MMO-Champion - Community Blog - Asks the Dev #8 - Firelands
Community Blog - Asks the Dev #8 - Firelands
The new "Ask the Dev" is out and it seems that the Abyssal Maw dungeon is officially cancelled/postponed for the moment.
Originally Posted by Takralus (Blue Tracker / Official Forums)
Welcome to the answers thread for our World of Warcraft "Ask the Devs" global Q&A. These answers are in response to the round #8 questions, which can be seen here: http://eu.battle.net/wow/en/forum/topic/2098312571

Q: What happened with the Abyssal Maw dungeon that was supposed to come with Firelands? – Maryjanee (EU-EN), Espiritu (NA)

A: Our initial plan for this raid tier was to have fewer bosses in Firelands and a small number of bosses in the Abyssal Maw. As we looked more closely at Firelands, though, we realized that it deserved more bosses. We also got excited about designing item art (and set bonuses!) that were very fiery in nature, and the Molten Front questing area was turning out to be really cool, so we ended up piling more resources into Firelands. That led to the decision to focus on one strong theme (fire), rather than a more diluted fire-and-water theme.

The case for Abyssal Maw pitch was that we could reuse a lot of existing assets (the fights were to take place in a giant shelled demigod like Nespirah), and while we are willing to do that, we thought Abyssal Maw would just pale in comparison to the magnificence of the Firelands. So, we put all of our eggs into that one basket. We’ve decided for now that the Vashj’ir quest line along with the Throne of the Tides dungeon does a pretty good job of finishing the Neptulon story.


Q: A majority of the fights in T11 favored having little or no Melee DPS. Are there plans to fix this? – Merissa (NA), Espiritu (NA)

A: We view this more of a class problem than an encounter problem. It used to be the case that casters really suffered whenever they had to move, which was the penalty they paid in order to make up for the fact that melee took a lot of extra damage. Nowadays, melee classes don’t really take that much extra damage, and we’ve also given casters a number of movement-oriented tools designed to keep their DPS from dropping as much as it used to when they are asked to shoot-and-scoot.

Whenever there are situations in an encounter that encourage grouping, the ranged often move into melee (with the occasional exception for hunters), but melee never move to ranged. Any of the fights that punish clumping also tend to punish melee more. We recognize all of these problems, as do many players, but it’s challenging to address them quickly. For example, without compensation, casters would suffer a lot in PvP if their movement tools were suddenly stripped away.

In the meantime, we don’t want to over-constrain encounter design, or worse, make it feel very formulaic by getting to the point where players expect the “melee fight” to be followed by the “adds fight,” followed by the “Patchwerk fight,” then the “ranged fight.” We’re making sure that melee have some fights where they can shine in Firelands. To use just one example, the Sons of Flame on Ragnaros tend to be better handled by melee than ranged.


Q: When Tier 11 content was first launched, the majority of fights in 25-person were explicitly easier than the 10-person version, such as Nefarian and almost every Heroic encounter. Do you have plans to make content for 25 players more appealing in patch 4.2? – Wynter (EU-DE), Nisana (EU-FR), Espiritu (NA)

A: The supposition that easier content is less appealing in the question is a bit puzzling given how few guilds have been able to finish the heroic 25 encounters. In any event, it wasn’t that we set out to make sure 10s and 25s were different. If anything, we wanted to make sure that 25s weren’t significantly harder, since many of the 25-player guilds were convinced we were trying to force them to become 10-player raiding guilds.

There were some fights at launch where 10s were too challenging (and some fights where the opposite was true), but we view those as nails in a board that need to be either beat down or pried up until they are more even with everything else. Progress in NA and EU on the 25-player content was faster than on the 10-player content, but this was probably largely because most progression oriented guilds in those regions were already focused on 25-player raids. This is also a regional difference. In Korea for example, there are a lot of hardcore raiding guilds focused on heroic 10-player content.


