though so I quit. Hopefully Firelands won't be that easy, otherwise it's fail.
  1. philfo's Avatar
    These changes are designed to support the dichotomy between preparatory and current content. This model is a good one as is the change.
  1. Fraza's Avatar
    Quote Originally Posted by Pappahealar View Post
    Yea, too bad that T12 content probably will be easier than T11. The only good thing I thought about cataclysm was the raiding difficulty and how it came back to being somewhat hard again. But everything else in Cataclysm failed though so I quit. Hopefully Firelands won't be that easy, otherwise it's fail.
    My guess is that Firelands will be around the same absolute difficulty as T11 but offering better rewards (like ToC was to Ulduar). To hide this fact they nerf the current content to the ground and since there is the initial learning process it doesn't seem as easy as T11 is in the current gear.

    /tinfoilhat
  1. Andaja's Avatar
    I imagine this is to help new players to gear up faster to be ready for firelands.
    Sure well be able to buy current valor gear with justice points, but there are still few slots that aren't covered and also, not all of those are ideal too.
    If they dont implemend new gear vendor (apart from what seemed like hyjal rep ones, and even those im not sure where does the rep comes from, i do hope its raid) then everything will be in place imho.
    Overall im glad they nerfing those, but i also think they everdid it too abit. Just few ability damage reduction would be enough, not nerf to everything and everything.
    Guess itll be like before 3.0 nerf came out aka in guild aplication ill only will be writing what was done before 4.2 :/
  1. mmocf784d37a9f's Avatar
    I don't know why I play this game any more.

Site Navigation