Q: Will we see anything of a sympathetic view of why Fandral Staghelm changed allegiances before he meets his demise? – Lorinall (NA)

A: Not every villain in World of Warcraft gets a chance at redemption. In Firelands, the new majordomo will show you no mercy, so we don’t recommend holding back. However, one of the final quest rewards available from the Leyara quest line in the Molten Front daily quest area will give you a chance to see another side of the former archdruid.


Q: It can be anticipated that mana regeneration and maximum mana will increase from gearing up with the new Firelands equipment. Isn’t there a possibility that healers can spam big heals again (and more quick heals) just like in WotLK? If so, is there any plan to handle this without class nerfs? – Whitewnd (KR)

A: As damage increases, healers will need to use their largest, most inefficient heals more regularly to keep up. That’s fine and was all part of the design. We just didn’t want players to opt out of mana regeneration too early in the content because then Spirit (and mana-related procs) on gear wouldn’t be attractive, and because we’d have to balance difficulty by making the tanks die in a couple of GCDs if not healed continually. Most progression-oriented healers still want large amounts of Spirit, often in every single slot. As they get more comfortable with their mana, they’ll be able to replace some of that Spirit with other stats, but the Spirit will still be valuable; more Spirit on a set piece for example might mean being able to use a different enchant or reforge on another piece.

This is still a much better place to be than we were with Lich King content, where mana stopped mattering in the first raid tier. Aside from the mana changes we’ve already made to Innervate, Mana Tide Totem and paladin heals, we don’t think an overall regen nerf is necessary.


Q: Do we have any plans to include events similar to the Wrath Gate? – Mushik (LA), 잔메르 (KR)

A: We have a short cinematic or two, but nothing on the scale of the Wrath Gate cinematic for 4.2. We enjoy that kind of epic spectacle and we’ll do it when it makes sense; however, we also received plenty of feedback from the Cataclysm questing experience that we occasionally took control away from players too often, especially in Uldum, in order to tell the story, so we want to be very careful when we do that in the future. That said, there are some very cinematic moments in 4.2 such as watching the druid trees on the Molten Front grow or seeing the bridge form to Sulfuron Keep.


Q: Will there be weekly missions in the Firelands similar to Icecrown Citadel in where the players were required to alter the dynamics of each encounter in order to complete them and receive rewards such as promordial saronite and gold? – Orisai (LA)

A: We aren’t doing these types of quests for the Firelands raid, but that doesn’t rule out us doing them again in some future tier of content.


Q: In Cataclysm, it has been hard to find unique raid mounts such as Siege Engines in Ulduar or Drakes in The Eye of Eternity. Can we expect to see battles using unique mounts or other objects among the Firelands raids? – 빛그리고사제 (KR)

A: We were worried players might be suffering from a little bit of encounter vehicle fatigue. We’ll do it when it makes sense for an encounter, but we don’t want players to get sick of seeing fights on vehicles.

There are several fight mechanics in Firelands that depart from usual “don’t stand in the fire” or ”interrupt important spells” routine. For example, you can fly during part of the Alysrazor encounter, you climb webs during the Beth’tilac encounter, and you steer Lord Rhyolith around in a manner very different from standard kiting. (http://eu.battle.net/wow/en/blog/2219880)


Q: Is Ragnaros gonna have a speech about setbacks? – Gerox (NA)

A: TOO SOON, GEROX!


Hotfix: Battleground Multi-Queuing
Originally Posted by Bashiok (Blue Tracker / Official Forums)
We recently implemented a hotfix that removes the ability for players to retain a second Battleground queue when one pops. Previously, players were able to queue for two Battlegrounds, have one queue pop and retain their second queue while they decided if they wanted to join the one that was ready. This is no longer the case. When a Battleground queue pops you will automatically be removed from the other active queue. To queue for a different Battleground it will be necessary to queue again.
This article was originally published in forum thread: Community Blog - Asks the Dev #8 - Firelands started by Boubouille View original post
Comments 102 Comments
  1. shadowkras's Avatar
    Q: Will we see anything of a sympathetic view of why Fandral Staghelm changed allegiances before he meets his demise? – Lorinall (NA)

    A: Not every villain in World of Warcraft gets a chance at redemption. In Firelands, the new majordomo will show you no mercy, so we don’t recommend holding back. However, one of the final quest rewards available from the Leyara quest line in the Molten Front daily quest area will give you a chance to see another side of the former archdruid.
    Reading comprehension fail.

    He was asking if we will see why he decided to join ragnaros.
  1. Wolfie of Medivh's Avatar
    My only Q: which fight isn't set up for melee?
  1. Yetzirah's Avatar
    Quote Originally Posted by greyghost View Post
    This.

    Blizzard is probably one of the most straightforward/frank game companies about their production times and their intents. The problem with their honesty and their willingness to express things they hope to include/work on in the future is that it causes rampant, rabid fan entitlement whenever they decide to scrap a smaller project to amp up quality on more important things, like a whole raid teir.
    Dude, isn't your nose a little brown?
  1. Weenietot's Avatar
    They're killing Abysmal Maw altogether? You gotta be fucking kidding me. Next we'll find that CoT: War of the Ancients "just wasn't cool enough".
  1. Strupp's Avatar
    The answer to the first question is unbelievably ridiculous. They state they had even less bosses planned for Fireland because of the Abyssal Maw dungeon? So it would have been like five bosses for an entire raidtier?
  1. Publius's Avatar
    Quote Originally Posted by wolfieone View Post
    My only Q: which fight isn't set up for melee?
    THANK YOU! I'm not doing heroic modes, so maybe its different there, but my frost DK, besides taking some extra damage (which can still be mitigated every minute or so), has had no problems on these fights pulling decent dps. Out of all the fights I can think of on normal, only Ascendant Council's 2nd and 3rd phases, Chimaeron's Feud phase, and the first phase of the Nefarian fight (with Onyxia) are truly mean to melee dps.

    Also, raspberries to all the QQers about how Blizzard is ruining the game and how they are lazy and suck a certain organ. If Blizzard had a track record of not satisfying customers, they wouldn't have 11.4 million subscribers worldwide. Its as simple as that. The 600k that they reported quit in their annual report most likely could not adapt and overcome the challenges of Cataclysm. So, if the game is too hard for you or too easy for you, stop playing, or find a way so that it isn't.
  1. Urikslargda's Avatar
    Well, I sure hope Abyssal Maw comes back in 4.3.

    Sad that they listened to all the lame whiners about Uldum. The cinematics there made the story feel epic and made it a great change of pace from prior content in WoW. The only real problem is that a bunch of them were buggy at release. The Schnottz's Landing storyline already suffers a lot from losing one of its major cinematics after release.

    I surely hope they don't give up on that style of storytelling just because a vocal minority complained about it.
  1. Huckfealing's Avatar
    Quote Originally Posted by Publius View Post
    THANK YOU! I'm not doing heroic modes, so maybe its different there, but my frost DK, besides taking some extra damage (which can still be mitigated every minute or so), has had no problems on these fights pulling decent dps. Out of all the fights I can think of on normal, only Ascendant Council's 2nd and 3rd phases, Chimaeron's Feud phase, and the first phase of the Nefarian fight (with Onyxia) are truly mean to melee dps.
    Halfus 25 reg/hm: The clutter from the fire balls being rained down on can, bombard Melee, only way to avoid this is for tank to move boss, which within itself is annoying for all members of the party.

    Valiona/Theralion 25 reg/hm: Looking at reg its a decent fight for Melee and range. Range have to deal with placement of Twilight Portals, while Melee have a hard time dealing damage during Dazzling Destruction. But melee have to spread during first phase because of the meteor's, Which when you have 5-6 Melee its quiet painful.

    Twilight Council reg/hm: First phase, Constant switching if the dps split is not equal, and Ignacious charges off and we have about 3-4 sec of no damage. Also, its decently a challenge to give the proper fire/frost buffs, depending on how you place the raid/bosses during that fight. Second Phase, Lightning Conducter, having to run far distances for proper buffs to avoid death of earthquake/crackle like abilities. Third Phase, Pools, Embers, Lighting Chaining.

    Chogall reg/hm: Downtime with having to run to add spawned, and cluttering once again so watch out for that fire!
    _-_-_-_-_-_-_-_
    Magmaw reg/hm: Probably the most Melee friendly fight currently. Stacking close to magmaw, and only having to switch between bone construct and Magmaw is pretty fun. +1 for melee.

    Omnitron reg/hm: Having to run away from Toxitron to avoid a fixate bomb, Means downtime. Lightning conductor + Clumped Melee = alot of damage going out.

    I could Keep going but, I've made my point. Don't comment a subject if you really dont know how it works.
  1. Dyzon's Avatar
    Quote Originally Posted by greyghost View Post
    This.

    .... rampant, rabid fan entitlement .....
    This 100 times over. The majority of those with this disposition have obviously never ever played any other MMO, and most certainly no pre-WoW MMO. Blizz gives more content more frequently for free than any other MMO ever has. There's a lot of other dev teams that would have just slapped in a short Deathwing encounter after the current tier and called it a completed xpac. Wrath-babies, BC-babies, Cata-babies - more like WOW-babies. Your monthly subscription only gives you access to current content, period. Anything added for free, yay, enjoy it, stop whining. I find it impossible to believe you have done absolutely everything the game has to offer. There's more content than can possibly be consumed by one player, whining about the lack of X or Y is just plain silly. Ultimately if you don't like it leave, we don't care.
  1. Ryme's Avatar
    7 bosses is a lot? It does seem more like they run out of time to finish both Firelands and Abyssal Maw.
  1. Aqua's Avatar
    Wow that was a crappy Q&A....
  1. tenzing21's Avatar
    Quote Originally Posted by Collected View Post
    Sorry but I don't buy the 'Ooo we got excited about fire and decided to scrap Abyssal' explanation. Sounds like they dropped it because they're struggling just to finish firelands.
    Since Activision made 1.4 Billion dollars last year, if they can't/won't hire 25 people to do Abyssal Maw, there must be some serious-ass budget crunching at Blizz. They admit to 600,000 lost subs, and if they can't hire 25 guys (whose combined salaries can't be more than 1 million) then they deserve to lose an even larger number of people.

    I'm sorry, but all indications are that 4.2 will flop, with a massive daily grind, bogus upgrades, and not many bosses. 4.3 will be out in late October, so... gl wow addicts. You'll need it.
  1. LegendsnDreamz's Avatar
    Quote Originally Posted by vizzle View Post
    Lol, so Neptulon's story is over? Heh.
    To you people concerned with Neptulon's story...have you not run Throne of Tides? or bothered reading the script in there? The battle at the end of the quest line leads into Throne of tides, you know where kill the Naga leader that led that invasion, free Erunak, and free Neptulon and bat Ozumat away.

    Edit* and clearly I didn't pay enough attention either...stand corrected.
  1. Gouky's Avatar
    Tutorial on how to politely Mind f*ck people.
  1. Blizzcon2011's Avatar
    Quote Originally Posted by LegendsnDreamz View Post
    To you people concerned with Neptulon's story...have you not run Throne of Tides? or bothered reading the script in there? The battle at the end of the quest line leads into Throne of tides, you know where kill the Naga leader that led that invasion, free Erunak, and free Neptulon and bat Ozumat away.
    Except if you payed attention you would know that Ozumat grabs him and takes him away at the end.
  1. Metallon's Avatar
    Quote Originally Posted by Dyzon View Post
    This 100 times over. The majority of those with this disposition have obviously never ever played any other MMO, and most certainly no pre-WoW MMO. Blizz gives more content more frequently for free than any other MMO ever has. There's a lot of other dev teams that would have just slapped in a short Deathwing encounter after the current tier and called it a completed xpac. Wrath-babies, BC-babies, Cata-babies - more like WOW-babies. Your monthly subscription only gives you access to current content, period. Anything added for free, yay, enjoy it, stop whining. I find it impossible to believe you have done absolutely everything the game has to offer. There's more content than can possibly be consumed by one player, whining about the lack of X or Y is just plain silly. Ultimately if you don't like it leave, we don't care.
    And when I'm running with my warlock to avoid things or to hunt moving adds (e.g cho gall's adherents) I can throw Shadowbolts and Incinerates at the same time? Running or moving isn't downtime for me? Arcane and Fire mage have longer casts than warlocks. What about them? Doesn't it screw them when they have to move? ONLY thing that ranged are better than melee is the case of needing to switch to an add that spawns at a spot they already are in range with so they can just change target and keep dpsing. Again most classes have some ramp up or rotation issues that still causes them to lose dps while switching. Only case where SOME ranged (not all) have clear advantage is in fights with permanently more than 1 target to dps where they can gain much damage by multidoting (warlock, priest, moonkin / not mage, not hunter, not shaman). On the other hand of course there are cases where melees can cleave (when those more than 1 targets are close to each other and are not flying) so this can be wither favoring ranged or melee according to the fight [let's not forget Prince Council and phase 1 of Lich King where melees topped meters doing fake (cleaving 1hp inactive prince) or unnesacary (killing small ghouls) dmg..]. What melees are asking from bliz supports homogenization even more. And that's somthing I usualy see the community doing and makes me laugh (with the bad meaning). I mean... decide what you whine about? Homogenization is bad? Melee and ranged having advantages and disadvantages each one on different situations is bad? what is bad? noob kids are bad and nerfing raids too.

    wtf i didnt quote that message... this is an answer to this:

    "Halfus 25 reg/hm: The clutter from the fire balls being rained down on can, bombard Melee, only way to avoid this is for tank to move boss, which within itself is annoying for all members of the party.

    Valiona/Theralion 25 reg/hm: Looking at reg its a decent fight for Melee and range. Range have to deal with placement of Twilight Portals, while Melee have a hard time dealing damage during Dazzling Destruction. But melee have to spread during first phase because of the meteor's, Which when you have 5-6 Melee its quiet painful.

    Twilight Council reg/hm: First phase, Constant switching if the dps split is not equal, and Ignacious charges off and we have about 3-4 sec of no damage. Also, its decently a challenge to give the proper fire/frost buffs, depending on how you place the raid/bosses during that fight. Second Phase, Lightning Conducter, having to run far distances for proper buffs to avoid death of earthquake/crackle like abilities. Third Phase, Pools, Embers, Lighting Chaining.

    Chogall reg/hm: Downtime with having to run to add spawned, and cluttering once again so watch out for that fire!
    _-_-_-_-_-_-_-_
    Magmaw reg/hm: Probably the most Melee friendly fight currently. Stacking close to magmaw, and only having to switch between bone construct and Magmaw is pretty fun. +1 for melee.

    Omnitron reg/hm: Having to run away from Toxitron to avoid a fixate bomb, Means downtime. Lightning conductor + Clumped Melee = alot of damage going out.

    I could Keep going but, I've made my point. Don't comment a subject if you really dont know how it works."
  1. tacoloco's Avatar
    Quote Originally Posted by Yetzirah View Post
    Dude, isn't your nose a little brown?
    He's 100% right. There's a subset of players who have nothing better than bitch about everthing Blizzard does or doesn't do. Almost every single whiner has serious entitlement issues, as if Blizzard needs pucker up and kiss their
    ass. And in almost every single case, it's a butthurt "serious" raider who's bitching.

    It's also not an MMO thread if there's not a lot of tears being shed.

    ---------- Post added 2011-05-25 at 06:39 PM ----------

    Quote Originally Posted by tenzing21 View Post
    Since Activision made 1.4 Billion dollars last year, if they can't/won't hire 25 people to do Abyssal Maw, there must be some serious-ass budget crunching at Blizz. They admit to 600,000 lost subs, and if they can't hire 25 guys (whose combined salaries can't be more than 1 million) then they deserve to lose an even larger number of people.
    You don't just "hire 25 people" to develop gaming content, especially with the idea of getting content out fairly quickly. First, you need to hire developers with game development experience. Then you have to hire an artist or two do the artwork and graphics and then SQA people to test the new stuff. Pretty soon it's not "25" people but a whole other development team. A team which will probably have little work to do unless Blizzard wants another development team in house.

    A million to deliver one small set of raid bosses doesn't seem reasonable at all. Of course, spending other people's money is easy, right?
  1. Winterstrife's Avatar
    Dam! I was expecting 'Watery' look T13!
  1. Drakhar's Avatar
    Quote Originally Posted by Dyzon View Post
    This 100 times over. The majority of those with this disposition have obviously never ever played any other MMO, and most certainly no pre-WoW MMO. Blizz gives more content more frequently for free than any other MMO ever has. There's a lot of other dev teams that would have just slapped in a short Deathwing encounter after the current tier and called it a completed xpac. Wrath-babies, BC-babies, Cata-babies - more like WOW-babies. Your monthly subscription only gives you access to current content, period. Anything added for free, yay, enjoy it, stop whining. I find it impossible to believe you have done absolutely everything the game has to offer. There's more content than can possibly be consumed by one player, whining about the lack of X or Y is just plain silly. Ultimately if you don't like it leave, we don't care.
    So much truth my head exploded. I imagine the multitude of whiners to be either basement-dwelling trolls who are upset over losing their job at Blockbuster, or entitled 12-16 year old kids. I hope I'm right, too; because the general level of self-importance and bitching and moaning is sickening.

    Also with Neptulon... Obviously that story is going to lead into Azshara and our next expansion.
  1. Publius's Avatar
    Quote Originally Posted by Docter Feel Good View Post
    Halfus 25 reg/hm: The clutter from the fire balls being rained down on can, bombard Melee, only way to avoid this is for tank to move boss, which within itself is annoying for all members of the party.

    Valiona/Theralion 25 reg/hm: Looking at reg its a decent fight for Melee and range. Range have to deal with placement of Twilight Portals, while Melee have a hard time dealing damage during Dazzling Destruction. But melee have to spread during first phase because of the meteor's, Which when you have 5-6 Melee its quiet painful.

    Twilight Council reg/hm: First phase, Constant switching if the dps split is not equal, and Ignacious charges off and we have about 3-4 sec of no damage. Also, its decently a challenge to give the proper fire/frost buffs, depending on how you place the raid/bosses during that fight. Second Phase, Lightning Conducter, having to run far distances for proper buffs to avoid death of earthquake/crackle like abilities. Third Phase, Pools, Embers, Lighting Chaining.

    Chogall reg/hm: Downtime with having to run to add spawned, and cluttering once again so watch out for that fire!
    _-_-_-_-_-_-_-_
    Magmaw reg/hm: Probably the most Melee friendly fight currently. Stacking close to magmaw, and only having to switch between bone construct and Magmaw is pretty fun. +1 for melee.

    Omnitron reg/hm: Having to run away from Toxitron to avoid a fixate bomb, Means downtime. Lightning conductor + Clumped Melee = alot of damage going out.

    I could Keep going but, I've made my point. Don't comment a subject if you really dont know how it works.
    Another poster already answered that. All of the stuff you listed affects ranged too. And I think you might be slow, because I play a melee class, so obviously I do know what I'm talking about. Logic fail.

Site Navigation